Starbeamrainbowlabs
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5a76b3eaa9
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art: attempt at a chisel
I'm not happy with it really.
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2023-07-02 03:02:26 +01:00 |
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Starbeamrainbowlabs
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2e8642b4d7
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rearrange and update changelog
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2023-07-02 02:42:17 +01:00 |
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Starbeamrainbowlabs
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9b4a777a67
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//scale, //subdivide, //spop: use new position api
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2023-07-02 02:02:42 +01:00 |
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Starbeamrainbowlabs
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9be7854297
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//move+, //copy+: add integrated airapply
fixes #97
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2023-07-02 01:52:25 +01:00 |
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Starbeamrainbowlabs
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09ee1ae3fa
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airapply: update docbloc comment
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2023-07-02 01:38:27 +01:00 |
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Starbeamrainbowlabs
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f970a8d6bb
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reference: update docs for //sculpt
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2023-07-02 01:37:48 +01:00 |
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Starbeamrainbowlabs
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61403108d6
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disable a bunch of debug logging
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2023-07-01 02:46:08 +01:00 |
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Starbeamrainbowlabs
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f5e2ada5bd
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//sculpt: put height at the end
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2023-07-01 02:38:14 +01:00 |
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Starbeamrainbowlabs
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2756eb0eb5
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docs: update npm dependencies
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2023-07-01 01:15:13 +01:00 |
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Starbeamrainbowlabs
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92fd201b42
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pos_marker_lua: add last_reset to properly clear huge regions
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2023-07-01 01:11:56 +01:00 |
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Starbeamrainbowlabs
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f800d7e3d7
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A (bad) concept art for a //sculpt brush
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2023-06-30 02:11:21 +01:00 |
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Starbeamrainbowlabs
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b3f7ae9d7c
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pos_marker_wall: add support for customising sides displayed
...it's not exposed in the UI yet tho.
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2023-06-30 02:08:46 +01:00 |
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Starbeamrainbowlabs
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46587164bd
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//sculpt: tweak the default settings
I got the idea from an MC video about voxelsniper. Surprisingly it works rather well :P
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2023-06-29 03:19:30 +01:00 |
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Starbeamrainbowlabs
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e3dac29a80
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README: update inspiration section
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2023-06-29 02:18:12 +01:00 |
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Starbeamrainbowlabs
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109c69502a
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Changelog: add boxing ui WIP
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2023-06-29 02:05:42 +01:00 |
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Starbeamrainbowlabs
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277da67dda
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marker wall: got it!
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2023-06-29 01:49:15 +01:00 |
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Starbeamrainbowlabs
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a173edfbc4
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wall markers: it shouldn't work, but it does
....I'll take it!
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2023-06-29 01:22:50 +01:00 |
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Starbeamrainbowlabs
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c622fb554f
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Hook in the new marker wall system
it works!
now for the other walls.
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2023-06-29 00:39:55 +01:00 |
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Starbeamrainbowlabs
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1b0001d88e
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README: add an inspiration section
more for my own benefit, but perhaps it'll help people who swing by with energy they want to dedicate to the project.
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2023-06-28 21:14:26 +01:00 |
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Starbeamrainbowlabs
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5fe84ada79
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Update installation instructions for git
we should recommend that everyone checks out the latest release, even when installing via git.
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2023-06-27 23:16:23 +01:00 |
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Starbeamrainbowlabs
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f7530da608
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initial pos marker wall for +x only
it's not hooked up yet.
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2023-06-27 21:45:48 +01:00 |
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Starbeamrainbowlabs
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8cc2c735b1
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Reference: I searched for wireframe, but didn't get the command I wanted
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2023-06-27 20:57:04 +01:00 |
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Starbeamrainbowlabs
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61e04952e0
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move pos marker textures. will this help #90?
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2023-06-27 20:16:04 +01:00 |
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Starbeamrainbowlabs
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141ea2f0a7
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For compatibility, ensure that we also clear the legacy worldedit region too
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2023-06-27 20:00:07 +01:00 |
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Starbeamrainbowlabs
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bfecc2da80
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Merge branch 'main' of github.com:sbrl/Minetest-WorldEditAdditions
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2023-06-27 19:40:12 +01:00 |
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Starbeamrainbowlabs
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53bbe14c63
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update cloud wand to use new wea_c.pos interface
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2023-06-27 19:39:57 +01:00 |
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VorTechnix
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8d9f51de35
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handler patch
I should have done this in a branch lol
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2023-05-28 08:45:39 -07:00 |
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VorTechnix
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67baee7465
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fixed missing underscore
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2023-05-28 08:37:57 -07:00 |
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VorTechnix
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8de2892907
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added setting_handler
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2023-05-24 16:02:51 -07:00 |
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VorTechnix
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16afb9eddc
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Create setting_handler.lua
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2023-05-24 14:44:38 -07:00 |
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Starbeamrainbowlabs
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1c163186b6
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//count: improve formatting of output
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2023-05-24 22:20:52 +01:00 |
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Starbeamrainbowlabs
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daad494c7e
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reference //for: add command example from @VorTechnix
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2023-05-24 22:09:51 +01:00 |
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Starbeamrainbowlabs
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b2556934b1
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reference: fix incorrect example
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2023-05-24 22:01:33 +01:00 |
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Starbeamrainbowlabs
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7cb1160e65
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//multi: fix luacheck error
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2023-05-24 22:00:16 +01:00 |
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VorTechnix
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b88cec64d4
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Fix bad logic in parts check
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2023-05-24 13:03:41 -07:00 |
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Starbeamrainbowlabs
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8652ad6335
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website: add midding mobile meta tag
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2023-02-25 02:21:08 +00:00 |
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Starbeamrainbowlabs
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ebbaed88d8
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Update 11ty to 2.0 o/
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2023-02-22 00:46:55 +00:00 |
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Starbeamrainbowlabs
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558fc1c04b
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//revolve: try :round() instead of :floor()
not sure if ti helps or not tho
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2023-02-12 03:32:10 +00:00 |
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Starbeamrainbowlabs
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1d53233621
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typo
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2023-02-12 02:19:53 +00:00 |
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Starbeamrainbowlabs
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66aab7ba64
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Changelog: add //revolve
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2023-02-12 02:18:15 +00:00 |
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Starbeamrainbowlabs
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fcde8e581c
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cloud wand: right clicking now resets all WEA multipoints
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2023-02-12 02:18:04 +00:00 |
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Starbeamrainbowlabs
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cfef411bbd
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//revolve: write initial docs
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2023-02-12 02:08:57 +00:00 |
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Starbeamrainbowlabs
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cf8406b80f
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//revolve: don't rotate air nodes
this is important because when rotating multiple times it can easily overwrite parts of the structure with pointless air nodes where it shouldn't do
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2023-02-12 02:08:44 +00:00 |
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Starbeamrainbowlabs
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e942e4fb2f
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Finish initial implementation of //revolve
it's not quite done yet - got docs to go
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2023-02-12 01:40:29 +00:00 |
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Starbeamrainbowlabs
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d1b9d1c1c1
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vector3.round_dp(): todo
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2023-01-21 03:27:02 +00:00 |
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Starbeamrainbowlabs
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392708b190
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initial wea.revolve() implementation
....but it's not tested or hooked up yet.
Next up: a chat command definition so we can test it.
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2023-01-21 03:24:44 +00:00 |
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Starbeamrainbowlabs
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87812679d9
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table_reduce: typo
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2023-01-21 02:34:47 +00:00 |
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Starbeamrainbowlabs
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2ecc8cb2d7
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add implementation of array.reduce() from JS
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2023-01-21 02:32:09 +00:00 |
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Starbeamrainbowlabs
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66227153d0
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add wea_c.range(min, max, step)
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2023-01-21 01:32:17 +00:00 |
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Starbeamrainbowlabs
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42fb6571da
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Vector3.rotate_3d(): write tests
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2023-01-20 23:43:20 +00:00 |
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