Loic Blot
0ae75f2a4e
Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257bafc02d7c7a7171c9
2015-03-22 21:33:09 +01:00
Loic Blot
0e5e49736c
Protect Player::hud from concurrent modifications
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Sometimes HUD can be modified by ServerThread and EmergeThread results in a crash on client side because the HUD is not correct
2015-03-22 20:47:07 +01:00
Loic Blot
afb19f3a1f
handleCommand_Breath mustn't update breath is player is dead. A dead player doesn't breath.
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Add Player::isDead function to check player is dead
2015-03-12 11:27:28 +01:00
Craig Robbins
ced6d20295
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
Kahrl
9b551d5cbc
Implement WieldMeshSceneNode which improves wield mesh rendering
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- Don't create and cache an extruded mesh for every (non-node) item.
Instead use a single one per image resolution.
- For cubic nodes reuse a single wield mesh too
- Improve lighting of the wielded item
- Increase far value of wield mesh scene camera, fixes #1770
- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00
ShadowNinja
e9c9b66ae9
Make players check inventory modification properly
2014-10-01 18:44:36 -04:00
ShadowNinja
8b3135a643
Only set player dirty flag if values change
2014-10-01 18:44:36 -04:00
ShadowNinja
cd0df0d5e7
Simplify player modification checks
2014-10-01 18:44:36 -04:00
ShadowNinja
e491f8cd48
Only try to load from possible player files
2014-06-23 15:45:59 -04:00
ShadowNinja
7e6db1b803
Only keep players loaded while they're connected
2014-06-23 15:45:59 -04:00
sapier
d76b8c6e7c
Small cleanup of hud add/remove code
2014-05-31 22:32:44 +02:00
Sfan5
118e2ae865
Fix all warnings reported by clang
2014-04-15 21:34:53 +02:00
BlockMen
8b02a015eb
Use integers instead of float values
2014-04-12 20:04:12 +02:00
BlockMen
a1db9242ec
Add third person view
2014-04-12 17:44:15 +02:00
PilzAdam
15be2659ea
Add sneak and sneak_glitch to set_physics_override()
2013-12-03 23:20:00 +01:00
Kahrl
4e1f50035e
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
RealBadAngel
d19c8b815d
Add set_breath and get_breath to lua API.
2013-07-20 20:34:11 +02:00
PilzAdam
280946ba83
Dont write player files all the time
2013-06-28 14:15:48 +00:00
PilzAdam
130464c268
Print playername when failing to read playerfile and ignore files starting with .
2013-06-22 21:39:47 +00:00
PilzAdam
53066024f6
Add drowning
2013-06-19 15:47:00 +00:00
Kahrl
96fe1de832
Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
2013-05-26 00:23:33 +02:00
kwolekr
d00e8bd31a
Fix nearly all warnings
2013-05-19 21:26:56 -04:00
sapier
88ffb3f73b
Move player collisionbox to player class
2013-04-25 18:53:50 +02:00
Diego Martínez
e703c5b81f
Added support to disable built-in HUD elements
2013-04-24 17:28:00 +03:00
kwolekr
666aae3593
Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification
2013-04-18 02:19:31 -04:00
Jonathon Anderson
49f6e347f0
Lua HUD
2013-04-18 02:14:33 -04:00
MirceaKitsune
c5a8448c41
Allow modifying movement speed, jump height and gravity per-player via the Lua API.
2013-04-05 02:00:59 +02:00
Sfan5
6d0ea26c2d
Update Copyright Years
2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6
Change Minetest-c55 to Minetest
2013-02-24 18:49:03 +01:00
MirceaKitsune
df3c925b3c
Improved Player Physics
2013-02-14 06:21:30 +10:00
Jeija
a27cdf16f4
Tilt camera on player damage (tweaked by PilzAdam)
2013-01-03 15:16:46 +01:00
MirceaKitsune
15b86a6b9b
Don't send player position from client to server if the player hasn't moved
2012-12-02 20:22:02 +02:00
MirceaKitsune
3d1c481f0b
RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing
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Correct lua api version number
Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe.
Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
2012-11-25 19:14:24 +02:00
Perttu Ahola
0a18dda158
Remove special handling of creative mode
2012-07-25 14:07:45 +03:00
Perttu Ahola
16ad10e62f
Allow defining player's inventory form in Lua
2012-07-19 14:09:16 +03:00
Perttu Ahola
9f031a6759
Optimize headers
2012-06-17 04:03:39 +03:00
Perttu Ahola
1bc37d576c
Initially split utility.h to multiple files in util/
2012-06-17 01:29:13 +03:00
Perttu Ahola
037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
Perttu Ahola
52122c342d
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
2012-03-31 16:25:02 +03:00
Perttu Ahola
42bbd5c9ae
Simple fix for camera blinking black when jumping into ceiling with current smaller collision box
2012-03-29 21:21:34 +03:00
Kahrl
f8c3743991
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
2012-03-29 14:05:45 +03:00
Perttu Ahola
e53794868e
LocalPlayer::getStandingNodePos()
2012-03-24 04:24:26 +02:00
Giuseppe Bilotta
64af6d3afe
Fix some warnings on some compilers
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ItemStack is a struct, not a class
CollisionInfo is a struct, not a class
InventoryAction is abstract and it needs a virtual destructor
2012-02-02 15:54:20 +02:00
Kahrl
1efdc36b22
Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action.
2012-01-22 17:31:12 +02:00
Kahrl
6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
Perttu Ahola
7937813c98
Add get_look_dir(), get_look_pitch() and get_look_yaw() for players
2011-12-28 17:34:07 +02:00
Perttu Ahola
5344dec760
Move ServerRemotePlayer to a separate file
2011-12-02 10:44:20 +02:00
Perttu Ahola
e4daa4c065
Make players be again visible from a long distance
2011-12-02 01:08:14 +02:00
Perttu Ahola
af32240545
Players are more like objects + related stuff
2011-12-01 23:33:48 +02:00
Perttu Ahola
ee0d3bacbc
Player-is-SAO WIP
2011-12-01 18:23:58 +02:00
Perttu Ahola
e109ed5cef
Proper player inventory and hp modification tracking and sending accordingly
2011-11-29 23:18:20 +02:00
Kahrl
d6b30dd3a5
CraftItem rework and Lua interface
2011-11-29 19:13:58 +02:00
Perttu Ahola
1bfc3c1eb9
Player movement speed and node access distance checking
2011-11-29 19:13:54 +02:00
Perttu Ahola
945d01fd9e
on_newplayer and on_respawnplayer callbacks
2011-11-29 19:13:53 +02:00
Perttu Ahola
ba762bcd49
Clean mapnode.h and fix other files accordingly
2011-11-29 19:13:44 +02:00
Perttu Ahola
c6fd2986d4
GameDef compiles
2011-11-29 19:13:42 +02:00
Perttu Ahola
abceeee92f
Create framework for getting rid of global definitions of node/tool/item/whatever types
2011-11-29 19:13:41 +02:00
Perttu Ahola
1320d07068
Scripting WIP: dynamic object stuff
2011-11-29 19:13:40 +02:00
Perttu Ahola
0b97ad8384
ServerRemotePlayer implements ServerActiveObject
2011-11-29 19:13:40 +02:00
Perttu Ahola
369177aa80
Better player damage prevention when falling on unloaded blocks, not involving getting stuck in there.
2011-10-16 18:45:17 +03:00
Kahrl
3e012122d1
Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that
2011-09-21 18:37:29 +02:00
Kahrl
6599002149
fix a numerical problem, but tool is still jittery
2011-09-20 18:25:29 +02:00
Kahrl
36bcbca9ac
Added sprite extruder
2011-09-19 03:01:11 +02:00
JacobF
f31b0a3361
Display which tool the player is holding
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And some simple animation when trying to dig...
2011-09-07 10:56:04 -04:00
JacobF
bd72091150
Pause in unloaded territory instead of collide
2011-09-06 20:07:43 +03:00
Giuseppe Bilotta
91d1186cbb
Keep track of player item
2011-08-11 15:22:36 +02:00
Giuseppe Bilotta
b318e82356
Refactor player's eye position coding
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Collect the player's eye position coding in a Player method, and
use it in client to pass the eye position information to the game.
2011-08-11 15:22:35 +02:00
Giuseppe Bilotta
98fa00db12
Introduce Player::getLightPosition
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This is currently only used in the lighting update for remote
players in client.
2011-08-11 15:22:35 +02:00
Giuseppe Bilotta
34492ce480
Respect base virtual functions' signatures
2011-08-08 16:15:53 +02:00
Mark Holmquist
1c59cff832
Ladders implemented!
2011-08-01 09:22:36 +02:00
Perttu Ahola
8e1eacf3a8
Fixed handling of inventory in creative mode (normal inventory is not trashed anymore), fixed mese pick speed, added some forgotten stuff
2011-07-30 23:33:57 +03:00
Perttu Ahola
e81919c818
hopefully fixed the privilege problems
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--HG--
extra : rebase_source : 9826d20176134a53ff232816a10407465d8c0f50
2011-05-29 22:34:04 +03:00
Perttu Ahola
63611932eb
player passwords and privileges in world/auth.txt
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--HG--
extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
2011-05-29 21:11:16 +03:00
Ciaran Gultnieks
8bbc512fe5
Added 'shout' player privilege
2011-05-23 20:40:25 +01:00
Ciaran Gultnieks
d4d49ee8f4
Passwords - password entry at main menu, stored and checked by server
2011-05-20 20:28:03 +01:00
Ciaran Gultnieks
1520d49310
Privileges to/from string conversion functions standalone, not static members
2011-05-16 16:13:17 +01:00
Ciaran Gultnieks
248d7c8469
Improved server commands and added player permissions.
...
--HG--
extra : rebase_source : 178fe08f10b7de3ebaba088bd24faad795114216
2011-05-16 10:41:19 +01:00
Perttu Ahola
1995b59320
Code refactoring; split half of main.cpp to game.cpp.
2011-04-23 18:31:31 +03:00
Perttu Ahola
c638442e78
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
2011-04-21 19:35:17 +03:00
Perttu Ahola
249c0dc68a
Fixed some problems with crafting and inventory
2011-04-11 21:28:04 +03:00
Perttu Ahola
c57637b4c3
Temporary commit; lots of test code and stuff
2011-02-21 00:45:14 +02:00
Perttu Ahola
b1defb4def
fixed bug in sneaking
2011-02-14 11:43:42 +02:00
Perttu Ahola
14fafc7217
added sneaking/crouching and changelog
2011-02-14 02:54:15 +02:00
Perttu Ahola
dd9e82f5bc
bug-fixin'
2011-02-08 01:12:55 +02:00
Perttu Ahola
25a7fabed8
mapgen tweaking
2011-02-06 16:35:27 +02:00
Perttu Ahola
e92238edc8
This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always.
2011-02-01 16:17:55 +02:00
Perttu Ahola
64b5975732
Now texture handling is fast. Also now players are saved on disk.
2011-01-28 01:38:16 +02:00
Perttu Ahola
3fb0d2fb65
Players are left on server while server is running. No passwords yet.
2011-01-15 03:28:19 +02:00
Perttu Ahola
cfaa15895a
tweaking around, including mapgen, player speed in water, settings
2011-01-15 01:26:29 +02:00
Perttu Ahola
b94a007864
some work-in-progress
2010-12-22 03:33:58 +02:00
Perttu Ahola
ab7477c4c3
added dedicated server build without irrlicht
2010-12-19 19:11:05 +02:00
Perttu Ahola
38353751c9
better water
2010-11-30 15:35:03 +02:00
Perttu Ahola
fc26dcdb19
license stuff
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--HG--
rename : src/licensecomment.txt => licensecomment.txt
2010-11-29 20:13:04 +02:00
Perttu Ahola
4e249fb3fb
Initial files
2010-11-27 01:02:21 +02:00