.. |
meshgen
|
Move client-specific files to 'src/client' (#7902)
|
2018-11-28 20:01:49 +01:00 |
render
|
Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)
|
2022-01-31 21:48:14 +00:00 |
shadows
|
Correct normal bias for entities
|
2022-03-07 23:45:26 +01:00 |
activeobjectmgr.cpp
|
ContentCAO: Fix segfault on quit (attached)
|
2019-10-09 20:03:31 +02:00 |
activeobjectmgr.h
|
Add an activeobject manager to hold active objects (#7939)
|
2018-12-13 20:18:54 +01:00 |
camera.cpp
|
Rework drawtime and related timekeeping code to use microseconds
|
2022-01-27 22:30:02 +01:00 |
camera.h
|
Rework drawtime and related timekeeping code to use microseconds
|
2022-01-27 22:30:02 +01:00 |
client.cpp
|
Automatically migrate client mod storage (#11960)
|
2022-01-27 22:24:30 +01:00 |
client.h
|
Automatically migrate client mod storage (#11960)
|
2022-01-27 22:24:30 +01:00 |
clientenvironment.cpp
|
Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
|
2021-10-01 16:21:24 +02:00 |
clientenvironment.h
|
Attachments: Fix attachments to temporary removed objects (#8989)
|
2019-10-02 19:11:27 +02:00 |
clientevent.h
|
Add bold, italic and monospace font styling for HUD text elements (#11478)
|
2021-07-27 19:11:46 +02:00 |
clientlauncher.cpp
|
Restore pass-through of direction keys (#11924)
|
2022-01-09 18:46:36 +01:00 |
clientlauncher.h
|
Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
|
2021-06-16 17:41:34 +02:00 |
clientmap.cpp
|
Improvements to colored shadows (#11516)
|
2021-10-01 16:21:53 +02:00 |
clientmap.h
|
Order drawlist by distance to the camera when rendering (#11651)
|
2021-09-27 17:46:08 +02:00 |
clientmedia.cpp
|
Dynamic_Add_Media v2 (#11550)
|
2021-09-09 16:51:35 +02:00 |
clientmedia.h
|
Print announce error response (#11878)
|
2022-01-01 22:44:56 +01:00 |
clientobject.cpp
|
Move client-specific files to 'src/client' (#7902)
|
2018-11-28 20:01:49 +01:00 |
clientobject.h
|
fix: some code tidy about includes & irr namespaces
|
2021-05-03 19:49:19 +02:00 |
clientsimpleobject.h
|
Move clientsimpleobject.h to client folder (#9630)
|
2020-04-10 20:10:51 +02:00 |
clouds.cpp
|
Fix cloud fog being broken for high clouds
|
2021-05-29 11:44:31 +02:00 |
clouds.h
|
Allow resetting celestial vault elements by leaving its arguments empty (#11922)
|
2022-01-22 12:42:49 +01:00 |
CMakeLists.txt
|
Shadow mapping render pass (#11244)
|
2021-06-06 18:51:21 +02:00 |
content_cao.cpp
|
Fix shadows for upright sprite nodes
|
2022-03-07 23:45:26 +01:00 |
content_cao.h
|
Improve lighting of entities.
|
2022-03-07 23:45:26 +01:00 |
content_cso.cpp
|
Merge pull request #8776 from osjc/FixGetNode
|
2019-08-10 19:45:44 +02:00 |
content_cso.h
|
Move client-specific files to 'src/client' (#7902)
|
2018-11-28 20:01:49 +01:00 |
content_mapblock.cpp
|
Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)
|
2021-07-15 21:19:59 +02:00 |
content_mapblock.h
|
Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)
|
2021-07-15 21:19:59 +02:00 |
event_manager.h
|
Darwin platform build fix (#10376)
|
2020-09-09 19:12:03 +02:00 |
filecache.cpp
|
Server pushing media at runtime (#9961)
|
2020-06-13 19:03:26 +02:00 |
filecache.h
|
Server pushing media at runtime (#9961)
|
2020-06-13 19:03:26 +02:00 |
fontengine.cpp
|
Fully remove bitmap font support (#11863)
|
2022-01-08 14:53:25 +01:00 |
fontengine.h
|
Fully remove bitmap font support (#11863)
|
2022-01-08 14:53:25 +01:00 |
game.cpp
|
Readd basic_debug as a HUD flag (#12020)
|
2022-03-05 22:16:17 +01:00 |
game.h
|
Rework drawtime and related timekeeping code to use microseconds
|
2022-01-27 22:30:02 +01:00 |
gameui.cpp
|
Get rid of basic_debug last minute
|
2022-01-30 21:32:49 +01:00 |
gameui.h
|
Rework drawtime and related timekeeping code to use microseconds
|
2022-01-27 22:30:02 +01:00 |
guiscalingfilter.cpp
|
Use Irrlicht functions to query npot texture support
|
2021-05-05 22:49:44 +02:00 |
guiscalingfilter.h
|
Make bgcolor tint button background images (#9818)
|
2020-08-29 16:41:19 +01:00 |
hud.cpp
|
Allow to set the displayed item count and its alignment via meta (#8448)
|
2022-02-10 06:17:52 -05:00 |
hud.h
|
Show status message when changing block bounds (#11556)
|
2021-08-21 13:53:49 +02:00 |
imagefilters.cpp
|
Fix compiling on Windows with Visual Studio
|
2021-10-15 18:16:09 +02:00 |
imagefilters.h
|
Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145)
|
2021-04-20 19:50:19 +02:00 |
inputhandler.cpp
|
Fix movement in random_input mode (#11592)
|
2021-09-05 19:58:50 +02:00 |
inputhandler.h
|
Restore pass-through of direction keys (#11924)
|
2022-01-09 18:46:36 +01:00 |
joystick_controller.cpp
|
Add joystick layout for DragonRise GameCube controller (#11467)
|
2021-10-31 19:17:47 +01:00 |
joystick_controller.h
|
Joystick sensitivity for player movement (#11262)
|
2021-08-27 20:24:24 +02:00 |
keycode.cpp
|
Irrlicht support code maintenance
|
2021-03-31 13:15:47 +02:00 |
keycode.h
|
Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)
|
2020-11-12 19:16:02 +01:00 |
keys.h
|
Add a key to toggle map block bounds (#11172)
|
2021-04-20 19:23:31 +02:00 |
localplayer.cpp
|
Restore pass-through of direction keys (#11924)
|
2022-01-09 18:46:36 +01:00 |
localplayer.h
|
Restore pass-through of direction keys (#11924)
|
2022-01-09 18:46:36 +01:00 |
mapblock_mesh.cpp
|
Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)
|
2022-01-31 21:48:14 +00:00 |
mapblock_mesh.h
|
Remove dead code (#10845)
|
2021-01-22 15:09:26 +00:00 |
mesh_generator_thread.cpp
|
Add more neighbors on mesh update (#6765)
|
2021-12-29 22:59:53 +01:00 |
mesh_generator_thread.h
|
Add more neighbors on mesh update (#6765)
|
2021-12-29 22:59:53 +01:00 |
mesh.cpp
|
Avoid possible buffer overflow when checking face normals
|
2022-03-07 23:45:26 +01:00 |
mesh.h
|
Remove a few unused functions reported by callcatcher (#11658)
|
2021-10-12 20:12:20 +02:00 |
minimap.cpp
|
refacto: RenderingEngine is now better hidden
|
2021-05-03 19:49:19 +02:00 |
minimap.h
|
Remove dead code (#10845)
|
2021-01-22 15:09:26 +00:00 |
particles.cpp
|
refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
|
2021-05-03 19:49:19 +02:00 |
particles.h
|
Implement spawning particles with node texture appearance
|
2020-05-23 22:52:21 +02:00 |
renderingengine.cpp
|
Touch UI support for desktop builds (#10729)
|
2021-09-26 18:04:09 +02:00 |
renderingengine.h
|
Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)
|
2022-01-31 21:48:14 +00:00 |
shader.cpp
|
Use Irrlicht bindings for GL call
|
2022-03-09 22:37:34 +01:00 |
shader.h
|
Fix deprecated calls with Irrlicht 1.9
|
2021-03-16 23:27:15 +01:00 |
sky.cpp
|
Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)
|
2022-01-31 21:48:14 +00:00 |
sky.h
|
Fix consistency of sky sun/moon texture behaviour
|
2022-01-22 11:18:34 -05:00 |
sound_openal.cpp
|
OpenAL: Free buffers on quit
|
2021-08-03 20:29:55 +02:00 |
sound_openal.h
|
Cleanup sound manager class (#7158)
|
2018-03-24 15:45:25 +01:00 |
sound.cpp
|
Cleanup sound manager class (#7158)
|
2018-03-24 15:45:25 +01:00 |
sound.h
|
Cleanup sound manager class (#7158)
|
2018-03-24 15:45:25 +01:00 |
tile.cpp
|
Minimap: gamma-correct average texture colour calculation (#9249)
|
2021-11-26 19:30:49 +01:00 |
tile.h
|
Use Irrlicht functions to query npot texture support
|
2021-05-05 22:49:44 +02:00 |
wieldmesh.cpp
|
Improve lighting of entities.
|
2022-03-07 23:45:26 +01:00 |
wieldmesh.h
|
Shadow mapping render pass (#11244)
|
2021-06-06 18:51:21 +02:00 |