Rui
4fd394b657
Log static_spawn error only once
2015-11-21 00:13:28 +01:00
Robert Zenz
0876623aed
Add the player name to dropped items
...
The player name is now added in the field "dropped_by" on the created
entity.
2015-11-12 00:47:11 +01:00
kwolekr
f9e394a466
Improve LuaVoxelManip documentation
2015-11-07 11:59:24 -05:00
kwolekr
c2b5da735e
Add callback parameter for core.emerge_area()
2015-11-02 18:43:09 -05:00
Rui914
482c4d69b0
minetest. to core.
2015-10-31 02:28:06 +01:00
BlockMen
eb92bfb030
Check if hitter has inventory when punching item
...
Fixes #3280
2015-10-25 18:15:31 +01:00
Robert Zenz
c32847838d
Add more ways to pass data to check_player_privs
...
The callback can now be invoked with either the player object or name as
the first parameter, and with either a table or a list of strings, like
this:
minetest.check_player_privs(player_name, { shout = true, fly = true })
minetest.check_player_privs(player_name, "shout", "fly")
minetest.check_player_privs(player, { shout = true, fly = true })
minetest.check_player_privs(player, "shout", "fly")
2015-10-22 19:55:48 +02:00
ShadowNinja
2139d7d45f
Refactor logging
...
- Add warning log level
- Change debug_log_level setting to enumeration string
- Map Irrlicht log events to MT log events
- Encapsulate log_* functions and global variables into a class, Logger
- Unify dstream with standard logging mechanism
- Unify core.debug() with standard core.log() script API
2015-10-14 01:03:54 -04:00
Rui
7f2cefa093
Localize digprop_err function
2015-10-12 02:05:11 +02:00
Fernando Carmona Varo
b12bdcce34
Added minetest.wallmounted_to_dir
2015-10-04 03:19:18 +02:00
est31
2a7d01b833
Some map border related fixes
...
1. Check for entity addition success in spawn_item implementation
2. Check for success in item_drop callback, so that the player
doesn't lose the item if they are outside bounds and try to drop it.
3. When existing player joins game, check that their position is inside
map bounds. If not, set their position to the return value of findSpawnPos().
4. Make findSpawnPos() respect the border
2 fixes a lua crash if a player drops an item outside map bounds.
3 fixes an assertion crash if a player leaves when being outside map bounds,
and then rejoins.
2015-09-29 23:06:15 +02:00
kwolekr
f062bbd7a1
Add /emergeblocks command and core.emerge_area() Lua API
2015-09-23 15:56:24 -04:00
Rui
d493855481
Small fixes of minetest.has_feature
2015-09-03 06:10:17 +02:00
Rui
4124e360cb
Minor tweaks __builtin:falling_node
2015-09-01 19:14:08 +02:00
kwolekr
2b04ab874d
SAPI: Track last executed mod and include in error messages
2015-08-12 23:56:12 -04:00
Marcin
c5c609ce3d
Add ability to specify coordinates for /spawnentity
2015-07-18 08:35:36 +02:00
Craig Davison
ecdfbfc8dc
Remove reference to deprecated privilege
2015-06-14 23:53:30 +02:00
TeTpaAka
aa13baa30a
Add minetest.register_on_player_hpchange
2015-06-13 19:40:31 +02:00
HybridDog
8383a61eac
Decrease minetest.after globalstep lag
...
* abort if theres no active timer
* only reduce the timer.time of all timers when its necessary
* move updating timers_to_add into a seperate function
2015-06-06 21:00:38 +02:00
est31
b8a8be9c86
Nicer time setting logging
...
Now logs
ACTION[ServerThread]: player sets time to 6:03
instead of
ACTION[ServerThread]: player sets time to 6:3
2015-06-02 06:49:05 +02:00
LeMagnesium
f26421228b
Added hour:minute format to time command
...
* The time command now accepts parameters in the form <hour>:<minute>,
and if invoked with no parameters returns the current time in said format.
2015-05-16 18:15:34 -04:00
Brandon
c5b4e54174
Add minetest.register_on_punchplayer
2015-05-15 11:09:55 +02:00
tenplus1
be18bd6a8c
Don't crash if an item gets dropped into unloaded space
...
Items dropped into unloaded map space will crash game so here's a fix...
2015-05-15 00:15:25 +02:00
est31
178f536f08
Item entity merging refactor
...
Don't ident too much, and add a comment.
2015-05-15 00:06:18 +02:00
Novatux
75622c30be
Add code to support raillike group names
2015-05-12 20:48:55 +02:00
Tomas Brod
732eb72a0c
Fix minetest.clear_* creating new LOCAL table instead of clearing the existing one.
...
On calling clear_redistered_biomes the registered_biomes table is cleared
by creating a new empty table, but the pointer is not updated to point to
the new one. So after calling more register_biome, the registered_biome
table always contains 0 items, which is an error. Instead, the table is
cleared by removing all its items so the pointer (minetest.registered_*)
remains valid.
2015-04-26 15:45:58 -04:00
est31
fedbbc8883
Add reason to kicked log message and use present tense
2015-04-05 04:18:47 +02:00
SmallJoker
bbed01ab62
Radius parameter for /deleteblocks here
2015-03-05 00:10:53 +10:00
est31
1a175c6982
Add /setpassword and /clearpassword logging
2015-02-27 23:00:28 +01:00
Loic Blot
27d4e89d32
Fix unused (and so, broken) enable_rollback_recording. This option must be reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable)
...
ok @ShadowNinja
2015-02-18 09:28:39 +01:00
rubenwardy
efa977518a
Fix minetest.item_eat's replace_with_item, fixes #2292
2015-02-16 10:24:19 +01:00
kwolekr
15c037614f
Hud: Modify Y-positioning of health/breath starbars to prevent overlapping with Hotbar
2015-02-08 12:47:45 -05:00
kwolekr
a8ec7876a6
Prevent null concatenation when /deleteblocks is provided an incorrect format
2015-01-27 22:36:53 -05:00
kwolekr
5aeeb219e3
Simplify deleteblocks chat command argument parsing
...
Add optional core.pos_to_string decimal place rounding
Move core.string_to_pos to builtin/common/misc_helpers.lua for consistency
2015-01-15 18:05:13 -05:00
kwolekr
9736548720
Add ability to delete MapBlocks from map
...
Also add a Lua API and chatcommand for this
2015-01-15 16:48:56 -05:00
kwolekr
a4a6cc8eb1
builtin: Unify register wrapper functions and wrap clear_registered_* functions too
2015-01-13 12:36:05 -05:00
paramat
a77c85fa6d
Remove builtin_biome.lua from builtin and add simple biome minimal
2015-01-11 22:32:48 -05:00
ShadowNinja
ef0a4e3614
Add registered_ores and registered_decorations
2015-01-05 18:24:15 -05:00
kwolekr
5e2753c712
Expose mapgen parameters on scripting init
...
Add minetest.get_mapgen_params()
Deprecate minetest.register_on_mapgen_init()
2014-12-29 12:59:59 -05:00
kwolekr
7dbb3916cb
Temporarily set default biome in builtin
...
This should probably be removed when minetest_game has proper biomes.
If I hear "the whole map is just stone!" again after this, I am going to detonate.
2014-12-18 09:57:38 -05:00
Calinou
d7b3046cf6
Make dropped items larger and rotate faster
...
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-04 21:10:12 +10:00
Craig Davison
dbae8a8854
Fix some undeclared global variables
2014-11-26 22:50:08 +10:00
ShadowNinja
a6ba042cf7
Add strict module
...
Also fix leaking globals found by it.
2014-11-19 12:40:54 -05:00
Wouters Dorian
92815ad54b
Improved VoxelArea variable locality, thus performance
...
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-14 00:10:09 +10:00
Ryan Newell
90b6de173e
Add last_login field to auth.txt
...
Also shortens some related code and adds more parameters to string.split.
2014-11-08 12:49:50 -05:00
LeMagnesium
b98e8d6da8
Add a better error message when trying to teleport another player without bring privileges
2014-10-07 16:52:52 -04:00
SmallJoker
db5aff832b
Use round if falling node is misplaced
...
Fixes: http://i.imgur.com/arAWw1i.png (middle-right)
2014-09-28 13:33:39 +02:00
sapier
3ce6888c1c
Fix retval of entity.get_staticdata beeing lost while profiling is enabled
2014-08-24 01:56:27 +02:00
Casimir
08f7ac5704
Remove buildable_to nodes without dropping item when replaced by a falling node
2014-08-22 11:14:15 +02:00
sapier
c24e0753fc
Mod profiling support
...
Config settings:
profiling = true/false (gather statistics)
detailed_profiling = true/false (break mod times to callbacks)
Chat commands:
save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
2014-08-19 22:22:57 +02:00