Paramat
5e2096e396
Lua_api.txt: Improve noise documentation
2018-03-22 02:36:52 +00:00
paramat
cd6bcef6d9
Minetest ASCII art: Move from actionstream to rawstream
2018-03-21 04:31:46 +00:00
paramat
15bafa60f3
Mgfractal / chunksize: Improve documentation
2018-03-20 03:41:39 +00:00
paramat
68c6494af0
Lua_api.txt: Fix hardware colouring documentation
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More 'draw type' -> 'paramtype2' changes, missing from a previous commit.
2018-03-20 03:41:31 +00:00
Loïc Blot
95dceb5a39
Add src/unittest/test_world/world.mt to gitignore
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Fixes #7146
2018-03-18 16:20:08 +01:00
Loic Blot
c34d28bad6
Add missing file to android build
2018-03-17 12:13:42 +01:00
Vitaliy
0358ae789a
Fix node-nodebox lighting difference in direct sunlight ( #7061 )
2018-03-17 10:10:16 +01:00
Loic Blot
b1c0e9953f
.gitignore: ignore more files (android, unittests)
2018-03-17 09:21:58 +01:00
paramat
fdc02a59ba
Lua_api.txt: Split long lines part 6
2018-03-17 05:26:53 +00:00
Loic Blot
e800684ead
Fix a crash or random memory leak when reseting saved environment variable in test_servermodmanager.cpp
2018-03-16 19:34:41 +01:00
Loic Blot
478b785bc8
Drop Server::m_enable_rollback_recording it's only used in server constructor
2018-03-16 09:12:39 +01:00
Loic Blot
95ce5583a9
ServerEnvironment::loadDefaultMeta: Loading default meta is only possible for ServerEnv itself
2018-03-16 08:52:42 +01:00
Loic Blot
858c95630f
Forgot to remove obsolete Server::m_mods
2018-03-16 08:44:57 +01:00
Loïc Blot
6c184947c3
Server: delegate mod management & config to ServerModConfiguration ( #7131 )
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* Server: delegate mod management & config to ServerModConfiguration (rename it to ServerModManager)
* Use c++11 range based loops
* Add unittests + experimental/default mod as a test case to permit testing mod loading in future tests
2018-03-16 08:41:33 +01:00
Loic Blot
5e61f64ce2
Fix an alone if to be with a missing else
2018-03-16 08:40:21 +01:00
paramat
0d8cb8433a
Lua_api.txt: Split long lines part 5, fix hardware colouring docs
2018-03-16 02:59:48 +00:00
paramat
19c993bc39
Biomes: Fix vertical biome blend
2018-03-16 02:59:38 +00:00
pauloue
d86ea9cd3e
README: Fix Fedora dependencies ( #7133 )
2018-03-15 17:49:16 +01:00
paramat
06f67646d8
Lua_api.txt: Split long lines part 4
2018-03-14 04:28:03 +00:00
paramat
92ca9dda54
Rename 'subgame' to 'game'
2018-03-13 03:54:52 +00:00
paramat
d57024b7c9
Lua_api.txt: Improve and complete drawtype documentation
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Move documentation of mesh and plantlike_rooted drawtypes into main section.
2018-03-13 01:12:28 +00:00
paramat
1d385caa06
Lua_api.txt: Split long lines part 3
2018-03-11 23:52:12 +00:00
paramat
7ad6cdd09b
Biome API: Add 'get_biome_name(biome_id)' API
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Change name of default biome to a more suitable lowercase 'default'.
2018-03-11 23:06:17 +00:00
Loïc Blot
a09a994417
Add Voxelarea unittests ( #7121 )
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* Add voxelarea unittests
2018-03-11 21:16:19 +01:00
Loic Blot
1106109998
Android: typo fix since recent gradle update, as output path changed
2018-03-11 18:22:11 +01:00
Loic Blot
f7938fab9f
Finally fix android build
2018-03-11 17:52:46 +01:00
Loic Blot
a1c5a01142
Fix Android build, but there is a remaining linking issue in guiConfirmRegistration
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* Also fix variable name overloading in guiConfirmRegistration
2018-03-11 17:45:58 +01:00
stujones11
22a891a925
Android build fixes for c++11
2018-03-11 16:56:27 +01:00
Loic Blot
69247ca223
Android: update tools (gradle, NDK) & prepare to switch to clang
2018-03-11 16:52:53 +01:00
Vitaliy
cf8d579abc
Drop texture file list cache ( #6660 )
2018-03-10 19:33:37 +01:00
SmallJoker
ee20433425
Fix typo in lighting code since bcdb3d5
2018-03-10 09:37:43 +01:00
paramat
5a1884c21d
Lua_api.txt: Split long lines part 2
2018-03-10 04:35:40 +00:00
paramat
644d0ab2bb
Spawn level: Add 'get_spawn_level(x, z)' API
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Returns a suitable player spawn y co-ordinate for unmodified terrain.
2018-03-10 03:38:27 +00:00
SmallJoker
473d81f2e2
Formspecs: Unify textarea and field parsing functions, fix wrong fallback text
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* textarea[], field[]: Unify function, fix wrong fallback text
* Remove apparently superflous mainmenumanager.h incldue
* intlGUIEditBox.cpp: make read-only boxes really read-only
* Use elseif (trivial)
2018-03-09 23:24:57 +00:00
Loic Blot
12d1e4ff04
VoxelArea: add_{x,y,z,p} must be static
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Fix some documentations issues
Use getNodeNoCheck(v3s16, ...) in some cases instead of getNodeNoCheck(x, y, z, ...)
2018-03-09 23:27:26 +01:00
Loic Blot
3b27cf30d9
Drop unused struct ModLicenseInfo & ModAuthorInfo + default constructor in ModMetadata
2018-03-09 23:27:26 +01:00
Loic Blot
2c860a6a42
ServerEnvironment & StaticObject cleanups
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* isFreeServerActiveObjectId is now part of ServerEnvironment
* getFreeServerActiveObjectId is now part of ServerEnvironment
* StaticObject constructor now take ServerActiveObject instead of type + string. This permits to remove a big string copy in some code parts
2018-03-09 23:27:26 +01:00
Loic Blot
def46c6cdb
Drop unused Server::m_ignore_map_edit_events_peer_id
2018-03-09 23:27:26 +01:00
Loic Blot
bcdb3d56c0
Variable name fix + structure creation unrolling in lighting code
2018-03-09 23:27:26 +01:00
Loic Blot
6036f865cb
Drop less performant Server::setBlockNotSent for ClientInterface::markBlockposAsNotSent
2018-03-09 23:27:26 +01:00
paramat
b592c52f1c
Lua_api.txt: Split long lines part 1
2018-03-09 04:34:41 +00:00
paramat
1137f469e2
Gennotify docs: Clarify returned positions for decorations
2018-03-09 03:16:34 +00:00
paramat
f091de9a2f
Biomes: Document xyz biome limits
2018-03-09 03:16:25 +00:00
paramat
1a88c4b7a5
Getv3intfield: Fix logic of return bool
2018-03-09 03:16:25 +00:00
paramat
cbb9301bea
Biomes: Add 'min_pos'/'max_pos' xyz biome limits
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'y_min' and 'y_max' are still accepted for compatibility.
2018-03-09 03:16:25 +00:00
Loic Blot
c7c03ad7a6
Cleanup & bugfix
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* ObjectRef::set_local_animation: fix wrong lua return (should push a boolean, currently returns nil)
* ObjectRef::set_eye_offset: fix wrong lua return (should push a boolean, currently returns nil)
* Fix various Server functions which depends on RemotePlayer objet and return true/false when player object is nil whereas it's a caller implementation error. Change those bool functions to void and add sanitize_check call instead. Current callers are always checking player object validity
* Optimize Server::setClouds : use CloudParams object ref instead of attribute deserialization from structure & perform RemotePlayer::setCloudParams directly in server class like many other calls
* Optimize Server::SendCloudParams: use CloudParams object ref instead of deserialized attributes
2018-03-08 23:00:17 +01:00
Loic Blot
c7656edaa5
Cleanup: drop Server::hudGetHotbarSelectedImage()
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Call directly accessible RemotePlayer::getHotbarSelectedImage() from server api
2018-03-08 23:00:17 +01:00
Loic Blot
4be46aeeb1
Cleanup: drop Server::hudGetHotbarImage()
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Call directly accessible RemotePlayer::getHotbarImage() from server api & make it const ref
2018-03-08 23:00:17 +01:00
Loic Blot
373f1bfb4a
Cleanup: drop Server::hudGetHotbarItemcount()
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Call directly accessible RemotePlayer::getHotbarItemcount() from server api
2018-03-08 23:00:17 +01:00
Loïc Blot
f35236afea
mods.cpp/h: little performance improvement in getModsInPath (+ codestyle) ( #7108 )
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* mods.cpp/h: little performance improvement in getModsInPath
2018-03-08 20:03:43 +01:00