..
meshgen
8x block meshes ( #13133 )
2023-01-31 17:30:59 +01:00
render
Clear exposure compensation state textures on creation ( #13151 )
2023-01-23 00:18:48 +01:00
shadows
Avoid shadow flicker at certain angles ( #12961 )
2022-11-20 21:28:01 +01:00
activeobjectmgr.cpp
Object selection: Improve distance checks ( #12974 )
2022-11-20 21:27:47 +01:00
activeobjectmgr.h
Object selection: Improve distance checks ( #12974 )
2022-11-20 21:27:47 +01:00
camera.cpp
Fix typos and en_US/en_GB inconsistency in various files ( #12902 )
2022-11-09 11:57:19 -05:00
camera.h
Client map: do frustum culling via planes ( #12710 )
2022-09-18 15:28:53 +02:00
client.cpp
Reduce client's packet processing budget per iteration from 100 to 10ms. ( #13237 )
2023-02-21 16:33:21 -08:00
client.h
Source image tracking in tile generation ( #12514 )
2023-02-18 00:03:03 +01:00
clientenvironment.cpp
Add dynamic exposure correction ( #12959 )
2023-01-06 22:33:25 +01:00
clientenvironment.h
Add dynamic exposure correction ( #12959 )
2023-01-06 22:33:25 +01:00
clientevent.h
No damage effects on hp_max change ( #11846 )
2022-06-11 20:00:40 +02:00
clientlauncher.cpp
Fix crash on Android with IrrlichtMt9 ( #13123 )
2023-01-08 14:04:17 +01:00
clientlauncher.h
Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
2021-06-16 17:41:34 +02:00
clientmap.cpp
Fix rounding errors when slicing the shadow draw list ( #13226 )
2023-02-20 21:01:05 +01:00
clientmap.h
Separate drawlist from non-rendered blocks. ( #13176 )
2023-02-01 08:41:23 -08:00
clientmedia.cpp
Dynamic_Add_Media v2 ( #11550 )
2021-09-09 16:51:35 +02:00
clientmedia.h
Print announce error response ( #11878 )
2022-01-01 22:44:56 +01:00
clientobject.cpp
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
clientobject.h
fix: some code tidy about includes & irr namespaces
2021-05-03 19:49:19 +02:00
clientsimpleobject.h
Move clientsimpleobject.h to client folder ( #9630 )
2020-04-10 20:10:51 +02:00
clouds.cpp
Enforce limits of settings that could cause buggy behaviour ( #12450 )
2022-07-09 22:32:08 +02:00
clouds.h
Allow resetting celestial vault elements by leaving its arguments empty ( #11922 )
2022-01-22 12:42:49 +01:00
CMakeLists.txt
Implement rendering pipeline and post-processing ( #12465 )
2022-09-06 08:25:18 +02:00
content_cao.cpp
Fix entity visiblity in bright artificial light ( #12906 )
2022-11-23 22:40:26 +01:00
content_cao.h
Remove an unused method and header includes
2022-06-28 12:21:12 +02:00
content_cso.cpp
Optimize lighting calculation ( #12797 )
2022-10-09 10:50:26 -04:00
content_cso.h
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
content_mapblock.cpp
8x block meshes ( #13133 )
2023-01-31 17:30:59 +01:00
content_mapblock.h
Avoid rendering invisible faces of simple nodeboxes ( #12262 )
2022-05-04 23:44:55 +02:00
event_manager.h
Darwin platform build fix ( #10376 )
2020-09-09 19:12:03 +02:00
filecache.cpp
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
filecache.h
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
fontengine.cpp
Enforce limits of settings that could cause buggy behaviour ( #12450 )
2022-07-09 22:32:08 +02:00
fontengine.h
Fully remove bitmap font support ( #11863 )
2022-01-08 14:53:25 +01:00
game.cpp
Sky: transmit body_orbit_tilt to client. ( #13193 )
2023-02-26 01:08:33 +01:00
game.h
Rework drawtime and related timekeeping code to use microseconds
2022-01-27 22:30:02 +01:00
gameui.cpp
Add chat HUD flag ( #13189 )
2023-02-20 21:00:37 +01:00
gameui.h
Add chat HUD flag ( #13189 )
2023-02-20 21:00:37 +01:00
guiscalingfilter.cpp
FormSpec: 9-slice images, animated_images, and fgimg_middle ( #12453 )
2022-07-03 08:52:26 -04:00
guiscalingfilter.h
FormSpec: 9-slice images, animated_images, and fgimg_middle ( #12453 )
2022-07-03 08:52:26 -04:00
hud.cpp
Allow rotating entity selectionboxes ( #12379 )
2022-10-30 16:53:14 +01:00
hud.h
Allow rotating entity selectionboxes ( #12379 )
2022-10-30 16:53:14 +01:00
imagefilters.cpp
Code optimizations / refactor ( #12704 )
2022-09-06 11:21:09 +01:00
imagefilters.h
Enable cleanTransparent filter for mipmapping and improve its' algorithm ( #11145 )
2021-04-20 19:50:19 +02:00
inputhandler.cpp
Fix movement in random_input mode ( #11592 )
2021-09-05 19:58:50 +02:00
inputhandler.h
Restore pass-through of direction keys ( #11924 )
2022-01-09 18:46:36 +01:00
joystick_controller.cpp
Fix typos and en_US/en_GB inconsistency in various files ( #12902 )
2022-11-09 11:57:19 -05:00
joystick_controller.h
Joystick sensitivity for player movement ( #11262 )
2021-08-27 20:24:24 +02:00
keycode.cpp
Code optimizations / refactor ( #12704 )
2022-09-06 11:21:09 +01:00
keycode.h
Revert "Replace MyEventReceiver KeyList with std::unordered_set" ( #10622 )
2020-11-12 19:16:02 +01:00
keys.h
Add a key to toggle map block bounds ( #11172 )
2021-04-20 19:23:31 +02:00
localplayer.cpp
Prevent air acceleration with 0 jump speed ( #13036 )
2022-12-10 09:08:50 -05:00
localplayer.h
Fix formula used for acceleration ( #12353 )
2022-09-20 10:55:51 +02:00
mapblock_mesh.cpp
Fix a -Wreorder warning
2023-02-22 11:06:48 +01:00
mapblock_mesh.h
Fix a -Wreorder warning
2023-02-22 11:06:48 +01:00
mesh_generator_thread.cpp
Generalize mesh chunking, and make it configurable. ( #13179 )
2023-02-08 13:42:12 -08:00
mesh_generator_thread.h
8x block meshes ( #13133 )
2023-01-31 17:30:59 +01:00
mesh.cpp
Remove workaround for normals not matching winding order ( #12460 )
2022-07-17 14:45:42 +01:00
mesh.h
Remove a few unused functions reported by callcatcher ( #11658 )
2021-10-12 20:12:20 +02:00
minimap.cpp
Code optimizations / refactor ( #12704 )
2022-09-06 11:21:09 +01:00
minimap.h
Code optimizations / refactor ( #12704 )
2022-09-06 11:21:09 +01:00
particles.cpp
Optimize lighting calculation ( #12797 )
2022-10-09 10:50:26 -04:00
particles.h
Fix some warnings ( #12615 )
2022-07-30 12:51:23 +01:00
renderingengine.cpp
Add dynamic exposure correction ( #12959 )
2023-01-06 22:33:25 +01:00
renderingengine.h
Improve bloom effect ( #12916 )
2022-11-02 09:09:48 +01:00
shader.cpp
Add dynamic exposure correction ( #12959 )
2023-01-06 22:33:25 +01:00
shader.h
Add dynamic exposure correction ( #12959 )
2023-01-06 22:33:25 +01:00
sky.cpp
Sky: transmit body_orbit_tilt to client. ( #13193 )
2023-02-26 01:08:33 +01:00
sky.h
Sky: transmit body_orbit_tilt to client. ( #13193 )
2023-02-26 01:08:33 +01:00
sound_openal.cpp
Code optimizations / refactor ( #12704 )
2022-09-06 11:21:09 +01:00
sound_openal.h
Cleanup sound manager class ( #7158 )
2018-03-24 15:45:25 +01:00
sound.cpp
Cleanup sound manager class ( #7158 )
2018-03-24 15:45:25 +01:00
sound.h
Sounds: Various little improvements ( #12486 )
2022-07-09 22:32:24 +02:00
tile.cpp
Source image tracking in tile generation ( #12514 )
2023-02-18 00:03:03 +01:00
tile.h
Fix mapblock geometry optimisation not working
2022-05-08 19:11:44 +02:00
wieldmesh.cpp
8x block meshes ( #13133 )
2023-01-31 17:30:59 +01:00
wieldmesh.h
Shadow mapping render pass ( #11244 )
2021-06-06 18:51:21 +02:00