Commit Graph

435 Commits

Author SHA1 Message Date
rubenwardy
67aa75d444
Use JSON for favorites, move server list code to Lua (#10085)
Co-authored-by: sfan5 <sfan5@live.de>
2021-01-22 15:08:57 +00:00
Markus
af22dd86e3
Fix some more joystick issues (#10624) 2020-12-19 22:01:05 +01:00
Lars
e638056523 Allow configuring block disk and net compression. Change default disk level. 2020-12-15 10:15:25 -08:00
sfan5
07e0b527cf Revert "Increase limit for simultaneous blocks sent per client and the meshgen cache."
This reverts commit 2f6393f49d5ebf21abfaa7bff876b8c0cf4ca191.
2020-12-04 19:06:16 -08:00
Lars
2f6393f49d Increase limit for simultaneous blocks sent per client and the meshgen cache. 2020-11-16 10:30:52 -08:00
Lars
be8d1d2d99 Increase default emerge queue limits and limit enqueue requests for active blocks. 2020-11-12 09:04:10 -08:00
Lars
aa4d3cb148 Increase defaults for viewing_range, active_object_range and related settings #10597 2020-11-03 15:55:53 -08:00
rubenwardy
89dd05fdf3
Fix segfault in deprecation logging due to tail call, log by default (#10174) 2020-10-31 18:19:23 +00:00
Lars
ed22260822 Remove all bump mapping and parallax occlusion related code. 2020-10-17 13:09:16 -07:00
HybridDog
9dc29a75b4
Reduce the FPS when the window is unfocused (#8837) 2020-10-03 17:33:51 +01:00
hecks
fcff9f2911
Remove "generate normal maps" feature (#10313)
Erase all traces of normal "generation" from fragment shaders
Remove the "feature" from the engine and default config
Remove any leftover documentation of it
2020-09-14 19:27:25 +02:00
sfan5
74e22b72e1
Change default ambient occlusion gamma to 1.8 (#10185) 2020-09-01 20:18:32 +02:00
Maksim
788f297595
Android: drop simple MainMenu (#10227)
The default (PC-style) MainMenu works great on Android. Provides access to ContentDB and allows players to create many worlds in a few clicks.
Makes the interface consistent and eliminates player confusion.
2020-08-27 21:46:57 +02:00
Lars
649211bf27 Allow the ABM time budget to be configurable. 2020-08-18 16:04:32 -07:00
rubenwardy
7242de1d4b
ContentDB: Add Update All and download queuing (#9995) 2020-08-17 19:09:33 +01:00
ANAND
291a6b70d6 Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
2020-08-15 12:19:20 +03:00
LoneWolfHT
88ffd64124 Add object crosshair, disable entity selectionboxes by default (#9523)
Adds new object crosshair base pack texture
2020-07-14 19:13:04 +02:00
Maksim
a2199bf622
Android: fix TMPFolder path (#10052) 2020-06-20 12:06:30 +02:00
SmallJoker
a9b74f4c39
Add chat_font_size setting (#9736)
Default font sizes are used when the setting value is 0 or below (clamped by Settings).
2020-05-24 14:24:13 +02:00
SmallJoker
836dd4a1e4
Add chat_log_level setting (#9223)
Log all higher levels in LogOutputBuffer
Move StreamLogOutput::logRaw to source file like LogOutputBuffer::logRaw for compiling speed
2020-05-14 19:26:15 +02:00
Wuzzy
66c182531c
Change default keys for cam/minimap to C/V (#9779) 2020-05-04 08:45:31 +02:00
Loic Blot
56bababcdf Add MetricsBackend with prometheus counter support 2020-04-29 07:48:08 +02:00
Hugo Locurcio
f45ba78a72
Allow relative directories for screenshot_path, tweak default path (#9122)
This will likely be more intuitive for users and should play better
with sandboxed distributions such as Flatpak.

In addition, the screenshot directory will now be created if it doesn't
exist already.
2020-04-06 16:54:12 +02:00
ANAND
13b228513e
Ignore near_plane setting on non-Android platforms (#8749)
Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high.
2020-03-28 21:53:55 +01:00
SmallJoker
e8a8185d24
Settings: Fix game minetest.conf flags overriding defaults (#9404)
The game minetest.conf flags directly overwrote the global minetest.conf default values, resulting in unwanted erased mapgen flags.

* Fix set_mapgen_setting
2020-02-17 19:26:32 +01:00
SmallJoker
cde2a7f6f2
Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) (#9284)
Unified flags handling in C++ and Lua Settings API
     -> Reading only, for now. Writing can be implemented later, if needed.
API function to read the currently active flags
     -> was impossible from Lua

Co-authored-by: Wuzzy <wuzzy2@mail.ru>
2020-01-25 16:56:54 +01:00
Pierre-Yves Rollo
72416a6a1f Formspec: add hypertext element 2019-11-03 11:45:33 +01:00
Paramat
4682c7be5d
Dungeons: Remove non-functional 'projecting dungeons' setting (#8897) 2019-09-08 17:51:34 +01:00
HybridDog
36bfc67574 Move debug.txt after it grows too big (#8904)
Before opening the file for writing, its file size is tested. If it exceeds 50 MB, it is moved to debut.txt.1, otherwise the log is appended to the old messages. An old debut.txt.1 is removed if it already exists.
2019-09-07 19:38:54 +02:00
Muhammad Rifqi Priyo Susanto
cd1d01b8b4 'All Settings': Don't use checkboxes for 'no...' mapgen flags (#7847) 2019-09-01 22:43:41 +01:00
ANAND
d1c27c7e80 Allow customizing chat message format (#8529) 2019-08-08 17:04:46 +01:00
sfan5
ca363d3ef8 Unify OpenGL ES support 2019-08-04 16:12:52 +02:00
stujones11
95a37efc31 Android: Use system provided path for default TMPFolder setting (#8505) 2019-06-15 15:12:59 +02:00
Paramat
4d2ad7c2b2
World start time: Move to first full light (day night ratio = 1000) (#8410)
6125 is the time of first full light according to 'get_node_light()',
and the time of first full light visually when basic shaders are on.
This is the optimum default new world start time, taking all possible
games into account.
The previous time assumed a game similar to Minetest Game. Games
should set this setting themselves according to their needs.
2019-04-13 01:46:38 +01:00
Paramat
a222ff4c02
Android settings: Use 'simple' leaves instead of 'fancy' (#8440)
'Fancy' leaves are intensive to render.
Also remove the unnecessary duplicated setting of 'chunksize'.
2019-04-07 19:20:00 +01:00
rubenwardy
4f7674d448 Change pitch fly binding to 'P', add to change keys menu (#8314) 2019-04-03 21:37:30 +01:00
Paramat
1c87d57e1d
Change 'num_emerge_threads' default to 1 (#8303) 2019-03-05 22:58:38 +00:00
rubenwardy
626b0b7e6a
Add setting to hide mature content from ContentDB 2019-02-03 17:54:56 +00:00
Paramat
d521e61ba7
Settings: Slightly increase block generate, block send, object send distances (#8147) 2019-01-31 19:28:14 +00:00
Muhammad Rifqi Priyo Susanto
9126e1791d Add setting to disable confirmation on new player registration (#8102) 2019-01-26 19:26:37 +00:00
random-geek
aa5ec2ec02 Extend pitch fly mode to swimming (#7943) 2018-12-31 00:07:30 +00:00
Loïc Blot
a5197eaebc
CSM: add requested CSM_RF_READ_PLAYERINFO (#8007)
* CSM: add requested CSM_RF_READ_PLAYERINFO

This new CSM limit permit to limit PLAYERINFO read from server.

It affects get_player_names call
2018-12-24 10:51:10 +01:00
Paramat
f0dca284b3
Main menu style: Set to 'full' for Android, remove 'auto' option (#7936) 2018-12-06 23:52:11 +00:00
Vanessa Dannenberg
1b0fd195c6 Raise hotbar limit to 32 slots, add associated keybinding options (#7916)
add associated keybinding options
update docs and settingtypes
2018-12-02 23:34:29 +01:00
Paul Ouellette
f6662b01ac Remove unused settings (#7929) 2018-12-02 15:34:25 +01:00
Gaël C
327bad2eaf Added pitch fly mode (#7817)
In pitch fly mode, you fly to the exact direction you are pointing at, using the forward key. Other move directions are also pitched accordingly.
It allows smoother and more complex movements.
Can be enabled/disabled by L key by default (set keymap_pitchfly in minetest.conf)
2018-12-01 10:01:32 +01:00
rubenwardy
d83fe16a29 Fix macro warning due to incorrect define conjunction 2018-11-25 12:54:22 +00:00
texmex
a969635322 MacOS: Fix default sneak key. Improve mouse response (#7885) 2018-11-24 05:21:29 +00:00
Ben Deutsch
93bccb3490 Client-side autojump. Remove Android-only stepheight autojump (#7228)
Works by detecting a collision while moving forward and then
simulating a jump. If the simulated jump is more successful,
an artificial jump key press is injected in the client.

Includes setting and key change GUI element for enabling and
disabling this feature.
2018-11-22 21:47:15 +00:00
Paramat
67b20ff15a
Android settings: Develop adaptive HUD scaling (#7784)
Use font size 14 for phones.
Use x_inches < 3.7 instead of < 3.5 for small phones.
Add a new category x_inches < 6 for larger phones.
Use HUD scaling 0.85 for larger phones.
Use desktop defaults for tablets.
2018-11-18 22:29:45 +00:00