adrido
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e91fb09e1a
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fix infinite stacks
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2015-06-12 10:01:12 +02:00 |
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adrido
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5d6eb9702d
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worked on mesh nodes.
to-do:
* convert the old ones to the new
* re-enable locks mod support.
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2014-12-20 14:15:08 +01:00 |
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adrido
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b455f3466b
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code cleanup
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2013-12-05 02:24:34 +01:00 |
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adrido
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cb62aeac32
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added some clang sounds
now there are some clang sound that will played it the player digs or walks on the cannon
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2013-12-04 16:28:00 +01:00 |
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adrido
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fdd7def7fe
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api change: the entity name is now generated from the nodename
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2013-12-03 05:05:33 +01:00 |
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adrido
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dd24532a4b
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removed all pr() functions.
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2013-12-03 04:36:43 +01:00 |
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adrido
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4e998283b5
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add support for sokomines locks mod
now its possible to lock your cannons and share it with other players you want.
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2013-12-02 15:55:22 +01:00 |
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adrido
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e7a90971fe
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added particles \n \n thanks to Hybrid Dog \n particles spawn now if the cannon is firing and if the cannonball hits a node.
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2013-12-01 09:51:05 +01:00 |
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adrido
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c36013665a
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added mesecons support (#4)
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2013-11-29 18:44:41 +01:00 |
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adrido
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5d6707deb9
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fixed bottom texture of stand also fixed typos
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2013-11-16 01:07:47 +01:00 |
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adrido
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b7c2b74fab
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renamed mod into cannons
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2013-11-13 17:42:48 +01:00 |
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adrido
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ea4b52fb6b
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moved formspec and nodebox to function.lua
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2013-11-13 16:50:35 +01:00 |
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adrido
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efa321a795
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some improvements
fixed twisted cannonball names
moved alow inventory move and inventory put to global function
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2013-11-12 22:57:22 +01:00 |
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adrido
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5c7c677073
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pushed to bitbucket
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2013-10-12 12:24:24 +02:00 |
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