Loic Blot
258101a910
refacto: RenderingEngine is now better hidden
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* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped)
* RenderingEngine::get_timer_time is now non static
* RenderingEngine::draw_menu_scene is now non static
* RenderingEngine::draw_scene is now non static
* RenderingEngine::{initialize,finalize} are now non static
* RenderingEngine::run is now non static
* RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
2021-05-03 19:49:19 +02:00
Loic Blot
74125a74d3
refacto: hide mesh_cache inside the rendering engine
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This permit cleaner access to meshCache and ensure we don't access to it from all the code
2021-05-03 19:49:19 +02:00
Loic Blot
e0716384d6
refacto: add RenderingEngine::cleanupMeshCache
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This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine
2021-05-03 19:49:19 +02:00
Loic Blot
e34d28af9f
refacto: rendering engine singleton removal step 1 (filesystem)
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Make the RenderingEngine filesystem member non accessible from everywhere
This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation
Found also another irrlicht <1.8 compat code to remove
2021-05-03 19:49:19 +02:00
Loic Blot
bc1888ff21
fix: drop old irrlicht <1.8 compat on Client::loadMedia
2021-05-03 19:49:19 +02:00
sfan5
83a7b48bb1
Fix Windows pipelines on Gitlab-CI
2021-04-28 09:18:05 +02:00
Wuzzy
228f1c6770
Fix rotation for falling mesh degrotate nodes ( #11159 )
2021-04-28 08:38:47 +02:00
sfan5
734fb2c811
Add helpful error messages if Irrlicht library / include dir are set incorrectly ( #11232 )
2021-04-28 08:38:18 +02:00
sfan5
9660ae288a
Update library versions in buildbot ( #11229 )
2021-04-27 11:50:40 +02:00
Wuzzy
776015c350
Rename “Irrlicht” to “IrrlichtMt” in documentation
2021-04-23 21:37:45 +02:00
Vincent Robinson
074e6a67de
Add minetest.colorspec_to_colorstring
( #10425 )
2021-04-23 21:37:24 +02:00
sfan5
3e2145d662
Fix two CMake build issues
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* PostgreSQL fallback code missed the includes (closes #11219 )
* build failed when Freetype enabled but not found
2021-04-21 20:26:43 +02:00
sfan5
daf862a38a
Fix devtest Lua error
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fallback_image() was removed in 3e1904fa8c4aae3448d58b7e60545a4fdd8234f3,
which was written after this PR but merged before it.
2021-04-21 16:42:34 +02:00
sfan5
a24899bf2d
Look for PostgreSQL library properly and fix CI
2021-04-20 19:50:34 +02:00
sfan5
1da73418cd
Enable cleanTransparent filter for mipmapping and improve its' algorithm ( #11145 )
2021-04-20 19:50:19 +02:00
Wuzzy
90a7bd6a0a
Put torch/signlike node on floor if no paramtype2 ( #11074 )
2021-04-20 19:50:03 +02:00
Seth Traverse
16e5b39e1d
Add a key to toggle map block bounds ( #11172 )
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It's often useful to know where the map block boundaries are for doing server admin work and the like.
Adds three modes: single mapblock, range of 5, and disabled.
2021-04-20 19:23:31 +02:00
sfan5
0077982fb7
GLES fixes ( #11205 )
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* Consistently set float precision for GLES
* Enable DPI scaling on Windows+GLES
2021-04-18 16:07:13 +02:00
sfan5
623f0a8613
Isolate library tables between sandbox and insecure env
2021-04-18 16:06:42 +02:00
sfan5
52c0384bd1
Fix ignored OpenGLES2 include path and cmake warning
2021-04-16 23:39:16 +02:00
benrob0329
a106bfd456
Also return the ObjectRef from minetest.spawn_falling_node() ( #11184 )
2021-04-13 20:02:43 +02:00
SmallJoker
bbe120308f
Attachments: Avoid data loss caused by set_attach() in callbacks ( #11181 )
2021-04-13 20:02:18 +02:00
sfan5
4d0fef8ae8
Buildbot changes to allow out-of-tree builds ( #11180 )
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* Do proper out-of-tree builds with buildbot
* Don't write to bin/ for cross builds
* This allows safely building multiple builds from the same source dir, e.g. with the buildbot.
* Disable Gettext (by default) and Freetype (entirely) for server builds
2021-04-11 17:10:06 +02:00
Wuzzy
4b8209d9a4
Modifying fall damage via armor group ( #11080 )
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Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group.
2021-04-11 17:09:37 +02:00
sfan5
0abc1e98ed
Fix server favorites not saving when client/serverlist/ doesn't exist already ( #11152 )
2021-04-09 22:36:10 +02:00
Wuzzy
a0e7a4a0df
Update German builtin translation
2021-04-09 22:34:18 +02:00
Wuzzy
8c7e214875
Update builtin locale files
2021-04-09 22:34:18 +02:00
Wuzzy
e89e6c8380
Don't reseed stars when changing star count
2021-04-09 22:33:45 +02:00
sfan5
57218aa9d1
Update Android build config
2021-04-09 21:16:45 +02:00
yw05
85163b531f
Make edit boxes respond to string input (IME) ( #11156 )
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Make edit boxes respond to string input events (introduced in minetest/irrlicht#23 ) that are usually triggered by entering text with an IME.
2021-04-05 15:56:29 +02:00
DS
2332527765
Add vector.to_string and vector.from_string ( #10323 )
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Writing vectors as strings is very common and should belong to `vector.*`. `minetest.pos_to_string` is also too long to write, implies that one should only use it for positions and leaves no spaces after the commas.
2021-04-05 15:55:56 +02:00
sfan5
19c283546c
Don't apply connection timeout limit to locally hosted servers
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fixes #11085
2021-04-05 15:21:43 +02:00
SmallJoker
c11208c4b5
Game: Scale damage flash to max HP
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The flash intensity is calculated proportionally to the maximal HP.
2021-04-05 13:38:50 +02:00
sfan5
f0bad0e2ba
Reserve vectors before pushing and other code quality changes ( #11161 )
2021-04-05 13:38:31 +02:00
Wuzzy
3e1904fa8c
Devtest: Remove testnodes_show_fallback_image
2021-04-05 13:37:58 +02:00
Loic Blot
88783679cf
fix(ci): ensure we build on docker only modifications
2021-04-02 14:40:22 +02:00
Loic Blot
5de849713e
fix(docker): reduce the number of required libraries on build
2021-04-02 14:40:22 +02:00
Loic Blot
78da79b60f
fix: use irrlicht fork instead of the standard library
2021-04-02 14:40:22 +02:00
Loic Blot
c4b048fbb3
fix: don't send the whole local context to the docker image
2021-04-02 14:40:22 +02:00
sfan5
024d47e0d3
CGUITTFont optimizations ( #11136 )
2021-04-02 00:20:16 +02:00
sfan5
34888a914e
Sort out cURL timeouts and increase default
2021-04-02 00:19:39 +02:00
Vincent Robinson
3560691c0a
Add math.round
and fix vector.round
( #10803 )
2021-04-02 00:18:58 +02:00
sfan5
1e4913cd76
Irrlicht support code maintenance
2021-03-31 13:15:47 +02:00
sfan5
0d90ed6d92
Draw items as 2D images (instead of meshes) when possible
2021-03-30 21:50:39 +02:00
Lars Müller
88d1fcfe23
Block & report player self-interaction ( #11137 )
2021-03-30 21:49:50 +02:00
SmallJoker
f4118a4fde
Consistent title bar + render information in mainmenu ( #10764 )
2021-03-30 21:49:15 +02:00
sfan5
f345d00a43
Add entry in features table for degrotate changes
2021-03-30 14:40:09 +02:00
Wuzzy
6c9be39db0
Fix wield image of plantlike_rooted ( #11067 )
2021-03-30 00:27:46 +02:00
Vitaliy
3b78a22371
Degrotate support for mesh nodes ( #7840 )
2021-03-30 00:25:11 +02:00
Emojigit
fde2785fe3
Update language choices in settingtypes.txt ( #11124 )
2021-03-29 19:58:39 +02:00