Commit Graph

203 Commits

Author SHA1 Message Date
Felix Krause
466f9d87b6 final fixes to liquid flow, works now as intended 2011-07-18 02:38:57 +02:00
Felix Krause
b7862805c8 fixes to liquid transformation 2011-07-18 02:38:48 +02:00
Felix Krause
c4b86adee8 fixed refactoring issues // slowed down water flow a bit
* liquid flow no longer does random things when transformed
* if a flowi
ng liquid node doesn't have a solid block as neighbor, its spread distan
ce is shortened by 1
2011-07-18 02:38:32 +02:00
Felix Krause
f1e8ff2245 * refactored liquid transformation code (has some flaws)
Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits.

This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
2011-07-18 02:37:19 +02:00
Perttu Ahola
496e783988 A small fix to an unlikely situation where the map generator requires a block that hasn't been loaded from disk. Now it is actually loaded from disk in that case. 2011-07-17 13:40:47 +03:00
Nils Dagsson Moskopp
3560f0de08 Merge branch 'upstream/master'
Conflicts:
	data/oerkki1.png
	src/client.cpp
2011-07-14 22:43:28 +02:00
Nils Dagsson Moskopp
5146c826be * possibly improved water flow, by flyx86
- When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air)
- Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes
- If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
2011-07-14 16:17:53 +02:00
Perttu Ahola
71f5d4b344 Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded 2011-07-01 21:04:40 +03:00
Perttu Ahola
282912caa0 tried to fix block selection in map rendering a bit 2011-06-27 09:50:34 +03:00
Perttu Ahola
dd22ea051a map unloading is now a whole lot better 2011-06-27 00:27:17 +03:00
Perttu Ahola
3fccc67eb7 fixed block unloading from memory (a better fix coming next) 2011-06-26 21:53:11 +03:00
Perttu Ahola
d3d369a63b reorganized stuff 2011-06-26 18:51:57 +03:00
Perttu Ahola
91cfbe2891 reorganized a lot of stuff and modified mapgen and objects slightly while doing it 2011-06-26 15:48:56 +03:00
Perttu Ahola
bb940a946d even more code refactoring 2011-06-26 02:34:36 +03:00
Perttu Ahola
2915bd5518 more reorganizing of map code 2011-06-26 01:31:43 +03:00
Perttu Ahola
cb130d9158 cleaned map stuff 2011-06-26 00:03:58 +03:00
Perttu Ahola
a80025c352 moved mapgen stuff around abit 2011-06-25 18:35:32 +03:00
Perttu Ahola
f2c26e2014 moved map generator to separate source files 2011-06-25 18:12:41 +03:00
Perttu Ahola
aed9e809a1 mapgen stuff 2011-06-25 16:32:09 +03:00
Perttu Ahola
7538b4c620 New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo) 2011-06-25 04:25:14 +03:00
Perttu Ahola
5ac900ddd9 Changed MapBlockObjects to be never written anymore. Incremented version number. 2011-06-18 15:16:35 +03:00
Perttu Ahola
7773e68c2a farmesh is now usable. 2011-06-18 12:42:17 +03:00
Perttu Ahola
6b1f059ccd modified iron amount a bit 2011-06-17 23:43:28 +03:00
Perttu Ahola
682c9d8e7d Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp} 2011-06-17 23:20:31 +03:00
Perttu Ahola
dc5319b6c9 Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp} 2011-06-17 22:20:15 +03:00
Perttu Ahola
1d372b9273 Probably fixed the single-MapBlock generator using 1 block lower water height than it should 2011-06-16 18:51:23 +03:00
Perttu Ahola
9b565b6bc4 tried to reduce unnecessary map saving disk i/o a bit 2011-06-05 18:57:36 +03:00
Perttu Ahola
a649d43fe7 Messed around with genmap.py. Now supports format version 17. 2011-06-05 00:10:06 +03:00
Perttu Ahola
223b379348 Reduced the CPU usage of the sent block selector algorithm 2011-05-31 00:15:43 +03:00
Perttu Ahola
ab02f0aa1b Added a check that avoids server crash (unhandled exception) when map generation is attempted near limit 2011-05-24 20:03:19 +03:00
Perttu Ahola
e0329a3cae mud placed in sunlight no longer instantly turns to grass; also tuned transforming speed a bit (will be made a lot longer when testing is complete) 2011-05-22 17:25:52 +03:00
Perttu Ahola
0af5311538 Preliminary "active block" stuff + set up test code to grow grass. 2011-05-22 17:00:09 +03:00
Ciaran Gultnieks
e09fec3373 New map directory structure that avoids map size being limited by filesystem 2011-05-18 16:48:27 +01:00
Ciaran Gultnieks
29932d4bdd Get rid of all the string format warnings caused by the DSTACK macro 2011-05-16 21:47:50 +01:00
Perttu Ahola
821d5bb4cc Hopefully fixed the bug of huge mineral deposits rarely in seafloor sand 2011-05-03 17:33:13 +03:00
Perttu Ahola
9c72d44fe7 random comment updates 2011-04-30 02:12:32 +03:00
Perttu Ahola
8377b5f2a6 Changed a bit of the code that is and should still be commented out. 2011-04-27 00:14:16 +03:00
Perttu Ahola
36d299ce58 forgot to change one thing back 2011-04-26 16:22:00 +03:00
Perttu Ahola
ffb1128951 tested out and commented out some new stuff for the terrain generator, to be used in the future. 2011-04-26 15:38:42 +03:00
Perttu Ahola
664eb4f7c5 A small fix to unnecessary saving of map metadata 2011-04-26 01:13:30 +03:00
Perttu Ahola
2830095366 Optimized map saving and sending (server-side) 2011-04-26 00:23:38 +03:00
Perttu Ahola
c9967d6d07 updated menu a bit, and some other small fixes 2011-04-24 15:37:41 +03:00
Perttu Ahola
c638442e78 Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
Perttu Ahola
81ac026e1f updated example map generator python script 2011-04-11 18:33:05 +03:00
Perttu Ahola
9d4e9c59de fixed warnings reported by cppcheck 2011-04-11 11:36:13 +03:00
Perttu Ahola
032882ae05 hopefully fixed a bit more 2011-04-11 00:24:32 +03:00
Perttu Ahola
3236032101 improved old map support 2011-04-11 00:19:40 +03:00
Perttu Ahola
dc6966cb9d added ignoring of map_meta.txt to better support old maps 2011-04-11 00:06:07 +03:00
Perttu Ahola
b0b5c43254 better support for old maps 2011-04-10 22:50:31 +03:00
Perttu Ahola
3d25fe42f3 missing include for server build 2011-04-10 20:53:39 +03:00
Perttu Ahola
10eedbc1d2 Map generation is now properly threaded and doesn't block block placement and other stuff. 2011-04-10 20:18:34 +03:00
Perttu Ahola
6fa85c8502 a commit before starting to reorganize the map loading/generation logic 2011-04-10 19:12:56 +03:00
Perttu Ahola
7aa2d4d109 new-style rats are now generated in the map 2011-04-10 16:20:31 +03:00
Perttu Ahola
fd7a0735c9 new object system 2011-04-10 04:15:10 +03:00
Perttu Ahola
89aa8b9be1 Furnace is now usable. Added more tools.
--HG--
rename : data/tool_stpick.png => data/tool_stonepick.png
rename : data/tool_wpick.png => data/tool_woodpick.png
2011-04-05 18:23:30 +03:00
Perttu Ahola
d1d57cf5c3 initial workings of the furnace 2011-04-05 02:56:29 +03:00
Perttu Ahola
389fe31ace changed node metadata format to better accomodate future needs and problems 2011-04-05 00:24:47 +03:00
Perttu Ahola
fa08294d09 Node metadata framework 2011-04-04 03:45:08 +03:00
Perttu Ahola
2f466726e6 Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff. 2011-04-04 02:05:12 +03:00
Perttu Ahola
e0f7bd4d57 Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters. 2011-04-03 19:50:54 +03:00
Perttu Ahola
01c2b003e1 commit before some more radical changes 2011-04-03 16:21:06 +03:00
Perttu Ahola
06eb0ad4d0 copied draft of updateNodeMeshes from backup 2011-04-03 12:48:20 +03:00
Perttu Ahola
ee89e29ae1 Revert mapgen to best working version (2) 2011-04-03 12:14:23 +03:00
Perttu Ahola
bc66bb2d40 Mapgen is better now. Not a lot, but a bit! 2011-04-02 20:55:22 +03:00
Perttu Ahola
2990f5d90b commit before some radical changes 2011-04-02 13:44:06 +03:00
Perttu Ahola
2e7b15fed3 mapgen work-in-progress 2011-03-02 02:00:11 +02:00
Perttu Ahola
9a22d02903 mapgen tweaking 2011-03-01 01:32:54 +02:00
Perttu Ahola
f923c1fb66 tweaked mapgen 2011-02-28 21:12:01 +02:00
Perttu Ahola
231386d501 tweaked mapgen 2011-02-28 14:51:57 +02:00
Perttu Ahola
ad9e084e94 added trees (very glitchy) and changed grass texture 2011-02-28 02:48:31 +02:00
Perttu Ahola
c8be58a65c A third try on terrain generation. No trees yet. 2011-02-28 02:01:40 +02:00
Perttu Ahola
9778347c7f mainly work on object scripting api 2011-02-23 02:49:57 +02:00
Perttu Ahola
c57637b4c3 Temporary commit; lots of test code and stuff 2011-02-21 00:45:14 +02:00
Perttu Ahola
741776313a fixed invalid block loading (the action is to generate a new one) 2011-02-16 22:53:35 +02:00
Perttu Ahola
92432a28c0 small fixes: crack texture, server build on windows, configuration file example, adding config file example to install 2011-02-16 20:03:31 +02:00
Perttu Ahola
be7391c2b1 mud gets now grass onto it when placed into sunlight. also removed three old files 2011-02-15 12:33:59 +02:00
Perttu Ahola
2684e620b5 server now won't crash when it is tries to generate blocks that are not inside MAP_GENERATION_LIMIT 2011-02-15 01:02:31 +02:00
Perttu Ahola
467f43d47c Some fiddling around with fog... not much changed 2011-02-14 16:13:03 +02:00
Perttu Ahola
b1defb4def fixed bug in sneaking 2011-02-14 11:43:42 +02:00
Perttu Ahola
14fafc7217 added sneaking/crouching and changelog 2011-02-14 02:54:15 +02:00
Perttu Ahola
80a2ee6d59 mapgen parameter tweaking 2011-02-13 15:25:00 +02:00
Perttu Ahola
21372749f5 now it works nicely 2011-02-11 20:37:54 +02:00
Perttu Ahola
52d99fef31 fully working i guess 2011-02-11 19:55:42 +02:00
Perttu Ahola
1704badc30 work-in-progress texture atlas optimization 2011-02-10 02:13:03 +02:00
Perttu Ahola
15f27a1937 made it to work with my windows compiler 2011-02-08 10:11:26 +02:00
Perttu Ahola
dd9e82f5bc bug-fixin' 2011-02-08 01:12:55 +02:00
Perttu Ahola
25a7fabed8 mapgen tweaking 2011-02-06 16:35:27 +02:00
Perttu Ahola
ea6740e900 mapgen stuff 2011-02-05 14:55:16 +02:00
Perttu Ahola
7f2aa30bf2 added sand to map generator 2011-02-04 14:32:30 +02:00
Perttu Ahola
6545ea12e9 nicer looking water 2011-02-04 01:48:52 +02:00
Perttu Ahola
102c5e31fe all kinds of tweaking and fixing 2011-02-04 01:22:07 +02:00
Perttu Ahola
71dbee43d0 some generation-time mud flow tweaking 2011-02-03 13:48:17 +02:00
Perttu Ahola
9b1b57a523 some tweaking 2011-02-02 18:46:14 +02:00
Perttu Ahola
a75876f248 more tweaking 2011-02-02 09:28:46 +02:00
Perttu Ahola
a5f109dafb Map generator tweaking. Still doesn't resume from save properly. 2011-02-01 23:59:46 +02:00
Perttu Ahola
3d6e71a7d0 end-of-day. 2011-02-01 20:28:21 +02:00
Perttu Ahola
6834b39c96 tweaking mapgenv2 settings for maximum awesomeness. 2011-02-01 17:42:39 +02:00
Perttu Ahola
e92238edc8 This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always. 2011-02-01 16:17:55 +02:00
Perttu Ahola
6e196c2ce4 partly working chunk-based map generator (doesn't save properly, spawn is pretty random) 2011-02-01 03:06:02 +02:00
Perttu Ahola
be851871cd map generation framework under development... not quite operational at this point. 2011-01-30 01:44:54 +02:00