kno10
2b6d11cbfa
enhance vl_terraform API
2025-01-08 15:15:07 +01:00
kno10
aa2aed26ac
reorg terrain features with biomes
2025-01-08 15:15:07 +01:00
kno10
10a130be33
more new structures
2025-01-08 15:15:06 +01:00
kno10
3493ae48ab
tweak structure parameters
2025-01-08 15:15:06 +01:00
kno10
803aeebfa3
igloo less slope, more snow, more rare
2025-01-08 15:15:06 +01:00
kno10
5817e190ad
improve shipwrecks
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reduce frequency, trim schematics, disable foundations again
2025-01-08 15:15:06 +01:00
kno10
f9dfeeaf85
more structures, more to discover.
2025-01-08 15:15:06 +01:00
kno10
24ffd409d1
use swap_node instead of set_node in mapgen, tweaks to end
2025-01-08 15:15:05 +01:00
kno10
54b0af71c4
eliminate the static_pos kludge except for strongholds for now
2025-01-08 15:15:05 +01:00
kno10
0f7ff0328f
cleanups and fixes
2025-01-08 15:15:05 +01:00
kno10
d9faf98ca1
More fixes, make shulkers spawn on the floor.
2025-01-08 15:15:05 +01:00
kno10
6876a3b93f
fix, and add small end city from MCLA
2025-01-08 15:15:05 +01:00
kno10
b95c9be86f
disable foliage 'fixes' that cause multi-colored trees
2025-01-08 15:15:05 +01:00
kno10
9ddadae155
code restructuring and cleanups
2025-01-08 15:15:05 +01:00
kno10
76246e2117
Huge update of new terraforming, structures, and village code
2025-01-08 15:15:05 +01:00
kno10
9996f9d19d
Big rewrite of structure spawning using voxel manipulators
2025-01-08 15:15:05 +01:00
kno10
e4df46312f
Avoid multiple ruined portals in the same chunk
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This reduces the fill rate from 38 to 1 spawn attempts, and to counter this effect increases the chunk probability by a factor of 40.
This should yield roughly the same amount of portals, but never produce two in the same map generation chunk. Before, they would frequently cluster. (Although out of the 38 attempts, apparently only 0-3 are usually successful).
2025-01-08 15:15:04 +01:00
kno10
3e618c2d3e
move structures code from mcl_mapgen_core to mcl_structures
2025-01-07 16:13:12 +01:00
kno10
6f97c04a3c
prioritize map decorations to make the generations more deterministic
2025-01-07 16:13:12 +01:00
kno10
25a832c4b6
rerun mod_translation_updater
2025-01-03 11:56:04 +01:00
ninjum
b407cc9628
Squashed: Galician translation
2025-01-03 11:56:04 +01:00
kno10
306f10b3b8
Update translations to follow string changes
2024-12-16 01:16:32 +01:00
kno10
62ac7fd4b9
fix some typos
2024-12-16 01:16:32 +01:00
kno10
3ecda2e70d
auto-update translation files
2024-12-16 01:16:32 +01:00
kno10
f9d331e0de
Update German translations
2024-12-16 01:16:32 +01:00
ethan
4db34098d9
Contributed simplified Chinese translations
2024-12-16 01:16:32 +01:00
Bloodaxe
7856f97f8e
Added all my localization files for Norwegian Bokmål
2024-12-16 01:16:32 +01:00
kno10
28e028aa65
add missing 'local' ( #4733 )
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Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4733
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-12-06 22:20:14 +01:00
kno10
f219e5f4ae
Fix structure spawns under water + peaceful spawns ( #4607 )
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- peaceful structure spawns would not run in peaceful mode (e.g., parrots)
- water structure spawns (e.g., guardians) would not run because the code required air above
- small code improvements
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4607
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-15 23:15:30 +02:00
kno10
444c491e14
Remove mcl_structures:structblocks ( #4619 )
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As spawning happens via gennotify anyway, we can omit placing a
structblock right away.
This also avoids certain cases of holes in snow cover or water.
Plus, the code is simpler.
Isolated from the big mapgen overhaul, for the main branch.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4619
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-31 21:01:44 +02:00
kno10
12214c5bd6
Allow salmon, tropical fish, witch huts in rivers ( #4605 )
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As witch huts use flag "liquid_surface", place_on only can be water. If we want on-shore witch huts, this needs to be solved differently.
Also, probably no witch huts in deep ocean swamp water?
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4605
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-31 10:16:43 +02:00
kno10
d2b96b6142
Queue is not used anywhere ( #4608 )
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Dead code.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4608
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-30 18:20:38 +02:00
WillConker
cddc1982be
Fix first loot pool not being used in shipwrecks or ocean temples ( #4523 )
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Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4523
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: WillConker <willconker@noreply.git.minetest.land>
Co-committed-by: WillConker <willconker@noreply.git.minetest.land>
2024-07-31 03:00:27 +02:00
JoseDouglas26
f824f109e2
mcl_structures pt_BR translation
2023-12-22 23:45:07 +01:00
chmodsayshello
712a6d6c66
Merge pull request 'add 1.20 armor trims' ( #3784 ) from armor_trims into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3784
Reviewed-by: AFCMS <afcm.contact@gmail.com>
2023-10-03 21:46:00 +00:00
chmodsayshello
408c7f71da
Merge pull request 'Update Russian translation' ( #3896 ) from Nanashi_Mumei/MineClone2:master into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3896
Reviewed-by: rudzik8
2023-09-02 08:25:43 +00:00
SmokeyDope
aa08a176fc
lower ruined portal structure spawn rate
2023-08-31 22:47:02 +00:00
chmodsayshello
7c43c15fda
update loottables
2023-08-31 17:17:38 +02:00
Sab Pyrope
5b4a79a26d
Update russian translation
2023-08-31 14:16:42 +08:00
chmodsayshello
8431ac34d0
add armor trim templates
2023-06-08 00:16:57 +02:00
PrairieWind
f7bdf7481c
Update ruined portal loot table
2023-04-01 00:11:56 +00:00
PrairieWind
802ff3d984
Remove evoker spawning in Pillager Outposts
2023-03-23 01:53:44 +00:00
ancientmarinerdev
38732e801d
Fix geode crash
2023-01-15 22:27:02 +00:00
ancientmarinerdev
e6e898671a
Merge pull request 'add japanese translation' ( #3149 ) from SakuraRiu/MineClone2:master into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3149
Reviewed-by: Michieal <michieal@noreply.git.minetest.land>
2022-12-29 22:14:48 +00:00
kabou
d2edc75407
Separate blue dye from lapis lazuli.
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* Add craftitem "mcl_core:lapis".
* Add texture for blue dye item.
* Add crafting recipe for blue dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update lapis block crafting recipes.
* Update lapis ore drops.
* Update dungeon and shipwreck loot.
* Update enchanting table input.
* Update villager trade.
2022-12-29 03:08:49 +00:00
Riu Sakura
2b61231f82
add japanese translation
2022-12-19 15:33:31 +09:00
PrairieWind
0a2f57476e
Update Woodland Outpost Schematic
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Switched double chest with barrels so that they work correctly
2022-12-19 01:03:53 +00:00
PrairieWind
256655df83
Add bookshelves and anvils as structure constructed nodes
2022-12-19 01:03:53 +00:00
cora
63225c20e5
change schematics for gold and sponges instead of chests
2022-11-15 01:28:51 +01:00
PrairieWind
54d4a97a27
Add Ocean Temple Loot
2022-11-15 01:28:51 +01:00