setTexture functions for single textures (more or less the usual case) IRenderTarget no longer need memory allocations
on each call.
Also calling IRenderTarget::setTexture with a nullpointer no longer sets a rendertarget with an array which contains a single nullpointer but clears the array instead.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6243 dfc29bdd-3216-0410-991c-e03cc46cb475
Still can't decide on fixing/leaving function names... brr
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6241 dfc29bdd-3216-0410-991c-e03cc46cb475
Thanks @ Victor Gaydov for report + patch + very good test cases! (bug #401)
This had been broken since Irrlicht 1.6
The reason was that Irrlicht 1.6 wanted to ensure Irrlicht renders to given parent window instead of creating a child window in the parent window. That still works, but only with SIrrlichtCreationParameters::IgnoreInput set to true.
Added a few comments about further improvements as rendering to the given parent Window is likely also possible for this case, but that will need more work.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6237 dfc29bdd-3216-0410-991c-e03cc46cb475
Thanks @ Bate for the patch (patch #175 with minor changes).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6234 dfc29bdd-3216-0410-991c-e03cc46cb475
This was patch #285 from Danyal Zia and is about old radeon cards not supporting npot textures despite claiming so I think.
Was never applied as needed some rewrite first (did string-comparisons a bit too often), so got stuck on patch-tracker.
Well, lets hope this fixes it in case anyone ever needs that specific combination ever again ;-)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6233 dfc29bdd-3216-0410-991c-e03cc46cb475
Recently added code to allow using tab-key's inside modal dialogs could also be called when moving the mouse while the tab-key was pressed.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6232 dfc29bdd-3216-0410-991c-e03cc46cb475
Problem is that the mouse jumps when users have set a coordinate transformation matrix for their mouse on X11.
XWarpPointer first sets the correct coordinates, but X11 then moves the mouse wrongly to the scaled position on the next mouse event.
On X-Org bugtracker it's this bug: https://gitlab.freedesktop.org/xorg/xserver/-/issues/600
The fix needs compiling with _IRR_LINUX_X11_XINPUT2_ enabled (so far disabled by default)
Note: We only use XINPUT2 so far for touch-input... I hope this patch won't conflict with that.
Also I mix now IInput2 and X11 functions as getting the mouse-position still uses X11. But seems to work in my tests.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6230 dfc29bdd-3216-0410-991c-e03cc46cb475
Also adding some to VS2010 project file (for better project search)
Some empty line removal.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6228 dfc29bdd-3216-0410-991c-e03cc46cb475
Capping the torus also supported.
Bit arguably if caps belong in this function, but default for caps is off and they can be useful.
(one could also code partial minor circles ... but I'm stopping there)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6225 dfc29bdd-3216-0410-991c-e03cc46cb475
This is mainly about getting rid of double error messages for same file.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6221 dfc29bdd-3216-0410-991c-e03cc46cb475
Replace a static variable which was used in error-reporting but wasn't thread-safe.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6220 dfc29bdd-3216-0410-991c-e03cc46cb475
It's no longer enabled by default as it causes some costs to all texture switches.
Thanks @ edo9300 for reporting (http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=52721)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6219 dfc29bdd-3216-0410-991c-e03cc46cb475
Event got eaten before. It passes it now on partly (enough to arrive at CGUIEnvironment) when the focus will stay inside the modal screen.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6215 dfc29bdd-3216-0410-991c-e03cc46cb475
Add -fPIC to linker flags (additional to compiler flags).
This is sometimes necessary as chronologicaldot reported in the forum:
http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=52708
Also gcc manual says this about the -shared flag:
"For predictable results, you must also specify the same set of options used for compilation (-fpic, -fPIC, or model suboptions) when you specify this linker option."
Add TODO for this about sharedlib_osx as I can't test that.
Add documentation when "make clean" is needed. So far we only have a single set of .o files written in the same folder.
So this has to be called basically on all changes.
Use CPPFLAGS instead of CFLAGS, CXXFLAGS in a few places for options which should be used for all files.
Add CFLAGS and CXXFLAGS for dependency files (not 100% certain about those, just seems to make more sense to me)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6207 dfc29bdd-3216-0410-991c-e03cc46cb475
string has operator== for char_type which can save a lot of string allocations when loading xml's.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6206 dfc29bdd-3216-0410-991c-e03cc46cb475
Otherwise I probably break AmigaOS again (which was the reason to add this parameter in first place)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6197 dfc29bdd-3216-0410-991c-e03cc46cb475
New default is that the system decides itself.
Reason is that X11 didn't like the last change (disabling it on start) too much and we got messed up title-bars.
Or at least on some Window Managers. Which makes sense as X11 really requires Windows to be resizable in Windowed mode.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6196 dfc29bdd-3216-0410-991c-e03cc46cb475
Thanks @Maksym Hamarnyk for proposing a patch and testing some changes.
May break OSX 10.5 and older (lack of test-system, but probably not much used anymore).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6194 dfc29bdd-3216-0410-991c-e03cc46cb475
Both are already included in -O2 (which is in included in the -O3 we use)
Thanks @randomMesh for reporting: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=52692
Note: -fstrict-aliasing also gets removed in debug now where it also was enabled.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6190 dfc29bdd-3216-0410-991c-e03cc46cb475
Discussion to this in https://sourceforge.net/p/irrlicht/patches/322
Basically last solution caused problems as it send fake-mouse events on top of touch-events.
For now we can probably just enable touch-events and clear masks for everything else for all devices
as we only use the XInput2 events for touch-event handling and nothing else.
At least not noticing conflicts with rest of X11 input so far and user TheBrokenRail said this works for him.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6184 dfc29bdd-3216-0410-991c-e03cc46cb475
Thanks @TheBrokenRail for a patch proposal based on example code from esjeon (patch #322).
See https://sourceforge.net/p/irrlicht/patches/322
Original example code here: https://github.com/esjeon/xinput2-touch
Users have to enable _IRR_LINUX_X11_XINPUT2_ in IrrCompileConfig and link with Xi to make this work.
I rewrote the patch a bit and have no system for testing here, so this still needs some testing.
I also backported EET_TOUCH_INPUT_EVENT for this from the ogl-es branch.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6178 dfc29bdd-3216-0410-991c-e03cc46cb475
Thx @TheBrokenRail for report and patch.
Hidden in comments of patch #322: https://sourceforge.net/p/irrlicht/patches/322
(patch is for es branch, so only part of it applied for now)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6176 dfc29bdd-3216-0410-991c-e03cc46cb475
Optimized and avoids problems on Phosh shell
Thanks @TheBrokenRail for a patch (was a tiny part of patch #322).
https://sourceforge.net/p/irrlicht/patches/322
Changed patch slighlty to unify with rest of Irrlicht code.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6174 dfc29bdd-3216-0410-991c-e03cc46cb475
- Updates libpng to 1.6.37 (from 1.6.23)
Note: Seems svn can't merge it automatic when a folder was removed and readded with same name.
Easier to update libs by deleting all files - copying new ones over and then check svn stat for differences
and resolve them manually.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6171 dfc29bdd-3216-0410-991c-e03cc46cb475
Returns currently used color - depending on state and if override color is set.
Note: Not adding this to editbox for now as it's a bit more tricky there (selection changing color, so it has no single color).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6165 dfc29bdd-3216-0410-991c-e03cc46cb475
That makes it easier to use partial screens, while using automatic alignment.
Default is still automatic resizing as before, thought it got changed a bit as it looked a bit strange.
Before it only set the lower-right corner, but compared to driver screensizes, so it behaved a bit strange
when the leftTop corner of the rootGuiElement was changed (different than when the rightBottom corner was set).
Could be the idea before was that only clipping matters.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6163 dfc29bdd-3216-0410-991c-e03cc46cb475
Prefer static_cast to reinterpret_cast.
Declare variables later with init values to avoid having uninitialized variables around.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6161 dfc29bdd-3216-0410-991c-e03cc46cb475
Basically behavior about that is back to how it was in Irrlicht 1.8 - not perfect, but useable.
So window still jumps a bit when dragging toolbar, but no longer outside the sreen. And it's possible again to alt+tab to other windows.
The problem was caused by a combination of FPS camera changes and that we stopped doing mouse-coordinate clipping in the Linux device in r5593.
Basically that clipping had the side-effect that the fps-camera never considered a mouse "outside" on Linux.
Now on Linux we only update after we get a mouse-event (which we still get when the mouse is outside the window).
On Windows we still grab the mouse in the camera, thought that's likely _not_ the best way to do that. Windows has some mouse-grabbing support,
and I suppose we could use that (or camera should check if that is used as it also can be set by users I think). So maybe in future this can be further improved.
Other operating systems (OSX) should behave like in 1.8 I hope, but as usual I can't test.
Also did a few minor cleanups in the camera.
- Back to using animateNode time instead of real-time. That's because that was not causing the problems I thought back then it might cause as time is only used for keyboard input and not mouse input.
- Moved updating CursorPos to the rest of the code checking CursorControl
Note: A future improvement would be to add support for systems without CursorControl object (could still use mouse-events to get it working usually).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6142 dfc29bdd-3216-0410-991c-e03cc46cb475
Thx @Marko Mahnič for the patch (https://sourceforge.net/p/irrlicht/bugs/449)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6135 dfc29bdd-3216-0410-991c-e03cc46cb475
Previously project file was at 3.2 which seems to no longer work with newer XCode versions.
Patch is from Maksym Hamarnyk, no testing from my side for this.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6131 dfc29bdd-3216-0410-991c-e03cc46cb475
It's never really done much in c++, was deprecated in c++11 and is reserved since c++17.
Thanks @Maksym Hamarnyk for remdinding me about this.
Note: there are few more register commands in third library .c code. It's still a valid keyword there.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6130 dfc29bdd-3216-0410-991c-e03cc46cb475
Introduced in r5818. Might be part of the OSX compile troubles.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6125 dfc29bdd-3216-0410-991c-e03cc46cb475
Thanks @Maksym Hamarnyk for sending those.
Note: More patches are needed and I can only apply, not test, this.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6123 dfc29bdd-3216-0410-991c-e03cc46cb475
The change to the scaling code caused scaling to read outside of original image memory.
Was caused because scaling step factor was based on image-sizes, but has to be based on amount of scaling steps taking (off-by-one error).
Thanks @Maksym Hamarnyk for reporting that there was some problem.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6121 dfc29bdd-3216-0410-991c-e03cc46cb475
Before it crashed when index-count wasn't a multiple of 3, now it just doesn't create the last triangle then.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6110 dfc29bdd-3216-0410-991c-e03cc46cb475
This changes the behaviour on Win32 somewhat when Windows returned a CURSOR_SUPPRESSED state (touch-screen input hiding cursor globally).
Previously we set IsVisible it to false when CURSOR_SUPPRESSED was set.
Also we handle the CURSOR_SUPPRESSED state slightly different now and still try to hide cursors once when requested.
Reason for the change is that the old behaviour made it harder to recover from touch-screens hiding the cursor because Irrlicht didn't
know anymore which state is _should_ have. This also unifies the behaviour on all drivers as the other drivers already returned the visible
flag independent of the system being able to actually show the cursor.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6109 dfc29bdd-3216-0410-991c-e03cc46cb475
UI and scenenodes are often connected. And while it was possible to work around this already by using custom draw functions
or deriving from gui and scene-nodes at the same time, it did already lead a few times to uglier code for me.
So I guess adding one more pass to the engine has it's uses.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6107 dfc29bdd-3216-0410-991c-e03cc46cb475
- 10 year anniversary update
- Lighting model reworked. moved to eyespace like openGL. [Specular Highlights, Fog, Sphere/Reflection Map]
- increased internal s4DVertex to support 4 Textures and 4 Colors [switchable]
- Textures are handled as sRGB during Mipmap Generation. More accurate, less visual disruption
- 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D
- Texture Spatial Resolution Limiting working. [lower memory consumption,SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE]
- SuperTuxKart 8.0.1 playable
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6086 dfc29bdd-3216-0410-991c-e03cc46cb475
Sorry, just a hack to make it easier to work around Irrlicht :-(
Would be nice to have a general mechanism to load native gl functions in Irrlicht from apps...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6074 dfc29bdd-3216-0410-991c-e03cc46cb475
65536th vertex has index 65535 which is still fine, was going 1 too low in last commit.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6053 dfc29bdd-3216-0410-991c-e03cc46cb475
Those are not supported by any graphic card and we just end up with invalid textures.
Returning 0 now instead in addRenderTargetTexture for OpenGL and D3D9.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6047 dfc29bdd-3216-0410-991c-e03cc46cb475