..
compat
Update sapling alias compatibility
2021-08-12 01:09:24 +01:00
conv
Refactor table functions into subtable of wea
2021-06-28 00:56:29 +01:00
erode
//erode river: fix redefining i in nested loop
2021-07-30 19:44:02 +01:00
noise
fixup
2021-08-07 22:30:38 +01:00
sculpt
Start implementing a //sculpt command, but it's not finished or tested yet.
2021-12-27 03:11:52 +00:00
selection
cloud wand: Improve chat message text
2021-10-03 15:31:27 +01:00
wireframe
Fix shadowing error
2021-11-07 07:04:07 -08:00
airapply.lua
Implement //airapply
2021-07-15 02:17:14 +01:00
bonemeal.lua
//bonmeal: add optional node list constraint
2021-08-05 01:17:43 +01:00
copy.lua
Make //copy+ a thing using the new wea.parse.axes
2021-11-11 02:20:37 +00:00
count.lua
refactor: refactor utils/strings.lua into multiple files
2021-03-20 01:48:56 +00:00
ellipsoid2.lua
ellipsoid2: remove todo
2021-10-23 14:32:44 +01:00
ellipsoid.lua
ellipsoid: add comment
2021-10-13 22:50:37 +01:00
ellipsoidapply.lua
Finish initial //ellipsoidapply implementation
2020-09-20 21:19:29 +01:00
fillcaves.lua
fillcaves: treat liquids as air
2021-02-23 00:19:24 +00:00
floodfill.lua
//floodfill: remove debug
2021-08-07 02:31:21 +01:00
forest.lua
//forest: Fix redefining variable i in loop
2021-07-30 19:45:09 +01:00
hollow.lua
hollow: fix undefined variable
2021-01-31 21:30:13 +00:00
layers.lua
//layers: comment debug
2021-08-05 02:38:57 +01:00
line.lua
Remove a whole bunch of stray debug print statements
2021-07-04 14:35:02 +01:00
maze2d.lua
comment debug logging
2021-12-27 01:58:01 +00:00
maze3d.lua
//maze3d: Fix accidental global variable definition
2021-07-30 19:46:33 +01:00
move.lua
//move+: bugfix
2021-11-13 12:41:00 +00:00
noiseapply2d.lua
Add //noiseapply
2021-08-07 23:01:15 +01:00
overlay.lua
//overlay: Don't place nodes above water
2021-03-02 00:09:46 +00:00
replacemix.lua
Upgrade //overlay to support a mix of nodes
2020-06-07 20:46:46 +01:00
scale_down.lua
scale_down: fix redefining posi_copy
2021-07-30 19:49:11 +01:00
scale_up.lua
//scale: fix more bugs, and also update the worldedit region after scaling
2021-02-18 02:18:34 +00:00
scale.lua
Fix directionality in worldedit region update when scaling down
2021-02-18 02:33:26 +00:00
spiral_circle.lua
//spiral2 circle: round down
2021-10-31 19:48:40 +00:00
spiral_square.lua
Add //spiral2, write glue for square spirals
2021-10-31 15:11:01 +00:00
subdivide.lua
Refactor table functions into subtable of wea
2021-06-28 00:56:29 +01:00
torus.lua
Bugfix/torus: fix hollow implementation; improve clarity
2021-05-18 15:22:52 +01:00
walls.lua
//walls: add optional thickness argument
2021-08-05 02:00:38 +01:00