minetest/src/craftdef.h

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// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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#pragma once
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#include <string>
#include <iostream>
#include <vector>
#include <utility>
#include "gamedef.h"
#include "inventory.h"
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/*
Crafting methods.
The crafting method depends on the inventory list
that the crafting input comes from.
*/
enum CraftMethod
{
// Crafting grid
CRAFT_METHOD_NORMAL,
// Cooking something in a furnace
CRAFT_METHOD_COOKING,
// Using something as fuel for a furnace
CRAFT_METHOD_FUEL,
};
/*
The type a hash can be. The earlier a type is mentioned in this enum,
the earlier it is tried at crafting, and the less likely is a collision.
Changing order causes changes in behavior, so know what you do.
*/
enum CraftHashType
{
// Hashes the normalized names of the recipe's elements.
// Only recipes without group usage can be found here,
// because groups can't be guessed efficiently.
CRAFT_HASH_TYPE_ITEM_NAMES,
// Counts the non-empty slots.
CRAFT_HASH_TYPE_COUNT,
// This layer both spares an extra variable, and helps to retain (albeit rarely used) functionality. Maps to 0.
// Before hashes are "initialized", all hashes reside here, after initialisation, none are.
CRAFT_HASH_TYPE_UNHASHED
};
const int craft_hash_type_max = (int) CRAFT_HASH_TYPE_UNHASHED;
/*
Input: The contents of the crafting slots, arranged in matrix form
*/
struct CraftInput
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{
CraftMethod method = CRAFT_METHOD_NORMAL;
unsigned int width = 0;
std::vector<ItemStack> items;
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CraftInput() = default;
CraftInput(CraftMethod method_, unsigned int width_,
const std::vector<ItemStack> &items_):
method(method_), width(width_), items(items_)
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{}
// Returns true if all items are empty.
bool empty() const;
std::string dump() const;
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};
/*
Output: Result of crafting operation
*/
struct CraftOutput
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{
// Used for normal crafting and cooking, itemstring
std::string item = "";
// Used for cooking (cook time) and fuel (burn time), seconds
float time = 0.0f;
CraftOutput() = default;
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CraftOutput(const std::string &item_, float time_):
item(item_), time(time_)
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{}
std::string dump() const;
};
/*
A list of replacements. A replacement indicates that a specific
input item should not be deleted (when crafting) but replaced with
a different item. Each replacements is a pair (itemstring to remove,
itemstring to replace with)
Example: If ("bucket:bucket_water", "bucket:bucket_empty") is a
replacement pair, the crafting input slot that contained a water
bucket will contain an empty bucket after crafting.
*/
struct CraftReplacements
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{
// List of replacements
std::vector<std::pair<std::string, std::string> > pairs;
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CraftReplacements() = default;
CraftReplacements(const std::vector<std::pair<std::string, std::string> > &pairs_):
pairs(pairs_)
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{}
std::string dump() const;
};
/*
Crafting definition base class
*/
class CraftDefinition
{
public:
/*
Craft recipe priorities, from low to high
Recipes are searched from latest to first.
If a recipe with higher priority than a previous found one is
encountered, it is selected instead.
*/
enum RecipePriority
{
PRIORITY_NO_RECIPE,
PRIORITY_TOOLREPAIR,
PRIORITY_SHAPELESS_AND_GROUPS,
PRIORITY_SHAPELESS,
PRIORITY_SHAPED_AND_GROUPS,
PRIORITY_SHAPED,
};
CraftDefinition() = default;
virtual ~CraftDefinition() = default;
// Returns type of crafting definition
virtual std::string getName() const=0;
// Checks whether the recipe is applicable
virtual bool check(const CraftInput &input, IGameDef *gamedef) const=0;
RecipePriority getPriority() const
{
return priority;
}
// Returns the output structure, meaning depends on crafting method
// The implementation can assume that check(input) returns true
virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const=0;
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// the inverse of the above
virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const=0;
// Decreases count of every input item
virtual void decrementInput(CraftInput &input,
std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const=0;
CraftHashType getHashType() const
{
return hash_type;
}
virtual u64 getHash(CraftHashType type) const = 0;
// to be called after all mods are loaded, so that we catch all aliases
virtual void initHash(IGameDef *gamedef) = 0;
virtual std::string dump() const=0;
protected:
CraftHashType hash_type;
RecipePriority priority;
};
/*
A plain-jane (shaped) crafting definition
Supported crafting method: CRAFT_METHOD_NORMAL.
Requires the input items to be arranged exactly like in the recipe.
*/
class CraftDefinitionShaped: public CraftDefinition
{
public:
CraftDefinitionShaped() = delete;
CraftDefinitionShaped(
const std::string &output_,
unsigned int width_,
const std::vector<std::string> &recipe_,
const CraftReplacements &replacements_);
virtual ~CraftDefinitionShaped() = default;
virtual std::string getName() const;
virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
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virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
virtual void decrementInput(CraftInput &input,
std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const;
virtual u64 getHash(CraftHashType type) const;
virtual void initHash(IGameDef *gamedef);
virtual std::string dump() const;
private:
// Output itemstring
std::string output = "";
// Width of recipe
unsigned int width = 1;
// Recipe matrix (itemstrings)
std::vector<std::string> recipe;
// Recipe matrix (item names)
std::vector<std::string> recipe_names;
// bool indicating if initHash has been called already
bool hash_inited = false;
// Replacement items for decrementInput()
CraftReplacements replacements;
};
/*
A shapeless crafting definition
Supported crafting method: CRAFT_METHOD_NORMAL.
Input items can arranged in any way.
*/
class CraftDefinitionShapeless: public CraftDefinition
{
public:
CraftDefinitionShapeless() = delete;
CraftDefinitionShapeless(
const std::string &output_,
const std::vector<std::string> &recipe_,
const CraftReplacements &replacements_);
virtual ~CraftDefinitionShapeless() = default;
virtual std::string getName() const;
virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
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virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
virtual void decrementInput(CraftInput &input,
std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const;
virtual u64 getHash(CraftHashType type) const;
virtual void initHash(IGameDef *gamedef);
virtual std::string dump() const;
private:
// Output itemstring
std::string output;
// Recipe list (itemstrings)
std::vector<std::string> recipe;
// Recipe list (item names), sorted
std::vector<std::string> recipe_names;
// bool indicating if initHash has been called already
bool hash_inited = false;
// Replacement items for decrementInput()
CraftReplacements replacements;
};
/*
Tool repair crafting definition
Supported crafting method: CRAFT_METHOD_NORMAL.
Put two damaged tools into the crafting grid, get one tool back.
There should only be one crafting definition of this type.
*/
class CraftDefinitionToolRepair: public CraftDefinition
{
public:
CraftDefinitionToolRepair() = delete;
CraftDefinitionToolRepair(float additional_wear_);
virtual ~CraftDefinitionToolRepair() = default;
virtual std::string getName() const;
virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
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virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
virtual void decrementInput(CraftInput &input,
std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const;
virtual u64 getHash(CraftHashType type) const { return 2; }
virtual void initHash(IGameDef *gamedef)
{
hash_type = CRAFT_HASH_TYPE_COUNT;
}
virtual std::string dump() const;
private:
// This is a constant that is added to the wear of the result.
// May be positive or negative, allowed range [-1,1].
// 1 = new tool is completely broken
// 0 = simply add remaining uses of both input tools
// -1 = new tool is completely pristine
float additional_wear = 0.0f;
};
/*
A cooking (in furnace) definition
Supported crafting method: CRAFT_METHOD_COOKING.
*/
class CraftDefinitionCooking: public CraftDefinition
{
public:
CraftDefinitionCooking() = delete;
CraftDefinitionCooking(
const std::string &output_,
const std::string &recipe_,
float cooktime_,
const CraftReplacements &replacements_);
virtual ~CraftDefinitionCooking() = default;
virtual std::string getName() const;
virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
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virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
virtual void decrementInput(CraftInput &input,
std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const;
virtual u64 getHash(CraftHashType type) const;
virtual void initHash(IGameDef *gamedef);
virtual std::string dump() const;
private:
// Output itemstring
std::string output;
// Recipe itemstring
std::string recipe;
// Recipe item name
std::string recipe_name;
// bool indicating if initHash has been called already
bool hash_inited = false;
// Time in seconds
float cooktime;
// Replacement items for decrementInput()
CraftReplacements replacements;
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};
/*
A fuel (for furnace) definition
Supported crafting method: CRAFT_METHOD_FUEL.
*/
class CraftDefinitionFuel: public CraftDefinition
{
public:
CraftDefinitionFuel() = delete;
CraftDefinitionFuel(
const std::string &recipe_,
float burntime_,
const CraftReplacements &replacements_);
virtual ~CraftDefinitionFuel() = default;
virtual std::string getName() const;
virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
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virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
virtual void decrementInput(CraftInput &input,
std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const;
virtual u64 getHash(CraftHashType type) const;
virtual void initHash(IGameDef *gamedef);
virtual std::string dump() const;
private:
// Recipe itemstring
std::string recipe;
// Recipe item name
std::string recipe_name;
// bool indicating if initHash has been called already
bool hash_inited = false;
// Time in seconds
float burntime;
// Replacement items for decrementInput()
CraftReplacements replacements;
};
/*
Crafting definition manager
*/
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class ICraftDefManager
{
public:
ICraftDefManager() = default;
virtual ~ICraftDefManager() = default;
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/**
* The main crafting function.
*
* @param input The input grid.
* @param output CraftOutput where the result is placed.
* @param output_replacements A vector of ItemStacks where replacements are
* placed if they cannot be placed in the input. Replacements can be placed
* in the input if the stack of the replaced item has a count of 1.
* @param decrementInput If true, consume or replace input items.
* @param gamedef
* @return true if a result was found, otherwise false.
*/
virtual bool getCraftResult(CraftInput &input, CraftOutput &output,
std::vector<ItemStack> &output_replacements,
bool decrementInput, IGameDef *gamedef) const=0;
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virtual std::vector<CraftDefinition*> getCraftRecipes(CraftOutput &output,
IGameDef *gamedef, unsigned limit=0) const=0;
// Print crafting recipes for debugging
virtual std::string dump() const=0;
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};
class IWritableCraftDefManager : public ICraftDefManager
{
public:
IWritableCraftDefManager() = default;
virtual ~IWritableCraftDefManager() = default;
// The main crafting function
virtual bool getCraftResult(CraftInput &input, CraftOutput &output,
std::vector<ItemStack> &output_replacements,
bool decrementInput, IGameDef *gamedef) const=0;
virtual std::vector<CraftDefinition*> getCraftRecipes(CraftOutput &output,
IGameDef *gamedef, unsigned limit=0) const=0;
virtual bool clearCraftsByOutput(const CraftOutput &output, IGameDef *gamedef) = 0;
virtual bool clearCraftsByInput(const CraftInput &input, IGameDef *gamedef) = 0;
// Print crafting recipes for debugging
virtual std::string dump() const=0;
// Add a crafting definition.
// After calling this, the pointer belongs to the manager.
virtual void registerCraft(CraftDefinition *def, IGameDef *gamedef) = 0;
// Delete all crafting definitions
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virtual void clear()=0;
// To be called after all mods are loaded, so that we catch all aliases
virtual void initHashes(IGameDef *gamedef) = 0;
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};
IWritableCraftDefManager* createCraftDefManager();