OgelGames
05d5dc4cec
Fix InvRef
bugs and add unit tests ( #14591 )
2024-04-28 00:13:44 +02:00
Muhammad Rifqi Priyo Susanto
815b5cb086
Translation updater: Add comment propagation ( #14416 )
2024-04-28 00:12:30 +02:00
Lars Müller
0837d674eb
Fix set_fov-induced grayscreen
2024-04-28 00:12:15 +02:00
OgelGames
a7bde8e523
Hide internal detached inventory functions ( #14594 )
2024-04-28 00:07:45 +02:00
LoneWolfHT
c63c05b141
Fix crash when player leaves before breath removal job
2024-04-24 22:32:07 +02:00
sfan5
12ccbe6f12
Amend profiling documentation
2024-04-24 14:55:50 +02:00
Muhammad Rifqi Priyo Susanto
be540043ee
Do not make inventory_items_animations setting static thread_local ( #14573 )
...
This removes restart requirement when toggling the setting after the first play/run.
2024-04-24 09:00:04 +07:00
JosiahWI
de8d80dee0
Fix MSVC warning C4172 in ModifySafeMap::get ( #14576 )
2024-04-23 19:04:26 +02:00
sfan5
98fd5bd453
Formalize OS support policy ( #14556 )
2024-04-23 19:03:58 +02:00
cosin15
15b569fb71
Remove unnecessary copy of a big data structure
2024-04-23 19:03:50 +02:00
sfan5
58eccc7a2a
Clean up some getServer() unsafety
2024-04-23 19:03:35 +02:00
sfan5
e39e47b21f
Reduce needless copying of KeyPress
2024-04-23 19:03:35 +02:00
sfan5
e7f6e7d7b6
Fix Irrlicht log events not being passed through
2024-04-23 19:03:35 +02:00
sfan5
af27d97003
Log delays introduced by SDL_PollEvent
2024-04-23 19:03:35 +02:00
sfan5
c8e46749a4
Change some profiler values to microseconds
2024-04-23 19:03:35 +02:00
grorp
eb432d3da0
Fix some Game members not being freed after some startup errors ( #14561 )
2024-04-21 15:52:46 +02:00
David Heidelberg
4ab3c54f5b
Basic tablet/phone/watch autodetection ( #14400 )
...
Until we're able to detect touchscreen itself, let's have a detection
based on a form factor of the device.
Tablets and handhelds are usually equiped with touchscreens, so as a
default enable touchscreen GUI there.
- Windows and Linux supports autodetection.
- Android is hardcoded as touch-based.
- MacOS staying same as before without detection.
Signed-off-by: David Heidelberg <david@ixit.cz>
2024-04-21 15:51:58 +02:00
JosiahWI
de1d8ec070
Do not link /latomic on MSVC ( #14564 )
...
MSVC does not recognize /latomic, resulting in a warning upon configure.
2024-04-20 20:37:46 +02:00
SmallJoker
c8a41409d9
HUD: Text element color support ( #14558 )
2024-04-20 20:36:44 +02:00
Josiah VanderZee
d2a089ffd9
Remove <ctgmath> include from particles.h
...
The header is deprecated, and we don't even use it.
2024-04-20 18:01:25 +02:00
sfan5
3bd5169aee
Fix profiler assertion failures
...
oops
2024-04-20 14:32:35 +02:00
sfan5
b7887a339d
mod_translation_updater.py: fix @n being incorrectly rejected
2024-04-20 14:10:04 +02:00
sfan5
1b89d4d541
Simplify getBlockNodeIdMapping
...
since commit 0f9c78c3ebf920fac65030e66367b9940055075f nodedef->get()
will never return an entry with empty name, so we can drop the related parts.
2024-04-20 13:03:42 +02:00
sfan5
d8190e1c5f
Some globals (un-)init fixes
2024-04-20 13:03:42 +02:00
sfan5
2af5191070
Optimize MapNode::serializeBulk
...
before
serializeBulk [us] __________________________ 9047x 9.363
after
serializeBulk [us] __________________________ 8458x 1.214
2024-04-20 13:03:42 +02:00
sfan5
4027e08cc8
Print profiler at end of session
2024-04-20 13:03:42 +02:00
sfan5
72eeb9fecb
Refactor profiler and related classes
2024-04-20 13:03:42 +02:00
DS
5a07f5a652
Fix inconsistent rounding in VoxelLineIterator::VoxelLineIterator ( #14555 )
...
floatToInt rounds 0.5 differently depending on sign.
2024-04-20 13:03:34 +02:00
sfan5
d767ab0890
Add runtime test to mingw CI
2024-04-17 16:58:31 +02:00
sfan5
df2fd399df
Fix missing DLLs in Windows build
2024-04-17 16:58:31 +02:00
grorp
f2b5c35fa2
TouchScreenGUI dehardcoding refactor ( #14472 )
2024-04-17 15:59:52 +02:00
rubenwardy
b2057a5da7
Hypertext: Fix missing space after single letter word ( #14551 )
...
Fixes #11727
2024-04-16 08:48:16 +01:00
sfan5
38cacfa577
Try to fix macro definition order problem with OpenGL code
2024-04-15 19:27:05 +02:00
sfan5
13e271c6cb
Improve error checks in COpenGL3DriverBase
2024-04-15 17:48:33 +02:00
sfan5
7a6ca85081
Expose OpenGL debugging as a normal setting
2024-04-15 17:48:33 +02:00
sfan5
ecfe9c5c2f
lua_api: Clarify some environment API functions
2024-04-14 11:57:20 +02:00
Wuzzy
9f263319ca
Fix 4dir nodebox sometimes not rendering face ( #14533 )
2024-04-14 11:57:13 +02:00
paradust7
00ef597639
CI: Pin CMake to 3.28 because of regression in 3.29.1
2024-04-12 16:34:05 +02:00
sfan5
30e280b694
Use MT's string conversion inside Irrlicht
2024-04-10 15:31:59 +02:00
sfan5
b9adf244e5
Simplify Irrlicht CMake for static linking
...
removes any dynamic linking capability, which will stop being possible soon anyway.
2024-04-10 15:31:59 +02:00
cx384
8a5e49c856
Refactor builtin HUD ( #14346 )
2024-04-10 11:43:15 +02:00
rubenwardy
284f6d3682
Refactor ContentDB integration ( #14507 )
2024-04-09 21:18:40 +02:00
Gregor Parzefall
cc1bfc6d03
Improve SDL GL fallback code
...
It now works even if window creation succeeds and only context creation fails.
Adapted from https://github.com/MoNTE48/Irrlicht . This should be fine
license-wise since that repo still contains the original Irrlicht license
(this is no legal advice).
Original PR: https://github.com/MoNTE48/Irrlicht/pull/9
Co-authored-by: Deve <deveee@gmail.com>
2024-04-08 20:15:37 +02:00
Gregor Parzefall
07fdf7158d
Migrate the Android port to SDL2
2024-04-08 20:15:37 +02:00
Gregor Parzefall
fca60e2a41
Add SDL2 Java code
2024-04-08 20:15:37 +02:00
DS
e12db0c182
Sounds: Queue more than two buffers if pitch is high ( #14515 )
...
Pitch changes playback speed. So always enqueuing 2 buffers did not suffice
(and it was unnecessary complicated).
2024-04-07 22:06:34 +02:00
DS
1d673ce075
Print filenames in irrlicht png warnings ( #14525 )
...
Makes warnings like this more informative:
`WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile`
2024-04-07 22:06:13 +02:00
sfan5
7e4462e0ac
Better handling of temporary folders
2024-04-06 12:10:21 +02:00
sfan5
f87994edc7
Use better randomseed for Lua too
...
see e985b7a0bf5ddf4999330a5a1a878654f68b254e
This solves a concrete issue with async workers generating the same
random numbers (as discovered in #14518 ).
2024-04-06 12:10:21 +02:00
sfan5
ef0c19477c
Fix HAVE_RECENT_LJ false-positives
2024-04-06 12:10:21 +02:00