Apika Luca
c1d2c0d4ec
Translated using Weblate (Spanish)
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Currently translated at 86.3% (1166 of 1350 strings)
2023-03-09 15:31:35 +01:00
CouldBeMathijs
1e4b6ba1a3
Translated using Weblate (Dutch)
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Currently translated at 89.7% (1212 of 1350 strings)
2023-03-09 15:31:35 +01:00
109247019824
880c2ecb3b
Translated using Weblate (Bulgarian)
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Currently translated at 32.5% (440 of 1350 strings)
2023-03-09 15:31:34 +01:00
Marian
a5a991576f
Translated using Weblate (Slovak)
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Currently translated at 99.7% (1346 of 1350 strings)
2023-03-09 15:31:34 +01:00
Linerly
b37886375f
Translated using Weblate (Indonesian)
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Currently translated at 98.1% (1325 of 1350 strings)
2023-03-09 15:31:34 +01:00
waxtatect
7fa9dbccf3
Translated using Weblate (French)
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Currently translated at 100.0% (1350 of 1350 strings)
2023-03-09 15:31:34 +01:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
0fbdc58303
Translated using Weblate (Malay)
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Currently translated at 100.0% (1350 of 1350 strings)
2023-03-09 15:31:34 +01:00
Артём Котлубай
15239d1449
Translated using Weblate (Russian)
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Currently translated at 99.7% (1347 of 1350 strings)
2023-03-09 15:31:34 +01:00
Wuzzy
6fd412c745
Translated using Weblate (German)
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Currently translated at 100.0% (1350 of 1350 strings)
2023-03-09 15:31:34 +01:00
lhofhansl
1f0d042377
Reduce server CPU consumed by occlusion culling. ( #13260 )
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Cache blocks already occluded at a specific distance. The RemoteClient typically visits the same distance multiple time - especially at larger distances, so this saves significant CPU from recalculating the occlusion state of blocks.
2023-03-05 21:33:41 -08:00
sfan5
9ef3c8ce38
Increase used IrrlichtMt version
2023-03-05 22:00:27 +01:00
Thomas Laubrock
4f06df719d
Kubernetes: Deployments are stable since v1.16
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https://kubernetes.io/docs/reference/using-api/deprecation-guide/#deployment-v116
K8s Version v1.16 doesn't allow `extensions/v1beta1` as API version.
2023-03-05 15:10:22 +01:00
ROllerozxa
c91f3f99fd
Minor adjustments now that OpenGLES 2 is the default driver on Android ( #12391 )
2023-03-05 15:07:40 +01:00
SmallJoker
847ed04e0a
Tile: Fix segfault caused by invalid PNG data
2023-03-05 14:41:55 +01:00
Lars
e66e583f5e
Remove accidental emacs files.
2023-03-03 17:51:45 -08:00
lhofhansl
dcf6a6a67b
Log server map send cycle time. ( #13259 )
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* Measure server map send time per player.
2023-03-03 17:41:30 -08:00
sfan5
915befecc5
Re-enable verbose logging on Android
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Without recompiling, there's no way to see it in logcat otherwise.
2023-03-02 19:57:18 +01:00
sfan5
fee2e3ee27
Fix task ordering and more in Gradle Android build
2023-03-02 19:57:18 +01:00
PrairieWind
a93f3542d9
Enable connected glass by default ( #13242 )
2023-03-02 19:56:55 +01:00
lynx197
8c7276c9d4
Add git installation steps for Arch/Alpine to README
2023-03-01 09:09:58 +01:00
DS
514bf3582c
Document that item_image_button[] name is non-optional
2023-03-01 09:09:29 +01:00
numzero
d6be6682ec
Drop dependency on IrrCompileConfig
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The only remaining thing is IRRLICHT_SDK_VERSION via irrlicht.h
2023-03-01 09:06:23 +01:00
rubenwardy
39f4d26177
Add minetest.get_player_window_information() ( #12367 )
2023-02-27 22:58:41 +00:00
lhofhansl
fbbdae93ee
Fix for #13255 : Check if client has a block even if the server has unloaded it. ( #13256 )
2023-02-27 09:57:03 -08:00
lhofhansl
fe3ea090d1
Don't expire blocks visible to the client. ( #13255 )
2023-02-26 14:18:18 -08:00
sofar
2083252c05
Sky: transmit body_orbit_tilt to client. ( #13193 )
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This obsoletes the current client-side setting entirely. The server can
transmit the tilt to the client directly and will send 0.0f as default
value.
Co-authored-by: x2048 <codeforsmile@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2023-02-26 01:08:33 +01:00
DS
6e1c70e02b
Fix a -Wreorder warning
2023-02-22 11:06:48 +01:00
lhofhansl
63c378fb5b
Reduce client's packet processing budget per iteration from 100 to 10ms. ( #13237 )
2023-02-21 16:33:21 -08:00
x2048
2553db5c81
Fix rounding errors when slicing the shadow draw list ( #13226 )
2023-02-20 21:01:05 +01:00
Alex
af4009d924
Add chat HUD flag ( #13189 )
2023-02-20 21:00:37 +01:00
sofar
cf19167e99
Add jpeg and png libraries to the Fedora DNF install hint. ( #13191 )
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Co-authored-by: sfan5 <sfan5@live.de>
2023-02-19 00:52:30 +00:00
paradust7
aa5dc0968b
Fix typo and missing entry in serveropcodes
2023-02-18 16:47:08 +01:00
sfan5
3bafbaac49
Remove dead code behind Irrlicht version checks
2023-02-18 16:46:51 +01:00
Vitra Suchovich
2dafce6206
Say /setpassword is insecure
2023-02-18 00:04:52 +01:00
jordan4ibanez
0e721f7571
lua_api.txt: Explain what a float range is
2023-02-18 00:03:50 +01:00
Muhammad Rifqi Priyo Susanto
c1e430ef68
Android: Increase minimum SDK version to 21
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Target/compiled SDK version is increased to 33.
Build Tools, NDK, and Gradle are also updated.
2023-02-18 00:03:28 +01:00
20kdc
75e6cc190a
Source image tracking in tile generation ( #12514 )
2023-02-18 00:03:03 +01:00
lhofhansl
2a8becd650
Add mesh-holding blocks to shadow drawlist. ( #13203 )
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When mesh chunking and shadows are enabled, make sure that the mesh-holding blocks are added to the shadow drawlist.
Otherwise those portions of the shadows will not be rendered.
2023-02-16 15:43:08 -10:00
x2048
4cd6b773bb
Fix no color values on bloom texture ( #13197 )
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Align meaning of 'exposure' variable across different stages
Put 'exposure' variable behind ENABLE_AUTO_EXPOSURE
2023-02-10 21:04:37 +01:00
lhofhansl
d3a6ee00e6
Generalize mesh chunking, and make it configurable. ( #13179 )
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* Generalize mesh chunking. Set 3x3x3 chunks.
* Make mesh chunk size configurable... Default to 1 (off).
* Extract all mesh grid maths into a dedicated class
---------
Co-authored-by: x2048 <codeforsmile@gmail.com>
2023-02-08 13:42:12 -08:00
lhofhansl
56d2567b5d
Separate drawlist from non-rendered blocks. ( #13176 )
2023-02-01 08:41:23 -08:00
kab0u
8bbb673c0b
Improve the documentation for chat command definition in lua_api.txt ( #13168 )
2023-01-31 17:31:48 +01:00
x2048
69fc206109
8x block meshes ( #13133 )
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Reduce the number of drawcalls by generating a mesh per 8 blocks (2x2x2). Only blocks with even coordinates (lowest bit set to 0) will get a mesh.
Note: This also removes the old 'loops' algorithm for building the draw list, because it produces visual artifacts and cannot be made compatible with the approach of having a mesh for every 8th block without hurting performance.
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
Co-authored-by: Lars <larsh@apache.org>
Co-authored-by: sfan5 <sfan5@live.de>
2023-01-31 17:30:59 +01:00
lhofhansl
cded6a3945
Display whole profiler numbers up to 999999 without scientific notation. ( #13155 )
2023-01-24 17:40:23 -08:00
x2048
b8aaad4f1e
Remove the 'loops' occlusion culler ( #13169 )
2023-01-23 10:58:29 +01:00
DS
8478796226
Decrease minimum for repeat_place_time ( #13165 )
2023-01-23 00:20:12 +01:00
sfan5
87d509e462
Implement --debugger option to improve UX when debugging crashes ( #13157 )
2023-01-23 00:19:30 +01:00
x2048
6f5703baf1
Clear exposure compensation state textures on creation ( #13151 )
2023-01-23 00:18:48 +01:00
veprogames
cf5add1472
Use default values from cpp_api/s_env.cpp for register_abm in lua_api.txt ( #13163 )
2023-01-21 09:43:20 +01:00
maxchen32
47c8b5d57a
Fix a README mistake on option SPATIAL_LIBRARY ( #13162 )
2023-01-21 09:42:55 +01:00