minetest/src/CMakeLists.txt

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CMake
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project(minetest)
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INCLUDE(CheckTypeSize)
INCLUDE(CheckIncludeFiles)
INCLUDE(CheckLibraryExists)
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check_type_size(int SIZEOF_INT BUILTIN_TYPES_ONLY LANGUAGE CXX)
if(SIZEOF_INT LESS 4)
message(FATAL_ERROR "Minetest will not work with int less than 32 bits wide.")
endif()
check_type_size(size_t SIZEOF_SIZE_T LANGUAGE CXX)
if(SIZEOF_SIZE_T LESS 4)
message(FATAL_ERROR "Minetest will not work with size_t less than 32 bits wide.")
endif()
# Add custom SemiDebug build mode
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set(CMAKE_CXX_FLAGS_SEMIDEBUG "-O1 -g -Wall" CACHE STRING
"Flags used by the C++ compiler during semidebug builds."
FORCE
)
set(CMAKE_C_FLAGS_SEMIDEBUG "-O1 -g -Wall -pedantic" CACHE STRING
"Flags used by the C compiler during semidebug builds."
FORCE
)
mark_as_advanced(
CMAKE_CXX_FLAGS_SEMIDEBUG
CMAKE_C_FLAGS_SEMIDEBUG
)
set(SUPPORTED_BUILD_TYPES None Release Debug SemiDebug RelWithDebInfo MinSizeRel)
set(CMAKE_BUILD_TYPE "${CMAKE_BUILD_TYPE}" CACHE STRING
"Choose the type of build. Options are: ${SUPPORTED_BUILD_TYPES}."
FORCE
)
if(NOT (CMAKE_BUILD_TYPE IN_LIST SUPPORTED_BUILD_TYPES))
message(WARNING
"Unknown CMAKE_BUILD_TYPE: ${CMAKE_BUILD_TYPE}. Options are: ${SUPPORTED_BUILD_TYPES}.")
endif()
# Set some random things default to not being visible in the GUI
mark_as_advanced(EXECUTABLE_OUTPUT_PATH LIBRARY_OUTPUT_PATH)
if(NOT (BUILD_CLIENT OR BUILD_SERVER))
message(WARNING "Neither BUILD_CLIENT nor BUILD_SERVER is set! Setting BUILD_SERVER=true")
set(BUILD_SERVER TRUE)
endif()
option(ENABLE_CURL "Enable cURL support for fetching media" TRUE)
set(USE_CURL FALSE)
if(ENABLE_CURL)
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find_package(CURL 7.28.0)
if (CURL_FOUND)
message(STATUS "cURL support enabled.")
set(USE_CURL TRUE)
endif()
else()
mark_as_advanced(CLEAR CURL_LIBRARY CURL_INCLUDE_DIR)
endif()
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if(NOT USE_CURL)
if(BUILD_CLIENT)
message(WARNING "cURL is required to load the server list")
endif()
if(BUILD_SERVER)
message(WARNING "cURL is required to announce to the server list")
endif()
endif()
option(ENABLE_GETTEXT "Use GetText for internationalization" ${BUILD_CLIENT})
set(USE_GETTEXT FALSE)
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if(ENABLE_GETTEXT)
find_package(GettextLib)
if(GETTEXTLIB_FOUND)
if(WIN32)
message(STATUS "GetText library: ${GETTEXT_LIBRARY}")
message(STATUS "GetText DLL(s): ${GETTEXT_DLL}")
endif()
set(USE_GETTEXT TRUE)
message(STATUS "GetText enabled; locales found: ${GETTEXT_AVAILABLE_LOCALES}")
endif(GETTEXTLIB_FOUND)
else()
mark_as_advanced(GETTEXT_INCLUDE_DIR GETTEXT_LIBRARY GETTEXT_MSGFMT)
message(STATUS "GetText disabled.")
endif()
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option(ENABLE_SOUND "Enable sound" TRUE)
set(USE_SOUND FALSE)
if(BUILD_CLIENT AND ENABLE_SOUND)
# Sound libraries
find_package(OpenAL)
find_package(Vorbis)
if(NOT OPENAL_FOUND)
message(STATUS "Sound enabled, but OpenAL not found!")
mark_as_advanced(CLEAR OPENAL_LIBRARY OPENAL_INCLUDE_DIR)
endif()
if(NOT VORBIS_FOUND)
message(STATUS "Sound enabled, but Vorbis libraries not found!")
mark_as_advanced(CLEAR OGG_INCLUDE_DIR VORBIS_INCLUDE_DIR OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY)
endif()
if(OPENAL_FOUND AND VORBIS_FOUND)
set(USE_SOUND TRUE)
message(STATUS "Sound enabled.")
else()
message(FATAL_ERROR "Sound enabled, but cannot be used.\n"
"To continue, either fill in the required paths or disable sound. (-DENABLE_SOUND=0)")
endif()
endif()
if(BUILD_CLIENT)
find_package(Freetype REQUIRED)
endif()
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option(ENABLE_CURSES "Enable ncurses console" TRUE)
set(USE_CURSES FALSE)
if(ENABLE_CURSES)
find_package(Ncursesw)
if(CURSES_FOUND)
set(USE_CURSES TRUE)
message(STATUS "ncurses console enabled.")
include_directories(${CURSES_INCLUDE_DIRS})
else()
message(STATUS "ncurses not found!")
endif()
endif(ENABLE_CURSES)
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option(ENABLE_POSTGRESQL "Enable PostgreSQL backend" TRUE)
set(USE_POSTGRESQL FALSE)
if(ENABLE_POSTGRESQL)
if(CMAKE_VERSION VERSION_LESS "3.20")
find_package(PostgreSQL QUIET)
# Before CMake 3.20 FindPostgreSQL.cmake always looked for server includes
# but we don't need them, so continue anyway if only those are missing.
if(PostgreSQL_INCLUDE_DIR AND PostgreSQL_LIBRARY)
set(PostgreSQL_FOUND TRUE)
set(PostgreSQL_INCLUDE_DIRS ${PostgreSQL_INCLUDE_DIR})
set(PostgreSQL_LIBRARIES ${PostgreSQL_LIBRARY})
endif()
else()
find_package(PostgreSQL)
endif()
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if(PostgreSQL_FOUND)
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set(USE_POSTGRESQL TRUE)
message(STATUS "PostgreSQL backend enabled")
# This variable is case sensitive, don't try to change it to POSTGRESQL_INCLUDE_DIR
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message(STATUS "PostgreSQL includes: ${PostgreSQL_INCLUDE_DIRS}")
include_directories(${PostgreSQL_INCLUDE_DIRS})
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else()
message(STATUS "PostgreSQL not found!")
endif()
endif(ENABLE_POSTGRESQL)
option(ENABLE_LEVELDB "Enable LevelDB backend" TRUE)
set(USE_LEVELDB FALSE)
if(ENABLE_LEVELDB)
find_library(LEVELDB_LIBRARY NAMES leveldb libleveldb)
find_path(LEVELDB_INCLUDE_DIR db.h PATH_SUFFIXES leveldb)
if(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
set(USE_LEVELDB TRUE)
message(STATUS "LevelDB backend enabled.")
include_directories(${LEVELDB_INCLUDE_DIR})
else()
message(STATUS "LevelDB not found!")
endif()
endif(ENABLE_LEVELDB)
OPTION(ENABLE_REDIS "Enable Redis backend" TRUE)
set(USE_REDIS FALSE)
if(ENABLE_REDIS)
find_library(REDIS_LIBRARY hiredis)
find_path(REDIS_INCLUDE_DIR hiredis.h PATH_SUFFIXES hiredis)
if(REDIS_LIBRARY AND REDIS_INCLUDE_DIR)
set(USE_REDIS TRUE)
message(STATUS "Redis backend enabled.")
include_directories(${REDIS_INCLUDE_DIR})
else(REDIS_LIBRARY AND REDIS_INCLUDE_DIR)
message(STATUS "Redis not found!")
endif(REDIS_LIBRARY AND REDIS_INCLUDE_DIR)
endif(ENABLE_REDIS)
find_package(SQLite3 REQUIRED)
OPTION(ENABLE_PROMETHEUS "Enable prometheus client support" FALSE)
set(USE_PROMETHEUS FALSE)
if(ENABLE_PROMETHEUS)
find_path(PROMETHEUS_CPP_INCLUDE_DIR NAMES prometheus/counter.h)
find_library(PROMETHEUS_PULL_LIBRARY NAMES prometheus-cpp-pull)
find_library(PROMETHEUS_CORE_LIBRARY NAMES prometheus-cpp-core)
if(PROMETHEUS_CPP_INCLUDE_DIR AND PROMETHEUS_PULL_LIBRARY AND PROMETHEUS_CORE_LIBRARY)
set(PROMETHEUS_LIBRARIES ${PROMETHEUS_PULL_LIBRARY} ${PROMETHEUS_CORE_LIBRARY})
set(USE_PROMETHEUS TRUE)
include_directories(${PROMETHEUS_CPP_INCLUDE_DIR})
endif(PROMETHEUS_CPP_INCLUDE_DIR AND PROMETHEUS_PULL_LIBRARY AND PROMETHEUS_CORE_LIBRARY)
endif(ENABLE_PROMETHEUS)
if(USE_PROMETHEUS)
message(STATUS "Prometheus client enabled.")
else(USE_PROMETHEUS)
message(STATUS "Prometheus client disabled.")
endif(USE_PROMETHEUS)
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OPTION(ENABLE_SPATIAL "Enable SpatialIndex AreaStore backend" TRUE)
set(USE_SPATIAL FALSE)
if(ENABLE_SPATIAL)
find_library(SPATIAL_LIBRARY spatialindex)
find_path(SPATIAL_INCLUDE_DIR spatialindex/SpatialIndex.h)
if(SPATIAL_LIBRARY AND SPATIAL_INCLUDE_DIR)
set(USE_SPATIAL TRUE)
message(STATUS "SpatialIndex AreaStore backend enabled.")
include_directories(${SPATIAL_INCLUDE_DIR})
else(SPATIAL_LIBRARY AND SPATIAL_INCLUDE_DIR)
message(STATUS "SpatialIndex not found!")
endif(SPATIAL_LIBRARY AND SPATIAL_INCLUDE_DIR)
endif(ENABLE_SPATIAL)
find_package(ZLIB REQUIRED)
find_package(Zstd REQUIRED)
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if(NOT MSVC)
set(USE_GPROF FALSE CACHE BOOL "Use -pg flag for g++")
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endif()
# Haiku endian support
if(HAIKU)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_BSD_SOURCE")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_BSD_SOURCE")
endif()
# Use cmake_config.h
add_definitions(-DUSE_CMAKE_CONFIG_H)
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set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
set(PLATFORM_LIBS Threads::Threads)
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if(WIN32)
# Windows
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if(MSVC) # MSVC Specifics
set(PLATFORM_LIBS dbghelp.lib ${PLATFORM_LIBS})
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# Surpress some useless warnings
add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 )
# Get M_PI to work
add_definitions(/D "_USE_MATH_DEFINES")
# Don't define min/max macros in minwindef.h
add_definitions(/D "NOMINMAX")
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endif()
set(PLATFORM_LIBS ws2_32.lib version.lib shlwapi.lib winmm.lib ${PLATFORM_LIBS})
set(EXTRA_DLL "" CACHE FILEPATH "Optional paths to additional DLLs that should be packaged")
# DLLs are automatically copied to the output directory by vcpkg when VCPKG_APPLOCAL_DEPS=ON
if(NOT VCPKG_APPLOCAL_DEPS)
set(ZLIB_DLL "" CACHE FILEPATH "Path to Zlib DLL for installation (optional)")
set(ZSTD_DLL "" CACHE FILEPATH "Path to Zstd DLL for installation (optional)")
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if(BUILD_CLIENT)
set(PNG_DLL "" CACHE FILEPATH "Path to libpng DLL for installation (optional)")
set(JPEG_DLL "" CACHE FILEPATH "Path to libjpeg DLL for installation (optional)")
set(SDL2_DLL "" CACHE FILEPATH "Path to SDL2 DLL for installation (optional)")
endif()
if(BUILD_CLIENT AND ENABLE_SOUND)
set(OPENAL_DLL "" CACHE FILEPATH "Path to OpenAL DLL for installation (optional)")
set(OGG_DLL "" CACHE FILEPATH "Path to Ogg DLL for installation (optional)")
set(VORBIS_DLL "" CACHE FILEPATH "Path to Vorbis DLLs for installation (optional)")
endif()
if(USE_GETTEXT)
set(GETTEXT_DLL "" CACHE FILEPATH "Path to Intl/Iconv DLLs for installation (optional)")
endif()
if(USE_LUAJIT)
set(LUA_DLL "" CACHE FILEPATH "Path to luajit-5.1.dll for installation (optional)")
endif()
endif()
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else()
# Unix probably
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set(PLATFORM_LIBS ${PLATFORM_LIBS} ${CMAKE_DL_LIBS})
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if(APPLE)
set(PLATFORM_LIBS "-framework CoreFoundation" ${PLATFORM_LIBS})
else()
check_library_exists(rt clock_gettime "" HAVE_LIBRT)
if (HAVE_LIBRT)
set(PLATFORM_LIBS -lrt ${PLATFORM_LIBS})
endif(HAVE_LIBRT)
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endif(APPLE)
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find_library(ICONV_LIBRARY iconv)
mark_as_advanced(ICONV_LIBRARY)
if (ICONV_LIBRARY)
set(PLATFORM_LIBS ${PLATFORM_LIBS} ${ICONV_LIBRARY})
endif()
if (HAIKU)
set(PLATFORM_LIBS ${PLATFORM_LIBS} network)
endif()
if (ANDROID)
set(PLATFORM_LIBS ${PLATFORM_LIBS} android log)
endif()
endif()
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# On clang and gcc, some functionalities of std::atomic require -latomic.
# See <https://en.cppreference.com/w/cpp/atomic/atomic#Notes>.
# Note that find_library does not reliably find it so we have to resort to this.
# Also, passing -latomic is not always the same as adding atomic to the library list.
include(CheckCSourceCompiles)
if(NOT CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
set(CMAKE_REQUIRED_LIBRARIES "-latomic")
check_c_source_compiles("int main(){}" HAVE_LINK_ATOMIC)
set(CMAKE_REQUIRED_LIBRARIES "")
if(HAVE_LINK_ATOMIC)
set(PLATFORM_LIBS ${PLATFORM_LIBS} "-latomic")
endif()
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endif()
include(CheckSymbolExists)
check_symbol_exists(strlcpy "string.h" HAVE_STRLCPY)
check_include_files(endian.h HAVE_ENDIAN_H)
configure_file(
"${PROJECT_SOURCE_DIR}/cmake_config.h.in"
"${PROJECT_BINARY_DIR}/cmake_config.h"
)
# Add a target that always rebuilds cmake_config_githash.h
add_custom_target(GenerateVersion
COMMAND ${CMAKE_COMMAND}
-D "GENERATE_VERSION_SOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR}"
-D "GENERATE_VERSION_BINARY_DIR=${CMAKE_CURRENT_BINARY_DIR}"
-D "VERSION_STRING=${VERSION_STRING}"
-D "DEVELOPMENT_BUILD=${DEVELOPMENT_BUILD}"
-P "${CMAKE_SOURCE_DIR}/cmake/Modules/GenerateVersion.cmake"
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")
add_subdirectory(threading)
add_subdirectory(content)
add_subdirectory(database)
add_subdirectory(gui)
add_subdirectory(mapgen)
add_subdirectory(network)
add_subdirectory(script)
add_subdirectory(unittest)
add_subdirectory(benchmark)
add_subdirectory(util)
add_subdirectory(irrlicht_changes)
add_subdirectory(server)
set(common_SRCS
${database_SRCS}
${mapgen_SRCS}
${server_SRCS}
${content_SRCS}
chat.cpp
clientdynamicinfo.cpp
collision.cpp
content_mapnode.cpp
content_nodemeta.cpp
convert_json.cpp
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craftdef.cpp
debug.cpp
defaultsettings.cpp
emerge.cpp
environment.cpp
face_position_cache.cpp
filesys.cpp
gettext.cpp
httpfetch.cpp
hud.cpp
inventory.cpp
inventorymanager.cpp
itemdef.cpp
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itemstackmetadata.cpp
light.cpp
lighting.cpp
log.cpp
main.cpp
map.cpp
map_settings_manager.cpp
mapblock.cpp
mapnode.cpp
mapsector.cpp
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metadata.cpp
modchannels.cpp
nameidmapping.cpp
nodedef.cpp
nodemetadata.cpp
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nodetimer.cpp
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noise.cpp
objdef.cpp
object_properties.cpp
particles.cpp
pathfinder.cpp
player.cpp
porting.cpp
profiler.cpp
raycast.cpp
reflowscan.cpp
remoteplayer.cpp
rollback_interface.cpp
serialization.cpp
server.cpp
serverenvironment.cpp
servermap.cpp
settings.cpp
staticobject.cpp
terminal_chat_console.cpp
texture_override.cpp
tileanimation.cpp
tool.cpp
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translation.cpp
version.cpp
voxel.cpp
voxelalgorithms.cpp
hud.cpp
${common_network_SRCS}
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${JTHREAD_SRCS}
${common_SCRIPT_SRCS}
${UTIL_SRCS}
)
if(ANDROID)
set(common_SRCS ${common_SRCS} porting_android.cpp)
endif()
if(BUILD_UNITTESTS)
set(common_SRCS ${common_SRCS} ${UNITTEST_SRCS})
endif()
if(BUILD_BENCHMARKS)
set(common_SRCS ${common_SRCS} ${BENCHMARK_SRCS})
endif()
# This gives us the icon and file version information
if(WIN32)
set(WINRESOURCE_FILE "${CMAKE_CURRENT_SOURCE_DIR}/../misc/winresource.rc")
set(MINETEST_EXE_MANIFEST_FILE "${CMAKE_CURRENT_SOURCE_DIR}/../misc/minetest.exe.manifest")
if(MINGW)
if(NOT CMAKE_RC_COMPILER)
set(CMAKE_RC_COMPILER "windres.exe")
endif()
ADD_CUSTOM_COMMAND(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o
COMMAND ${CMAKE_RC_COMPILER} -I${CMAKE_CURRENT_SOURCE_DIR} -I${CMAKE_CURRENT_BINARY_DIR}
-i${WINRESOURCE_FILE}
-o ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
DEPENDS ${WINRESOURCE_FILE} ${MINETEST_EXE_MANIFEST_FILE})
SET(extra_windows_SRCS ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o)
else(MINGW) # Probably MSVC
set(extra_windows_SRCS ${WINRESOURCE_FILE} ${MINETEST_EXE_MANIFEST_FILE})
endif(MINGW)
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endif()
# Client sources
if (BUILD_CLIENT)
add_subdirectory(client)
endif(BUILD_CLIENT)
set(client_SRCS
${client_SRCS}
${common_SRCS}
${gui_SRCS}
${client_network_SRCS}
${client_irrlicht_changes_SRCS}
${client_SCRIPT_SRCS}
)
if(BUILD_UNITTESTS)
set(client_SRCS ${client_SRCS} ${UNITTEST_CLIENT_SRCS})
endif()
if(BUILD_BENCHMARKS)
set(client_SRCS ${client_SRCS} ${BENCHMARK_CLIENT_SRCS})
endif()
list(SORT client_SRCS)
# Server sources
set(server_SRCS
${common_SRCS}
)
list(SORT server_SRCS)
# Avoid source_group on broken CMake version.
# see issue #7074 #7075
if (CMAKE_VERSION VERSION_GREATER 3.8.1)
source_group(TREE ${PROJECT_SOURCE_DIR} PREFIX "Source Files" FILES ${client_SRCS})
source_group(TREE ${PROJECT_SOURCE_DIR} PREFIX "Source Files" FILES ${server_SRCS})
endif()
include_directories(
${PROJECT_BINARY_DIR}
${PROJECT_SOURCE_DIR}
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${PROJECT_SOURCE_DIR}/script
)
include_directories(SYSTEM
${ZLIB_INCLUDE_DIR}
${ZSTD_INCLUDE_DIR}
${SQLITE3_INCLUDE_DIR}
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${LUA_INCLUDE_DIR}
${GMP_INCLUDE_DIR}
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${JSON_INCLUDE_DIR}
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${LUA_BIT_INCLUDE_DIR}
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# on Android, Minetest depends on SDL2 directly
# on other platforms, only IrrlichtMt depends on SDL2
"$<$<PLATFORM_ID:Android>:${SDL2_INCLUDE_DIRS}>"
)
if(USE_GETTEXT)
include_directories(${GETTEXT_INCLUDE_DIR})
endif()
if(BUILD_CLIENT)
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include_directories(SYSTEM
${FREETYPE_INCLUDE_DIRS}
${SOUND_INCLUDE_DIRS}
)
endif()
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if(USE_CURL)
include_directories(${CURL_INCLUDE_DIR})
endif()
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# When cross-compiling assume the user doesn't want to run the executable anyway,
# otherwise place it in <source dir>/bin/ since Minetest can only run from there.
if(NOT CMAKE_CROSSCOMPILING)
set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/bin")
endif()
if(BUILD_CLIENT)
if(ANDROID)
add_library(${PROJECT_NAME} SHARED ${client_SRCS})
else()
add_executable(${PROJECT_NAME} ${client_SRCS} ${extra_windows_SRCS})
endif()
add_dependencies(${PROJECT_NAME} GenerateVersion)
target_link_libraries(
${PROJECT_NAME}
${ZLIB_LIBRARIES}
IrrlichtMt::IrrlichtMt
${ZSTD_LIBRARY}
${SOUND_LIBRARIES}
${SQLITE3_LIBRARY}
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${LUA_LIBRARY}
${GMP_LIBRARY}
${JSON_LIBRARY}
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${LUA_BIT_LIBRARY}
${FREETYPE_LIBRARY}
${PLATFORM_LIBS}
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# on Android, Minetest depends on SDL2 directly
# on other platforms, only IrrlichtMt depends on SDL2
"$<$<PLATFORM_ID:Android>:${SDL2_LIBRARIES}>"
)
if(NOT USE_LUAJIT)
set_target_properties(${PROJECT_NAME} PROPERTIES
# This is necessary for dynamic Lua modules
# to work when Lua is statically linked (issue #10806)
ENABLE_EXPORTS 1
)
endif()
if(USE_GETTEXT)
target_link_libraries(
${PROJECT_NAME}
${GETTEXT_LIBRARY}
)
endif()
if(USE_CURL)
target_link_libraries(
${PROJECT_NAME}
${CURL_LIBRARY}
)
endif()
if(FREETYPE_PKGCONFIG_FOUND)
set_target_properties(${PROJECT_NAME}
PROPERTIES
COMPILE_FLAGS "${FREETYPE_CFLAGS_STR}"
)
endif()
if (USE_CURSES)
target_link_libraries(${PROJECT_NAME} ${CURSES_LIBRARIES})
endif()
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if (USE_POSTGRESQL)
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target_link_libraries(${PROJECT_NAME} ${PostgreSQL_LIBRARIES})
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endif()
if (USE_LEVELDB)
target_link_libraries(${PROJECT_NAME} ${LEVELDB_LIBRARY})
endif()
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if (USE_REDIS)
target_link_libraries(${PROJECT_NAME} ${REDIS_LIBRARY})
endif()
if (USE_PROMETHEUS)
target_link_libraries(${PROJECT_NAME} ${PROMETHEUS_LIBRARIES})
endif()
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if (USE_SPATIAL)
target_link_libraries(${PROJECT_NAME} ${SPATIAL_LIBRARY})
endif()
if(BUILD_UNITTESTS OR BUILD_BENCHMARKS)
target_link_libraries(${PROJECT_NAME} Catch2::Catch2)
endif()
endif(BUILD_CLIENT)
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if(BUILD_SERVER)
add_executable(${PROJECT_NAME}server ${server_SRCS} ${extra_windows_SRCS})
add_dependencies(${PROJECT_NAME}server GenerateVersion)
get_target_property(
IRRLICHT_INCLUDES IrrlichtMt::IrrlichtMt INTERFACE_INCLUDE_DIRECTORIES)
# Doesn't work without PRIVATE/PUBLIC/INTERFACE mode specified.
target_include_directories(${PROJECT_NAME}server PRIVATE ${IRRLICHT_INCLUDES})
target_link_libraries(
${PROJECT_NAME}server
${ZLIB_LIBRARIES}
${ZSTD_LIBRARY}
${SQLITE3_LIBRARY}
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${JSON_LIBRARY}
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${LUA_LIBRARY}
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${LUA_BIT_LIBRARY}
${GMP_LIBRARY}
${PLATFORM_LIBS}
)
set_target_properties(${PROJECT_NAME}server PROPERTIES
COMPILE_DEFINITIONS "SERVER")
if(NOT USE_LUAJIT)
set_target_properties(${PROJECT_NAME}server PROPERTIES
# This is necessary for dynamic Lua modules
# to work when Lua is statically linked (issue #10806)
ENABLE_EXPORTS 1
)
endif()
if (USE_GETTEXT)
target_link_libraries(${PROJECT_NAME}server ${GETTEXT_LIBRARY})
endif()
if (USE_CURSES)
target_link_libraries(${PROJECT_NAME}server ${CURSES_LIBRARIES})
endif()
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if (USE_POSTGRESQL)
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target_link_libraries(${PROJECT_NAME}server ${PostgreSQL_LIBRARIES})
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endif()
if (USE_LEVELDB)
target_link_libraries(${PROJECT_NAME}server ${LEVELDB_LIBRARY})
endif()
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if (USE_REDIS)
target_link_libraries(${PROJECT_NAME}server ${REDIS_LIBRARY})
endif()
if (USE_PROMETHEUS)
target_link_libraries(${PROJECT_NAME}server ${PROMETHEUS_LIBRARIES})
endif()
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if (USE_SPATIAL)
target_link_libraries(${PROJECT_NAME}server ${SPATIAL_LIBRARY})
endif()
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if(USE_CURL)
target_link_libraries(
${PROJECT_NAME}server
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${CURL_LIBRARY}
)
endif()
if(BUILD_UNITTESTS OR BUILD_BENCHMARKS)
target_link_libraries(${PROJECT_NAME}server Catch2::Catch2)
endif()
endif(BUILD_SERVER)
# See issue #4638
FILE(READ "${CMAKE_SOURCE_DIR}/src/unsupported_language_list.txt" GETTEXT_BLACKLISTED_LOCALES)
STRING(REGEX REPLACE "\n" ";" GETTEXT_BLACKLISTED_LOCALES "${GETTEXT_BLACKLISTED_LOCALES}")
option(APPLY_LOCALE_BLACKLIST "Use a blacklist to avoid known broken locales" TRUE)
if (GETTEXTLIB_FOUND AND APPLY_LOCALE_BLACKLIST)
set(GETTEXT_USED_LOCALES "")
foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
if (NOT "${LOCALE}" IN_LIST GETTEXT_BLACKLISTED_LOCALES)
list(APPEND GETTEXT_USED_LOCALES ${LOCALE})
endif()
endforeach()
message(STATUS "Locale blacklist applied; Locales used: ${GETTEXT_USED_LOCALES}")
elseif (GETTEXTLIB_FOUND)
set(GETTEXT_USED_LOCALES ${GETTEXT_AVAILABLE_LOCALES})
endif()
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# Set some optimizations and tweaks
include(CheckCSourceCompiles)
set(CMAKE_REQUIRED_INCLUDES ${LUA_INCLUDE_DIR})
if(USE_LUAJIT)
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# libm usually required if statically linking
set(CMAKE_REQUIRED_LIBRARIES ${LUA_LIBRARY} m)
# LuaJIT provides exactly zero ways to determine how recent it is (the version
# is unchanged since 2017), however it happens that string buffers were added
# after the changes which we care about so that works as an indicator.
# (https://github.com/LuaJIT/LuaJIT/commit/4c6b669 March 2021)
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# Note: This is no longer true as of August 2023, but we're keeping the old check.
unset(HAVE_RECENT_LJ CACHE)
check_symbol_exists(luaopen_string_buffer "lualib.h" HAVE_RECENT_LJ)
if(NOT HAVE_RECENT_LJ)
string(CONCAT explanation_msg
"You are using a relatively old version of LuaJIT. We recommend "
"running a recent version (from git) as older ones are known not "
"to build/work correctly in all cases.\n"
"THIS APPLIES ESPECIALLY ON macOS OR Linux/aarch64!")
message(WARNING ${explanation_msg})
endif()
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elseif(NOT MSVC)
set(CMAKE_REQUIRED_LIBRARIES "")
unset(HAVE_ATCCALL CACHE)
# Note: we need to check the function without having the library
# available for linking, so check_symbol_exists won't work.
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# Incidentally this doesn't seem to work on MSVC...
check_c_source_compiles("#include <lua.h>\nint main(){return sizeof(lua_atccall);}" HAVE_ATCCALL)
if(NOT HAVE_ATCCALL)
string(CONCAT explanation_msg
"It looks like you're trying to build Minetest using a system-wide "
"Lua installation. This is no longer supported because PUC Lua "
"cannot interoperate with C++ correctly. Read src/unittest/test_lua.cpp "
" for technical details.")
message(FATAL_ERROR ${explanation_msg})
endif()
endif()
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if(MSVC)
# Visual Studio
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /D _WIN32_WINNT=0x0601 /D WIN32_LEAN_AND_MEAN")
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# EHa enables SEH exceptions (used for catching segfaults)
set(CMAKE_CXX_FLAGS_RELEASE "/EHa /Ox /MD /GS- /Zi /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0")
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /arch:SSE")
endif()
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/INCREMENTAL:NO /DEBUG /OPT:REF /OPT:ICF /SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup")
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set(CMAKE_CXX_FLAGS_SEMIDEBUG "/MDd /Zi /Ob0 /O1 /RTC1")
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# Debug build doesn't catch exceptions by itself
# Add some optimizations because otherwise it's VERY slow
set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
# Flags for C files (sqlite)
# /MD = dynamically link to MSVCRxxx.dll
set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MD")
# Flags that cannot be shared between cl and clang-cl
# https://clang.llvm.org/docs/UsersManual.html#clang-cl
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fuse-ld=lld")
# Disable pragma-pack warning
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Wno-pragma-pack")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /TP /FD /GL")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /LTCG")
endif()
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else()
# GCC or compatible compilers such as Clang
set(WARNING_FLAGS "-Wall -Wextra")
set(WARNING_FLAGS "${WARNING_FLAGS} -Wno-unused-parameter")
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if(WARN_ALL)
set(RELEASE_WARNING_FLAGS "${WARNING_FLAGS}")
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else()
set(RELEASE_WARNING_FLAGS "")
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endif()
if(MINGW)
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(OTHER_FLAGS "${OTHER_FLAGS} -mthreads")
endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_WIN32_WINNT=0x0601 -DWIN32_LEAN_AND_MEAN")
endif()
# Use a safe subset of flags to speed up math calculations:
# - we don't need errno or math exceptions
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# - we don't deal with signed zero
set(MATH_FLAGS "-fno-math-errno -fno-trapping-math -fno-signed-zeros")
# Enable SSE for floating point math on 32-bit x86 by default
# reasoning see minetest issue #11810 and https://gcc.gnu.org/wiki/FloatingPointMath
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
check_c_source_compiles("#ifndef __i686__\n#error\n#endif\nint main(){}" IS_I686)
if(IS_I686)
message(STATUS "Detected Intel x86: using SSE instead of x87 FPU")
set(OTHER_FLAGS "${OTHER_FLAGS} -mfpmath=sse -msse")
endif()
endif()
set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${OTHER_FLAGS} -pipe -funroll-loops -O3 -fomit-frame-pointer")
if(CMAKE_SYSTEM_NAME STREQUAL "Linux"
AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang"
AND CMAKE_CXX_COMPILER_VERSION MATCHES "^9\\.")
# Clang 9 has broken -ffast-math on glibc
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else()
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${MATH_FLAGS}")
endif()
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELEASE} -g")
set(CMAKE_CXX_FLAGS_SEMIDEBUG "-g -O1 ${WARNING_FLAGS} ${OTHER_FLAGS}")
set(CMAKE_CXX_FLAGS_DEBUG "-g -O0 ${WARNING_FLAGS} ${OTHER_FLAGS}")
if(UNIX)
# enable assertions for libstdc++ or libc++
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wp,-D_GLIBCXX_ASSERTIONS -Wp,-D_LIBCPP_ENABLE_ASSERTIONS=1")
endif()
if(USE_GPROF)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg")
endif()
if(MINGW)
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "-mwindows")
endif()
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endif()
# Installation
if(WIN32)
if(EXTRA_DLL)
install(FILES ${EXTRA_DLL} DESTINATION ${BINDIR})
endif()
if(VCPKG_APPLOCAL_DEPS)
# Collect the dll's from the output path
install(DIRECTORY ${EXECUTABLE_OUTPUT_PATH}/Release/
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DESTINATION ${BINDIR}
CONFIGURATIONS Release
FILES_MATCHING PATTERN "*.dll")
install(DIRECTORY ${EXECUTABLE_OUTPUT_PATH}/Debug/
DESTINATION ${BINDIR}
CONFIGURATIONS Debug
FILES_MATCHING PATTERN "*.dll")
install(DIRECTORY ${EXECUTABLE_OUTPUT_PATH}/RelWithDebInfo/
DESTINATION ${BINDIR}
CONFIGURATIONS RelWithDebInfo
FILES_MATCHING PATTERN "*.dll")
install(DIRECTORY ${EXECUTABLE_OUTPUT_PATH}/MinSizeRel/
DESTINATION ${BINDIR}
CONFIGURATIONS MinSizeRel
FILES_MATCHING PATTERN "*.dll")
else()
# Use the old-style way to install dll's
if(BUILD_CLIENT AND USE_SOUND)
if(OPENAL_DLL)
install(FILES ${OPENAL_DLL} DESTINATION ${BINDIR})
endif()
if(OGG_DLL)
install(FILES ${OGG_DLL} DESTINATION ${BINDIR})
endif()
if(VORBIS_DLL)
install(FILES ${VORBIS_DLL} DESTINATION ${BINDIR})
endif()
endif()
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if(BUILD_CLIENT)
if(PNG_DLL)
install(FILES ${PNG_DLL} DESTINATION ${BINDIR})
endif()
if(JPEG_DLL)
install(FILES ${JPEG_DLL} DESTINATION ${BINDIR})
endif()
if(SDL2_DLL)
install(FILES ${SDL2_DLL} DESTINATION ${BINDIR})
endif()
if(FREETYPE_DLL)
install(FILES ${FREETYPE_DLL} DESTINATION ${BINDIR})
endif()
endif()
if(CURL_DLL)
install(FILES ${CURL_DLL} DESTINATION ${BINDIR})
endif()
if(ZLIB_DLL)
install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
endif()
if(ZSTD_DLL)
install(FILES ${ZSTD_DLL} DESTINATION ${BINDIR})
endif()
if(SQLITE3_DLL)
install(FILES ${SQLITE3_DLL} DESTINATION ${BINDIR})
endif()
if(LEVELDB_DLL)
install(FILES ${LEVELDB_DLL} DESTINATION ${BINDIR})
endif()
if(LUA_DLL)
install(FILES ${LUA_DLL} DESTINATION ${BINDIR})
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endif()
if(BUILD_CLIENT AND USE_GETTEXT AND GETTEXT_DLL)
install(FILES ${GETTEXT_DLL} DESTINATION ${BINDIR})
endif()
endif()
endif()
if(BUILD_CLIENT AND NOT ANDROID)
install(TARGETS ${PROJECT_NAME}
RUNTIME DESTINATION ${BINDIR}
LIBRARY DESTINATION ${BINDIR}
ARCHIVE DESTINATION ${BINDIR}
BUNDLE DESTINATION .
)
if(APPLE)
install(CODE "
set(BU_CHMOD_BUNDLE_ITEMS ON)
include(BundleUtilities)
fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/${BUNDLE_PATH}\" \"\" \"\${CMAKE_INSTALL_PREFIX}/${BINDIR}\")
" COMPONENT Runtime)
endif()
if(USE_GETTEXT)
foreach(LOCALE ${GETTEXT_USED_LOCALES})
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set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
set(MO_BUILD_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo")
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install(FILES ${MO_BUILD_PATH} DESTINATION ${MO_DEST_PATH})
endforeach()
endif()
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/../fonts" DESTINATION "${SHAREDIR}"
FILES_MATCHING PATTERN "*.ttf" PATTERN "*.txt")
endif()
if(BUILD_SERVER)
install(TARGETS ${PROJECT_NAME}server DESTINATION ${BINDIR})
endif()
if (ANDROID)
# Android does this manually in app/build.gradle -> prepareAssets
# for now!
elseif (USE_GETTEXT)
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set(MO_FILES)
foreach(LOCALE ${GETTEXT_USED_LOCALES})
set(PO_FILE_PATH "${GETTEXT_PO_PATH}/${LOCALE}/${PROJECT_NAME}.po")
set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
set(MO_FILE_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo")
add_custom_command(OUTPUT ${MO_BUILD_PATH}
COMMAND ${CMAKE_COMMAND} -E make_directory ${MO_BUILD_PATH}
COMMENT "mo-update [${LOCALE}]: Creating locale directory.")
add_custom_command(
OUTPUT ${MO_FILE_PATH}
COMMAND ${GETTEXT_MSGFMT} -o ${MO_FILE_PATH} ${PO_FILE_PATH}
DEPENDS ${MO_BUILD_PATH} ${PO_FILE_PATH}
WORKING_DIRECTORY "${GETTEXT_PO_PATH}/${LOCALE}"
COMMENT "mo-update [${LOCALE}]: Creating mo file."
)
set(MO_FILES ${MO_FILES} ${MO_FILE_PATH})
endforeach()
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add_custom_target(translations ALL COMMENT "mo update" DEPENDS ${MO_FILES})
endif()