RealBadAngel
b44da4916a
Cleanup selection mesh code, add shaders for halo and selection boxes
2016-02-08 03:57:42 -05:00
RealBadAngel
bf884e37a0
Use tangent space meshes only when shaders are enabled
2016-02-07 04:12:49 +00:00
David Jones
34b7a147dc
Change i++ to ++i
2015-08-25 18:33:52 -04:00
Břetislav Štec
88a6b9f52d
Fixed minimap memory leak
2015-07-27 11:06:46 -04:00
RealBadAngel
655fc6010f
Fix relief mapping issues
2015-07-16 15:36:48 +02:00
kwolekr
e234d8b378
Clean-up Minimap code
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- Fixed race conditions
- Fixed null dereference
- Fixed out-of-bounds array access
- MinimapMapblock is now allocated and added to update queue only when enabled
- Removed dependency on LocalPlayer
- Fixed code style
- Simplified expressions and program logic
- Cleaned minimap object interfaces
2015-07-08 01:50:31 -04:00
RealBadAngel
ffd16e3fec
Add minimap feature
2015-06-27 03:42:01 +02:00
est31
ee38bcd307
Automated whitespace error fix for last commit
2015-06-14 23:15:20 +02:00
RealBadAngel
43fcfbfe05
Improved parallax mapping. Generate heightmaps on the fly.
2015-06-14 21:13:36 +02:00
Craig Robbins
9527984dbc
Move globals from main.cpp to more sane locations
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Move debug streams to log.cpp|h
Move GUI-related globals to clientlauncher
Move g_settings and g_settings_path to settings.cpp|h
Move g_menuclouds to clouds.cpp|h
Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
Aaron Suen
db32e6c5aa
Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
2015-03-31 16:56:33 +10:00
gregorycu
577701cabd
Optimise MapBlockMesh related functions
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Directely or indirectly optimises the following functions:
* MapBlockMesh::MapBlockMesh
* MapBlockMesh::getTileInfo
* MapBlockMesh::makeFastFace
* MapBlockMesh::getSmoothLightCombined
2015-02-23 23:20:31 +10:00
Craig Robbins
c8f60bd224
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting
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* Increase performance (client)
* Avoid changing a global value to solve a local problem
2015-02-11 17:45:49 +10:00
Craig Robbins
f824866686
Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting"
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This reverts commit d25ff8fd2592f457b91e8a61240694af3902d23f.
2015-02-11 17:01:19 +10:00
Craig Robbins
d25ff8fd25
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting
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* Increase performance (client)
* Avoid changing a global value to solve a local problem
2015-02-11 16:02:16 +10:00
Craig Robbins
5e58a95491
Fix potential out-of-bounds array index
2015-01-16 14:35:57 +10:00
TriBlade9
e19dab2622
Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous hardcoded values).
2015-01-14 23:35:50 +10:00
Craig Robbins
3c8e372119
Removed superfluous facedir check in mapblock_mesh.cpp
2015-01-10 02:06:33 +10:00
unknown
1e8e700ee6
Change TileSpec::frames to be std::vector not std::map
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-21 02:41:17 +10:00
Craig Robbins
c5f6f9f77a
Increase performance of getLight() by at least 2x
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Leads to the following increases:
getSmoothLight() approx. 40% increase
getTileInfo() approx. 25% increase
MapBlockMesh::MapBlockMesh() 25-30%
2014-12-10 00:52:02 +10:00
RealBadAngel
535c473103
Restore finalColorBlend implementation in shaders.
2014-12-07 11:05:00 +01:00
Craig Robbins
cb2d467665
Fix smooth lighting (ambient occlusion)
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-22 21:58:00 +10:00
Craig Robbins
d406ac994b
Optimise functions from CNodeDefManager and VoxelManipulator
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CNodeDefManager::get()
VoxelManipulator::addArea()
2014-11-21 14:56:45 +10:00
Craig Robbins
ea404979e1
Optimise getTileInfo()
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getTileInfo() ~1.5x faster
getSmoothLight ~2.0x faster
2014-11-21 14:56:45 +10:00
Kahrl
9b551d5cbc
Implement WieldMeshSceneNode which improves wield mesh rendering
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- Don't create and cache an extruded mesh for every (non-node) item.
Instead use a single one per image resolution.
- For cubic nodes reuse a single wield mesh too
- Improve lighting of the wielded item
- Increase far value of wield mesh scene camera, fixes #1770
- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00
Craig Robbins
076c5ee223
Various uninitialised variable fixes
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sky.cpp: m_bgcolor.getAlpha() was being used before initialised
mesh related: m_highlight_mesh_color was being used uninitialised
2014-10-19 15:33:08 +02:00
RealBadAngel
0066bd77d2
Add meshnode drawtype.
2014-10-18 16:42:23 +02:00
RealBadAngel
58e6d25e03
Node highlighting.
2014-09-17 22:06:13 +02:00
RealBadAngel
d9df592da8
Pass light sources in blue channel of vertex color instead of decoded light for all special drawtypes.
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Plus some style fixes and optimizations.
2014-08-21 23:28:01 +02:00
RealBadAngel
bf91d623c8
Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders.
2014-08-16 14:48:52 +02:00
RealBadAngel
5e54bf1472
Make faces shading correct for all possible modes.
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Skip shading for lightsources and top of the nodes.
Fixes liquid sources and flowing surfaces having different brightness.
2014-08-14 06:43:47 +02:00
RealBadAngel
f0db6c4423
Speedup mapblock_mesh
2014-07-17 22:28:14 +02:00
RealBadAngel
c9ba92c4ad
Faces shading fixes
2014-07-07 18:06:20 +02:00
Perttu Ahola
9b44bbd0a6
Fix non-smooth non-shader node shading ( Fixes #1436 , regression by commit a0f78659f31abd)
2014-07-06 22:01:03 +03:00
sapier
bfaba2c12a
Fix regression in light calculation
2014-06-30 22:56:08 +02:00
sapier
d5de0cbf71
Minor fix in check order
2014-06-23 00:13:41 +02:00
sapier
496cb115b1
Speedup getTileInfo by up to 30%
2014-06-23 00:13:41 +02:00
RealBadAngel
a0f78659f3
Improved faces shading with and without shaders.
2014-06-17 00:56:17 +02:00
RealBadAngel
6c98fd6658
Unite nodes shaders.
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Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
2014-06-15 05:40:33 +02:00
MetaDucky
9ec281c712
Fixed wrong node texture rotation for facedirs 5 and 7
2014-04-23 12:11:56 +02:00
sapier
556bdc260a
Pass pointer to nodedef directly to avoid recalculation in quite often called function
2014-04-06 10:32:57 +02:00
RealBadAngel
0dc1aec509
Normal maps generation on the fly.
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Parallax mapping with slope information.
Overriding normal maps.
2014-03-21 01:32:00 +01:00
Novatux
062de11b4c
Fix rendering glitches when far from the center of the map
2014-03-04 20:12:10 +01:00
RealBadAngel
dae03382bf
Optimize shaders code. Add settings at compile time.
2013-12-09 13:28:50 +01:00
RealBadAngel
2330267d22
Shaders rework.
2013-12-03 18:55:25 +01:00
kwolekr
a92fc3563c
Prevent shaders from being created when disabled
2013-11-17 02:46:05 -05:00
Kahrl
af490330e7
Fix remnants of s32 enable_shaders
2013-09-04 00:16:33 +02:00
PilzAdam
56b9377c1c
Dont crash if facedir > 23
2013-08-10 16:26:02 +02:00
Kahrl
96c34d369e
Fix crack overlay for animated textures
2013-08-05 01:52:09 +02:00
RealBadAngel
0850d3fcf8
Fix light issue in 6d facedir.
2013-07-21 14:06:18 +02:00