Commit Graph

957 Commits

Author SHA1 Message Date
Wuzzy
f4d8cc0f0b Add wallmounted support for plantlike and plantlike_rooted nodes () 2021-07-15 21:19:59 +02:00
Hugues Ross
68143ed8ec Fix documented default colors for set_sky 2021-07-14 17:14:45 +02:00
hecktest
29522017a3 Fix typo in lua_api.txt 2021-07-10 16:37:18 -07:00
Lean Rada
42fbc757b1 Use persistence instead of persist in NoiseParams examples 2021-07-10 14:19:33 +02:00
Warr1024
52128ae11e Add API for mods to hook liquid transformation events ()
Add API for mods to hook liquid transformation events

Without this API, there is no reliable way for mods to be
notified when liquid transform modifies nodes and mods are
forced to poll for changes.  This allows mods to detect
changes to flowing liquid nodes and liquid renewal using
event-driven logic.
2021-07-09 09:08:40 -04:00
Wuzzy
b5c09ada79 Document hypertext escaping () 2021-06-22 13:42:40 +01:00
sfence
b10091be9b Add min_y and max_y checks for Active Block Modifiers (ABM) ()
This check can be used by ABM to reduce CPU usage.
2021-06-20 17:21:35 +02:00
DS
8f085e02a1 Add metatables to lua vectors ()
Add backwards-compatible metatable functions for vectors.
2021-06-04 21:22:33 +02:00
SmallJoker
c9144ae5e2 Add core.compare_block_status function ()
Makes it possible to check the status of the mapblock in a future-extensible way.
2021-05-30 20:24:12 +02:00
Lars Müller
89f3991351 Fix base64 validation and add unittests ()
Implement proper padding character checks
2021-05-30 20:23:12 +02:00
SmallJoker
5bf72468f3 UnitSAO: Prevent circular attachments 2021-05-29 11:44:48 +02:00
Wuzzy
1bb8449734 Improve liquid documentation () 2021-05-06 19:24:11 +02:00
Vincent Robinson
074e6a67de Add minetest.colorspec_to_colorstring () 2021-04-23 21:37:24 +02:00
Wuzzy
90a7bd6a0a Put torch/signlike node on floor if no paramtype2 () 2021-04-20 19:50:03 +02:00
benrob0329
a106bfd456 Also return the ObjectRef from minetest.spawn_falling_node() () 2021-04-13 20:02:43 +02:00
Wuzzy
4b8209d9a4 Modifying fall damage via armor group ()
Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group.
2021-04-11 17:09:37 +02:00
DS
2332527765 Add vector.to_string and vector.from_string ()
Writing vectors as strings is very common and should belong to `vector.*`. `minetest.pos_to_string` is also too long to write, implies that one should only use it for positions and leaves no spaces after the commas.
2021-04-05 15:55:56 +02:00
sfan5
34888a914e Sort out cURL timeouts and increase default 2021-04-02 00:19:39 +02:00
Vincent Robinson
3560691c0a Add math.round and fix vector.round () 2021-04-02 00:18:58 +02:00
Lars Müller
88d1fcfe23 Block & report player self-interaction () 2021-03-30 21:49:50 +02:00
sfan5
f345d00a43 Add entry in features table for degrotate changes 2021-03-30 14:40:09 +02:00
Vitaliy
3b78a22371 Degrotate support for mesh nodes () 2021-03-30 00:25:11 +02:00
Hugues Ross
afe988d83d lua_api.txt: Fix style selector examples 2021-03-21 23:23:14 +01:00
Jean-Patrick Guerrero
285ba74723 GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls 2021-03-16 23:28:16 +01:00
Lars Müller
b5eda416ce Slap u64 on everything time-y () 2021-02-24 12:05:17 +01:00
DS
4abe4b87b5 Allow overwriting media files of dependencies () 2021-02-23 19:39:15 +01:00
rubenwardy
f85e9ab925 Add nametag background setting and object property () 2021-02-17 19:51:28 +00:00
rubenwardy
a8f6befd39 Fix short_description fallback order () 2021-02-17 18:53:44 +00:00
Wuzzy
8c19823aa7 Fix documentation of formspec sound style () 2021-02-04 21:43:12 +01:00
sfan5
40ad976753 Revise dynamic_add_media API to better accomodate future changes 2021-02-01 23:00:13 +01:00
sfan5
a01a02f7a1 Preserve immortal group for players when damage is disabled 2021-01-31 20:38:12 +01:00
rubenwardy
6e0e0324a4 Fix minetest.dig_node returning true when node isn't diggable () 2021-01-31 18:49:51 +00:00
sfan5
83229921e5 Rework use_texture_alpha to provide three opaque/clip/blend modes
The change that turns nodeboxes and meshes opaque when possible is kept,
as is the compatibility code that warns modders to adjust their nodedefs.
2021-01-29 17:34:41 +01:00
Graham Northup
e6e5910cb4 Clarify key_value_swap's edge case ()
In compiler design especially, leaving behavior as "undefined" is a _strong_ condition that basically states that all possible integrity is violated; it's the kind of thing that happens when, say, dereferencing a pointer with unknown provenance, and most typically leads to a crash, but can result in all sorts of spectacular errors--thus, "it is undefined" how your program will melt down.

The pure-Lua implementation of `key_value_swap` does not permit UB _per se_ (assuming the implementation of Lua itself is sound), but does deterministically choose the value to which a key is mapped (the last in visitation order wins--since visitation order is arbitrary, _some_ value _will_ be chosen). Most importantly, the program won't do something wildly unexpected.
2021-01-29 17:34:00 +01:00
Zughy
44a9510c81 Consistently use "health points" () 2021-01-27 18:42:02 +00:00
Vincent Robinson
009e39e73b FormSpec: Add list spacing, slot size, and noclip ()
* Add list spacing, slot size, and noclip

* Simplify StyleSpec

* Add test cases

Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-01-23 12:46:19 -08:00
Zughy
ea5d6312c1 ObjectRef: fix some v3f checks () 2021-01-21 18:37:38 +01:00
Zughy
1946835ee8 Document how to make nametags background disappear on players' head ()
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2021-01-11 18:03:46 +01:00
JDiaz
08ee9794fb Implement on_rightclickplayer callback ()
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-01-11 18:03:31 +01:00
hecks
dd5a732fa9 Add on_deactivate callback for luaentities () 2021-01-02 15:14:29 +01:00
OgelGames
ad58fb2206 Clarify documentation of minetest.get_modpath and minetest.get_modnames () 2021-01-02 15:13:53 +01:00
Elias Fleckenstein
9250b5205a Add minetest.get_objects_in_area () 2020-12-29 16:50:09 +01:00
DS
6f8a1c99d5 Documentation for highest formspec_version[] and changelog () 2020-12-18 19:38:07 +01:00
Thomas--S
d0a38f694d Formspec: Allow to specify frame loop for model[] ()
Add the ability to specify an animation frame loop range for the model[] formspec element.
2020-12-15 19:06:36 +01:00
wsor4035
3ed940ff13 lua_api.txt: Add mod_orgin to node def () 2020-12-15 19:05:55 +01:00
SmallJoker
af073438fd Various documentation fixes ()
set_sky: New feature, keep note about the old syntax
get_us_time: Document overflow
localplayer: Document "nil" behaviour before initialization
collision_box: Safe limit of "1.45"
2020-12-10 20:59:24 +01:00
Oblomov
08c9d1a669 Cross-reference the node level manipulation functions ()
This can help developers find the correct functions to access and manipulate the fluid level.
2020-12-04 20:16:53 +01:00
Pierre-Yves Rollo
78273027bf Add sound to press event of some formspecs elements () 2020-11-23 21:28:25 +01:00
DS
be3fe161fc Do not set a default for description in itemdef table ()
* Do not set a default for description in itemdef table

* improve documentation
2020-11-10 21:03:10 +01:00
rubenwardy
7589cbe086 Fix object interaction distance not being checked () 2020-11-09 11:55:15 +01:00