Perttu Ahola
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a75876f248
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more tweaking
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2011-02-02 09:28:46 +02:00 |
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Perttu Ahola
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a5f109dafb
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Map generator tweaking. Still doesn't resume from save properly.
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2011-02-01 23:59:46 +02:00 |
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Perttu Ahola
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3d6e71a7d0
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end-of-day.
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2011-02-01 20:28:21 +02:00 |
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Perttu Ahola
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6834b39c96
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tweaking mapgenv2 settings for maximum awesomeness.
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2011-02-01 17:42:39 +02:00 |
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Perttu Ahola
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e92238edc8
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This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always.
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2011-02-01 16:17:55 +02:00 |
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Perttu Ahola
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6e196c2ce4
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partly working chunk-based map generator (doesn't save properly, spawn is pretty random)
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2011-02-01 03:06:02 +02:00 |
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Perttu Ahola
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be851871cd
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map generation framework under development... not quite operational at this point.
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2011-01-30 01:44:54 +02:00 |
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Perttu Ahola
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9f882bf74d
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Reworked texture, material, mineral and whatever handling
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2011-01-26 00:41:06 +02:00 |
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Perttu Ahola
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d3a6a12bae
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removed alternative name "pressure" from param2
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2011-01-25 09:53:21 +02:00 |
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Perttu Ahola
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3909e712a0
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Faster lighting at map generation time
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2011-01-24 16:36:58 +02:00 |
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Perttu Ahola
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24e41ab4c8
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Mainly some texture tweaking
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2011-01-24 13:32:11 +02:00 |
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Perttu Ahola
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4a952f22d7
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small fixes here and there
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2011-01-24 01:58:15 +02:00 |
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Perttu Ahola
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c914cbb0a0
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OMG! Main Menu!
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2011-01-23 17:29:15 +02:00 |
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Perttu Ahola
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7dc6b03f31
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.
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2011-01-17 21:18:08 +02:00 |
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Perttu Ahola
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d44abdab17
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minecraft-style water done (but no texture animation or sound)
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2011-01-17 21:15:31 +02:00 |
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Perttu Ahola
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0fa0e0752a
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old water removed, some fixes here and there
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2011-01-17 14:57:37 +02:00 |
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Perttu Ahola
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3891bc43e0
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fine-tuning of map generator and server and stuff.
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2011-01-17 02:40:53 +02:00 |
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Perttu Ahola
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7068bc90af
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Initial commit of mapgen v.2. Lacks configuration and saving to disk.
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2011-01-16 19:32:14 +02:00 |
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Perttu Ahola
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a176f9eb36
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generate-time lighting optimization
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2011-01-15 13:50:13 +02:00 |
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Perttu Ahola
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cfaa15895a
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tweaking around, including mapgen, player speed in water, settings
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2011-01-15 01:26:29 +02:00 |
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Perttu Ahola
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eb476f1ce2
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Lots of small stuff
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2011-01-08 19:35:14 +02:00 |
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Perttu Ahola
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426c206d7e
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Made dungeons a bit rarer
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2011-01-08 14:08:48 +02:00 |
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Perttu Ahola
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bcd9813acc
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tuned expired mesh updating while drawing a bit
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2010-12-29 18:14:14 +02:00 |
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Perttu Ahola
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6d4cd2ea1a
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A bit longer day and a bit shorter night. Client-side.
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2010-12-29 15:26:47 +02:00 |
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Perttu Ahola
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847a4227b8
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better grass generation (integration to sunlight propagation algorithms)
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2010-12-26 14:34:34 +02:00 |
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Perttu Ahola
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c32da52104
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working good
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2010-12-26 13:51:56 +02:00 |
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Perttu Ahola
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4ba5cd580d
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drawing range updater update and myrand() (but not usage of it)
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2010-12-26 13:33:20 +02:00 |
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Perttu Ahola
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582af0cb21
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new viewing range updater algorithm
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2010-12-26 03:58:19 +02:00 |
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Perttu Ahola
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822621f792
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some... stuff. dunno. 8-)
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2010-12-25 23:23:53 +02:00 |
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Perttu Ahola
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07a759fdb8
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better caves
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2010-12-25 16:04:51 +02:00 |
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Perttu Ahola
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705de63dcd
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ProgressBarTextureMod
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2010-12-24 11:44:26 +02:00 |
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Perttu Ahola
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58ccc68c81
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server starting on port 0 on invalid settings
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2010-12-22 17:58:02 +02:00 |
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Perttu Ahola
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3de176cc58
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crafting system!
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2010-12-22 16:30:23 +02:00 |
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Perttu Ahola
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b94a007864
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some work-in-progress
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2010-12-22 03:33:58 +02:00 |
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Perttu Ahola
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3f5bad938a
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organizing stuff.
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2010-12-21 18:08:24 +02:00 |
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Perttu Ahola
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3b0bff2f74
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Cracking blocks while digging
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2010-12-21 02:25:47 +02:00 |
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Perttu Ahola
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123e8fdf53
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framework for modifying textures
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2010-12-20 22:03:49 +02:00 |
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Perttu Ahola
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6350c5d7a6
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some tinkering with gui. removed updating of configuration file at end
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2010-12-20 14:59:21 +02:00 |
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Perttu Ahola
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ab7477c4c3
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added dedicated server build without irrlicht
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2010-12-19 19:11:05 +02:00 |
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Perttu Ahola
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0ca9423b8b
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day/night working client side
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2010-12-19 16:51:45 +02:00 |
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Perttu Ahola
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240499dc2c
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before daynight mesh cache
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2010-12-18 17:46:00 +02:00 |
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Perttu Ahola
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15a43c5ed0
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before adding day/night lighting
--HG--
rename : data/light.png => data/cloud.png
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2010-12-18 13:10:37 +02:00 |
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Perttu Ahola
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f501cfd799
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tinkering around
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2010-12-14 13:14:43 +02:00 |
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Perttu Ahola
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6129e31b96
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better graphics, zlib to work on vc++
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2010-12-14 01:56:24 +02:00 |
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Perttu Ahola
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626ed6338a
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in before messing with face drawing orientation
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2010-12-14 00:21:18 +02:00 |
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Perttu Ahola
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3ac2abb0b5
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commit before content-tile separation
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2010-12-13 21:32:35 +02:00 |
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Perttu Ahola
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2b9d03b267
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random stuff and different node lighting
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2010-12-13 11:38:04 +02:00 |
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Perttu Ahola
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571fb14f94
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working nicely
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2010-12-13 03:19:12 +02:00 |
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Perttu Ahola
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47a593b519
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starting to separate "material" to "content" and "tile"
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2010-12-12 14:33:13 +02:00 |
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Perttu Ahola
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2a0d1a059e
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commit before some radicallish changes to water behavior
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2010-12-11 18:11:03 +02:00 |
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