Commit Graph

6033 Commits

Author SHA1 Message Date
Petter Reinholdtsen
64969ef41a Translated using Weblate (Norwegian Bokmål)
Currently translated at 2.7% (25 of 918 strings)
2016-12-14 00:27:19 +01:00
Christian Haug
9f476fd66d Translated using Weblate (Norwegian Bokmål)
Currently translated at 1.7% (16 of 918 strings)
2016-12-14 00:27:19 +01:00
Petter Reinholdtsen
f8456dde51 Translated using Weblate (Norwegian Bokmål)
Currently translated at 1.6% (15 of 918 strings)
2016-12-14 00:27:19 +01:00
Christian Haug
289cf93d4b Translated using Weblate (Norwegian Bokmål)
Currently translated at 1.5% (14 of 918 strings)
2016-12-14 00:27:19 +01:00
Petter Reinholdtsen
ef4eb46b61 Translated using Weblate (Norwegian Bokmål)
Currently translated at 1.4% (13 of 918 strings)
2016-12-14 00:27:19 +01:00
Jakub Vaněk
a2c4467255 Translated using Weblate (Czech)
Currently translated at 51.0% (469 of 918 strings)
2016-12-14 00:27:19 +01:00
Tomáš Bělohlávek
ef68a506aa Translated using Weblate (Czech)
Currently translated at 58.0% (533 of 918 strings)

This is a merger of 2 commits.
2016-12-14 00:27:02 +01:00
Jeff Huang
715fba6f39 Translated using Weblate (Chinese (Taiwan))
Currently translated at 100.0% (918 of 918 strings)
2016-12-14 00:02:01 +01:00
Mingye Wang
593eaf3b88 Translated using Weblate (Chinese (Taiwan))
Currently translated at 97.0% (891 of 918 strings)
2016-12-14 00:02:01 +01:00
tonibm19
5f41ae2a16 Translated using Weblate (Catalan)
Currently translated at 46.0% (423 of 918 strings)
2016-12-14 00:02:01 +01:00
Roc Humet
ab8fbd970f Translated using Weblate (Catalan)
Currently translated at 43.6% (401 of 918 strings)
2016-12-14 00:02:01 +01:00
Alfonso R. Zepeda R
f8c87a4496 Translated using Weblate (Spanish)
Currently translated at 57.8% (531 of 918 strings)
2016-12-14 00:02:01 +01:00
Rui
ec7e23d780 Translated using Weblate (Japanese)
Currently translated at 49.4% (454 of 918 strings)

This is a merger of 2 commits.
2016-12-14 00:01:44 +01:00
Eidy
6752dda856 Translated using Weblate (Swahili)
Currently translated at 99.8% (917 of 918 strings)

This is a merger of 3 commits.
2016-12-14 00:01:44 +01:00
Eidy
7af9442ea3 Added translation using Weblate (Swahili) 2016-12-14 00:01:44 +01:00
João Rodrigues
22ad774ff4 Translated using Weblate (Portuguese)
Currently translated at 66.7% (613 of 918 strings)

There is no need to specify that a mod is an extra.
2016-12-14 00:01:44 +01:00
José Henrique Luckmann
1e6130d128 Translated using Weblate (Portuguese (Brazil))
Currently translated at 84.2% (773 of 918 strings)
2016-12-14 00:01:44 +01:00
Thomas Wagner Nielsen
7958bda9d8 Translated using Weblate (Danish)
Currently translated at 73.0% (671 of 918 strings)
2016-12-14 00:01:43 +01:00
Joe Hansen
1c8d43cab5 Translated using Weblate (Danish)
Currently translated at 73.0% (671 of 918 strings)

This is a merger of 3 commits.
2016-12-14 00:01:30 +01:00
Thomas Wagner Nielsen
05f6b274a5 Translated using Weblate (Danish)
Currently translated at 29.5% (271 of 918 strings)
2016-12-13 23:43:43 +01:00
sfan5
0d94bfabcc Mgv7: Change default cave width to 0.09 2016-12-13 03:32:51 +00:00
rubenwardy
540071002e Fix segfault on startup error on Android 2016-12-12 13:22:26 +00:00
rubenwardy
0fdf24d64a Fix camera jumping on Android when panning past 0/360 mark 2016-12-12 13:20:18 +00:00
Bernardo Sulzbach
d9675d3d92 Mod dependency lists: Should have platform-independent line breaking
This fixes a bug existing in modmgr.lua as reported by @Wuzzy2 which
caused the mod dependency list to glitch if input was using a line
terminator different than the OS default.

The C++ code does not need any changes as it already trims CR
occurrences on platforms on which the line termination sequence is LF.

Taken into account the size of the depends.txt files used, this should
not introduce a noticeable performance regression.

Fixes #4720
2016-12-12 07:22:47 +00:00
Rogier
c98ae2a91f Setting limits: Fix message text in advanced settings tab
It would complain that the value should be higher than the lower
bound, when it should be higher than or equal to the lower bound.

Similar issue for the upper bound.
2016-12-12 07:21:46 +00:00
Rogier
02112f84e2 View range: Set maximum to 4000 nodes
The network protocol does not support larger than 255 mapblocks.
2016-12-12 07:20:50 +00:00
paramat
38abc91802 Mapgen: Make mgv7 the default mapgen 2016-12-12 07:19:05 +00:00
Rogier-5
60772071e9 Fix computation of viewing range (in blocks) sent to server (#4882)
Fixes #4878

Also remove an artificial viewing range reduction that
(presumably) was added to compensate for miscomputed
viewing ranges, and that doesn't seem to be needed any
more (thanks to lhofhansl).
2016-12-11 19:49:49 +01:00
rubenwardy
2886f0ccb0 Fix sqlite databases being read-only on 64bit Android by patching sqlite (#4871)
Fixes #4121
2016-12-09 18:27:36 +01:00
sfan5
3f88d776dc Buildbot: Update LuaJIT version 2016-12-08 08:39:37 +00:00
Auke Kok
5a2431a9bd Simple decorations: Fix range check for deco->deco_param2
Allow any int value, and properly range check it before casting.
2016-12-08 08:38:10 +00:00
est31
24719c6908 Android: fix build and update deps 2016-12-07 21:27:07 +01:00
Zeno-
bbe8386a66 Update credits (#4827)
Update credits
2016-12-07 23:45:29 +10:00
Auke Kok
2e69711613 Simple deco: Allow setting param2 value on placement
Schematics can already be placed with a param2 value, but not
simple 1-node plant decorations of the simple type.

This adds a `param2` field to the simple deco type that is
checked to be between 0 and 255, and put to the placed node
at mapgen.

This can be used to put a degrotate value in, or e.g. a fill
value for leveltype nodes, or a place_param2 value at mapgen
placement, or vary the shape of meshoptions plantlike drawtype.
2016-12-07 04:17:17 +00:00
Lars Hofhansl
075833e393 Fog: Make fraction of visible distance at which fog starts configurable
Optimise the fetching of global settings 'camera_smoothing',
'cinematic' and 'cinematic_camera_smoothing'.
Cache 'cam_smoothing'.
2016-12-07 04:07:54 +00:00
MillersMan
9714cdcf4b Liquids: Update flow on block load
When loading a block add liquid-nodes that might flow away or spread to
neighbours to the transforming_liquid queue.
2016-12-07 04:06:00 +00:00
MillersMan
cc36f5e99a Liquids: Preserve flow state if 'ignore' is a neighbour
Prevent waterfalls from falling down or streams from flowing away when the
source node is in an unloaded block - Nodes near a CONTENT_IGNORE node will
be interpreted as if the ignored node is a liquid node that just supports
the current state of the nodes in question.
2016-12-07 03:54:32 +00:00
MillersMan
2829742ae8 Map::isValidPosition: Return false instead of throwing exception 2016-12-07 03:51:44 +00:00
Lars Hofhansl
8a7dc838a8 Optimize block sent: Fix rendering issue 2016-12-03 02:34:45 +00:00
paramat
e2cbfa82e8 Biomes: Increase heat and humidity noise spread to 1000
To avoid smaller biomes when extra biomes are added to MTGame.
The addition of bushes in MTGame grasslands makes wood resources easier
to find and less distant, so slightly larger biomes are now acceptable,
but also desirable to encourage travel and create more sense of adventure.
2016-12-03 02:34:35 +00:00
red-001
fb1406bdff Don't send a join message in singleplayer mode. 2016-12-03 00:13:02 +01:00
Amaz
8b63fbefba Fix incorrect docs about minetest.hud_replace_builtin (#4833)
Fixes https://github.com/minetest/minetest/issues/4832
2016-12-02 11:41:08 +01:00
Bluebird
144da5f522 Very small documentation fix. (#4830) 2016-12-02 20:20:55 +10:00
paramat
105676b952 Lua_api.txt: Clarify use of looping sounds 2016-12-01 05:09:01 +00:00
paramat
6c9f10e132 Mgv7 floatlands: Various improvements
Floatland base terrain underside was too thin, causing excessive water
leakage through tunnels under lakes, now make it thicker.
Floatland mountain terrain had a rim 1 node thick which made it bare
stone, now make it 2 nodes thick to merge with the floatland base
terrain rim and to have a layer of biome material.
Make mountain terrain more exponentially shaped by altering the
exponent.
Remove unnecessary and potentially ugly MYMAX() applied to
n_base_height.
2016-12-01 05:08:51 +00:00
lhofhansl
5dc6198878 Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. (#4811)
Optimize/adjust blocks and active blocks sent at the server based on client settings.
2016-11-30 18:13:14 +10:00
sfan5
c38985825f Allow restricting detached inventories to one player
This combats the problem of sending the hundreds of
"creative" / "armor" or whatever detached invs that
exist on popular servers to each and every player
on join or on change of said invs.
2016-11-28 13:41:19 +01:00
juhdanad
2fe3bf5a18 Limit light_source in the engine (#4814)
Since light_source>15 causes crash, it must be limited.
2016-11-28 18:43:33 +10:00
sfan5
bb06d377a1 Fix filepath > RemoveRelativePathComponent unittest
(was broken by e4ee6548afd01040046ee3780d0fbb121d141251)
2016-11-27 18:39:00 +01:00
TeTpaAka
785a9a6c1a Wieldhand: Allow overriding the hand 2016-11-26 03:49:30 +00:00