DS
7c0e0c34ec
Formspec: Fix clicking on tooltip-obstructed elements ( #9266 )
2020-01-04 15:45:22 +01:00
Paramat
c162340973
Remove Mapgen V7 floatlands in preparation for new implementation ( #9238 )
...
Preserve the floatland flag of existing worlds, to be used again
when the new implementation is added.
2020-01-04 01:23:57 +00:00
Montandalar
44458896d9
Use appropriate LC_ locale macro for Windows ( #9230 )
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* Wrap LC_ macro in ifdef
Windows does not have LC_MESSAGES in locale.h, so use LC_ALL on that platform
2019-12-24 19:13:22 +01:00
Lejo
37f771a95b
Fix the player information version_string return value ( #8616 )
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* Give more player information
* Correct lua_api.txt
* Correct keys in lua_api.txt
* Improve Code
* Only Bugfix+ser_vers
* Correct doc
* Fix double
2019-12-20 19:16:29 +01:00
Hugues Ross
b50dc43f67
Don't override the FGIMG style property if the image parameter is null
2019-12-16 19:26:57 +01:00
Hugues Ross
e42faae8d9
Remove the dependency on FGIMG/BGIMG from the hovered/pressed variants
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- Make guiButtonImage support null images properly
2019-12-16 19:26:57 +01:00
Hugues Ross
bd4b8d40b3
StyleSpec: 0-initialize the property_set array
2019-12-16 19:26:57 +01:00
SmallJoker
c3d0aab0bc
GUIFormSpecMenu: Fix legacy sorting using std::stable_sort
2019-12-14 21:28:07 +01:00
rubenwardy
8e63d22d64
Fix spaces breaking formspec_version[] tag
2019-12-09 21:05:07 +00:00
Hugues Ross
9284313d17
Refactor to centralize GUIButton styling/rendering code ( #9090 )
2019-12-09 20:06:51 +00:00
SmallJoker
a462181e5f
guiConfirmRegistration: Fix hidden error message
2019-12-09 20:01:16 +01:00
DS
8f73ec6c6c
Formspec: make bgcolor element less confusing and allow setting fullscreen color ( #8996 )
2019-12-08 18:59:30 +01:00
Paul Ouellette
27ce6d0ecc
Clean up craft replacements docs
2019-12-07 23:46:24 +01:00
SmallJoker
103d9c5c53
Renaming the function wasn't enough
2019-12-07 15:55:49 +01:00
SmallJoker
aa8df112ff
Attachments: Fix interpolation from (0,0,0) after detach
...
GenericCAO::getPosition() did not take the camera offset into account
LocalPlayer attachment cleanup: Use sane getParent() function
Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position
2019-12-07 15:12:26 +01:00
rubenwardy
51f230895c
Fix failing build due to code style error
2019-12-06 23:00:54 +00:00
v-rob
4f45bfd08b
Add scrollbaroptions FormSpec element ( #8530 )
2019-12-06 20:51:10 +00:00
Pierre-Yves Rollo
cf7fda0083
Add z-index management to HUD
2019-12-06 20:31:26 +00:00
SmallJoker
f6de86ce4b
Fix LocalPlayer-bound sound playback broken by 81c2370
2019-12-05 20:52:30 +01:00
sfan5
0b2f0914cc
Improve client-side packet receiving
2019-11-25 20:00:24 +01:00
paramat
154080c883
Caves: Fix shadowing of 'large_cave_depth' to avoid confusion
2019-11-23 01:41:27 +00:00
paramat
ec5f591014
Dungeons: Move duplicated y limit checks to generation function
2019-11-23 01:41:27 +00:00
SmallJoker
b50a166bb0
Formspec: Fix priorities for version < 3 ( #9121 )
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* Formspec: Fix priorities for version < 3
1) Introduce 'priority' to 'FieldSpec'
2) Sort elements based on 'priority'
3) Assign 'name' to the Item Image Button's image to show tooltips again
2019-11-20 19:39:10 +01:00
Lars Hofhansl
60bff1e6cb
Waves generated with Perlin-type noise #8994
2019-11-19 19:42:52 -08:00
Paramat
b3c245bb46
Move duplicated mapgen parameters to class MapgenBasic ( #9134 )
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'large_cave_depth', 'dungeon_ymin' and 'dungeon_ymax' are duplicated across many mapgens so should have been in class MapgenBasic from the start.
2019-11-19 19:59:17 +00:00
sfan5
c10952b574
Rework packet receiving in ServerThread
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Notably it tries to receive all queued packets
between server steps, not just one.
2019-11-19 20:27:20 +01:00
Paramat
97764600e2
Randomwalk cave liquids: Remove deprecated 'lava depth' parameter ( #9105 )
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Low-disruption first step towards removing the hardcoded cave liquid
code. Since MT 5.0.0 cave liquids can be defined and located by
biome definitions instead.
In games that do not yet use biome definitions to define and locate
cave liquids (MTGame does), lava will now appear below
y = water_level - 256 instead of below 'lava depth' (usually y = -256).
Therefore no change in most mapgens if using the default 'lava depth'.
2019-11-18 23:40:01 +00:00
sfan5
49365b25d9
Optimize semaphore wait with zero timeout on POSIX
2019-11-14 20:20:14 +01:00
sfan5
02111e4961
Fix clang-tidy and lint travis checks
2019-11-11 14:06:48 +01:00
sfan5
c44318a253
[CSM] Fix and improve minetest.get_language()
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Previously this method would accidentally reset the locale
and break everything.
2019-11-11 14:06:48 +01:00
sfan5
2c4cf508a9
[CSM] Implement minetest.get_csm_restrictions()
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fixes #8068
2019-11-11 14:06:48 +01:00
sfan5
3f271564e0
Run on_item_use CSM callback even if item is not marked usable
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Mods may want to to handle item interaction even if the item
is not marked usable (= server-side callback exists).
2019-11-11 14:06:48 +01:00
sfan5
682b9de824
Fix camera:get_offset() in CSM
2019-11-11 14:06:48 +01:00
sfan5
b57dc70769
[CSM] Expose more env functions
2019-11-11 14:06:48 +01:00
sfan5
b0260b5ec8
Refactor CSM restriction code a bit
...
This also fixes find_node_near restrictions being ineffective.
2019-11-11 14:06:48 +01:00
sfan5
4d668f32a6
Call on_secondary_use when object is right-clicked
2019-11-10 13:12:31 +01:00
Paramat
3b0df9760b
Randomwalk caves: Extend beyond mapchunk vertically also ( #9094 )
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Previously, randomwalk caves only extended beyond the mapchunk
borders horizontally, preventing vertical overlap and
interconnection.
2019-11-10 01:41:20 +00:00
sfan5
d961ece144
Be lenient with extra slashes for CSM paths
2019-11-09 16:08:38 +01:00
sfan5
485b669840
[CSM] Remove non-functional minetest.get_day_count()
2019-11-09 16:08:38 +01:00
sfan5
7e649f985c
Corrections to client_lua_api.txt
2019-11-09 16:08:38 +01:00
sfan5
b1f2a69382
Introduce get_modpath() for CSM
2019-11-09 16:08:38 +01:00
sfan5
82a2e02323
Load client mods into memory before execution.
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Preperation for server-sent CSM which will eventually need this.
2019-11-09 16:08:38 +01:00
sfan5
5ab546f99b
Refactor loading of Lua code with mod security
2019-11-09 16:08:38 +01:00
Paramat
29a4a8e5af
Tunnels: Completely disable generation when 'cave width' >= 10.0 ( #9093 )
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Previously, the only way to disable the 3D noise tunnels was to set
'cave width' > 1.0, however doing so did not disable the very intensive
noise calculations or the generation loop.
All the other types of cave generation (randomwalk caves, caverns)
can already be independently and completely disabled.
This feature is now needed more because the small randomwalk caves are
now available for use as an alternative to the 3D noise tunnels.
2019-11-09 02:09:52 +00:00
Paul Ouellette
d11bfa3ef5
Make core.get_favorites("local") ignore duplicates ( #7926 )
2019-11-08 22:18:20 +01:00
Paramat
2a74727857
Randomwalk caves: Add parameters for number, proportion flooded. Allow small caves ( #8928 )
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Add mapgen parameters to set the range of the random number of
randomwalk caves per mapchunk, and to set the proportion that are
flooded with liquids.
Default values are, for now, unchanged from the previous hardcoded
values.
Add parameters to allow small randomwalk caves
Disabled by default for now as they have never been present in the
non-mgv6 mapgens.
2019-11-08 03:09:43 +00:00
DS
5506e97ed8
Formspec: draw order and clipping for all elements ( #8740 )
2019-11-07 20:11:01 +01:00
SmallJoker
2907c0f3a2
Android: Fix broken double-tap after 49 days uptime
2019-11-03 12:59:12 +01:00
SmallJoker
388ea737f5
Clean up font caching, fix bitmap fonts
2019-11-03 11:45:33 +01:00
Pierre-Yves Rollo
72416a6a1f
Formspec: add hypertext element
2019-11-03 11:45:33 +01:00