chmodsayshello
ab783b9bb2
Display background & moving progress bar on shutdown screen ( #14597 )
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Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2024-05-21 15:37:35 +02:00
OgelGames
8972e829f2
Restore vector type check ( #14663 )
2024-05-20 20:36:44 +02:00
Muhammad Rifqi Priyo Susanto
bceef8f529
Trivial fix (forget to remove semicolon) in gettext.cpp
2024-05-16 21:00:00 +07:00
Lars Müller
5c187363b2
Fix some clang compiler warnings ( #14654 )
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* Fix some clang compiler warnings
* Get rid of sdl_supports_primary_selection
* Fix draw2DImage hiding overloaded virtual function
2024-05-15 19:56:25 +02:00
sfan5
93f4844c9c
Fix unintentional error message with dynamic media
2024-05-14 23:12:49 +02:00
sfan5
39fd9b93c3
Introduce proper error handling for file streams
2024-05-14 18:33:08 +02:00
sfan5
c38e0d05bf
Reenable fog toggle unless server restricts fog distance ( #14634 )
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see comments in #14539
2024-05-14 18:31:51 +02:00
Josiah VanderZee
5a4d7fb0d6
Do not bother to assert that a u8 is >= 0
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This fixes a warning seen in GCC 7 on CI about a comparison in
mapblock.h that is always true.
2024-05-14 16:21:30 +02:00
chmodsayshello
0889048cb5
Add option for random mod load order ( #14637 )
2024-05-12 14:20:18 +02:00
grorp
57b6e74abb
Fix crash if zip file cannot be opened ( #14636 )
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Helped-by: savilli <78875209+savilli@users.noreply.github.com>
2024-05-12 11:46:39 +02:00
grorp
a8af0c0ca4
Close buttonbars when hiding TouchScreenGUI ( #14630 )
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To open the inventory or the pause menu, you first need to open the buttonbar
containing the respective button. Before this commit, the buttonbar is still
open after closing the menu, so you have to tap twice before you can continue
playing. After this commit, the buttonbar is already closed after closing the
menu, so you only have to tap once before you can continue playing.
2024-05-10 18:54:22 +02:00
grorp
e0e1d0855d
Close formspecs with a single tap outside ( #14605 )
2024-05-09 19:16:08 +02:00
sfan5
dd475d8af4
Add benchmarks for server::ActiveObjectMgr
2024-05-09 11:31:35 +02:00
sfan5
59bf1d8cd9
Fix curl compatibility issues with colorize_url ( #14615 )
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Also move the escape code safety check to guiOpenURL.
2024-05-09 11:31:10 +02:00
sfan5
de78ffb551
Fix strings in modified_reason_strings
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one was also missing
2024-05-09 00:19:24 +02:00
sfan5
1aba7f1fde
Add unit tests for MapBlock (de)serialization ( #14560 )
2024-05-05 22:54:40 +02:00
rubenwardy
3017b0213b
Allow quoting hypertext attribute values ( #14550 )
2024-05-05 14:27:17 +02:00
sfan5
d748c8c653
Gate disabling of fog or camera update behind 'debug' priv
2024-05-05 14:26:56 +02:00
grorp
af8cb63292
Add object's own position for each collision to moveresult ( #14608 )
2024-05-05 13:28:59 +02:00
grorp
d7f9da49eb
Fix shootline not being updated if press and release happen in the same step ( #14606 )
2024-05-05 13:28:50 +02:00
Lars Mueller
70bddcf318
Fix wrong name for bone override interpolation field
2024-05-04 02:09:35 +02:00
SmallJoker
f0bb5313d3
Chat console: Prevent input loss on double open
2024-05-03 16:29:33 +02:00
DS
c352fbf5c9
Warn on unknown CMAKE_BUILD_TYPE values ( #14600 )
2024-05-03 16:29:02 +02:00
sfan5
9c3c286aab
Optimize code patterns around raycasting
2024-05-03 16:28:29 +02:00
sfan5
e10adf83d5
Reduce wasteful memory allocations in update_lighting_nodes()
2024-05-03 16:28:29 +02:00
sfan5
c24a04d246
Optimize pushing collision data for entity on_step
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Since this is fixed overhead for every entity, this is important to optimize.
This optimizes one very common case.
before:
push_collision_move_result [us] _____________ 64512x 3.562
after:
push_collision_move_result [us] _____________ 72636x 0.831
2024-05-03 16:28:29 +02:00
sfan5
2e89529eef
Optimize env access and structs in collisionMoveSimple
2024-05-03 16:28:29 +02:00
sfan5
92d03f3832
Trivially optimize iteration order in loops
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Due to how node data is stored iterating X last provides better cache locality.
2024-05-03 16:28:29 +02:00
Lars Müller
2efd0996e6
Document empty string as form name ( #14601 )
2024-04-30 13:50:31 +02:00
sfan5
ac4f13e78f
Add minetest.get_gen_notify to mapgen env ( #14568 )
2024-04-30 13:50:18 +02:00
grorp
2bdd0a6bdb
Add physics overrides for walk speed and Fast Mode ( #14475 )
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Co-authored-by: Wuzzy <Wuzzy@disroot.org>
2024-04-30 13:50:01 +02:00
SmallJoker
c044a3c1ca
Client: fix unknown texture upon shift-move to full inventory list ( #14586 )
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Fixes a regression caused by 4245a760
'moveItemSomewhere' attempted to add a leftover stack to an empty stack, resulting
in an empty name with non-0 ItemStack count.
2024-04-28 19:45:09 +02:00
sfence
72cb4e9bea
Allow nil
puncher in object:punch
( #14319 )
2024-04-28 17:55:04 +02:00
sfan5
fc0ac64277
Fix build errors with curl disabled
2024-04-28 12:31:15 +02:00
sfan5
df4c9e2903
Revert "Clean up some getServer() unsafety"
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Turned out to not be a good idea.
This reverts commit 58eccc7a2a67405744ef4a8d7be29f264021d826.
2024-04-28 00:24:22 +02:00
grorp
73dbd2f0ab
Smooth scrolling ( #14562 )
2024-04-28 00:14:31 +02:00
OgelGames
05d5dc4cec
Fix InvRef
bugs and add unit tests ( #14591 )
2024-04-28 00:13:44 +02:00
Lars Müller
0837d674eb
Fix set_fov-induced grayscreen
2024-04-28 00:12:15 +02:00
Muhammad Rifqi Priyo Susanto
be540043ee
Do not make inventory_items_animations setting static thread_local ( #14573 )
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This removes restart requirement when toggling the setting after the first play/run.
2024-04-24 09:00:04 +07:00
JosiahWI
de8d80dee0
Fix MSVC warning C4172 in ModifySafeMap::get ( #14576 )
2024-04-23 19:04:26 +02:00
cosin15
15b569fb71
Remove unnecessary copy of a big data structure
2024-04-23 19:03:50 +02:00
sfan5
58eccc7a2a
Clean up some getServer() unsafety
2024-04-23 19:03:35 +02:00
sfan5
e39e47b21f
Reduce needless copying of KeyPress
2024-04-23 19:03:35 +02:00
sfan5
e7f6e7d7b6
Fix Irrlicht log events not being passed through
2024-04-23 19:03:35 +02:00
sfan5
c8e46749a4
Change some profiler values to microseconds
2024-04-23 19:03:35 +02:00
grorp
eb432d3da0
Fix some Game members not being freed after some startup errors ( #14561 )
2024-04-21 15:52:46 +02:00
David Heidelberg
4ab3c54f5b
Basic tablet/phone/watch autodetection ( #14400 )
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Until we're able to detect touchscreen itself, let's have a detection
based on a form factor of the device.
Tablets and handhelds are usually equiped with touchscreens, so as a
default enable touchscreen GUI there.
- Windows and Linux supports autodetection.
- Android is hardcoded as touch-based.
- MacOS staying same as before without detection.
Signed-off-by: David Heidelberg <david@ixit.cz>
2024-04-21 15:51:58 +02:00
JosiahWI
de1d8ec070
Do not link /latomic on MSVC ( #14564 )
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MSVC does not recognize /latomic, resulting in a warning upon configure.
2024-04-20 20:37:46 +02:00
SmallJoker
c8a41409d9
HUD: Text element color support ( #14558 )
2024-04-20 20:36:44 +02:00
Josiah VanderZee
d2a089ffd9
Remove <ctgmath> include from particles.h
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The header is deprecated, and we don't even use it.
2024-04-20 18:01:25 +02:00