minetest/src/script/lua_api
Loic Blot fd5a130b86 More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
* ClientEnvironment now uses UNORDERED MAP for active objects
* Use RemotePlayer and LocalPlayer everywhere it's possible
* Minor code style fixes
* Drop Client::getBreath() unused function
2016-10-08 22:27:44 +02:00
..
CMakeLists.txt Add Lua interface to HTTPFetchRequest 2016-02-22 15:39:41 +01:00
l_areastore.cpp Return nil on empty get_area() (#4508) 2016-09-10 01:47:13 +10:00
l_areastore.h Implement AreaStore serialization 2016-03-07 16:33:20 -05:00
l_base.cpp Use numeric indices and raw table access with LUA_REGISTRYINDEX 2015-08-27 01:56:06 +02:00
l_base.h Document for api functions that rely on current_modname, that it doesn't work when not loading mods 2015-04-08 23:05:26 +02:00
l_craft.cpp Script API: Make the craft recipe field 'method' consistent 2016-08-18 20:43:49 +01:00
l_craft.h Adding minetest.clear_craft 2016-07-05 21:40:13 +02:00
l_env.cpp Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X) 2016-10-08 11:36:28 +02:00
l_env.h Add consistent monotonic day counter - get_day_count() 2016-03-09 01:45:23 +01:00
l_http.cpp Require minetest.request_http_api to be called from the mod's main scope 2016-03-03 22:42:00 +01:00
l_http.h Add Lua interface to HTTPFetchRequest 2016-02-22 15:39:41 +01:00
l_internal.h SAPI: Mark all Lua API functions requiring envlock 2015-10-25 23:06:48 -04:00
l_inventory.cpp Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X) 2016-10-08 15:57:50 +02:00
l_inventory.h Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X) 2016-10-08 15:57:50 +02:00
l_item.cpp Add minetest.unregister_item and minetest.register_alias_force 2016-09-08 03:26:52 -04:00
l_item.h Add minetest.unregister_item and minetest.register_alias_force 2016-09-08 03:26:52 -04:00
l_mainmenu.cpp Mapgen: Refactor mapgen creation and management 2016-07-03 14:04:11 -04:00
l_mainmenu.h l_mainmenu.h: remove unused l_get_dirlist function 2015-08-30 01:17:03 +02:00
l_mapgen.cpp Use more unordered_maps to improve performance in c++11 builds 2016-10-06 12:33:35 +02:00
l_mapgen.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
l_nodemeta.cpp SAPI: Mark all Lua API functions requiring envlock 2015-10-25 23:06:48 -04:00
l_nodemeta.h Fixed potential NULL pointer and leak when setting node metadata 2013-11-29 23:35:16 -05:00
l_nodetimer.cpp Make node timers more efficient 2016-06-11 23:35:17 +01:00
l_nodetimer.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
l_noise.cpp Change internal type for seeds to s32 2016-06-04 01:51:44 -04:00
l_noise.h Change internal type for seeds to s32 2016-06-04 01:51:44 -04:00
l_object.cpp More code cleanup (UNORDERED + RemotePlayer/LocalPlayer) 2016-10-08 22:27:44 +02:00
l_object.h Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X) 2016-10-08 15:57:50 +02:00
l_particles.cpp Particles: Add option to remove particles on collision 2016-05-28 00:08:23 -04:00
l_particles.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
l_rollback.cpp SAPI: Mark all Lua API functions requiring envlock 2015-10-25 23:06:48 -04:00
l_rollback.h Rollback fixes and get_node_actions 2013-11-27 18:13:06 -05:00
l_server.cpp Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X) 2016-10-08 15:57:50 +02:00
l_server.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
l_settings.cpp Add mod security 2015-05-16 18:32:31 -04:00
l_settings.h Add Settings interface for Lua 2013-09-10 18:31:38 +02:00
l_util.cpp Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
l_util.h Add minetest.check_password_entry callback 2016-05-30 23:28:08 +10:00
l_vmanip.cpp Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
l_vmanip.h Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00