..
meshgen
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
render
Shadow mapping render pass ( #11244 )
2021-06-06 18:51:21 +02:00
shadows
Shadow mapping render pass ( #11244 )
2021-06-06 18:51:21 +02:00
activeobjectmgr.cpp
ContentCAO: Fix segfault on quit (attached)
2019-10-09 20:03:31 +02:00
activeobjectmgr.h
Add an activeobject manager to hold active objects ( #7939 )
2018-12-13 20:18:54 +01:00
camera.cpp
refacto: protect some RenderingEngine::get_scene_manager
2021-05-03 19:49:19 +02:00
camera.h
refacto: protect some RenderingEngine::get_scene_manager
2021-05-03 19:49:19 +02:00
client.cpp
fix: extractZipFile is not part of Client but more generic.
2021-05-06 16:01:52 +02:00
client.h
fix: extractZipFile is not part of Client but more generic.
2021-05-06 16:01:52 +02:00
clientenvironment.cpp
refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
2021-05-03 19:49:19 +02:00
clientenvironment.h
Attachments: Fix attachments to temporary removed objects ( #8989 )
2019-10-02 19:11:27 +02:00
clientevent.h
Clean up ClientEvent hudadd/hudchange internals
2021-03-06 23:02:10 +01:00
clientlauncher.cpp
Perform some quality assurance for translation strings ( #11375 )
2021-06-23 17:35:50 +01:00
clientlauncher.h
Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
2021-06-16 17:41:34 +02:00
clientmap.cpp
Shadow mapping render pass ( #11244 )
2021-06-06 18:51:21 +02:00
clientmap.h
Shadow mapping render pass ( #11244 )
2021-06-06 18:51:21 +02:00
clientmedia.cpp
Sort out cURL timeouts and increase default
2021-04-02 00:19:39 +02:00
clientmedia.h
Sort out cURL timeouts and increase default
2021-04-02 00:19:39 +02:00
clientobject.cpp
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
clientobject.h
fix: some code tidy about includes & irr namespaces
2021-05-03 19:49:19 +02:00
clientsimpleobject.h
Move clientsimpleobject.h to client folder ( #9630 )
2020-04-10 20:10:51 +02:00
clouds.cpp
Fix cloud fog being broken for high clouds
2021-05-29 11:44:31 +02:00
clouds.h
fix: some code tidy about includes & irr namespaces
2021-05-03 19:49:19 +02:00
CMakeLists.txt
Shadow mapping render pass ( #11244 )
2021-06-06 18:51:21 +02:00
content_cao.cpp
Shadow mapping render pass ( #11244 )
2021-06-06 18:51:21 +02:00
content_cao.h
fix: some code tidy about includes & irr namespaces
2021-05-03 19:49:19 +02:00
content_cso.cpp
Merge pull request #8776 from osjc/FixGetNode
2019-08-10 19:45:44 +02:00
content_cso.h
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
content_mapblock.cpp
fix: some code tidy about includes & irr namespaces
2021-05-03 19:49:19 +02:00
content_mapblock.h
fix: some code tidy about includes & irr namespaces
2021-05-03 19:49:19 +02:00
event_manager.h
Darwin platform build fix ( #10376 )
2020-09-09 19:12:03 +02:00
filecache.cpp
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
filecache.h
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
fontengine.cpp
fontengine: Fix crash loading PNG/XML fonts from paths without dot
2021-06-01 19:47:41 +02:00
fontengine.h
Replace fallback font nonsense with automatic per-glyph fallback ( #11084 )
2021-03-29 19:55:24 +02:00
game.cpp
Require 'basic_debug' priv to view gameplay-relevant debug info, require 'debug' priv to view wireframe ( #9315 )
2021-06-24 21:21:19 +03:00
game.h
refacto: RenderingEngine is now better hidden
2021-05-03 19:49:19 +02:00
gameui.cpp
Require 'basic_debug' priv to view gameplay-relevant debug info, require 'debug' priv to view wireframe ( #9315 )
2021-06-24 21:21:19 +03:00
gameui.h
Require 'basic_debug' priv to view gameplay-relevant debug info, require 'debug' priv to view wireframe ( #9315 )
2021-06-24 21:21:19 +03:00
guiscalingfilter.cpp
Use Irrlicht functions to query npot texture support
2021-05-05 22:49:44 +02:00
guiscalingfilter.h
Make bgcolor tint button background images ( #9818 )
2020-08-29 16:41:19 +01:00
hud.cpp
Require 'basic_debug' priv to view gameplay-relevant debug info, require 'debug' priv to view wireframe ( #9315 )
2021-06-24 21:21:19 +03:00
hud.h
Require 'basic_debug' priv to view gameplay-relevant debug info, require 'debug' priv to view wireframe ( #9315 )
2021-06-24 21:21:19 +03:00
imagefilters.cpp
Enable cleanTransparent filter for mipmapping and improve its' algorithm ( #11145 )
2021-04-20 19:50:19 +02:00
imagefilters.h
Enable cleanTransparent filter for mipmapping and improve its' algorithm ( #11145 )
2021-04-20 19:50:19 +02:00
inputhandler.cpp
Add a key to toggle map block bounds ( #11172 )
2021-04-20 19:23:31 +02:00
inputhandler.h
Fix keyWasDown in input handler
2021-02-23 19:41:38 +01:00
joystick_controller.cpp
Use "Aux1" key name consistently everywhere
2021-02-24 11:45:30 +01:00
joystick_controller.h
Fix some more joystick issues ( #10624 )
2020-12-19 22:01:05 +01:00
keycode.cpp
Irrlicht support code maintenance
2021-03-31 13:15:47 +02:00
keycode.h
Revert "Replace MyEventReceiver KeyList with std::unordered_set" ( #10622 )
2020-11-12 19:16:02 +01:00
keys.h
Add a key to toggle map block bounds ( #11172 )
2021-04-20 19:23:31 +02:00
localplayer.cpp
Darwin platform build fix ( #10376 )
2020-09-09 19:12:03 +02:00
localplayer.h
Camera: Fix shooting line offsets ( #9681 )
2020-04-16 18:32:07 +02:00
mapblock_mesh.cpp
Shadow mapping render pass ( #11244 )
2021-06-06 18:51:21 +02:00
mapblock_mesh.h
Remove dead code ( #10845 )
2021-01-22 15:09:26 +00:00
mesh_generator_thread.cpp
Remove all bump mapping and parallax occlusion related code.
2020-10-17 13:09:16 -07:00
mesh_generator_thread.h
Remove dead code ( #10845 )
2021-01-22 15:09:26 +00:00
mesh.cpp
Irrlicht support code maintenance
2021-03-31 13:15:47 +02:00
mesh.h
content_cao: Support texture animation for upright_sprite ( #10020 )
2020-07-30 17:39:57 +02:00
minimap.cpp
refacto: RenderingEngine is now better hidden
2021-05-03 19:49:19 +02:00
minimap.h
Remove dead code ( #10845 )
2021-01-22 15:09:26 +00:00
particles.cpp
refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
2021-05-03 19:49:19 +02:00
particles.h
Implement spawning particles with node texture appearance
2020-05-23 22:52:21 +02:00
renderingengine.cpp
Remove unsupported video drivers ( #11395 )
2021-06-30 20:42:15 +02:00
renderingengine.h
Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
2021-06-16 17:41:34 +02:00
shader.cpp
Shadow mapping render pass ( #11244 )
2021-06-06 18:51:21 +02:00
shader.h
Fix deprecated calls with Irrlicht 1.9
2021-03-16 23:27:15 +01:00
sky.cpp
Shadow mapping render pass ( #11244 )
2021-06-06 18:51:21 +02:00
sky.h
Shadow mapping render pass ( #11244 )
2021-06-06 18:51:21 +02:00
sound_openal.cpp
Fix attached-to-object sounds having a higher reference distance
2021-03-23 15:43:40 +01:00
sound_openal.h
Cleanup sound manager class ( #7158 )
2018-03-24 15:45:25 +01:00
sound.cpp
Cleanup sound manager class ( #7158 )
2018-03-24 15:45:25 +01:00
sound.h
Cleanup sound manager class ( #7158 )
2018-03-24 15:45:25 +01:00
tile.cpp
Use Irrlicht functions to query npot texture support
2021-05-05 22:49:44 +02:00
tile.h
Use Irrlicht functions to query npot texture support
2021-05-05 22:49:44 +02:00
wieldmesh.cpp
Shadow mapping render pass ( #11244 )
2021-06-06 18:51:21 +02:00
wieldmesh.h
Shadow mapping render pass ( #11244 )
2021-06-06 18:51:21 +02:00