fluxionary
587e2b2526
Set item description as infotext for item entities ( #13728 )
2023-08-24 12:00:18 +07:00
mazes-80
23f7aab354
Item Entity: prevent moveresult assert when attached ( #13353 )
2023-06-05 12:00:11 +02:00
Abdou-31
d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files ( #12902 )
2022-11-09 11:57:19 -05:00
DS
22cbc05808
Add an item pick up callback (2) ( #7712 )
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Co-authored-by: SmallJoker <mk939@ymail.com>
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-10-01 15:21:06 -04:00
sfan5
7fff9da71d
item_entity: Cache collisionbox for use in on_step
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I don't have absolute numbers but if calls to get_properties() take up
30%+ of on_step() execution time that's bound to matter.
2022-05-08 19:12:10 +02:00
Lars Mueller
9aabd911eb
Fix item entity Z-fighting
2022-04-10 23:25:00 +02:00
Pierre-Yves Rollo
d3d218940b
Fix #10349 game crashing if dropped an item with undefined light_source ( #10351 )
2020-08-30 15:34:28 +02:00
LoneWolfHT
c18dbadcb8
Fix dropped craftitems/tools not using light_source values ( #9438 )
2020-08-30 00:02:21 +01:00
sfan5
2fd5f38c45
Change item entity collisionbox so that they don't sink into the ground
2020-05-27 21:58:20 +02:00
rubenwardy
2d7e000cfe
Item Entity: Add message to moveresult assertion ( #9797 )
2020-05-14 17:54:17 +02:00
sfan5
b9377f26a1
Rewrite builtin item entity to use collision info
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fixes #8967
2020-04-27 20:45:46 +02:00
sfan5
ea30b89d3f
Builtin: Make item entities glow less ( #9594 )
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minor adjustment to #9200
2020-04-04 21:27:30 +02:00
Wuzzy
4b9fabf172
Builtin: Make dropped light_source nodes glow ( #9200 )
2019-12-19 19:41:44 +01:00
sfan5
c9ec1a8580
Force item entities out of solid nodes (simpler) ( #8885 )
2019-09-04 22:21:40 +02:00
SmallJoker
ade7a1cbcf
Builtin: Replace deprecated function calls ( #7561 )
2018-07-17 20:17:54 +02:00
paramat
1156088db7
Item entity: Delete in 'ignore' nodes
2018-02-13 03:48:34 +00:00
paramat
520293b4cb
Item entity: Prevent motion in ignore nodes
2018-02-05 05:07:29 +00:00
DTA7
ce832eb421
Item entities: Enable item collision detection for sudden movement
2017-11-06 13:51:26 +00:00
you
bb225672f9
Fix dropped item look ( #6370 )
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* Abort set_item when it does nothing
* Do not adjust dropped item size linearly
Instead use cube root because the item count is proportional to the volume, not to the length.
* Make the item rotate slower when it's bigger
Bigger items chafe more on the ground, so they can't rotate as fast as small ones
* Fix items flying in air
2017-09-11 08:20:06 +02:00
SmallJoker
d3f1743fdd
Builtin item: Tidy up ( #4370 )
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New code structure
Use setting movement_gravity
Reset age on merge
Set merge radius to 1.0m
2017-08-24 23:06:36 +02:00
Wuzzy
2ea26e655d
Add slippery group for nodes (players/items slide)
2017-08-13 21:39:08 +01:00
ShadowNinja
43d1f375d1
Use a settings object for the main settings
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This unifies the settings APIs.
This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.
2017-05-06 15:33:19 -04:00
Dániel Juhász
58d83a7bb2
Hardware coloring for itemstacks
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Adds the possibility to colorize item stacks based on their metadata.
In the item/node definition you can specify palette (an image file)
and color (fallback color if the item has no palette or metadata).
Then you can add palette_index to the metadata.
Dropped itemstacks with different colors do not merge.
2017-04-08 18:39:15 -07:00
paramat
643ac9dd7a
Item entities: Don't show description as infotext
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Partially reverts #3547
Infotext remains optional for objects, empty by default
2016-05-22 08:21:44 +01:00
RealBadAngel
87291ea44a
Show infotext with description for item entities
2016-01-18 17:21:41 +00:00
Robert Zenz
0876623aed
Add the player name to dropped items
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The player name is now added in the field "dropped_by" on the created
entity.
2015-11-12 00:47:11 +01:00
BlockMen
eb92bfb030
Check if hitter has inventory when punching item
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Fixes #3280
2015-10-25 18:15:31 +01:00
est31
2a7d01b833
Some map border related fixes
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1. Check for entity addition success in spawn_item implementation
2. Check for success in item_drop callback, so that the player
doesn't lose the item if they are outside bounds and try to drop it.
3. When existing player joins game, check that their position is inside
map bounds. If not, set their position to the return value of findSpawnPos().
4. Make findSpawnPos() respect the border
2 fixes a lua crash if a player drops an item outside map bounds.
3 fixes an assertion crash if a player leaves when being outside map bounds,
and then rejoins.
2015-09-29 23:06:15 +02:00
tenplus1
be18bd6a8c
Don't crash if an item gets dropped into unloaded space
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Items dropped into unloaded map space will crash game so here's a fix...
2015-05-15 00:15:25 +02:00
est31
178f536f08
Item entity merging refactor
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Don't ident too much, and add a comment.
2015-05-15 00:06:18 +02:00
Calinou
d7b3046cf6
Make dropped items larger and rotate faster
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-04 21:10:12 +10:00
ShadowNinja
a6ba042cf7
Add strict module
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Also fix leaking globals found by it.
2014-11-19 12:40:54 -05:00
RealBadAngel
18fe277d94
Item entity stacks merge on the ground.
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Add TTL to item entities.
2014-05-23 22:46:05 +02:00
ShadowNinja
c4359ff65c
Use "core" namespace internally
2014-05-08 13:02:04 -04:00
ShadowNinja
1cd512913e
Organize builtin into subdirectories
2014-05-07 17:14:23 -04:00