Commit Graph

2855 Commits

Author SHA1 Message Date
sweetbomber
0413f8ad9d Removed a redundant step which degraded performance 2013-06-15 21:41:30 +04:00
Esteban I. Ruiz Moreno
93dfc3ec70 Add basic unicode support to the console (linux workaround) 2013-06-15 15:09:11 +00:00
khonkhortisan
3e4f1462bc Fix crash in dump() when index is a table 2013-06-15 00:10:16 +00:00
MetaDucky
40b2f36eb8 Fixes cmake-gui causing RUN_IN_PLACE to be always off 2013-06-13 16:45:52 +02:00
PilzAdam
7a58c1d4ca Reset dig_time when switching to a tool that cant dig the current node 2013-06-13 13:34:48 +00:00
Kahrl
21d6b39fd7 Enable word wrapping in profiler IGUIStaticText (freetype needs this) 2013-06-13 14:32:53 +02:00
PilzAdam
2cdf0ff4ab Play player_damage.ogg when recieving damage and additionally play player_falling_damage.ogg when recieving falling damage 2013-06-12 20:27:06 +00:00
Kahrl
773471750d Fix class/struct forward declaration inconsistencies (good on ya, MSVC) 0.4.7-MSVC 2013-06-06 22:57:38 +02:00
PilzAdam
6b3e553dd5 Bump version to 0.4.7 0.4.7 2013-06-06 17:14:26 +00:00
PilzAdam
bfa608b85e Revert "Fix multiple texture support for animated meshnodes." (broke existing models)
This reverts commit 649dca4d16786ed4e5b74878f56b86dea4f02542.
2013-06-06 17:13:41 +00:00
Esteban I. Ruiz Moreno
7cb5217255 Close console when it loses focus but it is still on screen 2013-06-05 21:14:14 +02:00
Kahrl
4f6bec19bc Only add ^[forcesingle to get raw texture if atlas is used 2013-06-04 07:44:19 +02:00
stujones11
649dca4d16 Fix multiple texture support for animated meshnodes. 2013-06-03 23:31:08 +02:00
sweetbomber
601ab85226 Corrected segfault when registering new biomes. 2013-06-03 20:35:51 +02:00
Kahrl
e988df0fbd Add and implement setting max_clearobjects_extra_loaded_blocks.
Now Environment::clearAllObjects() unloads unused blocks in an interval
defined by max_clearobjects_extra_loaded_blocks (default 4096).
2013-06-03 20:09:32 +02:00
Kahrl
b89c79e905 Delay deleting replaced textures (m_texture_trash) 2013-06-03 15:50:14 +02:00
Kahrl
9fe74a34ea Call m_menumgr->deletingMenu from quitMenu in addition to destructor
This fixes the bug where noMenuActive() keeps returning false after
closing a menu until the mouse is moved, rendering the keyboard
unusable (the_game calls input->clear() every frame when
noMenuActive() is false).
2013-06-03 15:25:48 +02:00
bcnjr5
64befefcfc Add Code::Blocks project and build files to .gitignore 2013-06-03 04:30:59 +02:00
Kahrl
6f9d384311 Replace c55.me links 2013-06-03 01:57:42 +02:00
sapier
c25102a4f7 Fix missing find_path and line_of_sight 2013-06-01 15:07:43 +02:00
MetaDucky
c893958bb1 Fix some nullptr exceptions when handling invalid node inventories 2013-06-01 14:45:43 +02:00
Ilya Zhuravlev
db9c86d6c1 Translated using Weblate (French) 2013-06-01 13:23:00 +02:00
Weblate
1dfc2e02b3 Merge remote-tracking branch 'origin/master' 2013-06-01 13:18:52 +02:00
Frederico Guimarães
ec039a3d12 Translated using Weblate (Portuguese (Brazil)) 2013-06-01 13:18:42 +02:00
v c
77acdfed43 Translated using Weblate (Portuguese) 2013-06-01 13:18:42 +02:00
Chynggyz Jumaliev
926a47f35b Translated using Weblate (Kirghiz) 2013-06-01 13:18:42 +02:00
Pilz Adam
df2f4168e5 Translated using Weblate (German) 2013-06-01 13:18:41 +02:00
Shen Zheyu
fe560d81e7 Translated using Weblate (Chinese (China)) 2013-06-01 13:18:41 +02:00
MetaDucky
64627817fc Fix minetest.get_inventory(loc) always returning nil for "node" type loc 2013-06-01 12:15:11 +02:00
MetaDucky
a61aa6690b Fix editbox default text being pre-selected in some cases 2013-06-01 01:59:48 +02:00
Kahrl
7721948a2f Generate debug HUD text with ostringstream instead of snprintf.
This should fix #730.
2013-06-01 01:50:08 +02:00
proller
6b2c46c431 Liquid adjusting: continue to drop 2013-05-31 22:59:09 +04:00
manuel joaquim
83f1d7cd9e Translated using Weblate (Portuguese) 2013-05-30 00:03:27 +02:00
manuel duarte
13f7049d84 Translated using Weblate (Portuguese) 2013-05-29 01:32:19 +02:00
manuel duarte
503e61cf2b Translated using Weblate (Portuguese) 2013-05-29 01:31:47 +02:00
sapier
efc75db764 Bugfix: Update formname on showing new formspec while already one shown 2013-05-26 01:45:46 +02:00
MetaDucky
f62ddf9022 Fixed wrongly named invref:get_location() table members for nodes.
Makes the result compatible with the minetest.get_inventory(location) param.
2013-05-26 00:35:11 +02:00
Kahrl
96fe1de832 Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM 2013-05-26 00:23:33 +02:00
PilzAdam
730d316efe Higher resolution menuheader 2013-05-25 20:12:51 +02:00
sapier
e464f19356 Fix itemstack:add item not working correct 2013-05-25 19:23:10 +02:00
sapier
ab43377577 Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.

Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
PilzAdam
865f380c91 Predict param2 of facedir nodes and attachment of attached_node nodes 2013-05-24 02:10:03 +02:00
Jeija
3abbe7efd1 Make raillike nodes connect to any other raillike nodes if both are in the group connect_to_raillike 2013-05-22 15:08:24 +02:00
PilzAdam
7f6e9e9540 Fix disappearing of wielditem 2013-05-21 20:16:22 +02:00
Kahrl
4a9fe1a1d5 Log non-fatal mod name conflict to actionstream instead of errorstream 2013-05-21 14:56:43 +02:00
PilzAdam
e57dc4ef18 Dont animate changing wielditem from hand to hand 2013-05-20 20:31:38 +02:00
PilzAdam
c67f72890c Add menu_header.png and remove old, unused textures 2013-05-20 17:04:00 +02:00
MetaDucky
5e80df46b8 Fix typo in particle spawning 2013-05-20 16:24:07 +02:00
elagin
c135e9c7d4 Save settings after dropping main menu 2013-05-20 16:03:48 +02:00
Russ
1ba1fb42a4 Fix link in minetest.conf.example 2013-05-20 15:51:21 +02:00