SmallJoker
8f03b70584
IrrlichtMt: Document Driver/Device compatibility
2024-11-15 12:18:48 +01:00
SmallJoker
4838eb2f7d
Non-SDL: Add opengl3 support
2024-11-15 12:18:48 +01:00
sfan5
794aea8e92
Drop fixed pipeline support code ( #15421 )
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OpenGL 2.0 is now mandatory.
2024-11-13 14:24:01 +01:00
grorp
11e04ec113
Replace forgotten SEvent memset
2024-11-13 14:23:13 +01:00
sfan5
a5e3fca40c
Revert "Disable SDL2 for 5.10.0 ( #15284 )"
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This reverts commit 6d7a5197407460515b68e1ca18052c124b2fe15b.
2024-11-10 20:56:09 +01:00
sfence
e55ba9c390
Support generation of working Xcode project for signature purposes on MacOS ( #15303 )
2024-11-10 19:06:52 +01:00
sfan5
8b27340b2e
Work around Intel driver bug on Win 8.1 and older
2024-11-10 17:44:45 +01:00
Lars Mueller
0391d91e5d
Improve error messages for failed mesh loading
2024-11-09 18:13:56 +01:00
grorp
50b7523336
ogles 2 driver: Delete some dead code
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grepping for IRR_COMPILE_GLES2_COMMON gives no other results
COGLESCoreExtensionHandler is only used through COpenGL3ExtensionHandler
2024-11-08 20:43:24 +01:00
grorp
fced6ff240
Fix ECF_D32 support in ogles2 video driver
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OES_depth32 only talks about support for render buffers, not textures,
so it's not relevant here:
https://github.com/KhronosGroup/OpenGL-Registry/blob/main/extensions/OES/OES_depth32.txt
This fixes the scene being black with "video_driver = ogles2" and
"enable_post_processing = true" on my desktop computer.
2024-11-08 20:43:24 +01:00
grorp
bafc477919
Revert "2D rendering: Enable bilinear filter for downscaling textures" ( #15385 )
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This reverts commit minetest/irrlicht@fb7a0e4298 .
2024-11-08 11:17:15 +01:00
Ælla Chiana Moskopp
60cd1e4529
Correctly render transparency in TGA type 1 with color format A1R5G5B5
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The branch removed in this patch handled color format A1R5G5B5 specially
when creating a texture from a TGA type 1 file, i.e. an image that has a
colormap. It did not handle the 1-bit alpha channel correctly, rendering
transparent pixels black instead.
Since the colormap is converted to A8R8G8B8 earlier anyways, the code
for the general case is able to handle this scenario already – at the
expense of making the created texture use twice as much GPU memory as
necessary.
2024-11-06 20:07:05 +01:00
sfan5
5c5538685e
Don't memset SEvent directly ( #15359 )
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Fixes a compiler warning by manually zeroing the tag and the largest union member instead
2024-10-31 19:24:43 +01:00
grorp
4b90e582b4
Rename to Luanti ( #15294 )
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The new header intentionally isn't in MTG stone design (or any other MTG-esque design), since we want to distance Luanti and MTG from each other. The font "undefined medium" (https://undefined-medium.com/ ) was used.
ASCII art generated by https://patorjk.com/software/taag/#p=display&f=Graffiti&t=luanti
https://github.com/minetest/minetest/pull/11952#issuecomment-1013364703
---------
Co-authored-by: sfan5 <sfan5@live.de>
2024-10-27 14:04:51 +01:00
sfan5
2d135cc1bb
Revert "Use EGL over GLX" ( #15315 )
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This reverts commit aa273119f292e52df8d99f663df5337bac31556d.
2024-10-24 17:52:06 +02:00
sfan5
aa273119f2
Irrlicht: Use EGL over GLX ( #15286 )
2024-10-22 23:04:46 +02:00
DS
e5d321d286
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
grorp
9f43018df2
Better UX when touch events aren't supported by Irrlicht device ( #15288 )
2024-10-16 21:37:00 +02:00
Lars Müller
c7938ce81c
Improve glTF logging ( #15274 )
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Also removes all animations but the first one from gltf_frog.gltf
to address the corresponding warning.
Catches some more possible exceptions (out of bounds, optional access)
which might be caused by a broken model to properly log them.
2024-10-15 12:19:19 +02:00
sfan5
6d7a519740
Disable SDL2 for 5.10.0 ( #15284 )
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see #14545
2024-10-14 22:09:11 +02:00
Lars Mueller
06907aa99b
Support floating-point animation frame numbers
2024-10-10 21:39:57 +02:00
Lars Mueller
323fc0a798
Add glTF animation support
2024-10-10 21:39:57 +02:00
Lars Mueller
d8274af670
Refactor global inversed matrix usage (+ minor fix)
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Thanks to GreenXenith and Josiah for spotting a bug here
2024-10-10 21:39:57 +02:00
Lars Mueller
224066c1d3
Implement glTF texture wrapping support
2024-10-10 21:02:05 +02:00
Lars Mueller
2fee37f31b
Fix gltf / glb loader oversights
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- Avoid an unnecessary copy
- Reject models requiring extensions
Co-authored-by: DS <ds.desour@proton.me>
2024-10-10 21:02:05 +02:00
Lars Mueller
521e678d39
Add binary glTF (.glb) support
2024-10-10 21:02:05 +02:00
Lars Mueller
7e4919c6ed
Refactor matrix4.h
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Sets the surprising row-major conventions used here straight.
Renames rotateVect to rotateAndScaleVect:
If the matrix also scales, that is applied as well by the method.
Obsolete rotateVect variants are removed.
The inverseRotateVect method is also renamed accordingly.
Note that this applies the transpose of the product
of the scale and rotation matrices, which inverts just the rotation.
2024-10-10 17:40:31 +02:00
grorp
f5076723e8
Android: Fix camera jump when switching to mouse mode
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Easy way to reproduce:
1. Connect a bluetooth mouse to your Android phone with Minetest installed
2. Play Minetest
3. Slowly move the mouse to the right so that the camera rotates continously
4. While still moving the mouse continously, tap the screen a few times per second
Before this commit: The camera jumps around randomly.
After this commit: The camera moves like it should.
This is a combination of two Irrlicht changes copied from MoNTE48/irrlicht
and one Minetest change authored by me. I have no idea why this works, but
it does work and I have spent way too much time on this bug already.
2024-10-09 18:26:19 +02:00
grorp
4952f17df4
Auto-toggle TouchControls in-game when receiving touch/mouse input
2024-10-09 18:26:19 +02:00
sfan5
3c5f05b284
Don't expose irrlicht internal headers as public
2024-10-09 16:25:02 +02:00
swagtoy
05cbd84ae0
Fix irrString use-after-free with char-like assignment (operator=)
2024-10-04 10:45:09 +02:00
grorp
3eef1ca28f
Fix incorrect SMaterial::operator!= (regression from #15165 ) ( #15226 )
2024-10-03 11:37:14 +02:00
swagtoy
c6fc694ea6
Fix deletePathFromFilename returning cutoff filenames ( #15211 )
2024-09-30 22:41:53 +02:00
Desour
e3efaa1733
Move irr_ptr.h too irr/include/
2024-09-18 12:19:40 +02:00
grorp
70e169f165
Drop fixed pipeline lighting stuff ( #15165 )
2024-09-18 12:18:28 +02:00
sfan5
58ea11c2b3
Add some debug helpers around this area
2024-09-16 23:12:52 +02:00
sfan5
6f275e2ba0
Remove dead code in COpenGL3MaterialBaseCB
2024-09-16 23:12:52 +02:00
DS
4aec4fbe6f
Add support for Tracy profiler ( #15113 )
2024-09-15 13:47:45 +02:00
Gregor Parzefall
2208fc0632
Move Minetest GUISkin -> Irrlicht CGUISkin
2024-09-08 13:53:33 +02:00
Gregor Parzefall
c8ebc2e5d0
Delete Irrlicht CGUISkin
2024-09-08 13:53:33 +02:00
sfan5
3feec87d52
Count global number of drawcalls too
2024-09-08 13:53:23 +02:00
sfan5
e90ef85e7d
Fix texture matrix handling in our shaders
2024-09-07 14:23:37 +02:00
sfan5
e55fb6da71
Mark a bunch of classes as final
2024-09-02 21:50:13 +02:00
sfan5
3fb4049612
Prevent accidentally copy/move of refcounted objects
2024-09-02 21:50:13 +02:00
sfan5
62131fe295
Put all pieces together and clean up leftover code
2024-09-02 21:50:13 +02:00
sfan5
6b7fc1e9fe
Handle vertex & index VBOs separately in GL drivers
2024-09-02 21:50:13 +02:00
sfan5
be9aa19208
Propagate changes to IMeshBuffer parent class
2024-09-02 21:50:13 +02:00
sfan5
435a89b5a4
Apply same changes to SSkinMeshBuffer
2024-09-02 21:50:13 +02:00
sfan5
47e4c33a50
Split CIndexBuffer from CMeshBuffer
2024-09-02 21:50:13 +02:00
sfan5
5d6e15bc49
Split CVertexBuffer from CMeshBuffer
2024-09-02 21:50:13 +02:00