Commit Graph

1105 Commits

Author SHA1 Message Date
sfan5
11723cffe0 builtin: Move common/async_event.lua to mainmenu/async_event.lua
It only works in the context of the mainmenu.
2020-05-17 21:37:01 +02:00
rubenwardy
a9c3a42323
Add core.open_url() to main menu API (#8592) 2020-05-17 19:09:10 +01:00
Wuzzy
ab745685c7
Error msg if trying to teleport attached player (#9824) 2020-05-16 21:41:41 +02:00
Paramat
af0f7ac4a2
Add new Mapgen V7 floatland implementation (#9296)
Floatland structure is vertically-compressed 3D noise.
Uses a lacunarity of 1.618 (the golden ratio) for high quality
noise.
Floatlands appear between user-settable Y limits, with smooth
tapering at each limit.
Simple user-settable density adjustment.
Shadow propagation is disabled in and just below floatlands, no
shadows are cast on the world surface.
Can be reconfigured to create a solid upper world layer between
the Y limits, lakes/seas can be optionally added to this.
2020-05-14 22:27:54 +01:00
SmallJoker
836dd4a1e4
Add chat_log_level setting (#9223)
Log all higher levels in LogOutputBuffer
Move StreamLogOutput::logRaw to source file like LogOutputBuffer::logRaw for compiling speed
2020-05-14 19:26:15 +02:00
rubenwardy
2d7e000cfe
Item Entity: Add message to moveresult assertion (#9797) 2020-05-14 17:54:17 +02:00
Yaman Qalieh
6c607e2082
Allow placing auto-rotating nodes on other nodes in on_rightclick (#9859) 2020-05-13 13:57:05 +02:00
Zughy
4e997e9d04
Document inf value in rollback commands (#9789) 2020-05-13 13:56:26 +02:00
Wuzzy
7ec76e530d
Add mapgen settings to world creation dialog (#9254) 2020-05-12 02:52:52 +01:00
Wuzzy
6e1372bd89
Add support for statbar “off state” icons (#9462)
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles.

Add "off state" textures to the builtin statbars.

Co-authored-by: SmallJoker <mk939@ymail.com>
2020-05-11 21:40:45 +02:00
sfan5
e8e5d282da Enable collide_with_objects for falling entities
falling nodes intentionally still fall through players
fixes #5313
2020-05-06 14:03:52 +02:00
sfan5
723926a995 Rewrite falling entity to make use of collision info
fixes #4781, fixes #9293
2020-05-06 14:03:52 +02:00
sfan5
ab06880525 Update num_emerge_threads description 2020-05-05 19:26:59 +02:00
Wuzzy
66c182531c
Change default keys for cam/minimap to C/V (#9779) 2020-05-04 08:45:31 +02:00
Loic Blot
56bababcdf Add MetricsBackend with prometheus counter support 2020-04-29 07:48:08 +02:00
ANAND
a36c9c3e93
Fix breath_bar scaling; delay breath_bar hiding by one second (#8271)
PLAYER_MAX_BREATH_DEFAULT was earlier set to 11, so that 10 bubbles are shown before the breath bar disappears.

Now, PLAYER_MAX_BREATH_DEFAULT is set to 10, and the breath_bar scaling code in builtin has been tweaked to show all 10 bubbles before hiding the breath_bar
2020-04-28 19:30:57 +02:00
sfan5
b9377f26a1 Rewrite builtin item entity to use collision info
fixes #8967
2020-04-27 20:45:46 +02:00
sfan5
3475759d1a Expose collision information to LuaEntity on_step 2020-04-27 20:45:46 +02:00
sfan5
d3f50f216f builtin: Correctly indicate failure in /spawnentity 2020-04-27 06:58:34 +02:00
David Leal
2fe4641c1e
Add new command /revokeme <priv> (#9584) 2020-04-26 21:15:05 +02:00
HybridDog
5355cb1d87
minetest.serialize: Reversible number serialization (#9722)
* minetest.serialize: Reversible number to string conversion

The %a format is not supported in Lua 5.1.
This commit also adds two tests for number serialization.
2020-04-22 16:43:48 +02:00
SmallJoker
27d611fe55
Add default stack size setting (#8873)
New setting "default_stack_max" to alter the default stack sizes of all items when desired.

Co-authored-by: Pascal Abresch <nep@packageloss.eu>
2020-04-13 10:53:10 +02:00
rubenwardy
3833396cfa Fix delayed error message in start game tab 2020-04-12 00:12:18 +01:00
DS
c1742b0901
Allow to select en as language in settings menu (#9604)
fixes #9599
2020-04-08 22:44:52 +02:00
Hugo Locurcio
f45ba78a72
Allow relative directories for screenshot_path, tweak default path (#9122)
This will likely be more intuitive for users and should play better
with sandboxed distributions such as Flatpak.

In addition, the screenshot directory will now be created if it doesn't
exist already.
2020-04-06 16:54:12 +02:00
Wren Turkal
f91124a0c0
Add allowed_mapgens option in game.conf. (#9263)
The game.conf has a disallowed_mapgens option. However, some games
require a certain mapgen to be used, like the CTF plugin. This change
adds an option to specify allowed mapgens so that the setting can be
specified in a way that needn't be updated as map generators are added
to Minetest.
2020-04-06 16:06:16 +02:00
rubenwardy
09b8f5d1be
Update credits for 5.2.0 (#9593) 2020-04-05 18:30:44 +02:00
sfan5
ea30b89d3f
Builtin: Make item entities glow less (#9594)
minor adjustment to #9200
2020-04-04 21:27:30 +02:00
ANAND
13b228513e
Ignore near_plane setting on non-Android platforms (#8749)
Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high.
2020-03-28 21:53:55 +01:00
Wuzzy
625b100593
Add comments for translators (#9510)
* Add translator comments for "special" strings

* Add translator comments for some "tricky" strings
2020-03-20 09:41:07 +01:00
Wuzzy
1441281809
Fix some chatcommands not returning a value (#9503) 2020-03-14 15:01:22 +01:00
Wuzzy
ce8cdc0333
Cleanup global namespace pollution in builtin (#9451) 2020-03-06 20:19:14 +00:00
sfan5
8d6a0b917c
Fix potential security issue(s), documentation on minetest.deserialize() (#9369)
Also adds an unittest
2020-03-05 22:03:04 +01:00
Wuzzy
580e7e8eb9 Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid nodes (#9339)
* Fix pathfinder fail when startpos is over air
* Note down pathfinder restrictions
* Implement real A* search
* Pathfinder: Implement buildPath non-recursively
* Update find_path documentation
* Pathfinder: Check if jump path is unobstructed
* Pathfinder: Fix drop check first checking upwards
* Pathfinder: Return nil if source or dest are solid
* Pathfinder: Use priority queue for open list
2020-03-05 12:09:44 +01:00
sfan5
2bb7d3aa99 Profiler: Fix wrong function name for entities 2020-02-23 22:24:12 +01:00
sfan5
0b8d3f99a5 Move core.get_connected_players() implementation to C++
Keeping the ObjectRefs around in a table isn't ideal and this allows
removing the somewhat nonsensical is_player_connected() added in 86ef7147.
2020-02-23 22:24:12 +01:00
Wuzzy
d507047443
Falling nodes: Add support for facedir, colorfacedir, wallmounted, colorwallmounted, color, airlike, signlike, torchlike and glow (#9205) 2020-02-22 01:10:17 +00:00
SmallJoker
3f675490df Builtin: Fix error by digging unknown nodes 2020-02-16 14:13:52 +01:00
sfan5
7d29611c1b Convert sound_play uses in builtin to ephemeral 2020-02-01 20:31:41 +01:00
sfan5
c10e188594 Let node 'place' and 'dug' sounds be heard by other players 2020-02-01 20:31:41 +01:00
HybridDog
ea5e231959
Add table.shuffle (#8299) 2020-02-01 16:09:45 +01:00
rubenwardy
e80c0bdea5 Update settingtypes.txt for new languages 2020-01-24 18:34:11 +00:00
rubenwardy
1173ff0c13
Add Lua unit tests to builtin using busted (#9184) 2020-01-18 02:09:18 +00:00
HybridDog
f9c7e46a34 Add table.key_value_swap (#9248) 2020-01-04 15:44:48 +01:00
Paramat
c162340973
Remove Mapgen V7 floatlands in preparation for new implementation (#9238)
Preserve the floatland flag of existing worlds, to be used again
when the new implementation is added.
2020-01-04 01:23:57 +00:00
Wuzzy
876a15bd75 Fix item eat sound not played if last item (#9239) 2019-12-24 19:12:46 +01:00
Lars Hofhansl
9c28acd29b Allow wave_heights up to two nodes. #9220 2019-12-21 06:33:59 -08:00
ANAND
ec3224dce2 /privs: Delimit output list of privs with commas (#9224) 2019-12-20 19:15:40 +01:00
Wuzzy
4b9fabf172 Builtin: Make dropped light_source nodes glow (#9200) 2019-12-19 19:41:44 +01:00
Bluebird
80af58c8c5 Make core.item_place_node return position of placed node. (#7713) 2019-12-18 19:21:24 +01:00