Commit Graph

5244 Commits

Author SHA1 Message Date
Paramat
8d3190e77a
Biome API: Fix absent water decorations and dust, in deep water (#7470)
Previously, the biomemap was 'BIOME_NONE' for a mapchunk column if a
stone surface was not found in it, causing water surface decorations
and water surface dust to fail.

Store the biome ID of the biome calculated at a water surface and add
it to the biomemap if the biomemap is 'BIOME_NONE' for the mapchunk
column. The biome calculated at a stone surface still has priority
for the biomemap entry, as it should.

Edit an incorrect comment.
2018-06-21 19:28:54 +01:00
Paramat
86389329eb
Biome dust: Revert fix that added dust to mod structures (#7464)
Revert commit 99143f494711034068685b6ee845ce19fa09d7d9 and commit
f4ca830abe1aa22875c99b31bf2ee56e26f83f05.

These commits caused biome dust to be applied even when there was no core
mapgen terrain in a mapchunk column. So the dust, which overgenerates,
then appeared on structures added by mods in 'on_generated', such as
floatlands, asteroids or above-surface realms.
2018-06-19 22:09:42 +01:00
rubenwardy
ca502fc274
Update to new ContentDB API 2018-06-18 20:47:38 +01:00
thoughtjigs
3d516079eb Provide Xorg/net wm process ID (#7445)
Adding support for _NET_WM_PID as defined in Extended Window Manager Hints
Move verbose messaging to setupXorgTopLevelWindow method as Xorg messages should only occur when running in Xorg env.
Irrlicht returns the XDisplay as a void* and XWindow as an unsigned long so reinterpret those as the appropriate type. Also fixed a spaces for tab formating issue
2018-06-17 10:41:07 +02:00
Loic Blot
2bec28f462
Remove Server::m_ignore_map_edit_events (noop) 2018-06-15 08:41:50 +02:00
Loïc Blot
9a1d3584c2
Server: move shutdown parts to a specific shutdown state object (#7437)
* Server: move shutdown parts to a specific shutdown state object
2018-06-13 21:58:34 +02:00
SmallJoker
409d04324f Fix the /shutdown command (#7431) 2018-06-11 13:43:12 +02:00
number Zero
2c0d8b25dd Fix narrow/utf8 difference in incoming/outcoming messages 2018-06-10 10:33:53 +02:00
Paramat
0b23253447
Mapgen flags: Add 'biomes' global mapgen flag (#7355)
Previously the only way to disable biomes was to 'clear' the registered
biomes in a mod, but this method causes large amounts of unnecessary
processing:
1. Calculation of 4 2D noises.
2. Looping through all nodes of a mapchunk replacing nodes with identical
nodes.
The new flag disables those operations.
2018-06-08 23:24:36 +01:00
tukkek
9f8582dcdf Stop autoforward on BACKWARD key-press (#7417) 2018-06-06 14:31:34 +02:00
Loïc Blot
ccc3af128c
CSM/SSM: Add on_mods_loaded callback (#7411)
* CSM/SSM: Add on_mods_loaded callback
2018-06-06 12:53:59 +02:00
Wuzzy
35bc3e2f17 Set ENABLE_GETTEXT to TRUE by default (#7415) 2018-06-05 23:02:14 +02:00
Loïc Blot
180e551c56
Modernize lua read (part 1): C++ templating insurance (#7394)
* Modernize lua read (part 1): C++ templating assurance

Implement the float reader
2018-06-04 22:38:07 +02:00
Paramat
86b19f2849
Biome dust placement: Improve comments, re-order some lines 2018-06-04 00:39:10 +01:00
Paramat
f4ca830abe
Biomemap: Simplify code of recent commit (#7398) 2018-06-02 21:28:26 +01:00
Paramat
99143f4947
Biomemap: Avoid empty biomemap entry to fix failing biome dust (#7393)
'generateBiomes()' constructs the biomemap as it generates biomes.
The biome calculated at first stone surface encountered is added to
the biomemap.
Previously, if no stone surface was encountered in a mapchunk column
the biomemap was left empty for that (x, z) position, causing biome
dust and water surface decoration placement to fail.

If at the base of a mapchunk column the biomemap is empty, add the
currently active biome to the biomemap, or if biome is NULL calculate
it for this position and add it to the biomemap.
2018-06-02 03:20:09 +01:00
Loïc Blot
162ffd7fba
Fix isNan on setYaw Lua call (#7380)
* Fix isNan on setYaw Lua call
2018-05-31 22:52:08 +02:00
Paramat
df991edaa8
Mgv7: Avoid rivergen removing mod-placed nodes when overgenerating (#7388)
Only allow river generation to replace c_stone.
This also acts as an optimisation by being placed before canyon shape
calculation.
2018-05-31 03:06:55 +01:00
Loic Blot
e3e98f9356
LINT fix 2018-05-29 22:22:14 +02:00
Wuzzy
19df59f844 Rename some keys for clarity (#7384) 2018-05-29 18:39:37 +02:00
otdav33
3f0720e721 Add crossview support (#7361) 2018-05-29 18:38:58 +02:00
Loic Blot
75aa41c6de
Fix GameUI flag value regression introduced by a78659ed0529226ad937f5e241ad72ba93702959
Added more strong unittests on that part to prevent future regression
2018-05-29 08:34:09 +02:00
Midgard
67ed56be3b Print error when HOME is not set (#7376)
In some configurations, such as when using the runit supervisor and its
tool chpst, the HOME variable might be unset. This resulted in an
unclear error message that was hard to pin down.
2018-05-28 18:00:42 +02:00
Loïc Blot
a78659ed05 Fix more GCC 8.1 warnings   1   master
Fix 3 warnings reported by GCC 8.1 of the following type

```src/client/gameui.cpp:191:43: warning: « void* memset(void*, int, size_t) » effacement d'un objet du type non trivial « struct GameUI::Flags »; use assignment or value-initialization instead [-Wclass-memaccess]
  memset(&m_flags, 0, sizeof(GameUI::Flags));
```
2018-05-28 15:39:04 +02:00
Loïc Blot
b620f2f02d Fix a -Wcatch-value warning reported by GCC 8.1
```
src/translation.cpp:43:16: warning: interception du type polymorphique « class std::out_of_range » par valeur [-Wcatch-value=]
  } catch (std::out_of_range) {
```·
2018-05-28 14:17:19 +02:00
Loic Blot
a363a9bf71
Remove a useless struct keyword for ObjectProperties 2018-05-28 08:54:57 +02:00
SmallJoker
bb4f0fd228 Formspec verification: Fix show_formspec inside callbacks (#7374) 2018-05-26 12:50:44 +02:00
Paramat
5c1edc58ab
Vein ore: Fix bug caused by changing perlinmap Y size (#7371)
Because vein ore uses 3D noise (all the other ores use 2D noise) the
perlinmap Y size can be different in different mapchunks when close
to the ore Y limits.
Previously this caused bugs in the vein structure because changes in
perlinmap Y size did not recreate the noise objects.

Delete and recreate the noise objects with the new Y size if Y size
has changed.
2018-05-24 22:20:06 +01:00
Paramat
d6a6d3176e
Schematic decorations: Fix placement bug when centred and rotated (#7365)
Previously, the centering caused by the 'place center x/z' flags did
not take rotation into account. So schematics with unequal X and Z
dimensions were incorrectly placed. The bug was hidden for schematics
equal in X and Z dimensions.
2018-05-24 02:52:35 +01:00
Paramat
53d5b3ea40
Dungeons: Fix duplication of y limit parameters (#7359) 2018-05-20 23:45:53 +01:00
you
22df02d25b Fix missing ignore textures (#7326) 2018-05-20 14:51:50 +02:00
rubenwardy
122eed7a34
Add screenshots to online content browser 2018-05-20 00:25:17 +01:00
nanoproject
8295f9f89b Player marker on both minimaps (#7350) 2018-05-18 22:45:14 +02:00
rubenwardy
3eb363f813
Add updating to online content browser 2018-05-16 21:52:12 +01:00
Lars Hofhansl
a1868e8f6c Use server's zoom fov for distant world loading. 2018-05-15 18:49:11 -07:00
Muhammad Rifqi Priyo Susanto
2f34797c5c Don't show Android edit dialog when tapping read-only field (#7337)
* Don't show Android edit dialog when tapping read-only field

From Lua API, "If the name is empty the textarea is readonly."
2018-05-15 16:13:30 +02:00
SmallJoker
a1598e1b83 Fix segfault in player migration and crash in log_deprecated
Makes log_deprecated work when triggered from no function
2018-05-14 21:19:52 +02:00
Paramat
a01a9ca24c
Vertical biome blend: Tune PRNG seed for finer detail (#7329) 2018-05-14 19:01:58 +01:00
lhofhansl
0cecc1d1a9 Make sure color returns to normal after a damage flash (#7332) 2018-05-14 12:03:39 +02:00
rubenwardy
9cc341e91f
Update contentdb_url to content.minetest.net 2018-05-13 21:41:02 +01:00
SmallJoker
d5d248ccbd
Camera: Improve subpixel movement (#7319) 2018-05-12 14:30:52 +02:00
SmallJoker
9dd432c29f Run detach callbacks on player leave
Correct docs regarding non-nil detaching children
2018-05-12 11:50:04 +02:00
Vincent Glize
a292d19fd0 Fix crash guiConfirmRegistration quit menu (#7313) 2018-05-10 13:50:06 +02:00
Paramat
4ccd18d5ec
Mgv7: Code cleanup (#7299) 2018-05-07 03:31:55 +01:00
SmallJoker
d99a033fd6
Fix builtin inventory list crash when size = 0 (#7297) 2018-05-05 22:37:07 +02:00
Paramat
21c720755b
Cavegen: Allow small RandomWalk caves to generate beyond mapchunk border 2018-05-04 18:22:56 +01:00
Vincent Glize
24b6bd0f67 Fix invisible chat error messages (#7289) 2018-05-01 19:38:37 +02:00
Kuma_jjw
55bb1938c1 nodedef: Delete two unused method definitions (#7288) 2018-04-30 19:15:11 +02:00
JDCodeIt
5862d9e482 Global new() or grab() to be managed in constuctor only (#7235 partial) (#7236)
* g_extrusion_mesh_cache new() and grab() to be managed in constuctor only (#7235 partial)

This global was getting grab()-ed by each call to getItemMesh, incrementing its reference count. What was to be the final drop() in the destructor ended up with > 0 reference count, so memory not freed by Irrlicht.
2018-04-30 19:14:28 +02:00
SmallJoker
ba91624d8c
Allow damage for attached objects, add attach/detach callbacks (#6786)
* Allow right-clicking on attached LuaEntities
2018-04-30 18:43:49 +02:00