DS
d4d4712361
Implement get_node with a get_node_raw ( #14384 )
...
Add /bench_bulk_get_node
Considerably improves the execution speed of core.get_node
2024-03-03 15:53:23 +01:00
grorp
e40417f687
Allow giving "pointabilities" to Lua raycasts ( #14390 )
2024-03-01 17:12:13 +01:00
sfan5
762fca538c
Expose SHA256 algorithm to Lua ( #14403 )
...
Co-authored-by: chmodsayshello <chmodsayshello@hotmail.com>
2024-02-25 18:12:23 +01:00
SmallJoker
fa1d80b53b
MetaData: restore undocumented set_string behaviour ( #14396 )
2024-02-25 16:03:05 +01:00
sfan5
6ca214fefc
Introduce std::string_view
into wider use ( #14368 )
2024-02-17 15:35:33 +01:00
sfan5
3cac17d23e
Lua on each mapgen thread ( #13092 )
2024-02-13 22:47:30 +01:00
sfan5
d4b107e2e8
Enable dynamic_add_media to take the file data instead of a path
2024-02-13 22:44:10 +01:00
sfan5
c90ebad46b
Allow specifying name for dynamic media files
2024-02-13 22:44:10 +01:00
sfan5
af69d4f7a9
Allow dynamic_add_media at mod load time
2024-02-13 22:44:10 +01:00
kromka-chleba
6c8ae2b72a
Fix liquid falling if in "float" group ( #13789 )
...
* Make falling liquid source nodes replace flowing nodes
This makes falling liquid source nodes in group:float replace
flowing nodes on the ground instead of being placed above
the flowing node.
* Make flowing liquids "fall through" for source nodes
This makes liquids in float and falling_node groups fall through
flowing liquid nodes instead of being supported by them in the air.
---------
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-02-12 23:24:54 +01:00
grorp
f2b99332d9
Add Lua API function to resolve node/collision/selection boxes ( #13964 )
2024-02-06 20:45:16 +01:00
techno-sam
176e674a51
Add wear bar color API ( #13328 )
...
---------
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-02-02 21:21:00 +01:00
cx384
5958714309
Tool specific pointing and blocking pointable type ( #13992 )
2024-01-22 18:27:08 +01:00
Wuzzy
08ee6d8d4b
Add rotation support for wallmounted nodes in 'ceiling' or 'floor' mode ( #11073 )
2024-01-17 17:47:06 +01:00
sfence
ceaa7e2fb0
Add API for restoring PseudoRandom and PcgRandom state ( #14123 )
2024-01-16 23:20:52 +01:00
cx384
92c55c27cf
Add function to get all HUD elements ( #14042 )
2024-01-14 17:46:29 +01:00
sfan5
e824e9023f
Simplify LuaPseudoRandom::l_next and fix docs
...
Also extends the allowed range on the C++ side. This has no side-effects.
2024-01-14 13:17:53 +01:00
sfan5
d20f1182f2
Fix Lua PseudoRandom seeds being mangled
...
closes #14237
2024-01-14 13:17:53 +01:00
Lars Müller
7bae8ab838
Fix HUD image (waypoint) docs
2024-01-10 19:32:49 +01:00
sfence
d0753dddb1
Method add_pos for object/player ( #14126 )
2024-01-01 22:48:56 +01:00
cx384
467d3a8c62
Rename hud_elem_type
to type
( #14065 )
2023-12-29 21:51:02 +01:00
sfan5
93dfa8a6d8
Optimize and improve built-in PNG writer ( #14020 )
2023-12-27 11:56:48 +01:00
grorp
91ba02449b
Add touch_controls
boolean to get_player_window_information()
( #14092 )
2023-12-17 20:47:07 +01:00
grorp
689aaf50b3
Fix unittest failure for release versions ( #14067 )
2023-12-08 21:13:33 +01:00
updatepo.sh
30769589bf
Remove junk translation file
2023-12-03 19:11:32 +01:00
updatepo.sh
6cf9b7472a
Run mod_translation_updater.py
2023-12-03 19:03:45 +01:00
Desour
7199ee4ff8
Devtest: Fix testnodes bouncy color calculation
...
Values were out of range.
2023-11-19 20:45:18 +01:00
ROllerozxa
570fc90bf6
Debundle Minetest Game ( #13818 )
2023-11-07 22:18:26 +01:00
Desour
64104585c5
Devtest: Add more connected nodebox test nodes
2023-10-30 21:23:47 +01:00
Thresher
352a403bd0
Optimize PNG files ( #13509 )
2023-10-09 17:13:44 +02:00
Gregor Parzefall
56965bc814
Android: Add field_enter_after_edit[]
formspec element ( #13836 )
2023-10-01 11:20:50 +02:00
Gregor Parzefall
aea9242a96
Allow nodes to have their post_effect_color affected by lighting ( #13637 )
...
Co-authored-by: DS <ds.desour@proton.me>
2023-08-24 20:16:36 +02:00
sfan5
43c9c38a28
Fix itemdef defaults not being applied in async env
2023-08-14 18:16:36 +02:00
sfan5
f6bddc4e8d
Fix registered_craftitems not populated in async env
2023-08-14 18:16:36 +02:00
sfan5
f9c881eb5a
Add two missing classes to async environment
2023-08-14 18:16:36 +02:00
doxygen-spammer
9f25378ddd
Add performance test nodes, using complex meshes. ( #13161 )
2023-07-30 14:53:08 +01:00
DS
edcbfa31c9
Sound refactor and improvements ( #12764 )
2023-06-16 20:15:21 +02:00
Wuzzy
8e1af25738
DevTest: Add example nodes for disable_descend
2023-06-16 20:14:08 +02:00
Thresher
180ec92ef9
Remove trailing whitespace ( #13505 )
2023-05-18 20:34:18 +02:00
Buckaroo Banzai
65692ad1b5
Add min/max protocol version to minetest.get_version()
( #13482 )
2023-05-06 16:16:21 +01:00
rubenwardy
4158b72971
Add ability to override item images using meta ( #12614 )
2023-04-17 19:44:41 +01:00
rubenwardy
9d1ae80e89
Add focused styling to buttons ( #13414 )
2023-04-14 00:09:29 +01:00
Desour
7283d2495f
Devtest: Add bigfoot for footstep sounds
2023-04-13 18:12:13 +01:00
rubenwardy
39f4d26177
Add minetest.get_player_window_information() ( #12367 )
2023-02-27 22:58:41 +00:00
Jude Melton-Houghton
3992a13f24
Improve MetaDataRef:{get,set}_float
precision ( #13130 )
2023-01-12 15:40:34 -05:00
Wuzzy
a3177b89d8
DevTest: chest_of_everything
mod: Add search, bag, improve formspec ( #13064 )
2023-01-09 21:40:41 +01:00
Desour
d603619ad3
Devtest: Add jukebox
2023-01-06 22:38:35 +01:00
Desour
4685849f89
Devtest: Rename soundstuff init.lua
2023-01-06 22:38:35 +01:00
Desour
07624125ef
Devtest: Add branding iron
...
Allows giving names to objects.
2023-01-06 22:38:35 +01:00
x2048
6d45c243f8
Add dynamic exposure correction ( #12959 )
...
* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod
2023-01-06 22:33:25 +01:00