Erich Schubert
57ca92e0eb
Simplify minetest.strip_param2_color
2024-10-04 10:42:25 +02:00
Erich Schubert
3397950a0e
Clarify bit meaning in param2 palette ( #15225 )
2024-10-04 10:42:09 +02:00
grorp
3eef1ca28f
Fix incorrect SMaterial::operator!= (regression from #15165 ) ( #15226 )
2024-10-03 11:37:14 +02:00
grorp
132e43346e
Setting structure improvements ( #15218 )
2024-10-03 11:37:04 +02:00
grorp
eefaef53b7
Fix hypertext action firing twice on touchscreen ( #15217 )
2024-10-03 11:36:48 +02:00
SmallJoker
3797ca52c4
Network: offload often changed constants to source file ( #15207 )
...
* Network: offload often changed constants to source file
This prevents unnecessary recompiling when using incremental builds.
There is also no need to have separate max proto version variables;
as they're subject to the handshake between client and server. The
code is also expected to support the same version (or higher).
Co-authored-by: sfan5 <sfan5@live.de>
2024-10-02 11:01:30 +02:00
grorp
22ef4c8be1
Expose analog joystick input to the Lua API ( #14348 )
2024-10-01 17:21:42 +02:00
swagtoy
6569fdd4d1
Add QT Creator and Windows dump files to .gitignore
( #15214 )
2024-09-30 22:57:18 +02:00
sfan5
53d949bd9f
Discourage disabling shaders ( #15210 )
2024-09-30 22:43:08 +02:00
swagtoy
c6fc694ea6
Fix deletePathFromFilename returning cutoff filenames ( #15211 )
2024-09-30 22:41:53 +02:00
sfan5
bca44574d5
Add test script for server error cases
2024-09-28 15:26:51 +02:00
sfan5
9e14f5f053
Apply some fixes to server destruction order
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was broken by bc4ab8b99e8a9530f2a53152ff03608e278b4351
2024-09-28 15:26:51 +02:00
sfan5
d6da80fe24
Fix vertex color on OpenGL 3
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closes #14985
2024-09-28 12:09:58 +02:00
sfan5
700fbc803d
Minor improvements to metadata handling
2024-09-27 21:35:27 +02:00
sfence
610ddaba7c
Allow detection of damage greater than HP ( #15160 )
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Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2024-09-27 21:34:52 +02:00
grorp
fbb0e82679
Fix uninitialized shadow tint regression from #14610 ( #15197 )
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* Fix uninitialized shadow tint
This resulted in shadows having a different, random color each time I started a game
* Fix formatting mistakes from the same PR
2024-09-27 11:08:35 +02:00
DragonWrangler1
65ec371b78
Allow allfaces
drawtypes to have 6 textures ( #15175 )
2024-09-26 17:34:16 +02:00
sfence
d08d34d803
ABM without_neighbors ( #14116 )
2024-09-26 17:32:55 +02:00
sfan5
c1ea49940b
Add questionable workaround for env lock contention
2024-09-26 17:31:49 +02:00
sfan5
5f308deb50
Switch env lock to fair mutex implementation
2024-09-26 17:31:49 +02:00
sfan5
0220d0d492
Encapsulate envlock
2024-09-26 17:31:49 +02:00
sfan5
588a0f83e9
Divorce map database locking from env lock ( #15151 )
2024-09-26 17:31:49 +02:00
grorp
526a2f7b8c
Dehardcode the death formspec ( #15155 )
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Co-authored-by: Paul Ouellette <oue.paul18@gmail.com>
2024-09-24 22:37:44 +02:00
grorp
3c48671076
Fix -Winconsistent-missing-override in unit_sao.h ( #15190 )
2024-09-24 22:25:46 +02:00
Elias Åström
f65fe80e81
Add minetest.bulk_swap_node ( #15043 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2024-09-24 22:25:34 +02:00
GefullteTaubenbrust2
d8f1daac25
Visual Effects Vol. 1 ( #14610 )
...
This PR adds a variety of effects to enhance the visual experience.
"soft" clouds look
Tinted shadows
Crude water reflections (sky and sun) and waves
Translucent foliage
Node specular highlights
Adjusted fog color (more saturated where the fog is lighter)
Minor changes to volumetric lighting (crudely simulates the effect of depth)
Co-authored-by: sfan5 <sfan5@live.de>
2024-09-24 11:14:27 -07:00
Erich Schubert
4ac86db8e3
Simplify getGameTime function usage ( #15187 )
2024-09-20 15:05:51 +02:00
sfan5
811adf5d42
Bulk LBMs ( #14954 )
2024-09-20 15:05:26 +02:00
sfan5
7ae51382c8
Refactor ABM/LBM related code
2024-09-20 15:05:26 +02:00
sfan5
387856a1c3
Load mod profiler in one of the test workflows
2024-09-20 15:05:26 +02:00
Desour
24efd7dc91
Use smart ptrs for Minimap's member vars
2024-09-18 12:19:40 +02:00
Desour
9827f9df1b
Use irr_ptr for MapBlockMesh::m_mesh
2024-09-18 12:19:40 +02:00
Desour
2b2f2dee20
Use make_irr instead of new + drop() in Game::handleCallbacks
2024-09-18 12:19:40 +02:00
Desour
b93ae33f85
Use irr_ptr for Game::sky
2024-09-18 12:19:40 +02:00
Desour
17c041a65c
Use irr_ptr for Game::gui_chat_console
2024-09-18 12:19:40 +02:00
Desour
37b374cb92
Use irr_ptr for Game::clouds
2024-09-18 12:19:40 +02:00
Desour
ecf8c7696a
Use irr_ptr for ClientEnvironment::m_map
2024-09-18 12:19:40 +02:00
Desour
e3efaa1733
Move irr_ptr.h too irr/include/
2024-09-18 12:19:40 +02:00
Desour
6d01ed5d74
irr_ptr: Allow to use with forward-declared types
...
Also add [[nodiscard]] to ::grab() (because similar named irr_ptr::grab() returns void).
And use new std::is_convertible_v.
2024-09-18 12:19:40 +02:00
grorp
70e169f165
Drop fixed pipeline lighting stuff ( #15165 )
2024-09-18 12:18:28 +02:00
wrrrzr
6dfd61cba0
Fix TODO in joystick code ( #15179 )
2024-09-18 12:17:55 +02:00
sfan5
58ea11c2b3
Add some debug helpers around this area
2024-09-16 23:12:52 +02:00
sfan5
6f275e2ba0
Remove dead code in COpenGL3MaterialBaseCB
2024-09-16 23:12:52 +02:00
sfan5
cc26b5384c
Mark buffer as dirty in mesh helpers
...
unclear if this fixes any actual bug
2024-09-16 23:12:52 +02:00
sfan5
0fdcba197f
Fix VBO hint in content_cao
2024-09-16 23:12:52 +02:00
sfan5
65af606729
Fix CAO mesh lighting with shaders disabled
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the 'Lighting' material flag does not have portable behavior
2024-09-16 23:12:52 +02:00
grorp
740dc0162e
Don't use fixed pipeline lighting for stars ( #15164 )
2024-09-16 10:16:55 +02:00
grorp
47f199e6cb
Avoid cloud jump when switching between mainmenu and loading screen ( #15163 )
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... by using the same Clouds object for both.
The mainmenu clouds already used shaders before. I had to choose between
both or neither, so now both the mainmenu clouds and the loading screen
clouds use shaders if available.
2024-09-16 10:16:27 +02:00
DS
4aec4fbe6f
Add support for Tracy profiler ( #15113 )
2024-09-15 13:47:45 +02:00
sfan5
6f23de41fb
Refresh windows toolchain and libs
2024-09-14 12:13:19 +02:00