ndren
53c594abe0
Introduce and start using microsecond sleep on Linux ( #13445 )
2023-07-22 17:19:49 +02:00
Gregor Parzefall
6f0d36c41a
Fixes and improvements
2023-07-20 22:15:47 +02:00
Gregor Parzefall
7473e4cafd
Expose all OpenGL filtering modes, use OpenGL names for them
...
Because of a review comment on the Irrlicht PR by numberZero.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
6bf63d4b41
Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
...
It's not the "texture layer" of the material, but an array of texture layers.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
05ebe2418b
Rename E_MATERIAL_FLAG -> E_MATERIAL_PROP
...
The enum values don't reference material flags, but material properties.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
9bef3c136a
Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
...
You can now set the filter used when scaling textures down and the filter used when scaling textures up separately.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
307e380f30
Refactor the way you set material properties
...
Instead of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
2023-07-20 22:15:47 +02:00
SmallJoker
128d22e6ee
GUI: Automatic scaling of checkboxes and scrollbars ( #13666 )
...
Mainly helpful on high-DPI screens or when 'gui_scaling' is changed
2023-07-17 20:46:15 +02:00
archfan
9b310a6e6f
Decrease sneak margin to combat phasing through thin walls ( #13607 )
...
A 1/16th-node-thick wall is 0.625 meters thick, and the previous margin of 0.1 meters meant that these walls could be phased through by sneaking against them. A margin lower than 0.625 prevents this.
2023-07-17 20:44:33 +02:00
Muhammad Rifqi Priyo Susanto
3a47559e86
Fix some memory leaks and code style issues
...
Maximum line length is 95 characters.
Some members' name are changed.
Struct initialisations use brace syntax; eliminating the usage of the memset function.
Iterations use for-each-loop instead of while-loop+iterator.
char * -> std::string
button_info * -> std::shared_ptr<button_info>
2023-07-14 21:00:29 +07:00
Gregor Parzefall
1837a11c22
Improve messages when changing viewing range and exceeding server-set limit ( #13647 )
2023-07-14 14:41:45 +02:00
lhofhansl
136a93f628
Reverse eye-offset Z-coordinate in 3rd person front view ( #13369 )
2023-07-08 12:00:15 +07:00
Gregor Parzefall
0218963f1b
Fix max_formspec_size not taking gui_scaling into account ( #13493 )
2023-07-07 21:42:43 +02:00
SmallJoker
078bd95a49
Formspec: prevent infinite loop caused by negative background9[] size ( #13624 )
2023-07-07 21:42:10 +02:00
Gregor Parzefall
26453df2f7
Don't crash if a Lua error occurs inside get_staticdata
2023-07-03 20:34:02 +02:00
ROllerozxa
d71872af23
Fix texture paths for system-installed builds
...
* window icon
* custom touchscreen checkbox sprites
2023-07-03 20:31:03 +02:00
Lars Müller
25ef8f3934
Fix local animations not resetting
...
Converts `LocalPlayerAnimation` to a scoped enum to prevent such bugs in the future
2023-07-02 12:47:18 +02:00
lhofhansl
0ade097e99
Allow the server to control fog_distance and fog_start via the sky-api ( #13448 )
2023-06-30 19:11:17 -07:00
numzero
dde8f0e20a
Replace a non-aligned cuboid with a cylinder in client::ActiveObjectMgr::getActiveSelectableObjects
2023-06-29 18:58:10 +02:00
numzero
d7291e0600
Update client::ActiveObjectMgr::getActiveSelectableObjects API
2023-06-29 18:58:10 +02:00
x2048
c09a3a52ac
Add antialiasing filters (FXAA, SSAA) ( #13253 )
2023-06-28 05:30:08 +02:00
Vitaliy
aada2403c9
Try all known video drivers if the requested one fails to initialize
2023-06-25 11:13:23 +02:00
wsor4035
5b6bc8a12b
Remove unsupported media formats from client.cpp
2023-06-22 17:52:48 +02:00
numzero
7c26cb1c35
Drop unused tile rotations
2023-06-22 17:50:20 +02:00
numzero
1102f92dac
Use a enum for tile rotation
2023-06-22 17:50:20 +02:00
numzero
729671d6ae
In getNodeTile, use a descriptive struct for the lookup table
2023-06-22 17:50:20 +02:00
numzero
d676520526
Optimize trigonometry out of MapblockMeshGenerator::drawCuboid
2023-06-22 17:50:20 +02:00
numzero
c29d897854
Optimize trigonometry out of MapblockMeshGenerator::drawLiquidTop
2023-06-22 17:50:09 +02:00
numzero
b8ddde0a96
Store liquid data as dimensionless fractions instead of BS multiplies
2023-06-22 17:50:09 +02:00
Desour
03dda13910
OpenALSoundManager: Fix a buffer overflow
2023-06-20 20:54:39 +02:00
lhofhansl
8f25f487fe
Instrument touchMapBlocks and block loading/deserialization. ( #13314 )
2023-06-19 16:59:08 -07:00
Vitaliy
f1feeb319c
Cull liquid back face on liquid-glasslike interface ( #13594 )
2023-06-18 13:52:14 -07:00
DS
edcbfa31c9
Sound refactor and improvements ( #12764 )
2023-06-16 20:15:21 +02:00
Wuzzy
6b3deaa170
Add disable_descend to disable active node sinking
2023-06-16 20:14:08 +02:00
Muhammad Rifqi Priyo Susanto
a4e69d6843
TouchScreenGUI: Read coordinates directly for virtual joystick ( #13567 )
...
The movement's direction and speed are calculated directly from the button's relative screen coordinate. The previous method was to trigger the movement using a keyboard event.
The only virtual joystick status left is Aux1 button.
---------
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2023-06-16 22:40:16 +07:00
Desour
5e6d144567
Enable -Wimplicit-fallthrough and use [[fallthrough]] attribute
2023-06-15 10:38:44 +02:00
Desour
8b108ed5f2
Use nicer syntax for nested namespace definitions
2023-06-15 10:38:44 +02:00
Desour
e700182f44
Replace Optional with std::optional
2023-06-15 10:38:44 +02:00
DS
c91182e1b3
Move the platform-dependent stuff in renderingengine.cpp to irrlicht ( #13348 )
2023-06-11 14:17:39 +02:00
OgelGames
252c79d53a
Inventory mouse shortcut improvements ( #13146 )
...
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2023-06-05 12:00:32 +02:00
Muhammad Rifqi Priyo Susanto
7221de6ede
Option to invert direction or disable mouse wheel for hotbar item selection
...
More changed callbacks for the settings are added in readSettings(). Those are also deregistered when the Game object is destroyed.
2023-05-31 12:40:00 +07:00
Treer
8cd1296049
Add additional texture modifiers ( #10100 )
...
* Adjust hue, saturation, and lightness
* Colorize using hue, saturation, and lightness
* Adjust contrast & brightness
* Hard light
* Overlay
* Screen
* Create texture of a given size and color
2023-05-29 20:17:39 +01:00
lhofhansl
a8ec6092e2
Load blocks and objects behind player when in third-persion front-view ( #13431 )
2023-05-29 10:26:42 -07:00
Gregor Parzefall
fc3d6c1dd9
Place nodes with single tap on Android (+ bugfix) ( #13187 )
...
Don't place nodes when closing button bars.
Update docs (also in-game).
Rename "Default controls" -> "Controls" in Android pause menu since players can't change them (normally), so calling them "default" doesn't make sense.
2023-05-29 12:30:30 +07:00
Thresher
00c647e4cc
Convert spaces to tabs ( #13506 )
...
* Convert spaces to tabs
* Desour reviews 1-3 fix
* Desour fixes
* Undo alignment changes
2023-05-26 15:13:57 +02:00
Thresher
180ec92ef9
Remove trailing whitespace ( #13505 )
2023-05-18 20:34:18 +02:00
Zemtzov7
35112f2453
Disable vertical movement when both jump and sneak keys are pressed ( #13426 )
2023-05-18 20:30:21 +02:00
Desour
7f6b09dce8
Use json forward-declarations
2023-04-27 18:50:33 +02:00
Desour
8b73743baa
Reduce number of recursively included headers
...
This should improve compilation speed.
Things changed:
* Prefer forward-declarations in headers.
* Move header-includes out of headers if possible.
* Move some functions definitions out of headers.
* Put some member variables into unique_ptrs (see Client).
2023-04-27 18:50:33 +02:00
rubenwardy
4158b72971
Add ability to override item images using meta ( #12614 )
2023-04-17 19:44:41 +01:00