isaiah658
df9bc95774
Fix MCL2 node groups for controller ( #34 )
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Fixes the drawer controller being unbreakable in MCL2 due to MCL2 using different and extra groups to manage breaking nodes.
2019-05-05 20:03:25 +02:00
isaiah658
5f35fa308f
Fix controller gui
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Added the same changes that were made to the drawer formspec to the controller formspec to not rely on default.
2019-05-05 15:07:28 +02:00
isaiah658
8fd4be6567
Fix nil inv bug
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This should in theory fix the bug caused by other mobs or nodes punching a drawer.
2019-05-05 15:07:28 +02:00
Alex
d972c830fc
Increase entity check radius by 0.03 and add automatic drawer check ( #29 )
2019-04-21 10:37:27 +01:00
Alex
df4e5f7c0c
Remove visual if no drawer ( #28 )
2019-03-27 16:27:55 +00:00
GreenDimond
f5cd37cd63
Play sounds locally
2019-03-27 16:27:02 +00:00
gpcf
08a52054a6
Fix crash when drawers_controller_interval is undefined ( #21 )
2018-09-21 23:39:41 +02:00
Linus Jahn
8702b6ac92
Make drawer controller update interval configurable
2018-09-10 21:23:29 +02:00
isaiah658
e8ee40a141
Add drawer controller translations ( #20 )
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Added "Drawer Controller", "Current State: ", "Running", "Jammed", and "Stopped" to the
translation files to be translated.
While testing out the drawer controller translations, I noticed that in certain cases the entity
infotext wasn't being translated. This fixes that.
2018-06-18 18:40:19 +02:00
isaiah658
60518668d5
Add drawer controller ( #19 )
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Drawer controllers can sort items into drawer in a certain range. As normal drawers they have support
for pipeworks and MineClone 2. Crafting ingredients are one drawer, two diamonds, four steel/iron
ingots and a copper and tin ingot or two gold ingots.
2018-06-16 09:03:48 +02:00
isaiah658
8cfd1185e3
Fix issue where storage drawer saves item name for items with max stack of 1 ( #17 )
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Fix issue where storage drawer saves item name for items with max stack of 1 causing you to not be able to put in other items until breaking the drawer or reloading the game.
2018-06-04 14:03:07 +02:00
gpcf
336027fbd7
Check protection violations on digging drawer ( #16 )
2018-02-07 20:40:28 +01:00
gpcf
fe409885f0
Fix duplicate items bug when inserting items from pipes ( #13 )
2017-12-08 17:57:05 +01:00
gpcf
7d69f7d1a9
Prevent items from entering drawers without room for the item ( #12 )
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* Honor protection with drawer upgrades
* Add function for pipeworks can_insert, so items don't attempt to enter a drawer with no room for them
2017-10-27 15:27:00 +02:00
gpcf
245e0a6e97
Forbid stealing drawer upgrades ( #11 )
2017-10-16 19:11:07 +02:00
gpcf
f6a89e19bf
Add support for protections ( #10 )
2017-10-10 20:17:43 +02:00
LNJ
eb8d2dfd38
Set formspec on every load to support old drawers
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Before this you had to dig and rebuild your drawers to
get the drawer formspecs and the ability to add upgrades.
2017-06-03 17:40:29 +02:00
LNJ
f3dafb5b6a
Add Drawer Upgrades
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Yey, they're finally there! :)
This will add steel, gold, obsidian and diamond upgrades for MTG
and iron, gold, obsidian, diamond and emerald upgrades for MCL2.
You can add them to a drawer by rightclicking it and adding them to
the new drawer's upgrade inventory.
2017-06-03 17:06:12 +02:00
LNJ
1f0fdf832b
Play interact sound on adding/removing items from drawer
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But I think the sounds are currently a bit too long.
2017-06-03 11:59:52 +02:00
LNJ
f83177346b
Fix stack_max=1 items are being stored
2017-04-23 18:15:27 +02:00
LNJ
4260e1fc89
Fix inventory cubes; using fitting tiles now
2017-04-14 18:59:42 +02:00
LNJ
753b31d74f
Add drawers in all wood types
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This is still fully MineClone 2 compatible; there are different
drawers in MCL2 than MTG and they have different textures.
If you combine different wood types in the crafting field, the
default drawer (oak/wooden) will be crafted. If you use the same
wood, a drawer of this wood will be crafted.
2017-04-14 16:08:59 +02:00
LNJ
899caf5b84
Fix "Could not load 'drawers_empty.png'"
2017-04-11 13:31:43 +02:00
LNJ
cde5c46e44
Add i18n support using intllib
2017-04-11 13:02:31 +02:00
LNJ
cb616b0df9
Use blank.png instead of own drawers_empty.png
2017-04-10 17:42:51 +02:00
FaceDeer
7cb2534a4f
Make entities selectable in latest dev build
2017-04-10 13:30:30 +02:00
FaceDeer
8009743d8d
Fix "uninitialized global variable" warnings
2017-04-10 13:30:10 +02:00
LNJ
40230857ad
Make 1x1, 1x2 and 2x2 drawers disableable
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The new settings for the minetest.conf are:
`drawers_disable_1x1`
`drawers_disable_1x2`
`drawers_disable_2x2`
2017-04-09 22:31:31 +02:00
LNJ
dd97f22586
Add 1x2 drawers, Add crafting recipes for 1x2 and 2x2
2017-04-05 14:53:17 +02:00
LNJ
f1156cc1da
Change descriptions to use plural for 2x2 drawers
2017-04-05 14:53:16 +02:00
LNJ
ad3bbe8664
Adjust pipeworks support (on insert object) for 2x2 drawers
2017-04-05 14:53:16 +02:00
LNJ
03e692d72a
Fix drawer initialization bug; used wrong meta fields for 1x1 Drawers
2017-04-05 14:53:16 +02:00
LNJ
768edb4d09
Adjust restore visual lbm, Add new drawers.remove_visuals
2017-04-05 14:53:16 +02:00
LNJ
a53dac2929
Randomize drop pos
2017-04-05 14:53:16 +02:00
LNJ
69a974cb6b
Adapt drop function for 2x2 drawers to drop *all* items
2017-04-05 14:53:16 +02:00
LNJ
d3d29fb497
Add basic 2x2 Drawers
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They're still missing some functionality as pipeworks and drops after dug.
This will be done in the next commit(s).
2017-04-05 14:53:16 +02:00
LNJ
cb4af29165
Visual: Fix not resetting self.name
2017-04-01 22:41:35 +02:00
LNJ
0acdd1a48a
Fix infotext is displaying "0 Empty (0% full)"
2017-04-01 22:30:07 +02:00
LNJ
ff11d6a518
New infotext format with percent
2017-04-01 20:24:32 +02:00
LNJ
1862ddbef3
Fix bug: not removing items from stack if drawer is nearly full
2017-04-01 20:22:38 +02:00
LNJ
42206a1eca
Clean up visual.lua
2017-04-01 20:04:27 +02:00
LNJ
eaec8f7478
Add support for pipeworks
2017-04-01 19:13:09 +02:00
LNJ
65e1ef85f3
Split up source code into multiple files
2017-04-01 16:28:03 +02:00