sfence
733a019bf5
macOS: make mute sound actually work ( #15128 )
2024-09-08 13:53:43 +02:00
Gregor Parzefall
2208fc0632
Move Minetest GUISkin -> Irrlicht CGUISkin
2024-09-08 13:53:33 +02:00
Gregor Parzefall
c8ebc2e5d0
Delete Irrlicht CGUISkin
2024-09-08 13:53:33 +02:00
sfan5
3feec87d52
Count global number of drawcalls too
2024-09-08 13:53:23 +02:00
sfan5
275bef0633
Remove unused leftovers from normal mapping
2024-09-07 14:23:37 +02:00
sfan5
e90ef85e7d
Fix texture matrix handling in our shaders
2024-09-07 14:23:37 +02:00
Lars Müller
9e5d6bc162
Fix upright sprite entities not animating
2024-09-06 12:11:16 +02:00
grorp
041d67ceca
Improve formspec scaling ( #14840 )
2024-09-06 12:11:03 +02:00
red-001
1527cdf6a4
SRP remove custom memory allocator
2024-09-06 11:30:35 +02:00
red-001
197d09cc53
SRP switch to porting randomness source
2024-09-06 11:30:35 +02:00
sfence
4fd744cdf6
Generate Minetest.app on macOS 12, so at least macOS 12 will be supported
2024-09-06 11:30:27 +02:00
sfan5
3af226cb06
Refactor "Cavegen y biome check"
2024-09-06 11:30:10 +02:00
red-001
486dc3288d
VoxelManipulator code cleanup ( #15114 )
...
* Cache node in voxel area index when possible
The index function according to the MSVC profiler actually takes up a significant time slice (around ~5% of total time for the process) during normal game-play.
Might not be accurate but still good to not recalculate it twice.
* Remove `setNodeNoRef` from VM
* VM: remove old commented out print statement
2024-09-04 15:20:39 +02:00
Lars Müller
074700b35e
Remove no* prefixes from settingtypes possible flags ( #15111 )
2024-09-04 15:19:00 +02:00
grorp
8349846333
TouchControls: Fix setUseCrosshair not being called ( #15100 )
2024-09-04 15:18:45 +02:00
Gregor Parzefall
08de047033
TouchScreenGUI: Show status text above grid menu
2024-09-04 15:18:34 +02:00
Gregor Parzefall
88397c2908
TouchScreenGUI: Don't release pointers when toggling grid menu
2024-09-04 15:18:34 +02:00
Gregor Parzefall
2e567b7d40
Replace removed rare_controls.png in Devtest /test_formspec
...
removed by 013c6ee1663f2bdd93a6d30690a96a5914dc27dc / #14918
2024-09-04 15:18:34 +02:00
red-001
d5d8fb629b
Simplify TOSERVER_INIT
and TOCLIENT_HELLO
...
- Network compression support was never added.
- Client hasn't used the returned playername since at least 0.4-stable.
2024-09-02 21:50:43 +02:00
Zughy
2bc9dc54ff
Windows/vcpkg instructions: enable i18n by default
2024-09-02 21:50:28 +02:00
sfan5
e55fb6da71
Mark a bunch of classes as final
2024-09-02 21:50:13 +02:00
sfan5
3fb4049612
Prevent accidentally copy/move of refcounted objects
2024-09-02 21:50:13 +02:00
sfan5
62131fe295
Put all pieces together and clean up leftover code
2024-09-02 21:50:13 +02:00
sfan5
6b7fc1e9fe
Handle vertex & index VBOs separately in GL drivers
2024-09-02 21:50:13 +02:00
sfan5
be9aa19208
Propagate changes to IMeshBuffer parent class
2024-09-02 21:50:13 +02:00
sfan5
435a89b5a4
Apply same changes to SSkinMeshBuffer
2024-09-02 21:50:13 +02:00
sfan5
47e4c33a50
Split CIndexBuffer from CMeshBuffer
2024-09-02 21:50:13 +02:00
sfan5
5d6e15bc49
Split CVertexBuffer from CMeshBuffer
2024-09-02 21:50:13 +02:00
sfan5
538b8b9b34
Avoid unsafety with stack-allocated mesh buffer
2024-09-02 21:50:13 +02:00
1F616EMO~nya
6105804f00
Show full texture string in "generateImage(): Failed to generate" errors ( #15033 )
2024-09-02 16:10:01 +02:00
DS
f23d7459b3
Allow to disable transparency sorting entirely ( #15101 )
2024-09-02 16:09:42 +02:00
SmallJoker
0c4f03d9a5
Reduce include count in headers
2024-09-02 16:09:32 +02:00
sfan5
b8b99d5cf1
Use std::string_view in logging code
2024-09-02 16:09:14 +02:00
JosiahWI
ac11a14509
Add static glTF support ( #14557 )
...
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2024-09-02 14:50:30 +02:00
sfan5
8972c80d7d
Warn if max_packets_per_iteration reduced
2024-08-31 20:47:38 +02:00
sfan5
1380bf9b88
Fix ordering issue with new server peers
2024-08-31 20:47:38 +02:00
sfan5
7afa78ec82
Remove obsolete client connection init workaround
...
m_connection_reinit_timer has a head-start of 0.1s and this code
only took effect for the very first game session so it was broken
anyway.
2024-08-31 20:47:38 +02:00
red-001
43363ee066
Disable CRT security warnings in MSVC ( #15077 )
...
MSVC by default warns if Annex-K style secure functions with additional parameter validation are not used. For better or worse, afaik other major compilers don't implement it, so it's not a very useful warning for a cross-platform project.
2024-08-31 20:47:29 +02:00
red-001
48e65ac846
Don't attempt to process packets when there are none
...
Under certain unlikely circumstances the main server loop could attempt to process packets even when the connection didn't return one. This would result in the default empty packet being processed resulting in spurious warnings about a missing client.
2024-08-31 20:46:27 +02:00
red-001
1b8b84bee8
connection: Remove unused timeout feature
...
Was only used for a unit test and incorrectly at that.
2024-08-31 20:46:27 +02:00
grorp
6608057971
Fix uninitialized SkyboxParams::fog_color
2024-08-31 20:46:14 +02:00
grorp
5c171f6d61
Basic unittest for HP change calculation
2024-08-31 20:45:53 +02:00
grorp
eae9a70385
TouchControls: Fix outdated player controls in TOSERVER_INTERACT
2024-08-31 20:45:32 +02:00
grorp
322a9c2f74
Restore proportional minimap scaling ( #15022 )
2024-08-31 18:11:56 +02:00
cx384
52376fd87a
Add hotbar Lua HUD element and replace hardcoded hotbar
2024-08-31 16:04:14 +02:00
SmallJoker
efd7792add
Debloat IVideoDriver and IrrlichtDevice includes ( #15080 )
...
As the project grows, compile time will not go down unless the header mess
is cleaned up one by one to only include exactly what's needed.
2024-08-31 11:44:30 +02:00
kromka-chleba
a6ba5304c4
Add new vector utils (ceil, sign, abs, random_in_area) ( #14807 )
2024-08-31 11:43:52 +02:00
cx384
3971b6afcc
Main menu: formspec escape world name ( #15064 )
2024-08-28 21:32:31 +02:00
David Heidelberg
7f5a19792c
enable option to toggle touch controls on Android
...
Signed-off-by: David Heidelberg <david@ixit.cz>
2024-08-28 21:32:00 +02:00
Gregor Parzefall
3a59fabefe
split enable_touch to touch_controls (for touchscreen controls) and touch_gui
...
touch_gui provide adjustment to the interface, so it's more touch
friendly
Signed-off-by: David Heidelberg <david@ixit.cz>
2024-08-28 21:32:00 +02:00