minetest/src
2017-01-21 17:16:22 +01:00
..
cguittfont Irrlicht 1.9 support 2016-12-26 22:36:22 +01:00
client Added "[sheet" to the texture special commands. 2017-01-02 15:28:06 +01:00
gmp Build and link gmp correctly on MSVC 2015-05-12 21:07:46 +02:00
irrlicht_changes Irrlicht 1.9 support 2016-12-26 22:36:22 +01:00
jsoncpp/json Fixes for compiling with a newer (system) jsoncpp (#4429) 2016-08-10 12:10:00 +02:00
lua Clean up and tweak build system 2015-03-27 15:00:48 -04:00
network Add particle animation, glow 2017-01-18 23:21:01 +01:00
script Add Entity get_texture_mod() to Lua API 2017-01-21 17:01:02 +01:00
threading Fix C++11 Windows build of threading code 2016-10-06 22:37:30 +02:00
unittest Revert "Extend minetest.is_yes()" 2017-01-07 11:05:05 +01:00
util Remove mathconstants.h and use the correct way to get M_PI in MSVC. (#5072) 2017-01-20 23:19:41 +01:00
activeobject.h Performance fix + SAO factorization 2017-01-11 15:53:56 +01:00
ban.cpp Clean up Strfnd 2016-03-19 21:27:57 -04:00
ban.h Clean up threading 2015-08-23 22:04:06 -04:00
camera.cpp Remove mathconstants.h and use the correct way to get M_PI in MSVC. (#5072) 2017-01-20 23:19:41 +01:00
camera.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
cavegen.cpp Mgvalleys / cavegen: Place riverbed nodes under river water 2016-07-21 05:01:18 +01:00
cavegen.h Change internal type for seeds to s32 2016-06-04 01:51:44 -04:00
chat_interface.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
chat.cpp Add colored text (not only colored chat). 2016-05-31 17:34:29 +02:00
chat.h Add colored text (not only colored chat). 2016-05-31 17:34:29 +02:00
client.cpp Remove client-side chat prediction. (#5055) 2017-01-17 00:09:47 +01:00
client.h Add particle animation, glow 2017-01-18 23:21:01 +01:00
clientenvironment.cpp Cleanup some header inclusions to improve compilation times 2017-01-11 15:53:56 +01:00
clientenvironment.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
clientiface.cpp Remove mathconstants.h and use the correct way to get M_PI in MSVC. (#5072) 2017-01-20 23:19:41 +01:00
clientiface.h Optimize ClientIface::getPlayerNames(): return const ref instead a copy of all names 2016-10-08 22:27:44 +02:00
clientmap.cpp Remove mathconstants.h and use the correct way to get M_PI in MSVC. (#5072) 2017-01-20 23:19:41 +01:00
clientmap.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
clientmedia.cpp Add seperate cache path 2015-12-07 13:51:41 -05:00
clientmedia.h Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
clientobject.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
clientobject.h Performance fix + SAO factorization 2017-01-11 15:53:56 +01:00
clientsimpleobject.h Update Copyright Years 2013-02-24 20:15:24 +01:00
clouds.cpp v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
clouds.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
cmake_config_githash.h.in Clean up and tweak build system 2015-03-27 15:00:48 -04:00
cmake_config.h.in Also support X11 icon for minetest copies installed via make install (#4407) 2016-08-20 21:26:44 +02:00
CMakeLists.txt Remove mathconstants.h and use the correct way to get M_PI in MSVC. (#5072) 2017-01-20 23:19:41 +01:00
collision.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
collision.h Don't pass non-const references to collision methods 2016-01-29 15:53:54 +01:00
config.h Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
constants.h Increase default font size by 1 2016-09-21 08:04:11 +02:00
content_abm.cpp Move PP() and PP2() macros to basic_macros.h 2016-12-24 00:32:50 +00:00
content_abm.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_cao.cpp Fix unknown command message not providing number of cmd 2017-01-21 17:16:22 +01:00
content_cao.h Add Entity get_texture_mod() to Lua API 2017-01-21 17:01:02 +01:00
content_cso.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
content_cso.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapblock.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
content_mapblock.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapnode.cpp Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
content_mapnode.h Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
content_nodemeta.cpp Make node timers more efficient 2016-06-11 23:35:17 +01:00
content_nodemeta.h Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
content_sao.cpp Add Entity get_texture_mod() to Lua API 2017-01-21 17:01:02 +01:00
content_sao.h Add Entity get_texture_mod() to Lua API 2017-01-21 17:01:02 +01:00
convert_json.cpp Don't print whole json data buffer to errorstream on error 2016-01-28 23:53:58 +01:00
convert_json.h Fixes for compiling with a newer (system) jsoncpp (#4429) 2016-08-10 12:10:00 +02:00
craftdef.cpp Adding minetest.clear_craft 2016-07-05 21:40:13 +02:00
craftdef.h Adding minetest.clear_craft 2016-07-05 21:40:13 +02:00
database-dummy.cpp DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database-dummy.h DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database-leveldb.cpp Implement DatabaseException for databases 2016-05-17 14:36:51 +02:00
database-leveldb.h DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database-postgresql.cpp support older PostGreSQL versions (#4999) 2017-01-09 17:03:13 +01:00
database-postgresql.h Implement a PostgreSQL backend 2016-05-22 11:34:47 +02:00
database-redis.cpp Implement DatabaseException for databases 2016-05-17 14:36:51 +02:00
database-redis.h DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database-sqlite3.cpp Fix -Wterminate warning on GCC 6 2016-07-08 07:08:33 +02:00
database-sqlite3.h DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database.cpp Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database.h Move PP() and PP2() macros to basic_macros.h 2016-12-24 00:32:50 +00:00
daynightratio.h Update Copyright Years 2013-02-24 20:15:24 +01:00
debug.cpp Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
debug.h Rename macros with two leading underscores 2015-10-14 02:39:37 -04:00
defaultsettings.cpp Fix build with freetype support disabled 2017-01-14 12:39:20 +01:00
defaultsettings.h Implement proper font handling 2014-11-30 17:50:09 +01:00
drawscene.cpp Irrlicht 1.9 support 2016-12-26 22:36:22 +01:00
drawscene.h Cleanup selection mesh code, add shaders for halo and selection boxes 2016-02-08 03:57:42 -05:00
dungeongen.cpp Dungeons: Generalise use, add capabilities, various modifications 2016-06-17 04:42:42 +01:00
dungeongen.h Dungeons: Generalise use, add capabilities, various modifications 2016-06-17 04:42:42 +01:00
emerge.cpp Added lua tracebacks to some errors where you have been blind to what… (#5043) 2017-01-15 13:36:53 +01:00
emerge.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
environment.cpp Move ServerEnvironment to dedicated cpp/header files 2017-01-08 12:16:06 +01:00
environment.h Cleanup some header inclusions to improve compilation times 2017-01-11 15:53:56 +01:00
event_manager.h Change i++ to ++i 2015-08-25 18:33:52 -04:00
event.h Update Copyright Years 2013-02-24 20:15:24 +01:00
exceptions.h Implement DatabaseException for databases 2016-05-17 14:36:51 +02:00
filecache.cpp Network Layer 7 rework (Packet handling) 2015-02-10 20:04:08 +10:00
filecache.h Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filesys.cpp Fix RemoveRelatvePathComponents 2016-12-20 17:17:38 +10:00
filesys.h Add seperate cache path 2015-12-07 13:51:41 -05:00
fontengine.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
fontengine.h Use UTF-8 instead of narrow 2015-07-08 10:12:44 +02:00
game.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
game.h Initial Gamepad support 2016-06-03 19:42:57 +02:00
gamedef.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
gameparams.h Refactor logging 2015-10-14 01:03:54 -04:00
genericobject.cpp Prevent attached models from disappearing during parent reload (#4128) 2016-10-08 14:51:25 +02:00
genericobject.h Prevent attached models from disappearing during parent reload (#4128) 2016-10-08 14:51:25 +02:00
gettext.cpp Fix typo 2015-10-26 15:14:22 +01:00
gettext.h gettext.h: include <locale> before defining the gettext macro (#4452) 2016-08-21 02:40:23 +02:00
gettime.h Update timestamp to include date 2015-03-25 02:30:17 +10:00
guiChatConsole.cpp Irrlicht 1.9 support 2016-12-26 22:36:22 +01:00
guiChatConsole.h Add colored text (not only colored chat). 2016-05-31 17:34:29 +02:00
guiEngine.cpp Main menu tweaks 2017-01-13 18:13:43 -05:00
guiEngine.h Remove top left minetest watermark 2016-07-03 21:49:33 +02:00
guiFileSelectMenu.cpp FileSelectMenu: Fix formspec parsing broken by Irrlicht file-chooser 2016-05-01 16:32:12 +02:00
guiFileSelectMenu.h Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
guiFormSpecMenu.h Cleanup some header inclusions to improve compilation times 2017-01-11 15:53:56 +01:00
guiKeyChangeMenu.cpp Add zoom, tweakable with zoom_fov, default key: Z (like optifine) 2016-08-10 12:18:25 +02:00
guiKeyChangeMenu.h Reduce gettext wide/narrow and string/char* conversions 2015-02-05 03:24:22 -05:00
guiMainMenu.h Optional reconnect functionality 2015-07-23 07:38:13 +02:00
guiPasswordChange.cpp Use UTF-8 instead of narrow 2015-07-08 10:12:44 +02:00
guiPasswordChange.h Update Copyright Years 2013-02-24 20:15:24 +01:00
guiscalingfilter.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
guiscalingfilter.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
guiTable.cpp Allow nothing to be selected from formspec parameters 2016-10-02 15:49:18 +02:00
guiTable.h Add formspec table 2014-01-13 18:11:08 -05:00
guiVolumeChange.cpp Remove unused parameter of GUIVolumeChange 2016-10-09 10:35:51 +02:00
guiVolumeChange.h Remove unused parameter of GUIVolumeChange 2016-10-09 10:35:51 +02:00
httpfetch.cpp Add Lua interface to HTTPFetchRequest 2016-02-22 15:39:41 +01:00
httpfetch.h Add Lua interface to HTTPFetchRequest 2016-02-22 15:39:41 +01:00
hud.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
hud.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
imagefilters.cpp Fix some minor details from 6d61375 2015-04-01 00:19:10 -04:00
imagefilters.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
intlGUIEditBox.cpp Fix & make linux conditionals uniform (#4278) 2016-07-04 21:00:57 +02:00
intlGUIEditBox.h Add utf-8 conversion utilities and re-add intlGUIEditBox 2015-06-13 19:49:55 +02:00
inventory.cpp Inventory: Make ItemStack with different metadata not stackable 2016-04-26 10:16:20 +01:00
inventory.h Make getStackMax return the correct maximal stack size 2016-09-08 03:37:03 -04:00
inventorymanager.cpp Move ServerEnvironment to dedicated cpp/header files 2017-01-08 12:16:06 +01:00
inventorymanager.h MoveItemSomewhere double bugfix 2015-07-19 06:23:41 +02:00
irr_aabb3d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v2d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v3d.h SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function 2015-05-17 04:04:17 -04:00
irrlichttypes_bloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes_extrabloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes.h Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
itemdef.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
itemdef.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
itemgroup.h Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
keycode.cpp Add missing keyname_to_keycode function (needed on Android) 2016-10-28 15:50:23 +02:00
keycode.h Rewrite keycode.cpp (Keycode handling & names) 2016-09-25 17:26:38 +02:00
light.cpp Redo light.cpp. 2016-12-28 14:16:39 -08:00
light.h Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX 2016-09-17 09:33:25 +01:00
localplayer.cpp Cleanup some header inclusions to improve compilation times 2017-01-11 15:53:56 +01:00
localplayer.h Cleanup some header inclusions to improve compilation times 2017-01-11 15:53:56 +01:00
log.cpp Make logging use a fixed-length buffer to avoid race conditions. 2016-04-21 10:15:17 +01:00
log.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
main.cpp Windows: dont link to libraries that are already linked by cmake 2016-10-25 13:54:24 +02:00
mainmenumanager.h Unlock cursor when opening console 2016-03-02 23:23:31 -05:00
map_settings_manager.cpp Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
map_settings_manager.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
map.cpp Remove mathconstants.h and use the correct way to get M_PI in MSVC. (#5072) 2017-01-20 23:19:41 +01:00
map.h Improve getPointedThing() (#4346) 2017-01-04 19:18:40 +01:00
mapblock_mesh.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
mapblock_mesh.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
mapblock.cpp Move PP() and PP2() macros to basic_macros.h 2016-12-24 00:32:50 +00:00
mapblock.h Map generation limit: Cache as 'const' not 'const static' 2017-01-08 21:18:11 +00:00
mapgen_flat.cpp Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys 2016-12-14 06:28:45 +00:00
mapgen_flat.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen_fractal.cpp Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys 2016-12-14 06:28:45 +00:00
mapgen_fractal.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen_singlenode.cpp FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_singlenode.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen_v5.cpp Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen_v5.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen_v6.cpp Mapgen: Remove unused 'flat' and 'trees' flags from mg_flags 2016-08-04 06:58:42 +01:00
mapgen_v6.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen_v7.cpp Mgv7: Change default cave width to 0.09 2016-12-13 03:32:51 +00:00
mapgen_v7.h Mgv7: Add optional floatlands, disabled by default 2016-11-15 23:07:06 +00:00
mapgen_valleys.cpp Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys 2016-12-14 06:28:45 +00:00
mapgen_valleys.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen.cpp Mapgen: Remove unused 'flat' and 'trees' flags from mg_flags 2016-08-04 06:58:42 +01:00
mapgen.h Mapgen: Make mgv7 the default mapgen 2016-12-12 07:19:05 +00:00
mapnode.cpp Improve getPointedThing() (#4346) 2017-01-04 19:18:40 +01:00
mapnode.h Fixes for using std:vector in ABMHander and further perf improvements 2017-01-04 21:37:29 +01:00
mapsector.cpp Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
mapsector.h Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
mesh.cpp Meshes: Make object mesh face shading consistent 2017-01-13 02:42:18 +00:00
mesh.h Halo: Highlight selected face 2016-11-12 06:41:04 +00:00
mg_biome.cpp Remove mathconstants.h and use the correct way to get M_PI in MSVC. (#5072) 2017-01-20 23:19:41 +01:00
mg_biome.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
mg_decoration.cpp Simple deco: Allow setting param2 value on placement 2016-12-07 04:17:17 +00:00
mg_decoration.h Simple deco: Allow setting param2 value on placement 2016-12-07 04:17:17 +00:00
mg_ore.cpp Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers (#4430) 2016-08-10 12:08:05 +02:00
mg_ore.h Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers (#4430) 2016-08-10 12:08:05 +02:00
mg_schematic.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
mg_schematic.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
minimap.cpp Cleanup some header inclusions to improve compilation times 2017-01-11 15:53:56 +01:00
minimap.h Minimap: show player markers 2016-02-19 21:31:22 +01:00
modalMenu.h Unlock cursor when opening console 2016-03-02 23:23:31 -05:00
modifiedstate.h Update Copyright Years 2013-02-24 20:15:24 +01:00
mods.cpp Clean up Strfnd 2016-03-19 21:27:57 -04:00
mods.h Fixes for compiling with a newer (system) jsoncpp (#4429) 2016-08-10 12:10:00 +02:00
nameidmapping.cpp Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers (#4430) 2016-08-10 12:08:05 +02:00
nameidmapping.h Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers (#4430) 2016-08-10 12:08:05 +02:00
nodedef.cpp Add particle animation, glow 2017-01-18 23:21:01 +01:00
nodedef.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
nodemetadata.cpp Do not serialize empty NodeMetadata 2016-09-21 10:29:17 +02:00
nodemetadata.h Do not serialize empty NodeMetadata 2016-09-21 10:29:17 +02:00
nodetimer.cpp Make node timers more efficient 2016-06-11 23:35:17 +01:00
nodetimer.h Make node timers more efficient 2016-06-11 23:35:17 +01:00
noise.cpp PcgRandom: Fix/improve documentation 2016-06-04 02:16:06 -04:00
noise.h Change internal type for seeds to s32 2016-06-04 01:51:44 -04:00
objdef.cpp Fix Windows build, clean up included headers 2015-05-22 20:37:59 +02:00
objdef.h Rename and move basicmacros.h to util/basic_macros.h 2015-11-02 04:57:55 +01:00
object_properties.cpp Move PP() and PP2() macros to basic_macros.h 2016-12-24 00:32:50 +00:00
object_properties.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
particles.cpp Add particle animation, glow 2017-01-18 23:21:01 +01:00
particles.h Add particle animation, glow 2017-01-18 23:21:01 +01:00
pathfinder.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
pathfinder.h Pathfinder: Fix style 2016-05-01 15:32:02 +02:00
player.cpp Wieldhand: Allow overriding the hand 2016-11-26 03:49:30 +00:00
player.h Cleanup some header inclusions to improve compilation times 2017-01-11 15:53:56 +01:00
porting_android.cpp Add seperate cache path 2015-12-07 13:51:41 -05:00
porting_android.h Add seperate cache path 2015-12-07 13:51:41 -05:00
porting.cpp Fix build/warning on non X11 platforms 2016-10-03 15:55:47 +02:00
porting.h Also support X11 icon for minetest copies installed via make install (#4407) 2016-08-20 21:26:44 +02:00
profiler.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
profiler.h Clean up threading 2015-08-23 22:04:06 -04:00
quicktune_shortcutter.h Create faster key cache for main game loop (client) 2014-11-10 12:26:19 +10:00
quicktune.cpp Clean up threading 2015-08-23 22:04:06 -04:00
quicktune.h Update Copyright Years 2013-02-24 20:15:24 +01:00
raycast.cpp Improve getPointedThing() (#4346) 2017-01-04 19:18:40 +01:00
raycast.h Improve getPointedThing() (#4346) 2017-01-04 19:18:40 +01:00
reflowscan.cpp Liquids: Update flow on block load 2016-12-07 04:06:00 +00:00
reflowscan.h Liquids: Update flow on block load 2016-12-07 04:06:00 +00:00
remoteplayer.cpp Breath cheat fix: server side 2017-01-01 23:11:26 +01:00
remoteplayer.h PlayerSAO/LocalPlayer refactor: (#4612) 2016-10-30 14:53:26 +01:00
rollback_interface.cpp Move PP() and PP2() macros to basic_macros.h 2016-12-24 00:32:50 +00:00
rollback_interface.h Clean up rollback 2014-11-19 16:21:59 -05:00
rollback.cpp Fix -Wterminate warnings in rollback.cpp as well 2016-07-08 07:27:49 +02:00
rollback.h Fix rollback.txt migration 2016-05-23 11:48:30 -04:00
serialization.cpp Don't use ZLIB_WINAPI if the required DLL is not provided to CMake 2016-09-21 20:16:31 +02:00
serialization.h Serialisation: documentation fixes, clarifying renames and whitespace fixes 2015-09-14 07:02:15 +02:00
server.cpp Detach the player from entities on death. (#5077) 2017-01-21 16:11:55 +01:00
server.h Add particle animation, glow 2017-01-18 23:21:01 +01:00
serverenvironment.cpp Warning fix for 2ea60156437962d7d29d20606bf5d9189059f76b (#5082) 2017-01-21 20:29:18 +10:00
serverenvironment.h Cleanup some header inclusions to improve compilation times 2017-01-11 15:53:56 +01:00
serverlist.cpp Fixes for compiling with a newer (system) jsoncpp (#4429) 2016-08-10 12:10:00 +02:00
serverlist.h Fixes for compiling with a newer (system) jsoncpp (#4429) 2016-08-10 12:10:00 +02:00
serverobject.cpp Attached particle spawners 2016-10-13 17:33:16 +02:00
serverobject.h Detach the player from entities on death. (#5077) 2017-01-21 16:11:55 +01:00
settings_translation_file.cpp Update minetest.conf.example and settings_translation_file.cpp 2016-12-14 00:30:39 +01:00
settings.cpp Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
settings.h Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
shader.cpp Fog: Make fraction of visible distance at which fog starts configurable 2016-12-07 04:07:54 +00:00
shader.h Fix superflous shader setting updates (#4800) 2016-11-23 00:05:39 +10:00
sky.cpp Sky: Draw bottom of the sky box in 'cloudy fog color' 2016-11-08 15:20:01 +00:00
sky.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
socket.cpp Add errno to socket creation failed exception 2015-11-08 18:16:02 -05:00
socket.h Add errno to socket creation failed exception 2015-11-08 18:16:02 -05:00
sound_openal.cpp Make some maps unordered to improve performance 2016-10-05 07:30:32 +02:00
sound_openal.h Update Copyright Years 2013-02-24 20:15:24 +01:00
sound.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
sound.h Update Copyright Years 2013-02-24 20:15:24 +01:00
staticobject.cpp Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
staticobject.h Use warningstream for log messages with WARNING 2015-10-14 01:36:48 -04:00
subgame.cpp Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
subgame.h Fix game minetest.conf default settings 2015-03-18 13:03:02 -04:00
terminal_chat_console.cpp Add colored text (not only colored chat). 2016-05-31 17:34:29 +02:00
terminal_chat_console.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
threads.h Fix C++11 Windows build of threading code 2016-10-06 22:37:30 +02:00
tileanimation.cpp Add particle animation, glow 2017-01-18 23:21:01 +01:00
tileanimation.h Add particle animation, glow 2017-01-18 23:21:01 +01:00
tool.cpp Make some maps unordered to improve performance 2016-10-05 07:30:32 +02:00
tool.h Make some maps unordered to improve performance 2016-10-05 07:30:32 +02:00
touchscreengui.cpp Fix segfault on startup error on Android 2016-12-12 13:22:26 +00:00
touchscreengui.h Fix segfault on startup error on Android 2016-12-12 13:22:26 +00:00
treegen.cpp Remove mathconstants.h and use the correct way to get M_PI in MSVC. (#5072) 2017-01-20 23:19:41 +01:00
treegen.h Change internal type for seeds to s32 2016-06-04 01:51:44 -04:00
version.cpp Android: Add githash header to spare rebuilds after new commits 2015-08-01 20:42:07 +02:00
version.h Clean up and tweak build system 2015-03-27 15:00:48 -04:00
voxel.cpp Remove some old dead code. Fix some Clang warnings in SRP (ng->N... will 2015-07-24 21:48:02 +02:00
voxel.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
voxelalgorithms.cpp Improve getPointedThing() (#4346) 2017-01-04 19:18:40 +01:00
voxelalgorithms.h Improve getPointedThing() (#4346) 2017-01-04 19:18:40 +01:00
wieldmesh.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
wieldmesh.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00