Commit Graph

245 Commits

Author SHA1 Message Date
kno10
d9faf98ca1 More fixes, make shulkers spawn on the floor. 2025-01-08 15:15:05 +01:00
kno10
6876a3b93f fix, and add small end city from MCLA 2025-01-08 15:15:05 +01:00
kno10
b95c9be86f disable foliage 'fixes' that cause multi-colored trees 2025-01-08 15:15:05 +01:00
kno10
9ddadae155 code restructuring and cleanups 2025-01-08 15:15:05 +01:00
kno10
76246e2117 Huge update of new terraforming, structures, and village code 2025-01-08 15:15:05 +01:00
kno10
9996f9d19d Big rewrite of structure spawning using voxel manipulators 2025-01-08 15:15:05 +01:00
kno10
e4df46312f Avoid multiple ruined portals in the same chunk
This reduces the fill rate from 38 to 1 spawn attempts, and to counter this effect increases the chunk probability by a factor of 40.

This should yield roughly the same amount of portals, but never produce two in the same map generation chunk. Before, they would frequently cluster. (Although out of the 38 attempts, apparently only 0-3 are usually successful).
2025-01-08 15:15:04 +01:00
kno10
3e618c2d3e move structures code from mcl_mapgen_core to mcl_structures 2025-01-07 16:13:12 +01:00
kno10
6f97c04a3c prioritize map decorations to make the generations more deterministic 2025-01-07 16:13:12 +01:00
kno10
25a832c4b6 rerun mod_translation_updater 2025-01-03 11:56:04 +01:00
ninjum
b407cc9628 Squashed: Galician translation 2025-01-03 11:56:04 +01:00
kno10
306f10b3b8 Update translations to follow string changes 2024-12-16 01:16:32 +01:00
kno10
62ac7fd4b9 fix some typos 2024-12-16 01:16:32 +01:00
kno10
3ecda2e70d auto-update translation files 2024-12-16 01:16:32 +01:00
kno10
f9d331e0de Update German translations 2024-12-16 01:16:32 +01:00
ethan
4db34098d9 Contributed simplified Chinese translations 2024-12-16 01:16:32 +01:00
Bloodaxe
7856f97f8e Added all my localization files for Norwegian Bokmål 2024-12-16 01:16:32 +01:00
kno10
28e028aa65 add missing 'local' (#4733)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4733
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-12-06 22:20:14 +01:00
kno10
f219e5f4ae Fix structure spawns under water + peaceful spawns (#4607)
- peaceful structure spawns would not run in peaceful mode (e.g., parrots)
- water structure spawns (e.g., guardians) would not run because the code required air above
- small code improvements

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4607
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-15 23:15:30 +02:00
kno10
444c491e14 Remove mcl_structures:structblocks (#4619)
As spawning happens via gennotify anyway, we can omit placing a
structblock right away.

This also avoids certain cases of holes in snow cover or water.
Plus, the code is simpler.

Isolated from the big mapgen overhaul, for the main branch.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4619
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-31 21:01:44 +02:00
kno10
12214c5bd6 Allow salmon, tropical fish, witch huts in rivers (#4605)
As witch huts use flag "liquid_surface", place_on only can be water. If we want on-shore witch huts, this needs to be solved differently.
Also, probably no witch huts in deep ocean swamp water?

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4605
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-31 10:16:43 +02:00
kno10
d2b96b6142 Queue is not used anywhere (#4608)
Dead code.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4608
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-30 18:20:38 +02:00
WillConker
cddc1982be Fix first loot pool not being used in shipwrecks or ocean temples (#4523)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4523
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: WillConker <willconker@noreply.git.minetest.land>
Co-committed-by: WillConker <willconker@noreply.git.minetest.land>
2024-07-31 03:00:27 +02:00
JoseDouglas26
f824f109e2 mcl_structures pt_BR translation 2023-12-22 23:45:07 +01:00
chmodsayshello
712a6d6c66 Merge pull request 'add 1.20 armor trims' (#3784) from armor_trims into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3784
Reviewed-by: AFCMS <afcm.contact@gmail.com>
2023-10-03 21:46:00 +00:00
chmodsayshello
408c7f71da Merge pull request 'Update Russian translation' (#3896) from Nanashi_Mumei/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3896
Reviewed-by: rudzik8
2023-09-02 08:25:43 +00:00
SmokeyDope
aa08a176fc lower ruined portal structure spawn rate 2023-08-31 22:47:02 +00:00
chmodsayshello
7c43c15fda update loottables 2023-08-31 17:17:38 +02:00
Sab Pyrope
5b4a79a26d Update russian translation 2023-08-31 14:16:42 +08:00
chmodsayshello
8431ac34d0 add armor trim templates 2023-06-08 00:16:57 +02:00
PrairieWind
f7bdf7481c Update ruined portal loot table 2023-04-01 00:11:56 +00:00
PrairieWind
802ff3d984 Remove evoker spawning in Pillager Outposts 2023-03-23 01:53:44 +00:00
ancientmarinerdev
38732e801d Fix geode crash 2023-01-15 22:27:02 +00:00
ancientmarinerdev
e6e898671a Merge pull request 'add japanese translation' (#3149) from SakuraRiu/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3149
Reviewed-by: Michieal <michieal@noreply.git.minetest.land>
2022-12-29 22:14:48 +00:00
kabou
d2edc75407 Separate blue dye from lapis lazuli.
* Add craftitem "mcl_core:lapis".
* Add texture for blue dye item.
* Add crafting recipe for blue dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update lapis block crafting recipes.
* Update lapis ore drops.
* Update dungeon and shipwreck loot.
* Update enchanting table input.
* Update villager trade.
2022-12-29 03:08:49 +00:00
Riu Sakura
2b61231f82 add japanese translation 2022-12-19 15:33:31 +09:00
PrairieWind
0a2f57476e Update Woodland Outpost Schematic
Switched double chest with barrels so that they work correctly
2022-12-19 01:03:53 +00:00
PrairieWind
256655df83 Add bookshelves and anvils as structure constructed nodes 2022-12-19 01:03:53 +00:00
cora
63225c20e5 change schematics for gold and sponges instead of chests 2022-11-15 01:28:51 +01:00
PrairieWind
54d4a97a27 Add Ocean Temple Loot 2022-11-15 01:28:51 +01:00
cora
61b5783e73 Make temple rarer 2022-11-15 01:28:51 +01:00
cora
04cb919f2b structure-spawning: make water spawns possible 2022-11-15 01:28:51 +01:00
cora
4ceecffc8b Add ocean temple 2022-11-15 01:28:51 +01:00
cora
00541cbfb8 Fix end spike wrong vector.add usage 2022-11-15 01:26:06 +01:00
cora
36a6a353a3 Fix local construct_nodes 2022-11-15 01:26:06 +01:00
cora
e146b173b3 Replace "oning" with cages 2022-11-05 01:18:03 +01:00
cora
51d34c9f3d Add second pillager outpost schematic 2022-11-05 01:18:03 +01:00
cora
009ca7535c Add nether outpost with bridges
just via spawnstruct for now
2022-11-01 04:52:17 +01:00
cora
d393e6a181 fix single mob spawning and poutpost walls 2022-11-01 04:52:17 +01:00
cora
0f01a28c93 Add structure spawning to other structures 2022-11-01 04:52:17 +01:00