..
cguittfont
BUILD: fix cmake list parsing
2014-01-05 20:58:40 +04:00
json
fix link if system json lib exists
2013-03-05 23:54:07 -05:00
jthread
Fix win32 reading semaphore count not working (broke all queues)
2014-01-15 20:03:11 +01:00
lua
Improve build configuration options
2012-07-23 15:23:33 +03:00
script
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
sqlite
Update to SQLite 3.7.7.1
2011-09-01 18:27:30 -04:00
util
Make MutexQueue use jsemaphore for signaling
2014-01-10 10:10:45 +01:00
activeobject.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
ban.cpp
Cleanup jthread and fix win32 build
2013-12-01 16:25:46 +01:00
ban.h
Always use builtin JThread library
2013-09-15 23:00:01 -04:00
base64.cpp
Fix signedness warning in base64.cpp
2012-07-21 22:10:29 +03:00
base64.h
Fix most warnings, re-fix MSVC compile error
2013-02-26 01:57:59 -05:00
biome.cpp
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
biome.h
Weather: Clean up getHeat/getHumidity somewhat
2013-09-16 23:33:53 -04:00
camera.cpp
Fix and improve view range tuner
2013-08-03 18:46:18 +03:00
camera.h
Fix and improve view range tuner
2013-08-03 18:46:18 +03:00
cavegen.cpp
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
cavegen.h
Mapgen V7: Huge rewrite, also tweaks to cavegen et al.
2013-07-06 02:21:54 -04:00
chat.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
chat.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
client.cpp
Add player:override_day_night_ratio() for arbitrarily controlling sunlight brightness
2014-02-01 18:38:21 +01:00
client.h
Add player:override_day_night_ratio() for arbitrarily controlling sunlight brightness
2014-02-01 18:38:21 +01:00
clientiface.cpp
Add propper client initialization
2014-01-31 18:44:43 +01:00
clientiface.h
Add propper client initialization
2014-01-31 18:44:43 +01:00
clientmap.cpp
Cleanup jthread and fix win32 build
2013-12-01 16:25:46 +01:00
clientmap.h
Fix and improve view range tuner
2013-08-03 18:46:18 +03:00
clientmedia.cpp
Add propper client initialization
2014-01-31 18:44:43 +01:00
clientmedia.h
Rewrite client media download and support hash-based remote download
2013-12-13 18:05:20 +01:00
clientobject.cpp
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00
clientobject.h
Add an option to disable object <-> object collision for Lua entities
2013-07-20 20:43:11 +02:00
clientserver.h
Add missing "-" to list of allowed chars in media filenames
2014-02-02 15:34:33 +01:00
clientsimpleobject.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
clouds.cpp
Add cloud menu background by Krisi, configurable with the menu_clouds option.
2013-03-13 21:18:40 -04:00
clouds.h
Add cloud menu background by Krisi, configurable with the menu_clouds option.
2013-03-13 21:18:40 -04:00
cmake_config_githash.h.in
Show git hash in version string at top left corner of window
2013-09-28 21:30:17 +02:00
cmake_config.h.in
Handle LuaErrors in Lua -> C++ calls on LuaJIT
2013-12-18 16:35:55 -05:00
CMakeLists.txt
Add propper client initialization
2014-01-31 18:44:43 +01:00
collision.cpp
Add an option to disable object <-> object collision for Lua entities
2013-07-20 20:43:11 +02:00
collision.h
Add an option to disable object <-> object collision for Lua entities
2013-07-20 20:43:11 +02:00
config.h
Handle LuaErrors in Lua -> C++ calls on LuaJIT
2013-12-18 16:35:55 -05:00
connection.cpp
Add propper client initialization
2014-01-31 18:44:43 +01:00
connection.h
Add propper client initialization
2014-01-31 18:44:43 +01:00
constants.h
Weather: Clean up getHeat/getHumidity somewhat
2013-09-16 23:33:53 -04:00
content_abm.cpp
Move the sapling growing and grass adding/removing ABMs to Lua
2013-11-02 10:50:11 +01:00
content_abm.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_cao.cpp
Create new instance of mesh every time it's required (Solves #703 )
2014-01-06 13:24:31 +02:00
content_cao.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_cso.cpp
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
2013-07-02 03:03:10 +02:00
content_cso.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_mapblock.cpp
Fix liquid_range
2013-11-02 15:47:44 +01:00
content_mapblock.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_mapnode.cpp
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_mapnode.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_nodemeta.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
content_nodemeta.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
content_object.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_sao.cpp
Add sneak and sneak_glitch to set_physics_override()
2013-12-03 23:20:00 +01:00
content_sao.h
Add sneak and sneak_glitch to set_physics_override()
2013-12-03 23:20:00 +01:00
convert_json.cpp
Send long announce as POST, show OS in useragent
2014-01-07 02:50:45 +04:00
convert_json.h
Replace C++ mainmenu by formspec powered one
2013-07-02 19:58:20 -04:00
craftdef.cpp
Fix aliases not working in shapeless crafting recipes
2013-08-25 18:14:26 +02:00
craftdef.h
Added method to get all registered recipes for item(node)
2013-03-05 23:32:33 -05:00
database-dummy.cpp
Add license headers and remove useless includes
2013-09-10 16:09:30 +02:00
database-dummy.h
Add license headers and remove useless includes
2013-09-10 16:09:30 +02:00
database-leveldb.cpp
Fix LevelDB maps
2013-12-03 20:03:20 +01:00
database-leveldb.h
Add license headers and remove useless includes
2013-09-10 16:09:30 +02:00
database-sqlite3.cpp
Don't continue trying to deserialize blank block data
2013-11-24 02:10:15 -05:00
database-sqlite3.h
Add license headers and remove useless includes
2013-09-10 16:09:30 +02:00
database.cpp
Add license headers and remove useless includes
2013-09-10 16:09:30 +02:00
database.h
Add license headers and remove useless includes
2013-09-10 16:09:30 +02:00
daynightratio.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
debug.cpp
Cleanup jthread and fix win32 build
2013-12-01 16:25:46 +01:00
debug.h
Remove assert warning in leveldb wonderland
2013-09-10 18:28:26 +02:00
defaultsettings.cpp
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
defaultsettings.h
Support game-specific minetest.conf
2013-03-21 22:22:15 +02:00
dungeongen.cpp
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
dungeongen.h
Add map feature generation notify Lua API
2013-12-14 01:52:24 -05:00
emerge.cpp
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
emerge.h
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
environment.cpp
Add player:override_day_night_ratio() for arbitrarily controlling sunlight brightness
2014-02-01 18:38:21 +01:00
environment.h
Add player:override_day_night_ratio() for arbitrarily controlling sunlight brightness
2014-02-01 18:38:21 +01:00
event_manager.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
event.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
exceptions.h
Handle LuaErrors in Lua -> C++ calls on LuaJIT
2013-12-18 16:35:55 -05:00
filecache.cpp
Rewrite client media download and support hash-based remote download
2013-12-13 18:05:20 +01:00
filecache.h
Rewrite client media download and support hash-based remote download
2013-12-13 18:05:20 +01:00
filesys.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
filesys.h
Dont write directly to files but rather write and copy a tmp file
2013-08-13 22:05:45 +02:00
game.cpp
Add player:override_day_night_ratio() for arbitrarily controlling sunlight brightness
2014-02-01 18:38:21 +01:00
game.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
gamedef.h
Create new instance of mesh every time it's required (Solves #703 )
2014-01-06 13:24:31 +02:00
genericobject.cpp
Add sneak and sneak_glitch to set_physics_override()
2013-12-03 23:20:00 +01:00
genericobject.h
Add sneak and sneak_glitch to set_physics_override()
2013-12-03 23:20:00 +01:00
gettext.cpp
Set locale properly when built without gettext support
2014-01-09 14:46:02 +01:00
gettext.h
fix gettext compile issues under win32
2013-11-18 21:11:52 -05:00
gettime.h
Add varying levels of precision to TimeTaker
2013-03-29 16:53:15 -04:00
guiChatConsole.cpp
Make freetype usage configureable by a setting
2013-08-04 20:35:14 +02:00
guiChatConsole.h
Make freetype usage configureable by a setting
2013-08-04 20:35:14 +02:00
guiDeathScreen.cpp
Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
2013-11-11 19:56:49 +01:00
guiDeathScreen.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
guiEngine.cpp
Send long announce as POST, show OS in useragent
2014-01-07 02:50:45 +04:00
guiEngine.h
Fix modstore/favourites hang by adding asynchronous lua job support
2013-11-29 22:09:14 +01:00
guiFileSelectMenu.cpp
Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
2013-11-11 19:56:49 +01:00
guiFileSelectMenu.h
Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp
Add formspec table
2014-01-13 18:11:08 -05:00
guiFormSpecMenu.h
Add formspec table
2014-01-13 18:11:08 -05:00
guiKeyChangeMenu.cpp
Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
2013-11-11 19:56:49 +01:00
guiKeyChangeMenu.h
fix memory leaks introduced by invalid gettext usage
2013-04-07 22:50:53 -04:00
guiMainMenu.h
Allow SIGINT to kill mainmenu again
2013-08-19 15:49:36 +02:00
guiMessageMenu.cpp
Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
2013-11-11 19:56:49 +01:00
guiMessageMenu.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
guiPasswordChange.cpp
Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
2013-11-11 19:56:49 +01:00
guiPasswordChange.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
guiPauseMenu.cpp
Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
2013-11-11 19:56:49 +01:00
guiPauseMenu.h
Actually pause singleplayer game in pause menu and use lower maximum FPS in it
2014-01-06 17:39:44 +02:00
guiTable.cpp
Add formspec table
2014-01-13 18:11:08 -05:00
guiTable.h
Add formspec table
2014-01-13 18:11:08 -05:00
guiTextInputMenu.cpp
Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
2013-11-11 19:56:49 +01:00
guiTextInputMenu.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
guiVolumeChange.cpp
Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
2013-11-11 19:56:49 +01:00
guiVolumeChange.h
Actually pause singleplayer game in pause menu and use lower maximum FPS in it
2014-01-06 17:39:44 +02:00
hex.h
Implement urlencode and urldecode
2013-12-13 18:05:35 +01:00
httpfetch.cpp
Include system info in the HTTP user agent on Windows
2014-01-23 22:27:13 +01:00
httpfetch.h
Send long announce as POST, show OS in useragent
2014-01-07 02:50:45 +04:00
hud.cpp
New HUD element - waypoint.
2014-01-26 21:31:59 +01:00
hud.h
New HUD element - waypoint.
2014-01-26 21:31:59 +01:00
intlGUIEditBox.cpp
Update Copyright Years
2013-02-24 20:15:24 +01:00
intlGUIEditBox.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
inventory.cpp
Compare values instead of pointers in Inventory::operator==
2014-01-11 19:47:16 +01:00
inventory.h
Add operator!= to Inventory(List), make operator== a const method
2014-01-11 19:46:37 +01:00
inventorymanager.cpp
Add a callback: minetest.register_on_craft(itemstack, player,
2013-11-01 15:55:34 +01:00
inventorymanager.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
irr_aabb3d.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
irr_v2d.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
irr_v3d.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
irrlichttypes_bloated.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
irrlichttypes_extrabloated.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
irrlichttypes.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
itemdef.cpp
Make MutexQueue use jsemaphore for signaling
2014-01-10 10:10:45 +01:00
itemdef.h
Make range of tools configureable
2013-07-20 20:37:59 +02:00
itemgroup.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
keycode.cpp
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00
keycode.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
light.cpp
Update Copyright Years
2013-02-24 20:15:24 +01:00
light.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
localplayer.cpp
Add sneak and sneak_glitch to set_physics_override()
2013-12-03 23:20:00 +01:00
localplayer.h
Use player:set_hotbar_image() instead of hardcoded hotbar.png
2013-09-05 00:21:16 +02:00
log.cpp
Fixed minetest reliable udp implementation (compatible to old clients)
2014-01-10 10:10:45 +01:00
log.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
logoutputbuffer.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
luaentity_common.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
main.cpp
Add alpha setting to font shadow
2013-12-14 21:11:38 +01:00
main.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
mainmenumanager.h
Actually pause singleplayer game in pause menu and use lower maximum FPS in it
2014-01-06 17:39:44 +02:00
map.cpp
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
map.h
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
mapblock_mesh.cpp
Optimize shaders code. Add settings at compile time.
2013-12-09 13:28:50 +01:00
mapblock_mesh.h
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00
mapblock.cpp
Cleanup jthread and fix win32 build
2013-12-01 16:25:46 +01:00
mapblock.h
Actually fix weather
2013-11-17 01:59:04 -05:00
mapchunk.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
mapgen_indev.cpp
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
mapgen_indev.h
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
mapgen_math.cpp
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
mapgen_math.h
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
mapgen_singlenode.cpp
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
mapgen_singlenode.h
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
mapgen_v6.cpp
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
mapgen_v6.h
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
mapgen_v7.cpp
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
mapgen_v7.h
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
mapgen.cpp
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
mapgen.h
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
mapnode.cpp
Cavegen: Respect is_ground_content MapNode setting; fix some code formatting issues
2013-11-29 20:54:04 -05:00
mapnode.h
Raise the maximum node limit to 0x7fff
2013-11-01 10:27:23 -04:00
mapsector.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
mapsector.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
mesh.cpp
Fix invalid usage of texture->getSize() where actually texture->getOriginalSize() was meant
2013-11-03 23:00:54 +01:00
mesh.h
Move generateTextureFromMesh to TextureSource to fix a texture leak
2013-07-03 03:24:28 +02:00
modalMenu.h
Actually pause singleplayer game in pause menu and use lower maximum FPS in it
2014-01-06 17:39:44 +02:00
modifiedstate.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
mods.cpp
Remove support for optdepends.txt
2013-12-13 13:10:24 -05:00
mods.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
nameidmapping.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
nameidmapping.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
nodedef.cpp
Shaders rework.
2013-12-03 18:55:25 +01:00
nodedef.h
Shaders rework.
2013-12-03 18:55:25 +01:00
nodemetadata.cpp
Update Copyright Years
2013-02-24 20:15:24 +01:00
nodemetadata.h
Don't lookup node texts in a endless recursion loop
2014-01-07 11:15:24 +01:00
nodetimer.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
nodetimer.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
noise.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
noise.h
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
object_properties.cpp
Add offset to automatic_face_movement_dir
2013-09-10 23:31:44 +02:00
object_properties.h
Add offset to automatic_face_movement_dir
2013-09-10 23:31:44 +02:00
particles.cpp
Allow vertical axis particle rotation constraint
2014-01-13 17:34:56 -05:00
particles.h
Allow vertical axis particle rotation constraint
2014-01-13 17:34:56 -05:00
pathfinder.cpp
Remove noisy error messages, prepend "pathfinder: " to pathfinder messages
2014-02-03 20:13:31 +01:00
pathfinder.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
player.cpp
Prevent player jumping into nodes from below
2014-01-16 15:46:55 +01:00
player.h
Add sneak and sneak_glitch to set_physics_override()
2013-12-03 23:20:00 +01:00
porting.cpp
Include system info in the HTTP user agent on Windows
2014-01-23 22:27:13 +01:00
porting.h
Include system info in the HTTP user agent on Windows
2014-01-23 22:27:13 +01:00
profiler.h
Add function to deregister a profiler from profiler list
2014-01-06 15:26:24 +01:00
quicktune_shortcutter.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
quicktune.cpp
Cleanup jthread and fix win32 build
2013-12-01 16:25:46 +01:00
quicktune.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
rollback_interface.cpp
Fixed potential NULL pointer and leak when setting node metadata
2013-11-29 23:35:16 -05:00
rollback_interface.h
Rollback fixes and get_node_actions
2013-11-27 18:13:06 -05:00
rollback.cpp
Don't use variable length arrays
2013-11-28 11:22:41 -05:00
rollback.h
Rollback fixes and get_node_actions
2013-11-27 18:13:06 -05:00
serialization.cpp
Revert "Don't use msvc libs for mingw build"
2013-11-17 10:33:58 -05:00
serialization.h
Weather backward compatibility
2013-08-02 00:51:36 +04:00
server.cpp
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
server.h
Add minetest.kick_player(name, reason)
2014-02-03 17:33:59 -05:00
serverlist.cpp
Fix wrong named masterserver announce variable
2014-01-07 03:11:18 +04:00
serverlist.h
Send long announce as POST, show OS in useragent
2014-01-07 02:50:45 +04:00
serverobject.cpp
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00
serverobject.h
Allow modifying movement speed, jump height and gravity per-player via the Lua API.
2013-04-05 02:00:59 +02:00
settings.h
Settings: Add no-exception variants of each get method
2014-02-03 22:47:40 -05:00
sha1.cpp
Make SHA1::addBytes(..., 0) a no-op instead of an assertion failure
2013-12-25 00:29:00 +01:00
sha1.h
Passwords - a few corrections to the previous commit
2011-05-20 21:37:13 +01:00
shader.cpp
Make MutexQueue use jsemaphore for signaling
2014-01-10 10:10:45 +01:00
shader.h
Fix shader license headers to be LGPL
2013-05-06 19:09:08 +02:00
sky.cpp
Add player:set_sky() with simple skybox support
2014-02-01 18:34:26 +01:00
sky.h
Add player:set_sky() with simple skybox support
2014-02-01 18:34:26 +01:00
socket.cpp
Fix exception caused by destroying sockets on Server shutdown
2013-12-31 15:00:49 -05:00
socket.h
Add support for IPv6
2013-06-23 11:31:22 +04:00
sound_openal.cpp
fix memory leak on sound shutdown
2013-04-07 23:43:34 -04:00
sound_openal.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
sound.cpp
Update Copyright Years
2013-02-24 20:15:24 +01:00
sound.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
staticobject.cpp
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00
staticobject.h
Fix object duplication bug (at least in the most reproducible UFO case)
2013-10-17 00:10:16 +03:00
strfnd.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
subgame.cpp
Fix 'Unknown map backend' error when using Configure menu right after creating world
2013-09-09 22:50:51 +02:00
subgame.h
Add header.png and footer.png support for games, and support texture packs via <gameid>_menu_<background/overlay/header/footer>.png
2013-05-04 10:05:12 +03:00
test.cpp
Implement urlencode and urldecode
2013-12-13 18:05:35 +01:00
test.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
threads.h
Always use builtin JThread library
2013-09-15 23:00:01 -04:00
tile.cpp
Make MutexQueue use jsemaphore for signaling
2014-01-10 10:10:45 +01:00
tile.h
Shaders rework.
2013-12-03 18:55:25 +01:00
tool.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
tool.h
New damage system, add damageGroups to ToolCapabilities, bump protocol version
2013-03-29 20:14:09 +01:00
treegen.cpp
Move the sapling growing and grass adding/removing ABMs to Lua
2013-11-02 10:50:11 +01:00
treegen.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
version.cpp
Show git hash in version string at top left corner of window
2013-09-28 21:30:17 +02:00
version.h
Show git hash in version string at top left corner of window
2013-09-28 21:30:17 +02:00
voxel.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
voxel.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
voxelalgorithms.cpp
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00
voxelalgorithms.h
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00