Commit Graph

12050 Commits

Author SHA1 Message Date
Gregor Parzefall
f9c0354af1 Add colorspec_to_table to the Lua API 2024-09-14 12:13:11 +02:00
DS
c54f5a2137
Move std::tie out of headers 2024-09-14 12:10:11 +02:00
j-r
a6219ab955
Fix alignment in implicit client hotbar definition
Used when an older server doesn't send it.
2024-09-14 12:09:56 +02:00
1F616EMO~nya
38b4505ad7
Allow requesting reconnect when mods kick player (#14971) 2024-09-12 23:42:46 +02:00
nauta-turbidus
b12e67699a
Document negative saturation (#15062) 2024-09-12 23:42:33 +02:00
sfan5
72c306d920 Improve some protocol code log messages
also get rid of the very noisy socket debug message that are
useless in a world where Wireshark exists.
2024-09-12 23:41:56 +02:00
sfan5
f54f2c1601 Fix RTT set before value is available 2024-09-12 23:41:56 +02:00
sfan5
42af7cc1c5 Nerf protocol window sizes
Probably due to a unit misunderstanding a long time ago the window sizes
were quite insane (especially the default).
In practice this was sometimes hidden by other bugs, games trying their
best to be lightweight or didn't matter on high-quality internet connections.
2024-09-12 23:41:56 +02:00
sfan5
9c2b2c002c Count duplicate packets as congestion indicator 2024-09-12 23:41:56 +02:00
grorp
af67353f7a
Only apply "touch_punch_gesture" when wielded item has no on_use callback (#15098) 2024-09-12 23:41:47 +02:00
sfence
8617993386
Add SDL2 options to compiling README (#15136) 2024-09-12 23:40:03 +02:00
sfence
733a019bf5
macOS: make mute sound actually work (#15128) 2024-09-08 13:53:43 +02:00
Gregor Parzefall
2208fc0632 Move Minetest GUISkin -> Irrlicht CGUISkin 2024-09-08 13:53:33 +02:00
Gregor Parzefall
c8ebc2e5d0 Delete Irrlicht CGUISkin 2024-09-08 13:53:33 +02:00
sfan5
3feec87d52 Count global number of drawcalls too 2024-09-08 13:53:23 +02:00
sfan5
275bef0633 Remove unused leftovers from normal mapping 2024-09-07 14:23:37 +02:00
sfan5
e90ef85e7d Fix texture matrix handling in our shaders 2024-09-07 14:23:37 +02:00
Lars Müller
9e5d6bc162
Fix upright sprite entities not animating 2024-09-06 12:11:16 +02:00
grorp
041d67ceca
Improve formspec scaling (#14840) 2024-09-06 12:11:03 +02:00
red-001
1527cdf6a4 SRP remove custom memory allocator 2024-09-06 11:30:35 +02:00
red-001
197d09cc53 SRP switch to porting randomness source 2024-09-06 11:30:35 +02:00
sfence
4fd744cdf6
Generate Minetest.app on macOS 12, so at least macOS 12 will be supported 2024-09-06 11:30:27 +02:00
sfan5
3af226cb06
Refactor "Cavegen y biome check" 2024-09-06 11:30:10 +02:00
red-001
486dc3288d
VoxelManipulator code cleanup (#15114)
* Cache node in voxel area index when possible

The index function according to the MSVC profiler actually takes up a significant time slice (around ~5% of total time for the process) during normal game-play.
Might not be accurate but still good to not recalculate it twice.

* Remove `setNodeNoRef` from VM

* VM: remove old commented out print statement
2024-09-04 15:20:39 +02:00
Lars Müller
074700b35e
Remove no* prefixes from settingtypes possible flags (#15111) 2024-09-04 15:19:00 +02:00
grorp
8349846333
TouchControls: Fix setUseCrosshair not being called (#15100) 2024-09-04 15:18:45 +02:00
Gregor Parzefall
08de047033 TouchScreenGUI: Show status text above grid menu 2024-09-04 15:18:34 +02:00
Gregor Parzefall
88397c2908 TouchScreenGUI: Don't release pointers when toggling grid menu 2024-09-04 15:18:34 +02:00
Gregor Parzefall
2e567b7d40 Replace removed rare_controls.png in Devtest /test_formspec
removed by 013c6ee1663f2bdd93a6d30690a96a5914dc27dc / #14918
2024-09-04 15:18:34 +02:00
red-001
d5d8fb629b
Simplify TOSERVER_INIT and TOCLIENT_HELLO
- Network compression support was never added.
- Client hasn't used the returned playername since at least 0.4-stable.
2024-09-02 21:50:43 +02:00
Zughy
2bc9dc54ff
Windows/vcpkg instructions: enable i18n by default 2024-09-02 21:50:28 +02:00
sfan5
e55fb6da71 Mark a bunch of classes as final 2024-09-02 21:50:13 +02:00
sfan5
3fb4049612 Prevent accidentally copy/move of refcounted objects 2024-09-02 21:50:13 +02:00
sfan5
62131fe295 Put all pieces together and clean up leftover code 2024-09-02 21:50:13 +02:00
sfan5
6b7fc1e9fe Handle vertex & index VBOs separately in GL drivers 2024-09-02 21:50:13 +02:00
sfan5
be9aa19208 Propagate changes to IMeshBuffer parent class 2024-09-02 21:50:13 +02:00
sfan5
435a89b5a4 Apply same changes to SSkinMeshBuffer 2024-09-02 21:50:13 +02:00
sfan5
47e4c33a50 Split CIndexBuffer from CMeshBuffer 2024-09-02 21:50:13 +02:00
sfan5
5d6e15bc49 Split CVertexBuffer from CMeshBuffer 2024-09-02 21:50:13 +02:00
sfan5
538b8b9b34 Avoid unsafety with stack-allocated mesh buffer 2024-09-02 21:50:13 +02:00
1F616EMO~nya
6105804f00
Show full texture string in "generateImage(): Failed to generate" errors (#15033) 2024-09-02 16:10:01 +02:00
DS
f23d7459b3
Allow to disable transparency sorting entirely (#15101) 2024-09-02 16:09:42 +02:00
SmallJoker
0c4f03d9a5
Reduce include count in headers 2024-09-02 16:09:32 +02:00
sfan5
b8b99d5cf1 Use std::string_view in logging code 2024-09-02 16:09:14 +02:00
JosiahWI
ac11a14509
Add static glTF support (#14557)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2024-09-02 14:50:30 +02:00
sfan5
8972c80d7d Warn if max_packets_per_iteration reduced 2024-08-31 20:47:38 +02:00
sfan5
1380bf9b88 Fix ordering issue with new server peers 2024-08-31 20:47:38 +02:00
sfan5
7afa78ec82 Remove obsolete client connection init workaround
m_connection_reinit_timer has a head-start of 0.1s and this code
only took effect for the very first game session so it was broken
anyway.
2024-08-31 20:47:38 +02:00
red-001
43363ee066
Disable CRT security warnings in MSVC (#15077)
MSVC by default warns if Annex-K style secure functions with additional parameter validation are not used. For better or worse, afaik other major compilers don't implement it, so it's not a very useful warning for a cross-platform project.
2024-08-31 20:47:29 +02:00
red-001
48e65ac846 Don't attempt to process packets when there are none
Under certain unlikely circumstances the main server loop could attempt to process packets even when the connection didn't return one. This would result in the default empty packet being processed resulting in spurious warnings about a missing client.
2024-08-31 20:46:27 +02:00