Commit Graph

1374 Commits

Author SHA1 Message Date
Starbeamrainbowlabs
122ff381f1
//subdivide: debug logging 2021-02-07 01:02:03 +00:00
Starbeamrainbowlabs
15417354c6
//subdivide: fix undefined local variable 2021-02-06 19:34:46 +00:00
Starbeamrainbowlabs
ac954abaea
//subdivide: tweak outut 2021-02-06 14:34:30 +00:00
Starbeamrainbowlabs
9dffb17f3d
update changelog 2021-02-06 00:48:10 +00:00
Starbeamrainbowlabs
ebed73fc49
//subdivide: fix emerge_area to only emerge individual chunked areas 2021-02-05 23:44:33 +00:00
Starbeamrainbowlabs
38e5c81d33
//subdivide: tally total times so far as we go
- Don't use wea.sum() on a table full of all the times we've recorded
   so far
 - Limit individual stats list lengths to 25 to avoid memory issues when
   running with a large number of chunks
 - Tally total times / metrics as we go to avoid memory issues
2021-02-03 03:04:33 +00:00
Starbeamrainbowlabs
25e659321a
//subdivide: reimplement count_chunks
this does the maths properly, so we'e going from O(n³) to O(1) :D

//subdivide should get started *so much faster* now :D
2021-02-03 02:25:33 +00:00
Starbeamrainbowlabs
85a715a0ea
wea.emerge_area: remove debug prints 2021-02-03 00:45:54 +00:00
Starbeamrainbowlabs
a511d85e29
human_time: correctly handle non-number inputs 2021-02-03 00:44:42 +00:00
Starbeamrainbowlabs
39a7168ac8
add modpack.conf
If we see weirdness, it's probably because fo this file.

NOTE TO SELF: Don't forget that the new modpack.conf contains our 
dependencies list too!
2021-02-01 03:18:41 +00:00
Starbeamrainbowlabs
e8584c4ec6
hollow: fix undefined variable 2021-01-31 21:30:13 +00:00
Starbeamrainbowlabs
6896a9bdd4
fixup 2021-01-31 20:14:40 +00:00
Starbeamrainbowlabs
8c47e05e52
//maze, //maze3d: fix docs 2021-01-31 20:12:07 +00:00
Starbeamrainbowlabs
9bd909b25e
add link to another blog post 2021-01-31 20:09:58 +00:00
Starbeamrainbowlabs
263bb4fa8b
chat command reference: fix levels of headings 2021-01-31 20:08:44 +00:00
Starbeamrainbowlabs
c627ea224c
Update docs about //hollow 2021-01-31 20:08:09 +00:00
Starbeamrainbowlabs
0f4d95fc01
//hollow: fix parsing logic 2021-01-31 19:59:38 +00:00
Starbeamrainbowlabs
0be205dae7
Start implementing //hollow, but it isn't finished yet 2021-01-31 18:03:07 +00:00
Starbeamrainbowlabs
f19a897a9e
Update changelog 2021-01-31 17:45:08 +00:00
Starbeamrainbowlabs
4b1cf074d5
//count: make numbers human-readable
Fixes #14
2021-01-31 17:43:08 +00:00
Starbeamrainbowlabs
8b32353f74
Changelog: add v1.10 release date v1.10 2021-01-16 18:41:30 +00:00
Starbeamrainbowlabs
0bd909cc31
quick command reference: fix anchors 2021-01-16 18:38:23 +00:00
Starbeamrainbowlabs
4b2f2b0001
Add //line
Fixes #25.
2021-01-16 18:36:17 +00:00
Starbeamrainbowlabs
0cfd651510
Bugfix //subdivide: fix chunk size display 2020-10-10 22:41:19 +01:00
Starbeamrainbowlabs
830ab77cd1
Update changelog 2020-10-10 22:33:41 +01:00
Starbeamrainbowlabs
b965f12ca4
Update changelog 2020-10-10 22:25:56 +01:00
Starbeamrainbowlabs
d2f101e9dd
It works! 2020-10-10 22:22:53 +01:00
Starbeamrainbowlabs
008519177c
//subdivide: Fix more issues, there are a few more to go 2020-10-10 21:57:19 +01:00
Starbeamrainbowlabs
2ac6ea03a7
Fix some bugs, but the new //subdivide still doesn't work yet 2020-10-10 21:50:03 +01:00
Starbeamrainbowlabs
aa234595a8
Refactor //subdivide to call minetest.emerge_blocks
....whether it actually works or not is another question entirely 
though.....
2020-10-10 21:43:22 +01:00
Starbeamrainbowlabs
1ac64a9ebc
Add shift clearcut to cookbook 2020-10-10 17:28:10 +01:00
Starbeamrainbowlabs
3cadf6c83f
typo 2020-10-10 17:26:04 +01:00
Starbeamrainbowlabs
986558d8cb
Add FAQ about moretrees saplings 2020-10-10 17:21:01 +01:00
Starbeamrainbowlabs
7e02714c86
//subdivide: remove debug logging 2020-10-10 17:02:29 +01:00
Starbeamrainbowlabs
ef165b9c58
Add ETA to //many, and tidy up message generation in //subdivide 2020-10-10 17:01:08 +01:00
Starbeamrainbowlabs
4367b4bc70
Update chat command reference 2020-09-28 02:11:54 +01:00
Starbeamrainbowlabs
f0e7246f97
Update changelog 2020-09-28 01:32:42 +01:00
Starbeamrainbowlabs
fea89f2e3c
//maze, //maze3d: Allow non-number seeds
This uses a simple (non-crypto!) hash function to hash non-number 
strings to a number. Existing seeds are *not* affected - they will still 
work as before.
2020-09-28 01:31:15 +01:00
Starbeamrainbowlabs
39103a046f
//maze: fix some areas of generated mazes not being explored 2020-09-28 01:30:15 +01:00
Starbeamrainbowlabs
cf2d3f408c
README: Update quick command reference 2020-09-21 00:37:15 +01:00
Starbeamrainbowlabs
fedef59560
docs: even moar cross-references 2020-09-21 00:20:17 +01:00
Starbeamrainbowlabs
ecda678c38
docs: tweak 2020-09-21 00:18:33 +01:00
Starbeamrainbowlabs
0f2eeec604
docs: add more cross-references 2020-09-21 00:17:37 +01:00
Starbeamrainbowlabs
e3d5479e0c
Add chat command cookbook 2020-09-21 00:16:46 +01:00
Starbeamrainbowlabs
54e4c04464
Tweak changelog 2020-09-21 00:06:31 +01:00
Starbeamrainbowlabs
3ce3c2501a
Update changelog v1.9 2020-09-20 23:50:29 +01:00
Starbeamrainbowlabs
130524a7d0
Disable some debug prints, and update docs 2020-09-20 22:07:47 +01:00
Starbeamrainbowlabs
d943d7ac78
Update changelog 2020-09-20 21:25:18 +01:00
Starbeamrainbowlabs
a6f5fe5123
Finish initial //ellipsoidapply implementation 2020-09-20 21:19:29 +01:00
Starbeamrainbowlabs
e0e64dc6b9
Start ellipseapply, but it isn't finished 2020-09-20 18:03:29 +01:00