cora
c0a9cb7020
don't hurt perched parrot on punch
2022-05-28 00:05:04 +02:00
cora
e90e17e533
clean up perch code, smoother behavior
2022-05-28 00:05:04 +02:00
cora
3d13000599
tweak detaching behavior
2022-05-28 00:05:04 +02:00
cora
86bc398a79
don't do flying animation while perching,fix anims
2022-05-28 00:05:04 +02:00
cora
14ec1aa014
add basic parrot perching
2022-05-28 00:05:04 +02:00
Elias Fleckenstein
e7898352d8
Remove mobs_mc_gameconfig
2022-05-27 02:44:39 +02:00
cora
47fa43825c
count only mobs for cramming
2022-05-26 14:20:19 +02:00
cora
af7dc0fb8f
change "constant" declaration to match mcl_mobs
2022-05-26 14:16:38 +02:00
cora
87f50d6423
entity cramming: clean up check logic
2022-05-26 14:16:38 +02:00
cora
fb4f21cba0
entity cramming: spare the children
2022-05-26 14:16:38 +02:00
cora
85b599edba
entity cramming: check less often
2022-05-26 14:16:38 +02:00
cora
b4cbc528a3
mcl_mobs: add entity_cramming
2022-05-26 14:16:38 +02:00
Elias Fleckenstein
f6a40ffb78
Run tools/strip_trailing_whitespace.sh
2022-05-26 07:29:28 +02:00
Elias Fleckenstein
dd1f8cb59c
Remove enderman gameconfig
2022-05-25 23:13:33 +02:00
Elias Fleckenstein
ff33794487
Rename mobs global to mcl_mobs
2022-05-25 23:13:33 +02:00
Elias Fleckenstein
e0f70b54ec
Remove _cmi_is_mob
2022-05-25 23:13:33 +02:00
Elias Fleckenstein
4054f05a4c
Remove support for invisibility mod
2022-05-25 23:13:33 +02:00
Elias Fleckenstein
f6be8bac5a
Remove checks for MCL2 mods
2022-05-25 23:13:33 +02:00
Elias Fleckenstein
8db9e76529
Remove unused version field
2022-05-25 23:13:33 +02:00
Elias Fleckenstein
6ae722a6ee
Remove use_cmi
2022-05-25 23:13:33 +02:00
Elias Fleckenstein
fc3992ceb6
Remove mobs.is_creative
2022-05-25 23:13:33 +02:00
cora
028d1c1f4f
do not tame villagers
2022-05-22 14:43:44 +02:00
cora
a5ba8f739f
Add bell to villager trades
2022-05-22 02:01:21 +02:00
cora
ec73afd21a
use iron texture for apprentice badge, not stone
2022-05-22 02:01:21 +02:00
cora
e353ec3b16
Iron golems pick and pick up one (stack of) poppy
2022-05-21 12:36:57 +02:00
cora
5dafeaadc6
Fix indentation in mcl_mobs/api.txt
2022-05-21 12:36:57 +02:00
cora
27d0d778e2
Update TODO list
2022-05-21 12:36:57 +02:00
cora
a74fcab06b
Make iron golem stay near set _home position
2022-05-21 12:36:57 +02:00
cora
e5806215f0
fix possible crash
2022-05-21 12:36:57 +02:00
cora
08b36e3eb3
Add textures for all professions
2022-05-21 12:36:57 +02:00
cora
53df441c1b
Don't pick up near player, add more breeding stuff
2022-05-21 12:36:57 +02:00
cora
873e018faf
Dynamically add trading tier badge to texture
2022-05-21 12:36:57 +02:00
cora
b58422a584
write villager id into bed nodemeta
2022-05-21 12:36:57 +02:00
cora
539c31e8d6
fix trading crash
2022-05-21 12:36:57 +02:00
cora
db865ede56
villagers open doors in daytime and close at night
2022-05-21 12:36:57 +02:00
cora
0d56ef1a90
add jobsites to villagegen schematics
2022-05-21 12:36:57 +02:00
cora
67939f7b7a
pathfinding: find doors close to target as well
2022-05-21 12:36:57 +02:00
cora
9ccbf91706
mobs api: document api additions
2022-05-21 12:36:57 +02:00
cora
dfb74cf9e9
mobs: add nofollow option so v. dont follow bread
2022-05-21 12:36:57 +02:00
cora
9a866e873e
breed by throwing bread at villagers
2022-05-21 12:36:57 +02:00
cora
e6b65af3b4
add mobs item pickup
2022-05-21 12:36:57 +02:00
cora
4ac41a793e
fix two crashes in pathfinding
2022-05-21 12:36:57 +02:00
cora
98231f15ae
change function name go_wplist -> gopath
2022-05-21 12:36:57 +02:00
cora
e3bb7fe4be
codestyle: replace inline functions
2022-05-21 12:36:57 +02:00
cora
f8fc111b4a
pathfind to jobsites
2022-05-21 12:36:57 +02:00
cora
dbc5564d02
move movement code to mcl_mobs
2022-05-21 12:36:57 +02:00
cora
ce7a882c86
Show trade tier in formspec
2022-05-21 12:36:57 +02:00
cora
12bc8f1a3b
initial pathfinding experiments
...
to test rightclick a villager and it will try to path find to
0,9,0 (i'm using flat mapgen for testing for now).
2022-05-21 12:36:57 +02:00
cora
0598aa35c0
add simple jobsite logic
2022-05-21 12:36:57 +02:00
PrairieWind
d93704fa0e
Merge branch 'master' into furnaces
2022-05-17 18:33:20 +00:00
PrairieAstronomer
fe36d579eb
Add Blast Furnace and Smoker to Villager Workstations
2022-05-17 10:37:55 -06:00
cora
5282a63bcb
add options for nametagged mobs and range
2022-05-15 20:04:09 +00:00
cora
e5de4bba65
keep nametagged mobs, add "all" argument
2022-05-15 20:04:09 +00:00
cora
628686ce79
Add a command to safely remove all mob objects
2022-05-15 20:04:09 +00:00
PrairieAstronomer
5abfa555eb
Added new workstations to villager jobsite definitions
2022-05-14 15:52:37 -06:00
cora
31b8ea26a2
add jobsites to professions table
2022-05-14 00:32:15 +02:00
cora
fd6f2be485
update cleric trades
2022-05-14 00:32:15 +02:00
cora
07e0a90051
update tool smith trades
2022-05-14 00:32:15 +02:00
cora
f073d4d420
update weapon smith trades
2022-05-14 00:32:15 +02:00
cora
89aaf6b709
update butcher trades
2022-05-14 00:32:15 +02:00
cora
f09b578034
update leatherworker trades
2022-05-14 00:32:15 +02:00
cora
0ce1a92282
update armorer trades
2022-05-14 00:32:15 +02:00
cora
135ee97b21
update cartographer trades
2022-05-14 00:32:15 +02:00
cora
51cf92a909
update librarian trades
2022-05-14 00:32:15 +02:00
cora
2d47ad3e5f
update fletcher trades
2022-05-14 00:32:15 +02:00
cora
c28d700caf
update fisherman trades
2022-05-14 00:32:15 +02:00
cora
ba861d7b74
update farmer trades
2022-05-14 00:32:15 +02:00
cora
9b8b7ce6b4
refactor go home logic
2022-05-14 00:32:15 +02:00
cora
354d17a14c
enable simple villager breeding
2022-05-14 00:30:44 +02:00
rudzik8
7f3ba7d4a2
Enable placing carpets on llamas and add textures for it
2022-05-13 22:00:09 +00:00
kabou
baf8e0b79c
Update item entity for lodestone compass.
...
* Added another special case to the item entity registration for
lodestone compasses, without this a dropped lodestone compass would
turn into a regular compass on being dropped.
* Update the compass and lodestone compass frame number to be the
stereotype frame.
2022-05-12 21:08:52 +02:00
cora
12a943e222
Make villagers homeless when bed is gone on return
2022-05-09 10:29:58 +00:00
cora
3774044f86
Walk back to bed instead of teleporting
2022-05-09 10:29:57 +00:00
cora
46dbf8c0ab
Spawn villagers on villagegen, stay in village
...
This spawns a villager per bed on village gen and saves the bed
position in the entity. If it moves too far from the village
it gets teleported (for now) back.
2022-05-09 10:29:57 +00:00
kabou
4e3a2a7b4c
Fix list of spawnable biomes for rabbits.
...
* Rabbits spawn in Desert biome.
* Rabbits do no spawn in Forest and Swamp biomes.
2022-05-08 19:59:04 +00:00
cora
e1ed990f58
sp. farm animals on grass, villagers near beds
2022-05-08 18:50:37 +00:00
cora
e4c5f81524
make husks spawn only in deserts, zombies not
2022-05-08 18:50:37 +00:00
kay27
53042b6f48
Adopt mob spawning from mcl5
2022-05-08 18:50:37 +00:00
Elias Fleckenstein
34e5bb0334
Add Wither Spawning
2022-05-06 19:40:39 +00:00
Elias Fleckenstein
c05a2d3a9d
Add wither spawning schems
2022-05-06 19:40:39 +00:00
Nils Dagsson Moskopp
5ba36c08b6
Drop carved pumpkin when shearing snow golem
2022-04-22 18:07:37 +00:00
Nils Dagsson Moskopp
a2dd8c935d
Make villagers accept uncarved pumpkin in trades
...
As map generation and growing mechanics have been changed to generate
uncarved pumpkins instead of carved, requiring players to shear every
pumpkin before trading it with villagers seems like useless busywork.
2022-04-22 18:07:37 +00:00
cora
b6ab815adc
Fix endermen dropping node AND taking it
2022-04-22 01:02:20 +02:00
NO411
e790bf90f4
Make shields work with all mobs
2022-04-09 16:21:22 +02:00
kabou
1b99b73894
Fix wrong player name accessor.
...
* Duh..
2022-03-30 01:31:38 +02:00
kabou
14da059ce7
Add extra check and warning on missing player data.
...
* For some unexplained reason, `mcl_burning.storage[player]` can
sometimes be `nil`, causing a crash in `on_leaveplayer()`. This
commit adds a check for that. If a `nil` is encountered, a sane
value is substituted and a warning is set to the log.
2022-03-29 12:06:00 +02:00
NO11
5974b6f609
Merge branch 'master' into shields2
2022-03-28 12:27:57 +00:00
cora
1c9f0c3238
don't spawn mobs on non opaque nodes or leaves
...
with the preliminary jordanspaning mobs would spawn on trees
and water regularly.
2022-03-22 22:02:15 +01:00
cora
50e99f470e
fix certain mobs not spawning in certain biomes
2022-03-22 15:16:48 +01:00
kabou
46ee5aaa59
Fix undefined luaentity crash.
...
* Add nil check to get_luaentity() access.
* Cache get_luaentity() call in local var.
2022-03-21 01:39:02 +00:00
kabou
9eba0e4860
Remove unused code.
...
* Remove unused code that was commented out. The code tried to find
fire luaentities in the same spot as the newly created fire luaentity.
It may have been intended to optimize getting set on fire multiple
times, but it makes no sense as it does not discriminate between fire
luaentities attached to the object set on fire and those attached to
other objects. The function that this code was in also has a better
way to prevent adding multiple fire luaentities in the first place.
2022-03-18 11:39:11 +01:00
kabou
90311da514
Preempt possible crash on nil in on_joinplayer.
...
* In mineclone5 a crash was reported to occur when deserialization of
storage returned nil in on_joinplayer. https://git.minetest.land/
MineClone5/MineClone5/commit/96c4fb60d8641b4181edb902ed24dbf173828d09
This commit uses a different, but equally effective fix.
2022-03-18 11:36:33 +01:00
kabou
e9ff2ba32a
Minor changes to mcl_burning.
...
* Remove animation_frame from fire entity state, it is now kept in the
storage table of the parent entity.
* Rename animation_timer in fire entity table to _mcl_animation_timer,
in line with mineclone2 policy on adding custom members to minetest
tables.
* Comment out code that does nothing sensible. Scheduled for deletion
at a later time.
2022-03-18 11:36:23 +01:00
NO411
db68c0e26b
Add shield
2022-03-15 15:58:27 +01:00
GNU Hacker
f430aec0cd
item pickup sound gain more MC like
2022-03-13 14:58:01 +01:00
kabou
11ee1d133f
Fix cut-n-paste error.
...
* Swap misplaced lines.
* Concatenate conditional expression.
2022-03-09 18:26:51 +01:00
kabou
9bac0da01a
Fix registered_items oddity and add check for unknown nodes.
...
* Mobs redo uses `registered_items[]` where clearly the proper table
accessed should be `registered_nodes[]`. Perhaps this magically
works, but it looks nonsensical. Switch to the use the more
sensible `registered_nodes[]` table.
* Check if node has a definition table before attempting to evaluate its
attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
and improve readability.
2022-03-09 13:11:53 +01:00
kabou
818cbb2f48
Add check for unknown nodes.
...
* Check if node has a definition table before attempting to evaluate its
attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
and improve readability.
2022-03-09 12:11:59 +01:00
kabou
88f7a150c7
Add check for unknown nodes.
...
* Add check for unknown node in `handle_node_drops()` and return
immediately if the dug node has no definition table.
2022-03-09 04:00:48 +01:00
kabou
962500b189
Add check for unknown nodes.
...
* Check if node has a definition table before attempting to evaluate its
attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
and improve readability.
2022-03-09 02:23:18 +01:00