Linus Jahn
3a12b831a0
Fix deprecated obj:setyaw()
2019-05-18 23:00:57 +02:00
isaiah658
df9bc95774
Fix MCL2 node groups for controller ( #34 )
...
Fixes the drawer controller being unbreakable in MCL2 due to MCL2 using different and extra groups to manage breaking nodes.
2019-05-05 20:03:25 +02:00
isaiah658
5f35fa308f
Fix controller gui
...
Added the same changes that were made to the drawer formspec to the controller formspec to not rely on default.
2019-05-05 15:07:28 +02:00
isaiah658
8fd4be6567
Fix nil inv bug
...
This should in theory fix the bug caused by other mobs or nodes punching a drawer.
2019-05-05 15:07:28 +02:00
Alex
d972c830fc
Increase entity check radius by 0.03 and add automatic drawer check ( #29 )
2019-04-21 10:37:27 +01:00
Alex
df4e5f7c0c
Remove visual if no drawer ( #28 )
2019-03-27 16:27:55 +00:00
GreenDimond
f5cd37cd63
Play sounds locally
2019-03-27 16:27:02 +00:00
gpcf
08a52054a6
Fix crash when drawers_controller_interval is undefined ( #21 )
2018-09-21 23:39:41 +02:00
Linus Jahn
8702b6ac92
Make drawer controller update interval configurable
2018-09-10 21:23:29 +02:00
isaiah658
e8ee40a141
Add drawer controller translations ( #20 )
...
Added "Drawer Controller", "Current State: ", "Running", "Jammed", and "Stopped" to the
translation files to be translated.
While testing out the drawer controller translations, I noticed that in certain cases the entity
infotext wasn't being translated. This fixes that.
2018-06-18 18:40:19 +02:00
isaiah658
60518668d5
Add drawer controller ( #19 )
...
Drawer controllers can sort items into drawer in a certain range. As normal drawers they have support
for pipeworks and MineClone 2. Crafting ingredients are one drawer, two diamonds, four steel/iron
ingots and a copper and tin ingot or two gold ingots.
2018-06-16 09:03:48 +02:00
isaiah658
8cfd1185e3
Fix issue where storage drawer saves item name for items with max stack of 1 ( #17 )
...
Fix issue where storage drawer saves item name for items with max stack of 1 causing you to not be able to put in other items until breaking the drawer or reloading the game.
2018-06-04 14:03:07 +02:00
gpcf
336027fbd7
Check protection violations on digging drawer ( #16 )
2018-02-07 20:40:28 +01:00
gpcf
fe409885f0
Fix duplicate items bug when inserting items from pipes ( #13 )
2017-12-08 17:57:05 +01:00
gpcf
7d69f7d1a9
Prevent items from entering drawers without room for the item ( #12 )
...
* Honor protection with drawer upgrades
* Add function for pipeworks can_insert, so items don't attempt to enter a drawer with no room for them
2017-10-27 15:27:00 +02:00
gpcf
245e0a6e97
Forbid stealing drawer upgrades ( #11 )
2017-10-16 19:11:07 +02:00
gpcf
f6a89e19bf
Add support for protections ( #10 )
2017-10-10 20:17:43 +02:00
LNJ
eb8d2dfd38
Set formspec on every load to support old drawers
...
Before this you had to dig and rebuild your drawers to
get the drawer formspecs and the ability to add upgrades.
2017-06-03 17:40:29 +02:00
LNJ
f3dafb5b6a
Add Drawer Upgrades
...
Yey, they're finally there! :)
This will add steel, gold, obsidian and diamond upgrades for MTG
and iron, gold, obsidian, diamond and emerald upgrades for MCL2.
You can add them to a drawer by rightclicking it and adding them to
the new drawer's upgrade inventory.
2017-06-03 17:06:12 +02:00
LNJ
1f0fdf832b
Play interact sound on adding/removing items from drawer
...
But I think the sounds are currently a bit too long.
2017-06-03 11:59:52 +02:00
LNJ
f83177346b
Fix stack_max=1 items are being stored
2017-04-23 18:15:27 +02:00
LNJ
4260e1fc89
Fix inventory cubes; using fitting tiles now
2017-04-14 18:59:42 +02:00
LNJ
753b31d74f
Add drawers in all wood types
...
This is still fully MineClone 2 compatible; there are different
drawers in MCL2 than MTG and they have different textures.
If you combine different wood types in the crafting field, the
default drawer (oak/wooden) will be crafted. If you use the same
wood, a drawer of this wood will be crafted.
2017-04-14 16:08:59 +02:00
LNJ
899caf5b84
Fix "Could not load 'drawers_empty.png'"
2017-04-11 13:31:43 +02:00
LNJ
cde5c46e44
Add i18n support using intllib
2017-04-11 13:02:31 +02:00
LNJ
cb616b0df9
Use blank.png instead of own drawers_empty.png
2017-04-10 17:42:51 +02:00
FaceDeer
7cb2534a4f
Make entities selectable in latest dev build
2017-04-10 13:30:30 +02:00
FaceDeer
8009743d8d
Fix "uninitialized global variable" warnings
2017-04-10 13:30:10 +02:00
LNJ
40230857ad
Make 1x1, 1x2 and 2x2 drawers disableable
...
The new settings for the minetest.conf are:
`drawers_disable_1x1`
`drawers_disable_1x2`
`drawers_disable_2x2`
2017-04-09 22:31:31 +02:00
LNJ
dd97f22586
Add 1x2 drawers, Add crafting recipes for 1x2 and 2x2
2017-04-05 14:53:17 +02:00
LNJ
f1156cc1da
Change descriptions to use plural for 2x2 drawers
2017-04-05 14:53:16 +02:00
LNJ
ad3bbe8664
Adjust pipeworks support (on insert object) for 2x2 drawers
2017-04-05 14:53:16 +02:00
LNJ
03e692d72a
Fix drawer initialization bug; used wrong meta fields for 1x1 Drawers
2017-04-05 14:53:16 +02:00
LNJ
768edb4d09
Adjust restore visual lbm, Add new drawers.remove_visuals
2017-04-05 14:53:16 +02:00
LNJ
a53dac2929
Randomize drop pos
2017-04-05 14:53:16 +02:00
LNJ
69a974cb6b
Adapt drop function for 2x2 drawers to drop *all* items
2017-04-05 14:53:16 +02:00
LNJ
d3d29fb497
Add basic 2x2 Drawers
...
They're still missing some functionality as pipeworks and drops after dug.
This will be done in the next commit(s).
2017-04-05 14:53:16 +02:00
LNJ
cb4af29165
Visual: Fix not resetting self.name
2017-04-01 22:41:35 +02:00
LNJ
0acdd1a48a
Fix infotext is displaying "0 Empty (0% full)"
2017-04-01 22:30:07 +02:00
LNJ
ff11d6a518
New infotext format with percent
2017-04-01 20:24:32 +02:00
LNJ
1862ddbef3
Fix bug: not removing items from stack if drawer is nearly full
2017-04-01 20:22:38 +02:00
LNJ
42206a1eca
Clean up visual.lua
2017-04-01 20:04:27 +02:00
LNJ
eaec8f7478
Add support for pipeworks
2017-04-01 19:13:09 +02:00
LNJ
65e1ef85f3
Split up source code into multiple files
2017-04-01 16:28:03 +02:00