Commit Graph

48 Commits

Author SHA1 Message Date
VorTechnix
8225199520 renamed axes.lua to player.lua 2021-07-28 18:06:10 -07:00
VorTechnix
8718e59206 added wcompass 2021-07-23 12:11:08 -07:00
VorTechnix
dbab2e4a0d added wireframe stuff 2021-07-18 19:29:17 -07:00
VorTechnix
9420be3896 untangle init.lua 2021-07-18 19:24:57 -07:00
VorTechnix
0b01520118 sets (not working) 2021-07-18 12:39:48 -07:00
Starbeamrainbowlabs
5c7b5432d9
Add bit polyfill from https://github.com/Rabios/polyfill.lua 2021-07-17 21:31:31 +01:00
Starbeamrainbowlabs
0b379c48cb
Implement //airapply
For #56, but the docs aren't written yet so we'll wait on closing it 
until I've written them.
2021-07-15 02:17:14 +01:00
Starbeamrainbowlabs
81957070f9
Implement an LRU cache 2021-07-13 23:42:08 +01:00
Starbeamrainbowlabs
e799a2ea61
Refactor Queue implementation into separate file 2021-07-13 22:02:34 +01:00
Starbeamrainbowlabs
b2eb76d280
//noise2d works!
...just.

Next up more engines and documentation
2021-07-03 22:53:16 +01:00
Starbeamrainbowlabs
1984c67295
Vector3, Face, Mesh: unconditionally return class 2021-06-28 01:00:38 +01:00
Starbeamrainbowlabs
f32d8588e0
Add Mesh & Face classes for #59
Together, these classes provide a way to represent a mesh of faces
generated from the Minetest world. This way, the generation of a mesh
can be abstracted away from any potential output file writers, thereby
allowing for multiple different output file formats to be supported.
2021-06-26 22:03:55 +01:00
Starbeamrainbowlabs
dbdf509d79
Add dofile for vector3 2021-06-26 19:48:32 +01:00
Starbeamrainbowlabs
1f44e240fb
utils/tables: refactor into separate files
..it was getting rather long, because Lua doesn't exactly come with 
batteries included :-/
2021-06-03 01:57:46 +01:00
Starbeamrainbowlabs
6af8bba987
selector_helps → axes
It makes sense to me at least that we should keep stuff to do with 
parsing axes together.
2021-03-20 01:53:01 +00:00
Starbeamrainbowlabs
8877e356f0
refactor: refactor utils/strings.lua into multiple files 2021-03-20 01:48:56 +00:00
VorTechnix
3df23e8086 scloud and cloud wand refactor 2021-03-12 15:47:10 -08:00
Starbeamrainbowlabs
e8d97959b2
Add //spush, //spop, and //sstack 2021-03-01 22:23:36 +00:00
VorTechnix
489d856176 Added srect and basename
Also moved saplingaliases and corrected the block text in forest.lua
2021-02-24 08:40:53 -08:00
Starbeamrainbowlabs
ad9e5a26b1
Start working on //scale, but it isn't finished yet. 2021-02-07 23:39:09 +00:00
Starbeamrainbowlabs
0be205dae7
Start implementing //hollow, but it isn't finished yet 2021-01-31 18:03:07 +00:00
Starbeamrainbowlabs
4b2f2b0001
Add //line
Fixes #25.
2021-01-16 18:36:17 +00:00
Starbeamrainbowlabs
aa234595a8
Refactor //subdivide to call minetest.emerge_blocks
....whether it actually works or not is another question entirely 
though.....
2020-10-10 21:43:22 +01:00
Starbeamrainbowlabs
a6f5fe5123
Finish initial //ellipsoidapply implementation 2020-09-20 21:19:29 +01:00
Starbeamrainbowlabs
0b285fa681
Start implementing //forest, but it isn't finished yet 2020-09-13 20:32:55 +01:00
Starbeamrainbowlabs
25f369c582
Implement //fillcaves for #23 2020-08-26 19:17:07 +01:00
Starbeamrainbowlabs
acb288b984
Fix a ton of bugs but there are lots more to go..... 2020-08-21 13:27:40 +01:00
Starbeamrainbowlabs
cdba38d37d
Start implementing snowball erosion algorithm.
There's still a long way to go - we're only just getting warmed up!
2020-08-20 01:53:26 +01:00
Starbeamrainbowlabs
20ccf321ce
Start setting things out to implement erosion
First up, we're going to attempt to implement a snowballs-based 
algorithm.
Reference: https://jobtalle.com/simulating_hydraulic_erosion.html
2020-08-18 02:11:37 +01:00
Starbeamrainbowlabs
6f20b31763
Strat work on a far-reaching wand, but it isn't finished yet.
We've got all the backend functions we'll probably need implemented 
though!
2020-06-13 02:08:03 +01:00
Starbeamrainbowlabs
75a17ed64f
Add //layers command
Also add aliases //naturalise and //naturalize
2020-06-11 00:38:16 +01:00
Starbeamrainbowlabs
2dbbeef9c9
convolve: fix a bunch of bugs.
It's still behaving reeaallllly strangely though
2020-06-09 22:00:56 +01:00
Starbeamrainbowlabs
6dac57c53e
Implement (untested!) manip interface on top of the raw convolutional code 2020-06-09 20:43:29 +01:00
Starbeamrainbowlabs
e26d5b1580
Upgrade //overlay to support a mix of nodes 2020-06-07 20:46:46 +01:00
Starbeamrainbowlabs
c0b40266c8
//replacemix: add command 2020-05-14 21:37:27 +01:00
Starbeamrainbowlabs
f3a8c1dd64
Add //count 2020-05-12 00:38:42 +01:00
Starbeamrainbowlabs
f0dc2f5a3c
refactor worldeditadditions core functions into subdirectory 2020-05-11 22:28:25 +01:00
Starbeamrainbowlabs
952d7a96f8
Add //walls command - fixes #12 2020-05-11 21:44:18 +01:00
Starbeamrainbowlabs
5f7a64702a
Add //bonemeal command 2020-05-11 02:02:02 +01:00
Starbeamrainbowlabs
2720f62d09
//maze: add path_length and path_width support
....now we jujst need to tackle //maze3d
2020-05-03 16:19:42 +01:00
Starbeamrainbowlabs
a2d078e156
Add //maze3d command 2020-04-29 01:55:55 +01:00
Starbeamrainbowlabs
cf4f602f38
add //maze command 2020-04-28 22:41:55 +01:00
Starbeamrainbowlabs
f3745dc6ba
Fix a few small bugs 2018-06-10 13:48:11 +01:00
Starbeamrainbowlabs
2b33100356
Fix crashes in new ellipsoid command 2018-06-09 13:10:42 +01:00
Starbeamrainbowlabs
e4eb070c0f
Add //overlay, and start filling out README 2018-05-22 22:20:26 +01:00
Starbeamrainbowlabs
9412a1bf30
Add optimised radius checking 2018-05-20 14:19:43 +01:00
Starbeamrainbowlabs
0bb807ff86
Fixed some bugs, but it keeps running out of memory. 2018-05-20 12:23:09 +01:00
Starbeamrainbowlabs
02b54e6215
It doesn't have any syntax errors, so I guess there's only one way to find out if it actually works :P 2018-05-20 11:52:16 +01:00