Starbeamrainbowlabs
6fabc89e72
Merge branch 'fix-marker-wall' into dev
2023-07-31 18:25:49 +01:00
Starbeamrainbowlabs
2840ba4dea
bump version, prepare for release
2023-07-31 18:24:32 +01:00
Starbeamrainbowlabs
564785ddf6
When any segment of the marker wall is punched, unmark the entire wall
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Fixes #102
2023-07-31 18:22:00 +01:00
Starbeamrainbowlabs
1c90e03d3e
When any segment of the marker wall is punched, unmark the entire wall
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Fixes #102
2023-07-31 18:20:06 +01:00
Starbeamrainbowlabs
dacbeaf81d
comment debug logging
2023-07-18 00:42:42 +01:00
Starbeamrainbowlabs
a465a50244
Bump version to 1.14.3
2023-07-18 00:35:19 +01:00
Starbeamrainbowlabs
5505575cf9
Fix regions not remembering their state and being unresettable
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This fix means that wwe require minetest 5.2 as a minimum rather than 5.1
ref https://rubenwardy.com/minetest_modding_book/en/quality/common_mistakes.html#be-careful-when-storing-objectrefs-ie-players-or-entities
2023-07-18 00:35:07 +01:00
Starbeamrainbowlabs
ee4b3e09bb
Bump version
2023-07-12 20:30:13 +01:00
Starbeamrainbowlabs
5baa72cf6f
core/run_command: guard against invalid potential_changes
2023-07-11 19:12:04 +01:00
Starbeamrainbowlabs
7f4798432e
Bump version!
2023-07-11 18:16:02 +01:00
Starbeamrainbowlabs
5c632df658
Override basic selection commands
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//mark
//unmark
//pos1 //1
//pos2 //2
//reset
Also add //pos <index>
2023-07-10 20:17:28 +01:00
Starbeamrainbowlabs
693fc145d5
pos: avoid calling worldedit.marker_update unless necessary
2023-07-10 19:25:48 +01:00
Starbeamrainbowlabs
f2214150f2
Update minetest.chatcommands → minetest.registered_chatcommands
2023-07-09 19:49:38 +01:00
Starbeamrainbowlabs
3bfc62be24
Make //unmark WEA-aware
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Backwards compatibility with WE is maintained.
2023-07-09 19:44:31 +01:00
Starbeamrainbowlabs
e916057133
safe_region: update comment
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We need @value
2023-07-07 01:31:06 +01:00
VorTechnix
5cf155772d
Merge branch 'main' of https://github.com/sbrl/Minetest-WorldEditAdditions
2023-07-04 14:50:17 -07:00
VorTechnix
55ddc16b2e
small fix to file:read error
2023-07-04 14:50:14 -07:00
Starbeamrainbowlabs
6bc1987916
Update and correct a bunch of comments
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note that @module is outdated and should not be used
2023-07-04 22:45:02 +01:00
Starbeamrainbowlabs
5d18f6d0db
comment debug
2023-07-04 22:00:28 +01:00
Starbeamrainbowlabs
7bdefc8d42
split_shell: comment out debug
2023-07-04 19:10:05 +01:00
Starbeamrainbowlabs
02ad40eaae
split_shell: add automated tests, and fix an obscure bug
2023-07-04 19:04:11 +01:00
Starbeamrainbowlabs
047033a6ef
comments: update @class definitions
2023-07-02 19:03:46 +01:00
Starbeamrainbowlabs
8981bc4baa
weac.pos: update comments
2023-07-02 17:48:43 +01:00
Starbeamrainbowlabs
464ea53465
vector3: fix comments
2023-07-02 17:03:39 +01:00
Starbeamrainbowlabs
61403108d6
disable a bunch of debug logging
2023-07-01 02:46:08 +01:00
Starbeamrainbowlabs
92fd201b42
pos_marker_lua: add last_reset to properly clear huge regions
2023-07-01 01:11:56 +01:00
Starbeamrainbowlabs
b3f7ae9d7c
pos_marker_wall: add support for customising sides displayed
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...it's not exposed in the UI yet tho.
2023-06-30 02:08:46 +01:00
Starbeamrainbowlabs
277da67dda
marker wall: got it!
2023-06-29 01:49:15 +01:00
Starbeamrainbowlabs
a173edfbc4
wall markers: it shouldn't work, but it does
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....I'll take it!
2023-06-29 01:22:50 +01:00
Starbeamrainbowlabs
c622fb554f
Hook in the new marker wall system
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it works!
now for the other walls.
2023-06-29 00:39:55 +01:00
Starbeamrainbowlabs
f7530da608
initial pos marker wall for +x only
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it's not hooked up yet.
2023-06-27 21:45:48 +01:00
Starbeamrainbowlabs
61e04952e0
move pos marker textures. will this help #90 ?
2023-06-27 20:16:04 +01:00
Starbeamrainbowlabs
141ea2f0a7
For compatibility, ensure that we also clear the legacy worldedit region too
2023-06-27 20:00:07 +01:00
Starbeamrainbowlabs
bfecc2da80
Merge branch 'main' of github.com:sbrl/Minetest-WorldEditAdditions
2023-06-27 19:40:12 +01:00
Starbeamrainbowlabs
53bbe14c63
update cloud wand to use new wea_c.pos interface
2023-06-27 19:39:57 +01:00
VorTechnix
8d9f51de35
handler patch
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I should have done this in a branch lol
2023-05-28 08:45:39 -07:00
VorTechnix
67baee7465
fixed missing underscore
2023-05-28 08:37:57 -07:00
VorTechnix
8de2892907
added setting_handler
2023-05-24 16:02:51 -07:00
VorTechnix
16afb9eddc
Create setting_handler.lua
2023-05-24 14:44:38 -07:00
Starbeamrainbowlabs
d1b9d1c1c1
vector3.round_dp(): todo
2023-01-21 03:27:02 +00:00
Starbeamrainbowlabs
392708b190
initial wea.revolve() implementation
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....but it's not tested or hooked up yet.
Next up: a chat command definition so we can test it.
2023-01-21 03:24:44 +00:00
Starbeamrainbowlabs
87812679d9
table_reduce: typo
2023-01-21 02:34:47 +00:00
Starbeamrainbowlabs
2ecc8cb2d7
add implementation of array.reduce() from JS
2023-01-21 02:32:09 +00:00
Starbeamrainbowlabs
66227153d0
add wea_c.range(min, max, step)
2023-01-21 01:32:17 +00:00
Starbeamrainbowlabs
9c66288827
Vector3: add rotate3d.
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Thanks to GitHub Copilot for the implementation, it just needed
improving around the edges to make it work perfectly.
For the record, copilot generated it in JS, and then
I manually ported it to Lua.
If the Copilot code looks sufficiently similar to your own source,
get in touch and I will give you full credit.
2023-01-20 23:43:07 +00:00
Starbeamrainbowlabs
53609ac83e
vector3: .volume() is already implemented
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remove todo comment
2023-01-17 00:08:13 +00:00
Starbeamrainbowlabs
cfc1fe3639
huh, weird. evidently we need all the checks ever
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ref #88
2023-01-11 02:32:01 +00:00
Starbeamrainbowlabs
97bb896829
fixup, ref #88
2023-01-11 02:25:41 +00:00
Starbeamrainbowlabs
58dd3ea875
Bugfix new marker system: properly check that the lua entity is a thing
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Missing ()
Might fix #88 , but needs testing.
2023-01-11 02:18:06 +00:00
Starbeamrainbowlabs
c319be5840
fix //spline :D
2022-09-25 17:07:37 +01:00