Commit Graph

10097 Commits

Author SHA1 Message Date
Giuseppe Bilotta
23f981c458 Fix some textures not being sent correctly to older clients
Since b2eb44afc50976dc0954c868977b5829f3ff8a19, a texture defined as
`[combine:16x512:0,0=some_file.png;etc`
will not be sent correctly from a 5.5 server to a 5.4 client due to the
overeager detection of unsupported base modifier `[` introducing a
spurious `blank.png^` before the modifier.

Fix this by whitelisting which base modifiers can be passed through
unchanged to the client, and prefix `blank.png` for the others
(which at the moment is just [png:, but the list may grow larger
as new base modifiers are added.)
2022-04-24 21:10:23 +02:00
Lars Müller
48d1bca9b8
Fix typo: vector.check() ought to be vector.check(v) 2022-04-24 21:10:03 +02:00
olive
a13cf0e3ce
Use mod names/titles instead of technical names (#12192) 2022-04-24 21:09:11 +02:00
SmallJoker
1c8614ac9a
Builtin: Allow to revoke unknown privileges 2022-04-24 21:08:33 +02:00
Lars Müller
4558793caf
Fix some debug info showing despite being disabled in the UI (#12205) 2022-04-21 21:45:47 +02:00
Lars Müller
583257f093 Update docs to reference CSS Color Module Level 3
as the named color "rebeccapurple" is unavailable, Level 4 clearly isn't supported; the link should not point to a dev version of the spec either
2022-04-21 21:45:20 +02:00
paradust7
7cea688a1c
Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)
Stop scaling images to POT immediately when loaded. The 'combine'
modifier hardcodes X and Y coordinates, and so behaves incorrectly
if applied to a scaled image. Images emitted by generateImage()
are already scaled to POT before being used as a texture, so
nothing should break.
2022-04-16 18:50:59 +02:00
olive
062dd8dabc
Send chat error when attemping to /set a secure setting (#12193)
Attempting to /set a secure setting will now say that is disallowed.
Previously this would shut down the server.
Reading secure settings via /set is still allowed.
2022-04-16 18:50:36 +02:00
SmallJoker
1d07a36552
upright_sprite: Fix walk animation in first person (#12194) 2022-04-15 18:55:08 +02:00
x2048
a5d29fa1d4
Implement shadow offsets for the new SM distortion function (#12191)
* Move shadow position calculation to vertex shaders
* Animate entire scene before rendering shadows to prevent lagging of shadows
* Remove unnecessary use of PolygonOffsetFactor
* Apply normal offset to both nodes and objects
* Rename getPerspectiveFactor -> applyPerspectiveDistortion
* Remove perspective distortion from fragment shaders
2022-04-14 22:49:30 +02:00
Lars Mueller
9aabd911eb Fix item entity Z-fighting 2022-04-10 23:25:00 +02:00
Lars Müller
1f27bf6380
Remove unneeded ObjectRef setter return values (#12179) 2022-04-10 23:20:51 +02:00
ShadowNinja
2d8eac4e0a Don't test overflow behavior for VoxelArea extents 2022-04-08 14:55:21 +01:00
ShadowNinja
833538cc90 Remove generate-texture-normals.sh
Minetest does not use normal maps any more.
2022-04-08 14:55:21 +01:00
ShadowNinja
80db8804c7 Fix typo and update settings files 2022-04-08 14:55:21 +01:00
ShadowNinja
d9effbb179 Fix spaces generated by settings file generator 2022-04-08 14:55:21 +01:00
ShadowNinja
24a0f55c9c Use CMake's -B, --build, and --install options 2022-04-08 14:55:21 +01:00
ShadowNinja
f5e54cd398 Fix OOB read in trim("") 2022-04-08 14:55:21 +01:00
ShadowNinja
c9317a16c5 Remove duplicate test for trim 2022-04-08 14:55:21 +01:00
ShadowNinja
dae6fe91a1 Update directory name sanitization
Only ASCII spaces have to be handles specially, and leading spaces are
also disallowed.
2022-04-08 14:55:21 +01:00
ShadowNinja
65fdc7ae50 Add tests for sanitizeDirName 2022-04-08 14:55:21 +01:00
ShadowNinja
00ebedad93 Add additional reserved directory names 2022-04-08 14:55:21 +01:00
ShadowNinja
35bfffb556 Auto-detect level of parallelism 2022-04-08 14:55:21 +01:00
ShadowNinja
8af332c9a7 Remove duplication in config.h 2022-04-08 14:55:21 +01:00
ShadowNinja
7993909fab Spacing fixes 2022-04-08 14:55:21 +01:00
ShadowNinja
88b21a72f1 Treat empty XDG_CACHE_HOME same as unset
This matches the XDG base directory spec.
2022-04-08 14:55:21 +01:00
ShadowNinja
ea2fba877a Use build directory for builds 2022-04-08 14:55:21 +01:00
ShadowNinja
5683bb76cc Fix compiler warnings 2022-04-08 14:55:21 +01:00
Dmitry Kostenko
3a87fab6c8 Remove reference to a removed file in devtest (followup to #12157) 2022-04-07 23:13:09 +02:00
Dmitry Kostenko
23516acd0b Remove obsolete commented code (follow up to #12166) 2022-04-07 22:38:01 +02:00
x2048
48f7c5603e
Adjust shadowmap distortion to use entire SM texture (#12166) 2022-04-07 22:13:50 +02:00
Jude Melton-Houghton
0b5b2b2633
Disentangle map implementations (#12148)
Fixes violation of Liskov substitution principle
Fixes #12144
2022-04-07 21:58:04 +02:00
x2048
1348d9aaf8
Enable shadows by default in devtest (#12157)
* Move all shadow control to util_commands
* Shadows are now controlled with /set_shadow

Co-authored-by: sfan5 <sfan5@live.de>
2022-04-07 21:55:19 +02:00
Jude Melton-Houghton
21f17e871e
Compile Lua as C++ (#11683)
Co-authored-by: sfan5 <sfan5@live.de>
2022-04-07 15:54:17 +01:00
sfan5
837cea6b4a Fix -mwindows flag not being applied anymore
closes #12165
2022-04-03 21:44:22 +02:00
x2048
b0b9732359
Add depth sorting for node faces (#11696)
Use BSP tree to order transparent triangles
https://en.wikipedia.org/wiki/Binary_space_partitioning
2022-04-02 10:42:27 +02:00
Dmitry Kostenko
26c046a563 Increase the ratio between shadow range and viewing range 2022-04-02 10:39:43 +02:00
Dmitry Kostenko
cf650fcaac Avoid negation of comparison operator (luacheck warning) 2022-04-01 09:00:39 +02:00
x2048
3dd7d7867b
Limit shadow map to the viewing range (#12158) 2022-03-31 22:40:59 +02:00
x2048
31578303a4
Tune shadow perspective distortion (#12146)
* Pass perspective distortion parameters as uniforms
* Set all perspective bias parameters via ShadowRenderer
* Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance
2022-03-31 22:40:06 +02:00
Jude Melton-Houghton
06d197cdd0
Store vector metatable in registry 2022-03-29 18:07:00 +02:00
Jude Melton-Houghton
11aab4198b
Optimize swapping nodes with equivalent lighting 2022-03-29 18:06:44 +02:00
DS
8d387433b1
Fix the documentation of InvRef:get_lists() and clean up code (#12150) 2022-03-29 18:06:16 +02:00
x2048
0f25fa7af6
Add API to control shadow intensity from the game/mod (#11944)
* Also Disable shadows when sun/moon is hidden. Fixes #11972.
2022-03-26 16:58:26 +01:00
DS
8d55702d13
Improve lua vector helper class doumentation (#12090) 2022-03-19 12:06:55 +01:00
Daroc Alden
e54f5e544f
Fix memory leak in EmergeManager
EmergeManager keeps a copy of the BiomeGen that it creates, but
never deletes it.
2022-03-14 21:01:36 +01:00
Gregor Parzefall
289c3ff377
Fix footsteps for players whose collision box min y != 0 (#12110) 2022-03-14 21:01:18 +01:00
Daroc Alden
11f3f72f1c
Fix undefined behavior in TileLayer (#12125)
Initialize the values properly
2022-03-11 21:22:49 +01:00
sfan5
ad7c72c164 Remove direct OpenGL(ES) dependency
IrrlichtMt now provides this for us (see last commit)
fixes #12041
2022-03-09 22:37:34 +01:00
sfan5
51294163bb Use Irrlicht bindings for GL call 2022-03-09 22:37:34 +01:00