Minetest-WorldEditAdditions/worldeditadditions/lib
2021-11-16 11:34:58 -08:00
..
compat Update sapling alias compatibility 2021-08-12 01:09:24 +01:00
conv Refactor table functions into subtable of wea 2021-06-28 00:56:29 +01:00
erode //erode river: fix redefining i in nested loop 2021-07-30 19:44:02 +01:00
noise fixup 2021-08-07 22:30:38 +01:00
selection Update selection.lua 2021-11-16 11:34:58 -08:00
wireframe Fix shadowing error 2021-11-07 07:04:07 -08:00
airapply.lua Implement //airapply 2021-07-15 02:17:14 +01:00
bonemeal.lua //bonmeal: add optional node list constraint 2021-08-05 01:17:43 +01:00
copy.lua Make //copy+ a thing using the new wea.parse.axes 2021-11-11 02:20:37 +00:00
count.lua refactor: refactor utils/strings.lua into multiple files 2021-03-20 01:48:56 +00:00
ellipsoid2.lua ellipsoid2: remove todo 2021-10-23 14:32:44 +01:00
ellipsoid.lua ellipsoid: add comment 2021-10-13 22:50:37 +01:00
ellipsoidapply.lua Finish initial //ellipsoidapply implementation 2020-09-20 21:19:29 +01:00
fillcaves.lua fillcaves: treat liquids as air 2021-02-23 00:19:24 +00:00
floodfill.lua //floodfill: remove debug 2021-08-07 02:31:21 +01:00
forest.lua //forest: Fix redefining variable i in loop 2021-07-30 19:45:09 +01:00
hollow.lua hollow: fix undefined variable 2021-01-31 21:30:13 +00:00
layers.lua //layers: comment debug 2021-08-05 02:38:57 +01:00
line.lua Remove a whole bunch of stray debug print statements 2021-07-04 14:35:02 +01:00
maze2d.lua maze2d: squash another undefined variable 2021-07-30 19:03:54 +01:00
maze3d.lua //maze3d: Fix accidental global variable definition 2021-07-30 19:46:33 +01:00
move.lua //move+: bugfix 2021-11-13 12:41:00 +00:00
noiseapply2d.lua Add //noiseapply 2021-08-07 23:01:15 +01:00
overlay.lua //overlay: Don't place nodes above water 2021-03-02 00:09:46 +00:00
replacemix.lua Upgrade //overlay to support a mix of nodes 2020-06-07 20:46:46 +01:00
scale_down.lua scale_down: fix redefining posi_copy 2021-07-30 19:49:11 +01:00
scale_up.lua //scale: fix more bugs, and also update the worldedit region after scaling 2021-02-18 02:18:34 +00:00
scale.lua Fix directionality in worldedit region update when scaling down 2021-02-18 02:33:26 +00:00
spiral_circle.lua //spiral2 circle: round down 2021-10-31 19:48:40 +00:00
spiral_square.lua Add //spiral2, write glue for square spirals 2021-10-31 15:11:01 +00:00
subdivide.lua Refactor table functions into subtable of wea 2021-06-28 00:56:29 +01:00
torus.lua Bugfix/torus: fix hollow implementation; improve clarity 2021-05-18 15:22:52 +01:00
walls.lua //walls: add optional thickness argument 2021-08-05 02:00:38 +01:00