Commit Graph

121 Commits

Author SHA1 Message Date
kwolekr
091594e26e NodeDef: Clear NodeResolver related entries too in clear() 2015-01-04 22:39:57 -05:00
kwolekr
cd4d213ae0 NodeResolver: Perform callback immediately if node registration phase finished
Also add NodeResolver callbacks on the client
2015-01-04 16:32:31 -05:00
kwolekr
6fdb32361a Remove freezemelt (the remainder of proller nonsense) 2015-01-04 03:30:10 -05:00
kwolekr
c6df2bc42c Add support back for resolving group names in NodeResolver 2014-12-29 23:15:53 -05:00
kwolekr
08d259cf41 Set fallback content if resolving content vector requires everything 2014-12-27 22:20:04 -05:00
kwolekr
b67f37f27e Redefine NodeResolver interface and replace with callback mechanism 2014-12-27 02:12:21 -05:00
unknown
1e8e700ee6 Change TileSpec::frames to be std::vector not std::map
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-21 02:41:17 +10:00
Anton
10e0cf8b2c Use std::string::empty() instead of size() where applicable 2014-12-12 15:16:24 -05:00
kwolekr
2c9bbe2736 NodeResolver: Fix some comments and use const references for params 2014-12-12 14:21:41 -05:00
kwolekr
c07f15e910 NodeResolver: Fix cancelNode and cancelNodeList 2014-12-11 00:41:54 -05:00
RealBadAngel
a648120d54 Recalculate normals for mesh #0. Fix for issue #1902. 2014-12-05 01:05:18 +01:00
Craig Robbins
d406ac994b Optimise functions from CNodeDefManager and VoxelManipulator
CNodeDefManager::get()
VoxelManipulator::addArea()
2014-11-21 14:56:45 +10:00
ShadowNinja
da0f1e5497 Fix wallmounted mesh rotations 2014-11-19 16:17:54 -05:00
RealBadAngel
dd4c21c180 Add option to enable mesh caching, add wallmounted for meshes. 2014-10-29 08:37:33 +01:00
kwolekr
4a3592ff9a Add NodeResolver documentation
Set content to fallback on AddNode failure
Consider node list requests with no results as failed
2014-10-28 02:23:45 -04:00
kwolekr
d274cbfce6 Add NodeResolver and clean up node name -> content ID resolution system 2014-10-26 23:55:45 -04:00
RealBadAngel
d221917170 Recalculate normals for cached meshes.
Check if mesh is here before adding to meshcollector.

Fix deleting the meshes.
2014-10-21 18:43:29 +02:00
Kahrl
9029a34cc6 Fix some indentation in nodedef.cpp 2014-10-20 16:11:38 +02:00
Kahrl
ae375cc322 Fix memory leak caused by mesh nodes (and nodeboxes) 2014-10-20 16:11:00 +02:00
RealBadAngel
e5652cb75c Custom collision boxes node property. 2014-10-19 20:48:21 +02:00
RealBadAngel
0066bd77d2 Add meshnode drawtype. 2014-10-18 16:42:23 +02:00
kwolekr
173beeee65 Fix special tile backspace culling 2014-10-03 11:20:29 -04:00
RealBadAngel
0920f55eb4 Fix broken plantlike drawtype. 2014-10-03 15:33:32 +02:00
kwolekr
37d3c3d328 Fix misc. style issues 2014-10-03 03:49:06 -04:00
kwolekr
01ce57ade5 Clean up nodedef.cpp 2014-10-03 03:21:08 -04:00
BlockMen
f48f686930 Add optional framed glasslike drawtype 2014-10-02 11:35:15 +02:00
TriBlade9
9a685a4f2e Add firelike drawtype 2014-09-21 15:50:27 -04:00
ShadowNinja
6bc4cad0ed Split settings into seperate source and header files
This also cleans up settings a bit
2014-09-21 14:39:35 -04:00
RealBadAngel
e66bb9b864 Allow use all 6 faces for special tiles.
Protocol version bump.
2014-08-25 12:47:06 +02:00
RealBadAngel
f0db6c4423 Speedup mapblock_mesh 2014-07-17 22:28:14 +02:00
sfan5
eadde1e741 Fix errors/warnings reported by valgrind 2014-07-06 16:33:02 +02:00
RealBadAngel
6c98fd6658 Unite nodes shaders.
Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
2014-06-15 05:40:33 +02:00
RealBadAngel
2330267d22 Shaders rework. 2013-12-03 18:55:25 +01:00
kwolekr
747bc40840 Cavegen: Respect is_ground_content MapNode setting; fix some code formatting issues 2013-11-29 20:54:04 -05:00
BlockMen
7b13d119ed Add support for different drowning damage and allow drowning in other nodetypes 2013-08-06 17:49:39 +02:00
proller
0e89bca173 Leveled nodebox backward compatibility 2013-08-02 00:50:58 +04:00
proller
3aedfac968 Weather support 2013-07-27 23:21:48 +04:00
PilzAdam
46d1d70e4c Bump protocol version 2013-07-20 21:25:21 +02:00
PilzAdam
413f0d0353 Add liquid_range to nodedef 2013-07-20 20:41:17 +02:00
Kahrl
112dbba7c4 Change ContentFeatures array to a vector 2013-07-14 23:06:31 +02:00
proller
9733dd5b5e Leveled nodebox 2013-07-13 22:13:24 +04:00
Kahrl
8161ab573f Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture 2013-07-02 03:03:10 +02:00
PilzAdam
53066024f6 Add drowning 2013-06-19 15:47:00 +00:00
RealBadAngel
625a4c2e66 Add new drawtype GLASSLIKE_FRAMED 2013-04-24 21:45:18 -04:00
kwolekr
770305e28d Add option to use texture alpha channel 2013-04-23 22:15:51 -04:00
khonkhortisan
1586cdac53 unkn own block -> unkn own node 2013-04-05 15:57:39 +02:00
kwolekr
c517215bcf Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixes 2013-03-30 21:24:37 -04:00
kwolekr
414f0275cf Optimize CNodeDefManager::getIds 2013-03-30 19:14:42 -04:00
PilzAdam
ab57fdac44 Move rightclickable to the proper place 2013-03-23 23:15:30 +01:00
Jürgen Doser
dacc8cdb3a Include backface_culling flag in serialization format for TileDefs
This way flowing liquids actually show the backface when specified to
do so. Without this, TileDefs where by default initialized with
backface_culling = true and never set otherwise.

For backwards compatibility, an old client connected to a new server,
or a new client connected to an old server will behave like before
i.e., backface_culling is always true.
2013-03-23 23:10:47 +01:00