Commit Graph

10867 Commits

Author SHA1 Message Date
numzero
21035bf5d4 Add unit test on client::ActiveObjectMgr::getActiveSelectableObjects 2023-06-29 18:58:10 +02:00
numzero
d7291e0600 Update client::ActiveObjectMgr::getActiveSelectableObjects API 2023-06-29 18:58:10 +02:00
AFCMS
aaae9d5a77
Fix .clang-format file config values 2023-06-29 18:57:55 +02:00
x2048
c09a3a52ac
Add antialiasing filters (FXAA, SSAA) (#13253) 2023-06-28 05:30:08 +02:00
sfan5
442d5fc75c Add unit tests for isBlockInSight() 2023-06-26 22:51:49 +02:00
numzero
3b74cc4a41 Replace PP with direct printing 2023-06-26 22:51:32 +02:00
numzero
de77fe8ade Allow printing irr::core::vector[23]d directly to an std::ostream 2023-06-26 22:51:32 +02:00
Vitaliy
2f6a9d12f1
Allow running individual unit tests 2023-06-25 11:13:48 +02:00
Vitaliy
aada2403c9
Try all known video drivers if the requested one fails to initialize 2023-06-25 11:13:23 +02:00
LoneWolfHT
35ad3dabab
Fix MSVC github action 2023-06-24 20:38:31 +02:00
s20
4fb6754903
Adding gettext in the compilation dependency packages list 2023-06-24 20:38:11 +02:00
Gregor Parzefall
7e51e2dea6 Fix compiler error on MSVC with ENABLE_TOUCH=TRUE 2023-06-24 20:37:59 +02:00
sfan5
84fb663d6c Add VoxelArea::intersect() 2023-06-23 09:05:26 +02:00
sfan5
659828b142 Rename ModApiEnvMod and ModApiItemMod
The 'mod' could have meant module in the past but no other classes do this.
2023-06-23 09:05:26 +02:00
sfan5
610578e3e2 Use swapNode for set_node_level and add_node_level
While this is a behaviour change I don't think the old one made any sense.
It's possible that someone hit this before and wrote a workaround for it,
they won't be affected by this change.
It only makes things work that didn't before.
2023-06-23 09:05:26 +02:00
sfan5
62629939ff Genericize find_node_near and find_node_in implementations in C++ 2023-06-23 09:05:26 +02:00
sfan5
20b10b5691 Refactor EmergeParams owner 2023-06-23 09:05:26 +02:00
sfan5
32ff832108 Save Lua globals after mod loading
These are used for the async env currently and will be needed elsewhere soon.
2023-06-23 09:05:26 +02:00
sfan5
4fdd2dec59 Move core.run_callbacks and related to common folder 2023-06-23 09:05:26 +02:00
sfan5
524d446757 Minor script api fixes/cleanups 2023-06-23 09:05:26 +02:00
wsor4035
5b6bc8a12b
Remove unsupported media formats from client.cpp 2023-06-22 17:52:48 +02:00
LoneWolfHT
6a328197a5
MSVC CI job: Compile with gettext and LuaJIT 2023-06-22 17:52:35 +02:00
Gregor Parzefall
03ffc2618c
TouchScreenGUI: Add an exit / "ESC" button to the rare controls bar (#13574) 2023-06-22 17:50:36 +02:00
numzero
7c26cb1c35 Drop unused tile rotations 2023-06-22 17:50:20 +02:00
numzero
1102f92dac Use a enum for tile rotation 2023-06-22 17:50:20 +02:00
numzero
729671d6ae In getNodeTile, use a descriptive struct for the lookup table 2023-06-22 17:50:20 +02:00
numzero
d676520526 Optimize trigonometry out of MapblockMeshGenerator::drawCuboid 2023-06-22 17:50:20 +02:00
numzero
c29d897854 Optimize trigonometry out of MapblockMeshGenerator::drawLiquidTop 2023-06-22 17:50:09 +02:00
numzero
b8ddde0a96 Store liquid data as dimensionless fractions instead of BS multiplies 2023-06-22 17:50:09 +02:00
Vitaliy
43c9647fe5
Use absolute URL for the roadmap (#13617) 2023-06-21 16:00:04 +07:00
Desour
03dda13910 OpenALSoundManager: Fix a buffer overflow 2023-06-20 20:54:39 +02:00
AFCMS
531122ee86
Add .fleet folder to gitignore (#13611) 2023-06-20 22:00:15 +07:00
lhofhansl
8f25f487fe
Instrument touchMapBlocks and block loading/deserialization. (#13314) 2023-06-19 16:59:08 -07:00
Vitaliy
f1feeb319c
Cull liquid back face on liquid-glasslike interface (#13594) 2023-06-18 13:52:14 -07:00
DS
edcbfa31c9
Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
Wuzzy
8e1af25738 DevTest: Add example nodes for disable_descend 2023-06-16 20:14:08 +02:00
Wuzzy
6b3deaa170 Add disable_descend to disable active node sinking 2023-06-16 20:14:08 +02:00
Muhammad Rifqi Priyo Susanto
a4e69d6843
TouchScreenGUI: Read coordinates directly for virtual joystick (#13567)
The movement's direction and speed are calculated directly from the button's relative screen coordinate. The previous method was to trigger the movement using a keyboard event.
The only virtual joystick status left is Aux1 button.

---------

Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2023-06-16 22:40:16 +07:00
Desour
c549e84abb Silence a -Wsign-compare warning for invlist indices 2023-06-15 13:55:20 +02:00
Desour
dade95e142 Fix curl deprecation warnings, and set minimum curl version to 7.56.0 2023-06-15 13:55:20 +02:00
Desour
f947e2afec Fix some gcc -Wself-move warnings 2023-06-15 13:55:20 +02:00
Desour
6a05d63993 Use [[noreturn]] 2023-06-15 10:38:44 +02:00
Desour
5e6d144567 Enable -Wimplicit-fallthrough and use [[fallthrough]] attribute 2023-06-15 10:38:44 +02:00
Desour
9c348d057e Replace the old STATIC_ASSERT macro with static_assert 2023-06-15 10:38:44 +02:00
Desour
8b108ed5f2 Use nicer syntax for nested namespace definitions 2023-06-15 10:38:44 +02:00
Desour
e700182f44 Replace Optional with std::optional 2023-06-15 10:38:44 +02:00
Desour
34ad551efc Use MutexAutoLock for Thread::m_start_finished_mutex 2023-06-15 10:38:44 +02:00
Desour
5d863d7e9c Bump C++ std to 17 2023-06-15 10:38:44 +02:00
Desour
28766d1879 Bump minimum gcc and clang versions 2023-06-15 10:38:44 +02:00
Pascal Abresch
ba80d1ce1f Implement check_offset for decorations 2023-06-15 10:36:46 +02:00