Commit Graph

7188 Commits

Author SHA1 Message Date
SmallJoker
a7eaee77ca
ContentCAO: Fix threshold of alpha channel textures (#14213)
With disabled shaders, the material EMT_TRANSPARENT_ALPHA_CHANNEL uses the
parameter as an alpha threshold to decide whether to draw the texture.
Thus lowering this limit fixes the issue of vanishing textures below alpha 128.
2024-01-10 19:34:52 +01:00
Muhammad Rifqi Priyo Susanto
0d41996562 MSVC: Fix locale workaround code 2024-01-10 19:33:04 +01:00
lhofhansl
4bf95703a0
Allow access into MapSector::m_blocks (#14232)
* New API to allow access into MapSector::m_blocks
* Use this API on ClientMap::touchMapBlocks(), ClientMap::updateDrawList(), and ClientMap::updateDrawListShadow() to speed them up
2024-01-10 09:17:26 -08:00
cx384
2766c70ad3
Fix dividing by zero crashes in texture modifiers 2024-01-07 21:49:26 +01:00
sfan5
2c390b5473 Rework client connecting and enable fallback address use 2024-01-07 21:49:05 +01:00
sfan5
20692d54de Some minor cleanups for UDPSocket class 2024-01-07 21:49:05 +01:00
sfan5
dc7fb26921 Extend capabilities of Address class 2024-01-07 21:49:05 +01:00
Muhammad Rifqi Priyo Susanto
171f911237
Android: Add selection dialog (drop down/combo box) (#13814)
- The handling of IGUIComboBox uses the new setAndSendSelected() method.
- getDialogState() is now getInputDialogState() and returns the state of the input dialog.
- getLastDialogType() is added and returns current/last shown dialog's type.
- getInputDialogState() now returns an enum instead of int.
- getAndroidUIInput() now returns void instead of bool.
- New data types (enum) are added:
  (1) GameActivity.DialogType (Java) and porting::AndroidDialogType (C++)
  (2) GameActivity.DialogState (Java) and porting::AndroidDialogState (C++)
- When showing a text input dialog, there is no custom accept button text any more.
- showDialog()/showDialogUI() for text input is now showTextInputDialog()/showTextInputDialogUI().
- showInputDialog()/showDialogUI() for text input is now showTextInputDialog()/showTextInputDialogUI().
- getDialogValue()/getInputDialogValue() is now getDialogMessage()/getInputDialogMessage().


Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
2024-01-07 19:00:04 +07:00
lhofhansl
bd42cc2c77
Ensure deterministic client occlusion culling and minor improvements (#14212)
* Ensure deterministic client occlusion culling
* Increase culling optimize distance slightly
* More accurate culling when sampling
2024-01-06 18:43:46 -08:00
sfan5
8db4ba9e58 Fix some console window behavior on Windows 2024-01-06 15:38:09 +01:00
sfan5
7c7ae79f9f Fix native thread handle usage on win32 2024-01-06 15:38:09 +01:00
sfan5
8674dc831d Avoid unused argument spam with MinGW-clang 2024-01-06 15:38:09 +01:00
sfan5
3fbe42c3a2 Add unittest to check thread_local destructor brokenness 2024-01-06 15:38:09 +01:00
sfan5
6550bc252f Fix logic in porting::attachOrCreateConsole()
No functional change but now the comment is actually correct.
2024-01-06 15:38:09 +01:00
Zughy
c2c8d4d410
Remove controls listed in the pause menu (no touchscreen) (#13282) 2024-01-05 20:10:07 +00:00
Maintainer_
34ce86a8f5
Fix GameUI text staying visible during shutdown. (#14197) 2024-01-05 00:39:56 +01:00
grorp
05a53cd330
Touchscreen: Recognize double-taps as double-clicks (#14187) 2024-01-05 00:39:40 +01:00
Muhammad Rifqi Priyo Susanto
e17455cb22
Remove server's address and port from pause menu (#14082) 2024-01-05 00:39:11 +01:00
grorp
995c192874
Don't apply gui_scaling & DPI twice to table[] / textlist[] scrollbar (#14206) 2024-01-03 21:58:58 +01:00
DS
c9cd0d20ef
Use AL_SOFT_direct_channels_remix extension for non-positional stereo sounds (#14195) 2024-01-03 21:57:00 +01:00
DS
3eab5e9002
Replace clientmap's MeshBufListList with a hashmap 2024-01-03 21:56:38 +01:00
Lars Müller
2c44620e5e
Comply with base64 license terms (#14199) 2024-01-01 22:49:12 +01:00
sfence
d0753dddb1
Method add_pos for object/player (#14126) 2024-01-01 22:48:56 +01:00
Alfred Wingate
c9ab61aa8c Add missing header for gcc-14
https://gcc.gnu.org/gcc-14/porting_to.html

Signed-off-by: Alfred Wingate <parona@protonmail.com>
2023-12-31 19:26:33 +01:00
sfan5
431444ba9f Extend sanity checks in ActiveBlockList::update
also fixes the space indentation
2023-12-30 00:31:03 +01:00
lhofhansl
c99196d363
Do not emerge blocks in the active_object_send_range_blocks range (#14152)
The active object range is about active objects (not blocks). Activate blocks (and hence any object "in" them) in the cone define by the active object range (and fov) when they are loaded (i.e. visible), otherwise ignore them.
2023-12-29 14:18:06 -08:00
lhofhansl
22a1653702
Perform server occlusion check before a block is loaded or generated (#14148) 2023-12-29 21:53:27 +01:00
sfan5
edd947b645 Enable some runtime hardening on win32 2023-12-29 21:52:08 +01:00
sfan5
b8dc349099 Clean up gettext initialization 2023-12-29 21:52:08 +01:00
sfan5
93c2aff2cf Clean up OS-specific initialization 2023-12-29 21:52:08 +01:00
Desour
ad5e9aa5e3 Fix AsyncRunStep() skipping steps when dtime < 1 ms 2023-12-29 21:51:19 +01:00
cx384
467d3a8c62
Rename hud_elem_type to type (#14065) 2023-12-29 21:51:02 +01:00
lhofhansl
bc336480e6
Avoid short overflow with large viewing ranges (#14175) 2023-12-28 09:10:11 -08:00
grorp
32e492837c
Support both mouse and touch input in GUIs in a single binary (#14146) 2023-12-27 22:37:36 +01:00
superfloh247
4f1dbb127a
Update CMakeLists.txt to fix MacOS build (#14160)
Co-authored-by: sfan5 <sfan5@live.de>
2023-12-27 22:19:56 +01:00
sfan5
93dfa8a6d8
Optimize and improve built-in PNG writer (#14020) 2023-12-27 11:56:48 +01:00
Gregor Parzefall
335af393f0 Make the loading screen progress bar respect "gui_scaling" 2023-12-26 20:21:15 +01:00
sfan5
5405a558fd Fix minor issue with log_deprecated() 2023-12-25 19:47:34 +01:00
sfan5
961652c2e9 Address some clang-tidy warnings 2023-12-25 10:07:28 +01:00
Desour
322c4a5b2b Rework server stepping and dtime calculation 2023-12-25 10:07:03 +01:00
Desour
b6c7c5a7ab Link with -latomic 2023-12-25 10:07:03 +01:00
grorp
46c930cf70
Touchscreen: Make server-sent overrides of button textures work (#14145) 2023-12-23 14:39:42 +01:00
Lars
e0d4a9d575 Make volumetric light effect strength server controllable
- Make volumetric light effect strength server controllable
- Separate volumetric and bloom shader pipeline
- Require bloom to be enable, scale godrays with bloom
2023-12-21 16:21:01 -08:00
x2048
04f0d545da Initial implementation of 'Godrays' 2023-12-21 16:21:01 -08:00
Lars Müller
cad8e895f2
Fix set_bone_position regression (error on passing none) 2023-12-21 18:55:12 +01:00
Warr1024
7e143cb33d
Manually configurable minimum protocol version (#14054)
Partially address #13483.  Server operators can set a minimum
protocol version to match the game requirements (or any other
restriction they may want), and it's applied as an additional
constraint on top of the baseline compatibility range, optional
strict_protocol_version_checking, and any kick-on-join used by
the game/mods.
2023-12-21 18:53:30 +01:00
Gregor Parzefall
04dc4a10f0 Fix TouchScreenGUI ignoring server-sent pitch changes 2023-12-20 21:24:10 +01:00
Gregor Parzefall
3b346fd3c9 Fix touch input on Linux
The code relied on touch IDs being consecutive. This is true on Android, but not on Linux.
Therefore, touch input on Linux was broken since 53886dcdb52de80d862539e22950c84fbf88df88.
2023-12-20 21:22:15 +01:00
Lars Müller
0d61598d8a
Extend bone override capabilities (#12388) 2023-12-20 21:21:53 +01:00
sfan5
61d0f613df
Hand roll UTF-16 conversion in CGUITTFont (#14121) 2023-12-19 20:18:43 +01:00