minetest/src/client
hecks 827a7852e2
Remove unsupported video drivers (#11395)
This completely removes any mention of the software and D3D drivers from MT, preventing the user from accidentally attempting to use them. Users who need a software renderer should be asked to install Mesa drivers which offer superior fidelity and performance over the 'burningsvideo' driver.
2021-06-30 20:42:15 +02:00
..
meshgen Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
render Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00
shadows Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00
activeobjectmgr.cpp ContentCAO: Fix segfault on quit (attached) 2019-10-09 20:03:31 +02:00
activeobjectmgr.h Add an activeobject manager to hold active objects (#7939) 2018-12-13 20:18:54 +01:00
camera.cpp refacto: protect some RenderingEngine::get_scene_manager 2021-05-03 19:49:19 +02:00
camera.h refacto: protect some RenderingEngine::get_scene_manager 2021-05-03 19:49:19 +02:00
client.cpp fix: extractZipFile is not part of Client but more generic. 2021-05-06 16:01:52 +02:00
client.h fix: extractZipFile is not part of Client but more generic. 2021-05-06 16:01:52 +02:00
clientenvironment.cpp refacto: RenderingEngine::get_scene_manager() is now not callable from singleton 2021-05-03 19:49:19 +02:00
clientenvironment.h Attachments: Fix attachments to temporary removed objects (#8989) 2019-10-02 19:11:27 +02:00
clientevent.h Clean up ClientEvent hudadd/hudchange internals 2021-03-06 23:02:10 +01:00
clientlauncher.cpp Perform some quality assurance for translation strings (#11375) 2021-06-23 17:35:50 +01:00
clientlauncher.h Drop --videomodes, fullscreen_bpp and high_precision_fpu settings 2021-06-16 17:41:34 +02:00
clientmap.cpp Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00
clientmap.h Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00
clientmedia.cpp Sort out cURL timeouts and increase default 2021-04-02 00:19:39 +02:00
clientmedia.h Sort out cURL timeouts and increase default 2021-04-02 00:19:39 +02:00
clientobject.cpp Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
clientobject.h fix: some code tidy about includes & irr namespaces 2021-05-03 19:49:19 +02:00
clientsimpleobject.h Move clientsimpleobject.h to client folder (#9630) 2020-04-10 20:10:51 +02:00
clouds.cpp Fix cloud fog being broken for high clouds 2021-05-29 11:44:31 +02:00
clouds.h fix: some code tidy about includes & irr namespaces 2021-05-03 19:49:19 +02:00
CMakeLists.txt Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00
content_cao.cpp Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00
content_cao.h fix: some code tidy about includes & irr namespaces 2021-05-03 19:49:19 +02:00
content_cso.cpp Merge pull request #8776 from osjc/FixGetNode 2019-08-10 19:45:44 +02:00
content_cso.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
content_mapblock.cpp fix: some code tidy about includes & irr namespaces 2021-05-03 19:49:19 +02:00
content_mapblock.h fix: some code tidy about includes & irr namespaces 2021-05-03 19:49:19 +02:00
event_manager.h Darwin platform build fix (#10376) 2020-09-09 19:12:03 +02:00
filecache.cpp Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
filecache.h Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
fontengine.cpp fontengine: Fix crash loading PNG/XML fonts from paths without dot 2021-06-01 19:47:41 +02:00
fontengine.h Replace fallback font nonsense with automatic per-glyph fallback (#11084) 2021-03-29 19:55:24 +02:00
game.cpp Require 'basic_debug' priv to view gameplay-relevant debug info, require 'debug' priv to view wireframe (#9315) 2021-06-24 21:21:19 +03:00
game.h refacto: RenderingEngine is now better hidden 2021-05-03 19:49:19 +02:00
gameui.cpp Require 'basic_debug' priv to view gameplay-relevant debug info, require 'debug' priv to view wireframe (#9315) 2021-06-24 21:21:19 +03:00
gameui.h Require 'basic_debug' priv to view gameplay-relevant debug info, require 'debug' priv to view wireframe (#9315) 2021-06-24 21:21:19 +03:00
guiscalingfilter.cpp Use Irrlicht functions to query npot texture support 2021-05-05 22:49:44 +02:00
guiscalingfilter.h Make bgcolor tint button background images (#9818) 2020-08-29 16:41:19 +01:00
hud.cpp Require 'basic_debug' priv to view gameplay-relevant debug info, require 'debug' priv to view wireframe (#9315) 2021-06-24 21:21:19 +03:00
hud.h Require 'basic_debug' priv to view gameplay-relevant debug info, require 'debug' priv to view wireframe (#9315) 2021-06-24 21:21:19 +03:00
imagefilters.cpp Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145) 2021-04-20 19:50:19 +02:00
imagefilters.h Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145) 2021-04-20 19:50:19 +02:00
inputhandler.cpp Add a key to toggle map block bounds (#11172) 2021-04-20 19:23:31 +02:00
inputhandler.h Fix keyWasDown in input handler 2021-02-23 19:41:38 +01:00
joystick_controller.cpp Use "Aux1" key name consistently everywhere 2021-02-24 11:45:30 +01:00
joystick_controller.h Fix some more joystick issues (#10624) 2020-12-19 22:01:05 +01:00
keycode.cpp Irrlicht support code maintenance 2021-03-31 13:15:47 +02:00
keycode.h Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622) 2020-11-12 19:16:02 +01:00
keys.h Add a key to toggle map block bounds (#11172) 2021-04-20 19:23:31 +02:00
localplayer.cpp Darwin platform build fix (#10376) 2020-09-09 19:12:03 +02:00
localplayer.h Camera: Fix shooting line offsets (#9681) 2020-04-16 18:32:07 +02:00
mapblock_mesh.cpp Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00
mapblock_mesh.h Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
mesh_generator_thread.cpp Remove all bump mapping and parallax occlusion related code. 2020-10-17 13:09:16 -07:00
mesh_generator_thread.h Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
mesh.cpp Irrlicht support code maintenance 2021-03-31 13:15:47 +02:00
mesh.h content_cao: Support texture animation for upright_sprite (#10020) 2020-07-30 17:39:57 +02:00
minimap.cpp refacto: RenderingEngine is now better hidden 2021-05-03 19:49:19 +02:00
minimap.h Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
particles.cpp refacto: RenderingEngine::get_scene_manager() is now not callable from singleton 2021-05-03 19:49:19 +02:00
particles.h Implement spawning particles with node texture appearance 2020-05-23 22:52:21 +02:00
renderingengine.cpp Remove unsupported video drivers (#11395) 2021-06-30 20:42:15 +02:00
renderingengine.h Drop --videomodes, fullscreen_bpp and high_precision_fpu settings 2021-06-16 17:41:34 +02:00
shader.cpp Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00
shader.h Fix deprecated calls with Irrlicht 1.9 2021-03-16 23:27:15 +01:00
sky.cpp Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00
sky.h Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00
sound_openal.cpp Fix attached-to-object sounds having a higher reference distance 2021-03-23 15:43:40 +01:00
sound_openal.h Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
sound.cpp Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
sound.h Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
tile.cpp Use Irrlicht functions to query npot texture support 2021-05-05 22:49:44 +02:00
tile.h Use Irrlicht functions to query npot texture support 2021-05-05 22:49:44 +02:00
wieldmesh.cpp Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00
wieldmesh.h Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00