PrairieWind
f7bdf7481c
Update ruined portal loot table
2023-04-01 00:11:56 +00:00
PrairieWind
802ff3d984
Remove evoker spawning in Pillager Outposts
2023-03-23 01:53:44 +00:00
ancientmarinerdev
6989e00af7
Tweak lapis distribution.
2023-03-19 18:01:39 +00:00
FossFanatic
b80dd0294c
Change the grass LBM & generator
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This commit makes the grass LBM & generator look for nodes in the `grass_palette` group, instead of looking at a local list.
2023-03-05 12:45:44 +00:00
FossFanatic
a457853938
Improve code relating to vines
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This commit makes the LBM and `register_on_generated` for foliage now use the better calculation for the vines.
2023-02-27 20:25:36 +00:00
FossFanatic
693d40b6c4
Fix villages generating with incorrect water
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This commit fixes an issue where villages would generate with water which wasn't of the correct biome.
The new function simply looks for water source nodes around the entire village and replaces any it finds with the same node, except with blank params so that the `on_construct` of the newly placed water source node gets called.
2023-02-18 13:51:31 +00:00
FossFanatic
686bb38546
Add lbm and register_on_generated for water
2023-02-18 08:23:40 +00:00
FossFanatic
c4f6944a03
Add water palette indexes and waterfog to the code
2023-02-18 08:22:56 +00:00
FossFanatic
10d9eb2980
Upload files to 'mods/MAPGEN/mcl_mapgen_core'
2023-02-15 12:23:58 +00:00
FossFanatic
3d9df5c797
Fix issue with vines in certain biomes
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This commit removes some excessive checks which caused vines to not get a biome colour in certain biomes at certain rotations.
2023-02-15 12:20:15 +00:00
FossFanatic
f919f73c24
Improve some code
2023-02-14 18:14:10 +00:00
FossFanatic
57882ae56a
Merge branch 'master' into biome_colored_foliage
2023-02-14 13:27:37 +00:00
FossFanatic
fee4ccf096
Convert old player leaves into new system
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This commit adds a couple of lines to the `mcl_mapgen_core:fix_foliage_palette_indexes"` LBM, which ensures that player leaves which were placed before this update get converted into the new player leaves.
I would have included mangrove leaves, but decided against it because of an issue where the `param2` of mangrove leaves was accidentally set to 1 (in the schematics?). This meant that if I included mangrove leaves, the LBM would have converted the natural leaves as well.
This would have made it very tedious to clean up the leaves after chopping down a mangrove tree, since these would not rot by themselves.
2023-02-14 11:20:00 +00:00
FossFanatic
f653f47f26
Improve the new code somewhat
2023-02-14 08:36:49 +00:00
FossFanatic
aeddb7675f
Don't run LBMs at every load
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This commit makes it so the LBMs don't run at every load.
This commit also adds some new `minetest.register_on_generated()` code, which should ensure that any newly generated mapblocks have the correct foliage colours.
2023-02-13 18:50:26 +00:00
FossFanatic
2ccfd89379
Add nil checks
2023-02-13 15:49:19 +00:00
FossFanatic
1c84bc6572
Put all affected grass blocks in a local
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This commit puts all nodes which make use of the grass palette in a local, to make for less messy code.
2023-02-13 10:33:47 +00:00
PrairieWind
5da6c25ccf
Fix cornflower biomes and change seed values for cornflowers and lilies of the valley
2023-02-12 23:29:02 +00:00
PrairieWind
06f47a0756
Add Cornflowers
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Evidently I didn't include the lily texture in the lily of the valley commit, so it is in this one. Again, lily of the valley texture by Nicu
2023-02-12 23:29:02 +00:00
PrairieWind
ff79af26e4
Add Lily of the Valley Flower
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Awesome Lily Texture by Nicu
2023-02-12 23:29:02 +00:00
FossFanatic
3590ff6dfb
Improve some LBM code
2023-02-12 08:23:19 +00:00
FossFanatic
b789845f62
Indentation improvements
2023-02-10 15:19:02 +00:00
FossFanatic
4ddab8bdf1
Remove the ABMs
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There are likely better ways to fix any palettes that the LBMs missed.
2023-02-09 16:16:13 +00:00
FossFanatic
b95ebb3fca
Add LBMs, ABMs, and more
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This commit adds 1 new LBM (for foliage) and 2 new ABMs (one for foliage, and one for grass).
This also adds a new generator so any new maps created will have biome coloured leaves with a faster method. (Vines are excluded from this generator since I don't know yet how to get those to work with this.)
2023-02-08 16:17:33 +00:00
FossFanatic
07f332f0cd
Add foliage palette indexes
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This commit adds foliage palette indexes to every biome, this makes it possible for foliage to use biome colouring.
2023-02-08 16:15:04 +00:00
ancientmarinerdev
ace6f8db43
Ensure index for heightmap entry is within bounds
2023-02-06 13:16:15 -06:00
ancientmarinerdev
9aeafe6053
Fix mapgen issue for mcl5 to mcl2 conversion
2023-02-06 13:16:15 -06:00
FossFanatic
cbb3260471
Make the palette fix LBM not run on v6 & singlenode
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This fixes a crash when loading a world that doesn't have any biomes and the LBM tries to give the grassy nodes a biome colour.
2023-02-01 22:35:13 +00:00
FossFanatic
f3bed9f599
Move locals upward & uncomment some things (again)
2023-01-24 07:27:36 +00:00
ancientmarinerdev
02ee8b757d
Merge pull request 'Biome Colour Palette Fixes' ( #3203 ) from simplified_palette_index into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3203
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-24 00:21:12 +00:00
FossFanatic
9afdd09d9d
Fix wrong init accident
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I accidentally put the `init.lua` of `mcl_biomes` instead of `mcl_mapgen_core` in my previous commit. This fixes that.
2023-01-23 10:25:48 +00:00
FossFanatic
2d81d153bd
Unsimplify the LBM
2023-01-22 18:02:31 +00:00
FossFanatic
dc7a46df4e
Simplify the LBM even more
2023-01-22 17:46:17 +00:00
FossFanatic
ad25b0bc4b
Make set palette safer
2023-01-22 16:51:40 +00:00
FossFanatic
b77260253a
Make grass palette fix LBM more efficient
2023-01-22 15:59:10 +00:00
FossFanatic
9746dbc376
Make the LBM run at every load again
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After testing this out, it seems that the LBM only works consistenly when it runs at every load.
2023-01-17 16:04:12 +00:00
FossFanatic
d89a7e0326
Rename _mcl_palette_index back to _mcl_grass_palette_index
2023-01-17 12:55:40 +00:00
FossFanatic
5fd5cc9f1c
Merge branch 'master' into simplified_palette_index
2023-01-17 12:53:09 +00:00
FossFanatic
c75ec6916c
Conflict fix attempt 2
2023-01-17 12:52:50 +00:00
FossFanatic
4b6b4d8398
revert 26e032687a2173b87e4bf6f9702ea46757ac2da6
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revert Fix conflict with most recent master
2023-01-17 12:49:43 +00:00
FossFanatic
26e032687a
Fix conflict with most recent master
2023-01-17 12:39:15 +00:00
Michieal
0931af21c8
Remove most oak trees from Bamboo biomes.
2023-01-16 18:34:48 -05:00
ancientmarinerdev
30d3b7ee23
Merge pull request 'mcl_bamboo Part 2.' ( #3208 ) from mcl_bamboo_too into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3208
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-16 20:22:09 +00:00
ancientmarinerdev
38732e801d
Fix geode crash
2023-01-15 22:27:02 +00:00
ancientmarinerdev
8f6c932e88
Allow blaze spawners to be deactivated
2023-01-15 22:22:14 +00:00
FossFanatic
18c0e1f050
Change the indexes back to the older ones
2023-01-14 10:05:00 +00:00
FossFanatic
a500528613
Make the LBM run only once
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Since some people complained about the LBM running at every load, I changed it so it only runs once instead. It shouldn't even need to run more than once anyways, unless somebody could prove the contrary.
2023-01-13 17:58:51 +00:00
Michieal
8df0b2a48e
Made changes to the MapGen definitions because with the new grow code, bamboo creates its own height, and therefore places its own top. And, having multiple tops looks funny.
2023-01-09 16:31:02 -05:00
FossFanatic
09db6017c3
Merge branch 'master' into simplified_palette_index
2023-01-05 10:06:11 +00:00
Michieal
e314addeb3
Merge branch 'master' into mcl_bamboo_too
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# Conflicts:
# mods/ITEMS/mcl_dye/init.lua
2023-01-04 23:10:54 -05:00